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Name: Abandoned Outpost
Cost:
Type: Land
Pow/Tgh:
Rules Text: Abandoned Outpost enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name: Abbey Gargoyles
Cost: 2WWW
Type: Creature — Gargoyle
Pow/Tgh: (3/4)
Rules Text: Flying, protection from red
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Homelands Uncommon

Name: Aboshan, Cephalid Emperor
Cost: 4UU
Type: Legendary Creature — Cephalid
Pow/Tgh: (3/3)
Rules Text: Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
Set/Rarity: Odyssey Rare

Name: Aboshan's Desire
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Set/Rarity: Odyssey Common

Name: Absolver Thrull
Cost: 3W
Type: Creature — Thrull Cleric
Pow/Tgh: (2/3)
Rules Text: Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment.
Set/Rarity: Guildpact Common

Name: Absorb
Cost: WUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. You gain 3 life.
Set/Rarity: Invasion Rare

Name: Absorb Vis
Cost: 6B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Conflux Common

Name: Abuna's Chant
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Common

Name: Abundance
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name: Abyssal Horror
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
Set/Rarity: Seventh Edition Rare, Starter 1999 Rare, Urza's Saga Rare

Name: Abyssal Hunter
Cost: 3B
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Abyssal Nocturnus
Cost: 1BB
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Guildpact Rare

Name: Abyssal Specter
Cost: 2BB
Type: Creature — Specter
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Academy Researchers
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
Set/Rarity: Tenth Edition Uncommon, Urza's Saga Uncommon

Name: Academy Ruins
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
Set/Rarity: Time Spiral Rare

Name: Accelerate
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains haste until end of turn.
Draw a card.
Set/Rarity: Torment Common

Name: Accelerated Mutation
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Common

Name: Acceptable Losses
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Set/Rarity: Odyssey Common

Name: Accursed Centaur
Cost: B
Type: Creature — Zombie Centaur
Pow/Tgh: (2/2)
Rules Text: When Accursed Centaur enters the battlefield, sacrifice a creature.
Set/Rarity: Onslaught Common

Name: Acidic Dagger
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.
Set/Rarity: Mirage Rare

Name: Acorn Harvest
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 green Squirrel creature tokens onto the battlefield.
Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name: Acquire
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Fifth Dawn Rare

Name: Ad Nauseam
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Set/Rarity: Shards of Alara Rare

Name: Adamaro, First to Desire
Cost: 1RR
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Adarkar Sentinel
Cost: 5
Type: Artifact Creature — Soldier
Pow/Tgh: (3/3)
Rules Text: {1}: Adarkar Sentinel gets +0/+1 until end of turn.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Adarkar Valkyrie
Cost: 4WW
Type: Snow Creature — Angel
Pow/Tgh: (4/5)
Rules Text: Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.
Set/Rarity: Coldsnap Rare

Name: Adarkar Wastes
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Adarkar Windform
Cost: 4U
Type: Snow Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name: Adder-Staff Boggart
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Addle
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
Set/Rarity: Invasion Uncommon

Name: Adun Oakenshield
Cost: BRG
Type: Legendary Creature — Human Knight
Pow/Tgh: (1/2)
Rules Text: {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
Set/Rarity: Masters Edition Rare, Legends Rare

Name: Advanced Hoverguard
Cost: 3U
Type: Creature — Drone
Pow/Tgh: (2/2)
Rules Text: Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Fifth Dawn Common

Name: Advice from the Fae
Cost: (2/U)(2/U)(2/U)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Set/Rarity: Shadowmoor Uncommon

Name: Aegis of Honor
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Set/Rarity: Odyssey Rare

Name: Aeolipile
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
Set/Rarity: Masters Edition II Common, Fallen Empires Rare

Name: Aeon Chronicler
Cost: 3UU
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Set/Rarity: Planar Chaos Rare

Name: Aerie Mystics
Cost: 4W
Type: Creature — Bird Wizard
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
Set/Rarity: Conflux Uncommon

Name: Aerie Ouphes
Cost: 4G
Type: Creature — Ouphe
Pow/Tgh: (3/3)
Rules Text: Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefieldunder its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name: Ζther Burst
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Ζther Burst in all graveyards as you cast Ζther Burst.
Set/Rarity: Odyssey Common

Name: Ζther Charge
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
Set/Rarity: Onslaught Uncommon

Name: Ζther Flash
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, Ζther Flash deals 2 damage to it.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name: Ζther Membrane
Cost: 1RR
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender; reach (This creature can block creatures with flying.)
Whenever Ζther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
Set/Rarity: Planar Chaos Uncommon

Name: Ζther Mutation
Cost: 3GU
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Set/Rarity: Apocalypse Uncommon

Name: Ζther Rift
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Set/Rarity: Invasion Rare

Name: Ζther Shockwave
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap all Spirits; or tap all non-Spirit creatures.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ζther Snap
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Remove all counters from all permanents and exile all tokens.
Set/Rarity: Darksteel Rare

Name: Ζther Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {U}, Sacrifice Ζther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Ζther Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name: Ζther Storm
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Creature spells can't be cast.
Pay 4 life: Destroy Ζther Storm. It can't be regenerated. Any player may activate this ability.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Homelands Uncommon

Name: Ζther Vial
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a charge counter on Ζther Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Ζther Vial from your hand onto the battlefield.
Set/Rarity: Darksteel Uncommon

Name: Ζther Web
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Set/Rarity: Time Spiral Common

Name: Ζtherflame Wall
Cost: 1R
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
Ζtherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Ζtherflame Wall gets +1/+0 until end of turn.
Set/Rarity: Time Spiral Common

Name: Ζthermage's Touch
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Set/Rarity: Dissension Rare

Name: Ζtherplasm
Cost: 2UU
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Whenever Ζtherplasm blocks a creature, you may return Ζtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Set/Rarity: Guildpact Uncommon

Name: Ζthersnipe
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Ζthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name: Ζthertow
Cost: 3(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Afflict
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Odyssey Common

Name: Afiya Grove
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Set/Rarity: Mirage Rare

Name: Afterlife
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Mercadian Masques Uncommon, Mirage Uncommon

Name: Ageless Entity
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Set/Rarity: Darksteel Rare

Name: Ageless Sentinels
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (4/4)
Rules Text: Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Set/Rarity: Scourge Rare

Name: Agent of Masks
Cost: 3WB
Type: Creature — Human Advisor
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Set/Rarity: Guildpact Uncommon

Name: Aggravated Assault
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Onslaught Rare

Name: Aggressive Urge
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common

Name: Agility
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name: Agonizing Demise
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
Set/Rarity: Invasion Common

Name: Agonizing Memories
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Set/Rarity: Tenth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name: Agony Warp
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Set/Rarity: Shards of Alara Common

Name: Agrus Kos, Wojek Veteran
Cost: 3RW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Air Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying
Set/Rarity: Magic 2010 Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Beatdown Box Set Uncommon, Battle Royale Box Set Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Airborne Aid
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each Bird on the battlefield.
Set/Rarity: Onslaught Common

Name: Airdrop Condor
Cost: 4R
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
Set/Rarity: Onslaught Uncommon

Name: Ajani Goldmane
Cost: 2WW
Type: Planeswalker — Ajani
Loyalty: (4)
Rules Text: +1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
Set/Rarity: Magic 2010 Mythic Rare, Lorwyn Rare

Name: Ajani Vengeant
Cost: 2RW
Type: Planeswalker — Ajani
Loyalty: (3)
Rules Text: +1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Set/Rarity: Shards of Alara Mythic Rare

Name: Akki Avalanchers
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name: Akki Blizzard-Herder
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land.
Set/Rarity: Betrayers of Kamigawa Common

Name: Akki Coalflinger
Cost: 1RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Champions of Kamigawa Uncommon

Name: Akki Drillmaster
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature gains haste until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Akki Lavarunner
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
Set/Rarity: Champions of Kamigawa Rare

Name: Akki Raider
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Akki Rockspeaker
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
Set/Rarity: Champions of Kamigawa Common

Name: Akki Underling
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Set/Rarity: Saviors of Kamigawa Common

Name: Akki Underminer
Cost: 3R
Type: Creature — Goblin Rogue Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Akrasan Squire
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name: Akroma, Angel of Fury
Cost: 5RRR
Type: Legendary Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Planar Chaos Rare

Name: Akroma, Angel of Wrath
Cost: 5WWW
Type: Legendary Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Flying, first strike, vigilance, trample, haste, protection from black and from red
Set/Rarity: Duel Decks: Divine vs. Demonic Mythic Rare, Time Spiral "Timeshifted" Special, Legions Rare

Name: Akroma's Blessing
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control gain protection from the color of your choice until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name: Akroma's Devoted
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/4)
Rules Text: Cleric creatures have vigilance.
Set/Rarity: Legions Uncommon

Name: Akroma's Memorial
Cost: 7
Type: Legendary Artifact
Pow/Tgh:
Rules Text: Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Set/Rarity: Future Sight Rare

Name: Akroma's Vengeance
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Planechase Rare, Onslaught Rare

Name: Aku Djinn
Cost: 3BB
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
Set/Rarity: Visions Rare

Name: Akuta, Born of Ash
Cost: 2BB
Type: Legendary Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name: Alabaster Leech
Cost: W
Type: Creature — Leech
Pow/Tgh: (1/3)
Rules Text: White spells you cast cost {W} more to cast.
Set/Rarity: Invasion Rare

Name: Aladdin's Ring
Cost: 8
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name: Alarum
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap target nonattacking creature. It gets +1/+3 until end of turn.
Set/Rarity: Mirage Common

Name: Aleatory
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Cast Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Uncommon

Name: Algae Gharial
Cost: 3G
Type: Creature — Crocodile
Pow/Tgh: (1/1)
Rules Text: Shroud
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
Set/Rarity: Shards of Alara Uncommon

Name: All Suns' Dawn
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Set/Rarity: Fifth Dawn Rare

Name: Allied Strategies
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Target player draws a card for each basic land type among lands he or she controls.
Set/Rarity: Planeshift Uncommon

Name: Allosaurus Rider
Cost: 5GG
Type: Creature — Elf Warrior
Pow/Tgh: (1+*/1+*)
Rules Text: You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Coldsnap Rare

Name: Alloy Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
Set/Rarity: Invasion Uncommon

Name: Alpha Kavu
Cost: 2G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Set/Rarity: Planeshift Uncommon

Name: Alpha Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Mirrodin Common

Name: Alpha Status
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Set/Rarity: Scourge Uncommon

Name: Altar Golem
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (*/*)
Rules Text: Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Set/Rarity: Eventide Rare

Name: Altar of Shadows
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Set/Rarity: Mirrodin Rare

Name: Altar's Light
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target artifact or enchantment.
Set/Rarity: Mirrodin Uncommon

Name: Alter Reality
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Rare

Name: Ambassador Laquatus
Cost: 1UU
Type: Legendary Creature — Merfolk Wizard
Pow/Tgh: (1/3)
Rules Text: {3}: Target player puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Tenth Edition Rare, Torment Rare

Name: Ambassador Oak
Cost: 3G
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/3)
Rules Text: When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Morningtide Common

Name: Amber Prison
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Ambition's Cost
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You draw three cards and you lose 3 life.
Set/Rarity: Eighth Edition Uncommon, Portal Three Kingdoms Rare

Name: Ambush Commander
Cost: 3GG
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Scourge Rare

Name: Ambush Party
Cost: 4R
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: First strike, haste
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name: Amnesia
Cost: 3UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand and discards all nonland cards.
Set/Rarity: Masters Edition Rare, The Dark Uncommon

Name: Amoeboid Changeling
Cost: 1U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
Set/Rarity: Lorwyn Common

Name: Amphibious Kavu
Cost: 2G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Set/Rarity: Planeshift Common

Name: Amrou Scout
Cost: 1W
Type: Creature — Kithkin Rebel Scout
Pow/Tgh: (2/1)
Rules Text: {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Time Spiral Common

Name: Amrou Seekers
Cost: 2W
Type: Creature — Kithkin Rebel
Pow/Tgh: (2/2)
Rules Text: Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Set/Rarity: Time Spiral Common

Name: Amugaba
Cost: 5UU
Type: Creature — Illusion
Pow/Tgh: (6/6)
Rules Text: Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
Set/Rarity: Odyssey Rare

Name: Amulet of Unmaking
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Rare

Name: Ana Battlemage
Cost: 2G
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Set/Rarity: Planar Chaos Uncommon

Name: Ana Disciple
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
Set/Rarity: Apocalypse Common

Name: Ana Sanctuary
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Set/Rarity: Apocalypse Uncommon

Name: Anaba Bodyguard
Cost: 3R
Type: Creature — Minotaur
Pow/Tgh: (2/3)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Classic Sixth Edition Common, Homelands Common, Homelands Common

Name: Anaba Shaman
Cost: 3R
Type: Creature — Minotaur Shaman
Pow/Tgh: (2/2)
Rules Text: {R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Classic Sixth Edition Common, Homelands Common, Homelands Common

Name: Anaconda
Cost: 3G
Type: Creature — Snake
Pow/Tgh: (3/3)
Rules Text: Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Set/Rarity: Ninth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon, Portal Uncommon, Portal Uncommon

Name: Anarchist
Cost: 4R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Set/Rarity: Ninth Edition Uncommon, Odyssey Common, Exodus Common

Name: Anarchy
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all white permanents.
Set/Rarity: Masters Edition II Rare, Ice Age Uncommon

Name: Anathemancer
Cost: 1BR
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Alara Reborn Uncommon

Name: Anavolver
Cost: 3G
Type: Creature — Volver
Pow/Tgh: (3/3)
Rules Text: Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Set/Rarity: Apocalypse Rare

Name: Ancestor's Chosen
Cost: 5WW
Type: Creature — Human Cleric
Pow/Tgh: (4/4)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Set/Rarity: Tenth Edition Uncommon, Judgment Uncommon

Name: Ancestor's Prophet
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (1/5)
Rules Text: Tap five untapped Clerics you control: You gain 10 life.
Set/Rarity: Onslaught Rare

Name: Ancestral Memories
Cost: 2UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Portal Rare, Mirage Rare

Name: Ancestral Tribute
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Rare

Name: Ancestral Vision
Cost:
Type: Sorcery
Pow/Tgh:
Rules Text: Ancestral Vision is blue.
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Time Spiral Rare

Name: Ancient Amphitheater
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
Set/Rarity: Lorwyn Rare

Name: Ancient Den
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Ancient Den isn't a spell.)
{T}: Add {W} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Ancient Grudge
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Ancient Kavu
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: {2}: Ancient Kavu becomes colorless until end of turn.
Set/Rarity: Invasion Common

Name: Ancient Ooze
Cost: 5GG
Type: Creature — Ooze
Pow/Tgh: (*/*)
Rules Text: Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
Set/Rarity: Scourge Rare

Name: Ancient Silverback
Cost: 4GG
Type: Creature — Ape
Pow/Tgh: (6/5)
Rules Text: {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name: Ancient Spider
Cost: 2GW
Type: Creature — Spider
Pow/Tgh: (2/5)
Rules Text: First strike; reach (This creature can block creatures with flying.)
Set/Rarity: Planeshift Rare

Name: Ancient Spring
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ancient Spring enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
Set/Rarity: Invasion Common

Name: Ancient Ziggurat
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
Set/Rarity: Conflux Uncommon

Name: Andradite Leech
Cost: 2B
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
Set/Rarity: Invasion Rare

Name: Angel of Despair
Cost: 3WWBB
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Set/Rarity: Guildpact Rare

Name: Angel of Fury
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (3/5)
Rules Text: Flying
When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.
Set/Rarity: Masters Edition II Rare, Portal Second Age Rare

Name: Angel of Light
Cost: 4W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying, vigilance
Set/Rarity: Masters Edition II Uncommon, Starter 1999 Uncommon

Name: Angel of Mercy
Cost: 4W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Invasion Uncommon, Starter 1999 Uncommon, Portal Second Age Uncommon

Name: Angel of Retribution
Cost: 6W
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, first strike
Set/Rarity: Torment Rare

Name: Angel of Salvation
Cost: 6WW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Set/Rarity: Future Sight Rare

Name: Angelfire Crusader
Cost: 3W
Type: Creature — Human Soldier Knight
Pow/Tgh: (2/3)
Rules Text: {R}: Angelfire Crusader gets +1/+0 until end of turn.
Set/Rarity: Apocalypse Common

Name: Angelic Benediction
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Shards of Alara Uncommon

Name: Angelic Blessing
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Starter 2000 Common, Starter 1999 Common, Exodus Common, Portal Second Age Common, Portal Common

Name: Angelic Chorus
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name: Angelic Page
Cost: 1W
Type: Creature — Angel Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Eighth Edition Common, Seventh Edition Common, Battle Royale Box Set Common, Urza's Saga Common

Name: Angelic Shield
Cost: WU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.
Set/Rarity: Invasion Uncommon

Name: Angelic Wall
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender, flying (This creature can't attack, and it can block creatures with flying.)
Set/Rarity: Tenth Edition Common, Odyssey Common, Portal Second Age Common

Name: Angel's Feather
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a white spell, you may gain 1 life.
Set/Rarity: Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name: Angel's Grace
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Set/Rarity: Time Spiral Rare

Name: Angel's Herald
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name: Angelsong
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Shards of Alara Common

Name: Anger
Cost: 3R
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Set/Rarity: Judgment Uncommon

Name: Angry Mob
Cost: 2WW
Type: Creature — Human
Pow/Tgh: (2+*/2+*)
Rules Text: Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Uncommon

Name: Animal Boneyard
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."
Set/Rarity: Odyssey Uncommon

Name: Animal Magnetism
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Set/Rarity: Onslaught Rare

Name: Animate Dead
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Animate Wall
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Ankh of Mishra
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Annex
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Set/Rarity: Ninth Edition Uncommon, Onslaught Uncommon

Name: Annihilate
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Set/Rarity: Invasion Uncommon

Name: Annul
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact or enchantment spell.
Set/Rarity: Mirrodin Common, Urza's Saga Common

Name: Anodet Lurker
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life.
Set/Rarity: Fifth Dawn Common

Name: Anthem of Rakdos
Cost: 2BRR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Set/Rarity: Dissension Rare

Name: Antler Skulkin
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name: Anurid Barkripper
Cost: 1GG
Type: Creature — Frog Beast
Pow/Tgh: (2/2)
Rules Text: Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Judgment Common

Name: Anurid Brushhopper
Cost: 1GW
Type: Creature — Frog Beast
Pow/Tgh: (3/4)
Rules Text: Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Judgment Rare

Name: Anurid Murkdiver
Cost: 4BB
Type: Creature — Zombie Frog Beast
Pow/Tgh: (4/3)
Rules Text: Swampwalk
Set/Rarity: Onslaught Common

Name: Anurid Scavenger
Cost: 2G
Type: Creature — Frog Beast
Pow/Tgh: (3/3)
Rules Text: Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Set/Rarity: Torment Uncommon

Name: Anurid Swarmsnapper
Cost: 2G
Type: Creature — Frog Beast
Pow/Tgh: (1/4)
Rules Text: Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
Set/Rarity: Judgment Uncommon

Name: Anvil of Bogardan
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Set/Rarity: Visions Rare

Name: An-Zerrin Ruins
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Set/Rarity: Masters Edition II Rare, Homelands Rare

Name: Aphetto Alchemist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {T}: Untap target artifact or creature.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Aphetto Dredging
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Set/Rarity: Onslaught Common

Name: Aphetto Exterminator
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (3/1)
Rules Text: Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Set/Rarity: Legions Uncommon

Name: Aphetto Grifter
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Tap two untapped Wizards you control: Tap target permanent.
Set/Rarity: Onslaught Uncommon

Name: Aphetto Runecaster
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Whenever a permanent is turned face up, you may draw a card.
Set/Rarity: Scourge Uncommon

Name: Aphetto Vulture
Cost: 4BB
Type: Creature — Zombie Bird
Pow/Tgh: (3/2)
Rules Text: Flying
When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library.
Set/Rarity: Onslaught Uncommon

Name: Aphotic Wisps
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Apocalypse Hydra
Cost: XRG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Set/Rarity: Conflux Mythic Rare

Name: Apothecary Initiate
Cost: W
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Shadowmoor Common

Name: Apprentice Wizard
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: {U}, {T}: Add {3} to your mana pool.
Set/Rarity: Masters Edition Common, Fourth Edition Common, The Dark Rare

Name: Aquamoeba
Cost: 1U
Type: Creature — Elemental Beast
Pow/Tgh: (1/3)
Rules Text: Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Set/Rarity: Torment Common

Name: Aquamorph Entity
Cost: 2UU
Type: Creature — Shapeshifter
Pow/Tgh: (*/*)
Rules Text: As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Planar Chaos Common

Name: Aquastrand Spider
Cost: 1G
Type: Creature — Spider Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Dissension Common

Name: Aquitect's Will
Cost: U
Type: Tribal Sorcery — Merfolk
Pow/Tgh:
Rules Text: Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Set/Rarity: Lorwyn Common

Name: Araba Mothrider
Cost: 1W
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Saviors of Kamigawa Common

Name: Arachnoid
Cost: 6
Type: Artifact Creature — Spider
Pow/Tgh: (2/6)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Fifth Dawn Uncommon

Name: Arashi, the Sky Asunder
Cost: 3GG
Type: Legendary Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Set/Rarity: Saviors of Kamigawa Rare

Name: Arbiter of Knollridge
Cost: 6W
Type: Creature — Giant Wizard
Pow/Tgh: (5/5)
Rules Text: Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Set/Rarity: Lorwyn Rare

Name: Arc Blade
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name: Arcane Denial
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition Common, Alliances Common, Alliances Common

Name: Arcane Laboratory
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Each player can't cast more than one spell each turn.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Arcane Sanctum
Cost:
Type: Land
Pow/Tgh:
Rules Text: Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Arcane Spyglass
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Set/Rarity: Darksteel Common

Name: Arcane Teachings
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Tenth Edition Uncommon, Judgment Common

Name: Arcanis the Omnipotent
Cost: 3UUU
Type: Legendary Creature — Wizard
Pow/Tgh: (3/4)
Rules Text: {T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name: Arcanum Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Set/Rarity: Future Sight Uncommon

Name: Arcbound Bruiser
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Common

Name: Arcbound Crusher
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (0/0)
Rules Text: Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Planechase Uncommon, Darksteel Uncommon

Name: Arcbound Fiend
Cost: 6
Type: Artifact Creature — Horror
Pow/Tgh: (0/0)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Uncommon

Name: Arcbound Hybrid
Cost: 4
Type: Artifact Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Haste
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Common

Name: Arcbound Lancer
Cost: 7
Type: Artifact Creature — Beast
Pow/Tgh: (0/0)
Rules Text: First strike
Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Uncommon

Name: Arcbound Overseer
Cost: 8
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Rare

Name: Arcbound Ravager
Cost: 2
Type: Artifact Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Rare

Name: Arcbound Reclaimer
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Rare

Name: Arcbound Slith
Cost: 2
Type: Artifact Creature — Slith
Pow/Tgh: (0/0)
Rules Text: Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Planechase Uncommon, Darksteel Uncommon

Name: Arcbound Stinger
Cost: 2
Type: Artifact Creature — Insect
Pow/Tgh: (0/0)
Rules Text: Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Common

Name: Arcbound Wanderer
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Fifth Dawn Uncommon

Name: Arcbound Worker
Cost: 1
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Common

Name: Archaeological Dig
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Archangel
Cost: 5WW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, vigilance
Set/Rarity: Starter 1999 Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Visions Rare

Name: Archdemon of Unx
Cost: 5BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Shards of Alara Rare

Name: Architects of Will
Cost: 2UB
Type: Artifact Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Archivist
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare

Name: Archon of Justice
Cost: 3WW
Type: Creature — Archon
Pow/Tgh: (4/4)
Rules Text: Flying
When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.
Set/Rarity: Eventide Rare

Name: Arc-Slogger
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
Set/Rarity: Mirrodin Rare

Name: Arctic Flats
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name: Arctic Merfolk
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Planeshift Common

Name: Arctic Nishoba
Cost: 5G
Type: Creature — Cat Warrior
Pow/Tgh: (6/6)
Rules Text: Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name: Arcum Dagsson
Cost: 3U
Type: Legendary Creature — Human Artificer
Pow/Tgh: (2/2)
Rules Text: {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
Set/Rarity: Coldsnap Rare

Name: Ardent Militia
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: Vigilance
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Weatherlight Common, Portal Uncommon

Name: Ardent Plea
Cost: 1WU
Type: Enchantment
Pow/Tgh:
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Uncommon

Name: Ardent Soldier
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name: Arena
Cost:
Type: Land
Pow/Tgh:
Rules Text: {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
Set/Rarity: Time Spiral "Timeshifted" Special, Promo set for Gatherer Special

Name: Argivian Archaeologist
Cost: 1WW
Type: Creature — Human Artificer
Pow/Tgh: (1/1)
Rules Text: {W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Set/Rarity: Masters Edition Rare, Antiquities Rare

Name: Ark of Blight
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Sacrifice Ark of Blight: Destroy target land.
Set/Rarity: Scourge Uncommon

Name: Armadillo Cloak
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Set/Rarity: Invasion Common

Name: Armageddon
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all lands.
Set/Rarity: Masters Edition Rare, Starter 1999 Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Armed Response
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Set/Rarity: Fifth Dawn Common

Name: Armillary Sphere
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Conflux Common

Name: Armor of Faith
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Armor of Thorns
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Armor of Thorns any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Set/Rarity: Mirage Common

Name: Armor Thrull
Cost: 2B
Type: Creature — Thrull
Pow/Tgh: (1/3)
Rules Text: {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Armored Ascension
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Set/Rarity: Magic 2010 Uncommon, Shadowmoor Uncommon

Name: Armored Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/3)
Rules Text: Flying, vigilance
Set/Rarity: Masters Edition II Common, Portal Second Age Uncommon

Name: Armored Guardian
Cost: 3WU
Type: Creature — Cat Soldier
Pow/Tgh: (2/5)
Rules Text: {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Invasion Rare

Name: Armorer Guildmage
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Set/Rarity: Mirage Common

Name: Army Ants
Cost: 1BR
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a land: Destroy target land.
Set/Rarity: Visions Uncommon

Name: Arrest
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Set/Rarity: Mirrodin Common, Mercadian Masques Uncommon

Name: Arrogant Wurm
Cost: 3GG
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: Trample
Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name: Arsenal Thresher
Cost: 2(W/B)U
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
Set/Rarity: Planechase Common, Alara Reborn Common

Name: Artifact Blast
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact spell.
Set/Rarity: Masters Edition Common, Antiquities Common

Name: Artifact Mutation
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
Set/Rarity: Invasion Rare

Name: Artificer's Intuition
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Fifth Dawn Rare

Name: Artificial Evolution
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Set/Rarity: Onslaught Rare

Name: Ascendant Evincar
Cost: 4BB
Type: Legendary Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Nemesis Rare

Name: Ascending Aven
Cost: 2UU
Type: Creature — Bird Soldier
Pow/Tgh: (3/2)
Rules Text: Flying
Ascending Aven can block only creatures with flying.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Asha's Favor
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Set/Rarity: Conflux Common

Name: Ashcoat Bear
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Set/Rarity: Time Spiral Common

Name: Ashen Firebeast
Cost: 6RR
Type: Creature — Elemental Beast
Pow/Tgh: (6/6)
Rules Text: {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
Set/Rarity: Odyssey Rare

Name: Ashen Ghoul
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/1)
Rules Text: Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Ashen Monstrosity
Cost: 5RR
Type: Creature — Spirit
Pow/Tgh: (7/4)
Rules Text: Haste
Ashen Monstrosity attacks each turn if able.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Ashen Powder
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card from an opponent's graveyard onto the battlefield under your control.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Ashenmoor Cohort
Cost: 5B
Type: Creature — Elemental Warrior
Pow/Tgh: (4/3)
Rules Text: Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Set/Rarity: Shadowmoor Common

Name: Ashenmoor Gouger
Cost: (B/R)(B/R)(B/R)
Type: Creature — Elemental Warrior
Pow/Tgh: (4/4)
Rules Text: Ashenmoor Gouger can't block.
Set/Rarity: Shadowmoor Uncommon

Name: Ashenmoor Liege
Cost: 1(B/R)(B/R)(B/R)
Type: Creature — Elemental Knight
Pow/Tgh: (4/1)
Rules Text: Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Set/Rarity: Shadowmoor Rare

Name: Ashen-Skin Zubera
Cost: 1B
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Ashes of the Fallen
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
Set/Rarity: Saviors of Kamigawa Rare

Name: Ashling the Pilgrim
Cost: 1R
Type: Legendary Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Set/Rarity: Lorwyn Rare

Name: Ashling, the Extinguisher
Cost: 2BB
Type: Legendary Creature — Elemental Shaman
Pow/Tgh: (4/4)
Rules Text: Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
Set/Rarity: Eventide Rare

Name: Ashling's Prerogative
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
Set/Rarity: Lorwyn Rare

Name: Ashnod's Cylix
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Ashnod's Transmogrant
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Chronicles Common, Antiquities Uncommon

Name: Asmira, Holy Avenger
Cost: 2GW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: Flying
At the beginning of the end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Set/Rarity: Mirage Rare

Name: Aspect of Mongoose
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Assassinate
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target tapped creature.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Time Spiral Common

Name: Assault // Battery (Assault)
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Assault deals 2 damage to target creature or player.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Invasion Uncommon, Invasion Uncommon

Name: Assault Zeppelid
Cost: 2GU
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flying, trample
Set/Rarity: Dissension Common

Name: Assembly-Worker
Cost: 3
Type: Artifact Creature — Assembly-Worker
Pow/Tgh: (2/2)
Rules Text: {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name: Assert Authority
Cost: 5UU
Type: Instant
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Mirrodin Uncommon

Name: Astral Slide
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Onslaught Uncommon

Name: Astral Steel
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name: Atalya, Samite Master
Cost: 3WW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: {X}, {T}: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
Set/Rarity: Invasion Rare

Name: Atog
Cost: 1R
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an artifact: Atog gets +2/+2 until end of turn.
Set/Rarity: Mirrodin Uncommon, Fifth Edition Uncommon, Revised Edition Common, Antiquities Common

Name: Atogatog
Cost: WUBRG
Type: Legendary Creature — Atog
Pow/Tgh: (5/5)
Rules Text: Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
Set/Rarity: Odyssey Rare

Name: Augur il-Vec
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name: Augur of Skulls
Cost: 1B
Type: Creature — Skeleton Wizard
Pow/Tgh: (1/1)
Rules Text: {1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name: Augury Adept
Cost: 1(W/U)(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Set/Rarity: Shadowmoor Rare

Name: Auntie's Hovel
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Lorwyn Rare

Name: Auntie's Snitch
Cost: 2B
Type: Creature — Goblin Rogue
Pow/Tgh: (3/1)
Rules Text: Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
Set/Rarity: Morningtide Rare

Name: Aura Barbs
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Aura Blast
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Draw a card.
Set/Rarity: Planeshift Common

Name: Aura Extraction
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name: Aura Graft
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Set/Rarity: Tenth Edition Uncommon, Odyssey Uncommon

Name: Aura Mutation
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.
Set/Rarity: Invasion Rare

Name: Aura of Dominion
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Aura of Silence
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Set/Rarity: Tenth Edition Uncommon, Weatherlight Uncommon

Name: Aura Shards
Cost: 1GW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Set/Rarity: Invasion Uncommon

Name: Auramancer
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Set/Rarity: Odyssey Common

Name: Auramancer's Guise
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Set/Rarity: Planar Chaos Uncommon

Name: Auratog
Cost: 1W
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Rare

Name: Auratouched Mage
Cost: 5W
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Aurification
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Set/Rarity: Onslaught Rare

Name: Auriok Bladewarden
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Set/Rarity: Mirrodin Uncommon

Name: Auriok Champion
Cost: WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Set/Rarity: Fifth Dawn Rare

Name: Auriok Glaivemaster
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Set/Rarity: Darksteel Common

Name: Auriok Salvagers
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Set/Rarity: Fifth Dawn Uncommon

Name: Auriok Siege Sled
Cost: 6
Type: Artifact Creature — Juggernaut
Pow/Tgh: (3/5)
Rules Text: {1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Set/Rarity: Darksteel Uncommon

Name: Auriok Steelshaper
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.
Set/Rarity: Mirrodin Rare

Name: Auriok Transfixer
Cost: W
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target artifact.
Set/Rarity: Mirrodin Common

Name: Auriok Windwalker
Cost: 3W
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Flying
{T}: Attach target Equipment you control to target creature you control.
Set/Rarity: Fifth Dawn Rare

Name: Aurochs
Cost: 3G
Type: Creature — Aurochs
Pow/Tgh: (2/3)
Rules Text: Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Aurochs Herd
Cost: 5G
Type: Creature — Aurochs
Pow/Tgh: (4/4)
Rules Text: Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Set/Rarity: Coldsnap Common

Name: Aurora Eidolon
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name: Aurora Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
{W}: Target permanent becomes white until end of turn.
Set/Rarity: Planeshift Common

Name: Auspicious Ancestor
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Mirage Rare

Name: Austere Command
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
Set/Rarity: Lorwyn Rare

Name: Autochthon Wurm
Cost: 10GGGWW
Type: Creature — Wurm
Pow/Tgh: (9/14)
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample
Set/Rarity: Ravnica: City of Guilds Rare

Name: Autumn Willow
Cost: 4GG
Type: Legendary Creature — Avatar
Pow/Tgh: (4/4)
Rules Text: Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Set/Rarity: Masters Edition Rare, Homelands Rare

Name: Kitsune Mystic (Autumn-Tail, Kitsune Sage)
Cost: 3W
Type: Legendary Creature — Fox Wizard
Pow/Tgh: (4/5)
Rules Text: {1}: Attach target Aura attached to a creature to another creature.
Set/Rarity: Champions of Kamigawa Rare

Name: Avalanche Riders
Cost: 3R
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
Set/Rarity: Time Spiral "Timeshifted" Special, Urza's Legacy Uncommon

Name: Avarax
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Avarice Totem
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {5}: Exchange control of Avarice Totem and target nonland permanent.
Set/Rarity: Fifth Dawn Uncommon

Name: Avatar of Discord
Cost: (B/R)(B/R)(B/R)
Type: Creature — Avatar
Pow/Tgh: (5/3)
Rules Text: ({(b/r)} can be paid with either {B} or {R}.)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
Set/Rarity: Dissension Rare

Name: Avatar of Hope
Cost: 6WW
Type: Creature — Avatar
Pow/Tgh: (4/9)
Rules Text: If you have 3 or less life, Avatar of Hope costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
Set/Rarity: Eighth Edition Rare, Prophecy Rare, Promo set for Gatherer Rare

Name: Avatar of Might
Cost: 6GG
Type: Creature — Avatar
Pow/Tgh: (8/8)
Rules Text: If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Set/Rarity: Tenth Edition Rare, Prophecy Rare

Name: Avatar of Woe
Cost: 6BB
Type: Creature — Avatar
Pow/Tgh: (6/5)
Rules Text: If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
Set/Rarity: Time Spiral "Timeshifted" Special, Prophecy Rare

Name: Aven Archer
Cost: 3WW
Type: Creature — Bird Soldier Archer
Pow/Tgh: (2/2)
Rules Text: Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
Set/Rarity: Odyssey Uncommon

Name: Aven Augur
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name: Aven Brigadier
Cost: 3WWW
Type: Creature — Bird Soldier
Pow/Tgh: (3/5)
Rules Text: Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
Set/Rarity: Onslaught Rare

Name: Aven Cloudchaser
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Odyssey Common

Name: Aven Envoy
Cost: U
Type: Creature — Bird Soldier
Pow/Tgh: (0/2)
Rules Text: Flying
Set/Rarity: Legions Common

Name: Aven Farseer
Cost: 1W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
Set/Rarity: Scourge Common

Name: Aven Fateshaper
Cost: 6U
Type: Creature — Bird Wizard
Pow/Tgh: (4/5)
Rules Text: Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
Set/Rarity: Onslaught Uncommon

Name: Aven Fisher
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from the battlefield, you may draw a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Odyssey Common

Name: Aven Flock
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Odyssey Common

Name: Aven Fogbringer
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
Set/Rarity: Judgment Common

Name: Aven Liberator
Cost: 2WW
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Set/Rarity: Scourge Common

Name: Aven Mimeomancer
Cost: 1WU
Type: Creature — Bird Wizard
Pow/Tgh: (3/1)
Rules Text: Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
Set/Rarity: Alara Reborn Rare

Name: Aven Mindcensor
Cost: 2W
Type: Creature — Bird Wizard
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Set/Rarity: Future Sight Uncommon

Name: Aven Redeemer
Cost: 3W
Type: Creature — Bird Cleric
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Legions Common

Name: Aven Riftwatcher
Cost: 2W
Type: Creature — Bird Rebel Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
Set/Rarity: Planar Chaos Common

Name: Aven Shrine
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name: Aven Smokeweaver
Cost: 2UU
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying, protection from red
Set/Rarity: Odyssey Uncommon

Name: Aven Soulgazer
Cost: 3WW
Type: Creature — Bird Cleric
Pow/Tgh: (3/3)
Rules Text: Flying
{2}{W}: Look at target face-down creature.
Set/Rarity: Onslaught Uncommon

Name: Aven Squire
Cost: 1W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Conflux Common

Name: Aven Trailblazer
Cost: 2W
Type: Creature — Bird Soldier
Pow/Tgh: (2/*)
Rules Text: Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Set/Rarity: Conflux Common

Name: Aven Trooper
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
Set/Rarity: Torment Common

Name: Aven Warcraft
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.
Set/Rarity: Judgment Uncommon

Name: Aven Warhawk
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Set/Rarity: Legions Uncommon

Name: Aven Windreader
Cost: 3UU
Type: Creature — Bird Soldier Wizard
Pow/Tgh: (3/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Odyssey Common

Name: Avian Changeling
Cost: 2W
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
Flying
Set/Rarity: Lorwyn Common

Name: Avoid Fate
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or Aura spell that targets a permanent you control.
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Common

Name: Awe Strike
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Set/Rarity: Mirrodin Common

Name: Axegrinder Giant
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Lorwyn Common

Name: Aysen Bureaucrats
Cost: 1W
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: {T}: Tap target creature with power 2 or less.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name: Aysen Crusader
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (2+*/2+*)
Rules Text: Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Set/Rarity: Masters Edition II Uncommon, Homelands Rare

Name: Ayumi, the Last Visitor
Cost: 3GG
Type: Legendary Creature — Spirit
Pow/Tgh: (7/3)
Rules Text: Legendary landwalk
Set/Rarity: Saviors of Kamigawa Rare

Name: Azami, Lady of Scrolls
Cost: 2UUU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (0/2)
Rules Text: Tap an untapped Wizard you control: Draw a card.
Set/Rarity: Champions of Kamigawa Rare

Name: Azimaet Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (1/3)
Rules Text: Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Mirage Common

Name: Azorius Ζthermage
Cost: 1WU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
Set/Rarity: Dissension Uncommon

Name: Azorius Chancery
Cost:
Type: Land
Pow/Tgh:
Rules Text: Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.
Set/Rarity: Dissension Common

Name: Azorius First-Wing
Cost: WU
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, protection from enchantments
Set/Rarity: Dissension Common

Name: Azorius Guildmage
Cost: (W/U)(W/U)
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: ({(w/u)} can be paid with either {W} or {U}.)
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Set/Rarity: Dissension Uncommon

Name: Azorius Herald
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Azorius Herald is unblockable.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name: Azorius Ploy
Cost: 1WWU
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Set/Rarity: Dissension Uncommon

Name: Azorius Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {W}{U} to your mana pool.
Set/Rarity: Dissension Common

Name: Azure Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/4)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Uncommon, Battle Royale Box Set Uncommon, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name: Azusa, Lost but Seeking
Cost: 2G
Type: Legendary Creature — Human Monk
Pow/Tgh: (1/2)
Rules Text: You may play two additional lands on each of your turns.
Set/Rarity: Champions of Kamigawa Rare

Name: Backlash
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Tap target untapped creature. That creature deals damage equal to its power to its controller.
Set/Rarity: Invasion Uncommon

Name: Backslide
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name: Bad Moon
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Black creatures get +1/+1.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Bad River
Cost:
Type: Land
Pow/Tgh:
Rules Text: Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name: Badlands
Cost:
Type: Land — Swamp Mountain
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Baku Altar
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Balance of Power
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: If target opponent has more cards in hand than you, draw cards equal to the difference.
Set/Rarity: Eighth Edition Rare, Portal Three Kingdoms Rare, Portal Rare

Name: Balancing Act
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Set/Rarity: Odyssey Rare

Name: Balduvian Barbarians
Cost: 1RR
Type: Creature — Human Barbarian
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Ice Age Common

Name: Balduvian Conjurer
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (0/2)
Rules Text: {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Balduvian Dead
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Balduvian Fallen
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/5)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
Set/Rarity: Coldsnap Uncommon

Name: Balduvian Frostwaker
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
Set/Rarity: Coldsnap Uncommon

Name: Balduvian Horde
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (5/5)
Rules Text: When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Set/Rarity: Masters Edition Rare, Beatdown Box Set Rare, Classic Sixth Edition Rare, Alliances Rare

Name: Balduvian Hydra
Cost: XRR
Type: Creature — Hydra
Pow/Tgh: (0/1)
Rules Text: Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Balduvian Rage
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Uncommon

Name: Balduvian Trading Post
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Balduvian Warlord
Cost: 3R
Type: Creature — Human Barbarian
Pow/Tgh: (3/2)
Rules Text: {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
Set/Rarity: Coldsnap Uncommon

Name: Balefire Liege
Cost: 2(R/W)(R/W)(R/W)
Type: Creature — Spirit Horror
Pow/Tgh: (2/4)
Rules Text: Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.
Set/Rarity: Planechase Rare, Eventide Rare

Name: Baleful Stare
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
Set/Rarity: Ninth Edition Uncommon, Seventh Edition Uncommon, Portal Uncommon

Name: Ball Lightning
Cost: RRR
Type: Creature — Elemental
Pow/Tgh: (6/1)
Rules Text: Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Set/Rarity: Magic 2010 Rare, Masters Edition Rare, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name: Ballista Squad
Cost: 3W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mercadian Masques Uncommon

Name: Ballynock Cohort
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Set/Rarity: Shadowmoor Common

Name: Ballynock Trapper
Cost: 3W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
Set/Rarity: Eventide Common

Name: Ballyrush Banneret
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/1)
Rules Text: Kithkin spells and Soldier spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name: Balshan Beguiler
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
Set/Rarity: Odyssey Uncommon

Name: Balshan Collaborator
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
Set/Rarity: Torment Uncommon

Name: Balshan Griffin
Cost: 3UU
Type: Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
Set/Rarity: Odyssey Uncommon

Name: Balthor the Defiled
Cost: 2BB
Type: Legendary Creature — Zombie Dwarf
Pow/Tgh: (2/2)
Rules Text: Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
Set/Rarity: Judgment Rare

Name: Balthor the Stout
Cost: 1RR
Type: Legendary Creature — Dwarf Barbarian
Pow/Tgh: (2/2)
Rules Text: Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
Set/Rarity: Torment Rare

Name: Bamboozle
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
Set/Rarity: Odyssey Uncommon

Name: Bandage
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Stronghold Common

Name: Bane of the Living
Cost: 2BB
Type: Creature — Insect
Pow/Tgh: (4/3)
Rules Text: Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Set/Rarity: Legions Rare

Name: Banefire
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Set/Rarity: Conflux Rare

Name: Banewasp Affliction
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
Set/Rarity: Shards of Alara Common

Name: Banishing Knack
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Set/Rarity: Eventide Common

Name: Banshee's Blade
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name: Bant Battlemage
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name: Bant Charm
Cost: GWU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Set/Rarity: Shards of Alara Uncommon

Name: Bant Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Shards of Alara Common

Name: Bant Sojourners
Cost: 1GWU
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Bant Sureblade
Cost: (G/U)W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Set/Rarity: Alara Reborn Common

Name: Barbarian Bully
Cost: 2R
Type: Creature — Human Barbarian
Pow/Tgh: (2/2)
Rules Text: Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
Set/Rarity: Judgment Common

Name: Barbarian Lunatic
Cost: 2R
Type: Creature — Human Barbarian
Pow/Tgh: (2/1)
Rules Text: {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
Set/Rarity: Odyssey Common

Name: Barbarian Outcast
Cost: 1R
Type: Creature — Human Barbarian Beast
Pow/Tgh: (2/2)
Rules Text: When you control no Swamps, sacrifice Barbarian Outcast.
Set/Rarity: Torment Common

Name: Barbarian Riftcutter
Cost: 4R
Type: Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: {R}, Sacrifice Barbarian Riftcutter: Destroy target land.
Set/Rarity: Ravnica: City of Guilds Common

Name: Barbarian Ring
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Barbed Foliage
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Set/Rarity: Mirage Uncommon

Name: Barbed Lightning
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Common

Name: Barbed Sextant
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Barbed Shocker
Cost: 3R
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Set/Rarity: Time Spiral Uncommon

Name: Barbed-Back Wurm
Cost: 4B
Type: Creature — Wurm
Pow/Tgh: (4/3)
Rules Text: {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Set/Rarity: Mirage Uncommon

Name: Barkhide Mauler
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name: Barkshell Blessing
Cost: (G/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Baron Sengir
Cost: 5BBB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
Set/Rarity: Masters Edition Rare, Homelands Rare

Name: Barrel Down Sokenzan
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Set/Rarity: Saviors of Kamigawa Common

Name: Barreling Attack
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn.
Set/Rarity: Mirage Rare

Name: Barren Glory
Cost: 4WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Set/Rarity: Future Sight Rare

Name: Barren Moor
Cost:
Type: Land
Pow/Tgh:
Rules Text: Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Onslaught Common

Name: Barrenton Cragtreads
Cost: 2(W/U)(W/U)
Type: Creature — Kithkin Scout
Pow/Tgh: (3/3)
Rules Text: Barrenton Cragtreads can't be blocked by red creatures.
Set/Rarity: Shadowmoor Common

Name: Barrenton Medic
Cost: 4W
Type: Creature — Kithkin Cleric
Pow/Tgh: (0/4)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Set/Rarity: Shadowmoor Common

Name: Barrin's Spite
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Set/Rarity: Invasion Rare

Name: Barrin's Unmaking
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Set/Rarity: Invasion Common

Name: Barter in Blood
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices two creatures.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Mirrodin Uncommon

Name: Baru, Fist of Krosa
Cost: 3GG
Type: Legendary Creature — Human Druid
Pow/Tgh: (4/4)
Rules Text: Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.
Set/Rarity: Future Sight Rare

Name: Basal Sliver
Cost: 2B
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
Set/Rarity: Time Spiral Common

Name: Basal Thrull
Cost: BB
Type: Creature — Thrull
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Basalt Gargoyle
Cost: 2R
Type: Creature — Gargoyle
Pow/Tgh: (3/2)
Rules Text: Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name: Basalt Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (2/4)
Rules Text: Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.
Set/Rarity: Mirage Uncommon

Name: Bash to Bits
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Basking Rootwalla
Cost: G
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Common

Name: Bathe in Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Baton of Courage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Battered Golem
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (3/2)
Rules Text: Battered Golem doesn't untap during your untap step.
Whenever an artifact enters the battlefield, you may untap Battered Golem.
Set/Rarity: Fifth Dawn Common

Name: Battering Craghorn
Cost: 2RR
Type: Creature — Goat Beast
Pow/Tgh: (3/1)
Rules Text: First strike
Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Battering Sliver
Cost: 5R
Type: Creature — Sliver
Pow/Tgh: (4/4)
Rules Text: All Sliver creatures have trample.
Set/Rarity: Planar Chaos Common

Name: Battering Wurm
Cost: 6G
Type: Creature — Wurm
Pow/Tgh: (4/3)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
Set/Rarity: Guildpact Uncommon

Name: Assault // Battery (Battery)
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text:
Put a 3/3 green Elephant creature token onto the battlefield.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Invasion Uncommon, Invasion Uncommon

Name: Battle Mastery
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has double strike.
Set/Rarity: Lorwyn Uncommon

Name: Battle of Wits
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Set/Rarity: Ninth Edition Rare, Odyssey Rare

Name: Battle Screech
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 white Bird creature tokens with flying onto the battlefield.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name: Battle Strain
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Set/Rarity: Odyssey Uncommon

Name: Battlefield Forge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name: Battlefield Medic
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Set/Rarity: Onslaught Common

Name: Battlefield Scrounger
Cost: 3GG
Type: Creature — Centaur
Pow/Tgh: (3/3)
Rules Text: Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
Set/Rarity: Judgment Common

Name: Battlegate Mimic
Cost: 1(R/W)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
Set/Rarity: Planechase Common, Eventide Common

Name: Battlegrace Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Set/Rarity: Shards of Alara Rare

Name: Battlegrowth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature.
Set/Rarity: Mirrodin Common

Name: Battle-Mad Ronin
Cost: 1R
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
Set/Rarity: Champions of Kamigawa Common

Name: Battletide Alchemist
Cost: 3WW
Type: Creature — Kithkin Cleric
Pow/Tgh: (3/4)
Rules Text: If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Set/Rarity: Morningtide Rare

Name: Battlewand Oak
Cost: 2G
Type: Creature — Treefolk Warrior
Pow/Tgh: (1/3)
Rules Text: Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
Set/Rarity: Lorwyn Common

Name: Battlewise Aven
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Set/Rarity: Judgment Common

Name: Batwing Brume
Cost: 1(W/B)
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
Set/Rarity: Eventide Uncommon

Name: Bay Falcon
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, vigilance
Set/Rarity: Mirage Common

Name: Bazaar of Wonders
Cost: 3UU
Type: World Enchantment
Pow/Tgh:
Rules Text: When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Set/Rarity: Mirage Rare

Name: Beacon Behemoth
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: {1}: Target creature with power 5 or greater gains vigilance until end of turn.
Set/Rarity: Conflux Common

Name: Beacon Hawk
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
Set/Rarity: Dissension Common

Name: Beacon of Creation
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.
Set/Rarity: Fifth Dawn Rare

Name: Beacon of Destiny
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Set/Rarity: Legions Rare

Name: Beacon of Destruction
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name: Beacon of Immortality
Cost: 5W
Type: Instant
Pow/Tgh:
Rules Text: Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name: Beacon of Tomorrows
Cost: 6UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Set/Rarity: Fifth Dawn Rare

Name: Beacon of Unrest
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Fifth Dawn Rare

Name: Bearscape
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.
Set/Rarity: Odyssey Rare

Name: Beast Attack
Cost: 2GGG
Type: Instant
Pow/Tgh:
Rules Text: Put a 4/4 green Beast creature token onto the battlefield.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Beast of Burden
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (*/*)
Rules Text: Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare, Promo set for Gatherer Rare

Name: Beastmaster's Magemark
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Guildpact Common

Name: Beckon Apparition
Cost: (W/B)
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Set/Rarity: Eventide Common

Name: Bedlam
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can't block.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name: Befoul
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land or nonblack creature. It can't be regenerated.
Set/Rarity: Champions of Kamigawa Common, Seventh Edition Uncommon, Urza's Saga Common

Name: Behemoth Sledge
Cost: 1GW
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
Set/Rarity: Alara Reborn Uncommon

Name: Behemoth's Herald
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name: Belfry Spirit
Cost: 3WW
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield.
Set/Rarity: Guildpact Uncommon

Name: Belligerent Hatchling
Cost: 3(R/W)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Set/Rarity: Eventide Uncommon

Name: Bellowing Fiend
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name: Belltower Sphinx
Cost: 4U
Type: Creature — Sphinx
Pow/Tgh: (2/5)
Rules Text: Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Beloved Chaplain
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from creatures
Set/Rarity: Odyssey Uncommon

Name: Benalish Cavalry
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Time Spiral Common

Name: Benalish Commander
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (*/*)
Rules Text: Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name: Benalish Emissary
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
Set/Rarity: Invasion Uncommon

Name: Benalish Heralds
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: {3}{U}, {T}: Draw a card.
Set/Rarity: Invasion Uncommon

Name: Benalish Hero
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Benalish Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Weatherlight Common

Name: Benalish Lancer
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Set/Rarity: Invasion Common

Name: Benalish Trapper
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Invasion Common

Name: Ben-Ben, Akki Hermit
Cost: 2RR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
Set/Rarity: Champions of Kamigawa Rare

Name: Bend or Break
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Set/Rarity: Invasion Rare

Name: Benediction of Moons
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
Set/Rarity: Guildpact Common

Name: Benevolent Ancestor
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Benevolent Bodyguard
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Set/Rarity: Judgment Common

Name: Benevolent Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (1/2)
Rules Text: If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Set/Rarity: Mirage Common

Name: Benthic Behemoth
Cost: 5UUU
Type: Creature — Serpent
Pow/Tgh: (7/6)
Rules Text: Islandwalk
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name: Benthic Djinn
Cost: 2UB
Type: Creature — Djinn
Pow/Tgh: (5/3)
Rules Text: Islandwalk

At the beginning of your upkeep, you lose 2 life.
Set/Rarity: Mirage Rare

Name: Benthicore
Cost: 6U
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Lorwyn Uncommon

Name: Bereavement
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Berserk
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Set/Rarity: Masters Edition Rare, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Berserk Murlodont
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Legions Common

Name: Beseech the Queen
Cost: (2/B)(2/B)(2/B)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name: Bestial Fury
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Set/Rarity: Masters Edition Common, Alliances Common, Alliances Common

Name: Betrayal
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Set/Rarity: Visions Common

Name: Betrayal of Flesh
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Uncommon

Name: Bewilder
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Draw a card.
Set/Rarity: Time Spiral Common

Name: Big Game Hunter
Cost: 1BB
Type: Creature — Human Rebel Assassin
Pow/Tgh: (1/1)
Rules Text: When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Uncommon

Name: Bile Urchin
Cost: B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Bile Urchin: Target player loses 1 life.
Set/Rarity: Betrayers of Kamigawa Common

Name: Bind
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Set/Rarity: Invasion Rare

Name: Binding Agony
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Set/Rarity: Mirage Common

Name: Binding Grasp
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
Set/Rarity: Masters Edition II Rare, Fifth Edition Uncommon, Ice Age Uncommon

Name: Biomantic Mastery
Cost: 4(G/U)(G/U)(G/U)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(g/u)} can be paid with either {G} or {U}.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Set/Rarity: Dissension Rare

Name: Bioplasm
Cost: 3GG
Type: Creature — Ooze
Pow/Tgh: (4/4)
Rules Text: Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Set/Rarity: Guildpact Rare

Name: Biorhythm
Cost: 6GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player's life total becomes the number of creatures he or she controls.
Set/Rarity: Ninth Edition Rare, Onslaught Rare

Name: Birchlore Rangers
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Birds of Paradise
Cost: G
Type: Creature — Bird
Pow/Tgh: (0/1)
Rules Text: Flying
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ravnica: City of Guilds Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Biting Tether
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Set/Rarity: Shadowmoor Uncommon

Name: Bitter Ordeal
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Set/Rarity: Future Sight Rare

Name: Bitterblossom
Cost: 1B
Type: Tribal Enchantment — Faerie
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Set/Rarity: Morningtide Rare

Name: Bituminous Blast
Cost: 3BR
Type: Instant
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Set/Rarity: Alara Reborn Uncommon

Name: Black Knight
Cost: BB
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Set/Rarity: Magic 2010 Uncommon, Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Black Poplar Shaman
Cost: 2B
Type: Creature — Treefolk Shaman
Pow/Tgh: (1/3)
Rules Text: {2}{B}: Regenerate target Treefolk.
Set/Rarity: Lorwyn Common

Name: Blackmail
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Set/Rarity: Ninth Edition Uncommon, Onslaught Uncommon

Name: Blade of the Sixth Pride
Cost: 1W
Type: Creature — Cat Rebel
Pow/Tgh: (3/1)
Rules Text:
Set/Rarity: Future Sight Common

Name: Blade Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +1/+0.
Set/Rarity: Legions Uncommon

Name: Blademane Baku
Cost: 1R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name: Blades of Velis Vel
Cost: 1R
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
Set/Rarity: Lorwyn Common

Name: Bladewing the Risen
Cost: 3BBRR
Type: Legendary Creature — Zombie Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
Set/Rarity: From the Vault: Dragons Rare, Scourge Rare

Name: Bladewing's Thrall
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Set/Rarity: Scourge Uncommon

Name: Blanchwood Armor
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Blanket of Night
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Each land is a Swamp in addition to its other land types.
Set/Rarity: Visions Uncommon

Name: Blasting Station
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
Set/Rarity: Fifth Dawn Uncommon

Name: Blatant Thievery
Cost: 4UUU
Type: Sorcery
Pow/Tgh:
Rules Text: For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)
Set/Rarity: Onslaught Rare

Name: Blaze
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Blaze deals X damage to target creature or player.
Set/Rarity: Planechase Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Portal Three Kingdoms Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Uncommon, Portal Uncommon, Portal Uncommon

Name: Blazethorn Scarecrow
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Blazing Archon
Cost: 6WWW
Type: Creature — Archon
Pow/Tgh: (5/6)
Rules Text: Flying
Creatures can't attack you.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Blazing Blade Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
Set/Rarity: Time Spiral Common

Name: Blazing Salvo
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
Set/Rarity: Odyssey Common

Name: Blazing Shoal
Cost: XRR
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Blazing Specter
Cost: 2BR
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
Set/Rarity: Invasion Rare

Name: Blessed Breath
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Blessed Orator
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: Other creatures you control get +0/+1.
Set/Rarity: Ninth Edition Uncommon, Odyssey Uncommon

Name: Blessed Reversal
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain 3 life for each creature attacking you.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare, Portal Rare

Name: Blessing of Leeches
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
Set/Rarity: Betrayers of Kamigawa Common

Name: Blessing of the Nephilim
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Set/Rarity: Dissension Uncommon

Name: Blight
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name: Blight Sickle
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
Set/Rarity: Shadowmoor Common

Name: Blighted Shaman
Cost: 1B
Type: Creature — Human Cleric Shaman
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Blightning
Cost: 1BR
Type: Sorcery
Pow/Tgh:
Rules Text: Blightning deals 3 damage to target player. That player discards two cards.
Set/Rarity: Shards of Alara Common

Name: Blightsoil Druid
Cost: 1B
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {T}, Pay 1 life: Add {G} to your mana pool.
Set/Rarity: Morningtide Common

Name: Blightspeaker
Cost: 1B
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Planar Chaos Common

Name: Blind Creeper
Cost: 1B
Type: Creature — Zombie Beast
Pow/Tgh: (3/3)
Rules Text: Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Blind Fury
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Cast Blind Fury only before the combat damage step.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Set/Rarity: Mirage Uncommon

Name: Blind Hunter
Cost: 2WB
Type: Creature — Bat
Pow/Tgh: (2/2)
Rules Text: Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
Set/Rarity: Guildpact Common

Name: Blind Phantasm
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Future Sight Common

Name: Blind Seer
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
Set/Rarity: Invasion Rare

Name: Blind with Anger
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Blinding Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (2/4)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Nemesis Rare

Name: Blinding Beam
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name: Blinding Light
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Tap all nonwhite creatures.
Set/Rarity: Invasion Uncommon, Starter 1999 Rare, Portal Rare, Mirage Uncommon

Name: Blinding Powder
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Blind-Spot Giant
Cost: 2R
Type: Creature — Giant Warrior
Pow/Tgh: (4/3)
Rules Text: Blind-Spot Giant can't attack or block unless you control another Giant.
Set/Rarity: Lorwyn Common

Name: Blinking Spirit
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {0}: Return Blinking Spirit to its owner's hand.
Set/Rarity: Ninth Edition Rare, Battle Royale Box Set Rare, Fifth Edition Rare, Ice Age Rare

Name: Blinkmoth Infusion
Cost: 12UU
Type: Instant
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Untap all artifacts.
Set/Rarity: Fifth Dawn Rare

Name: Blinkmoth Nexus
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Set/Rarity: Darksteel Rare

Name: Blinkmoth Urn
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
Set/Rarity: Mirrodin Rare

Name: Blinkmoth Well
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: Tap target noncreature artifact.
Set/Rarity: Mirrodin Uncommon

Name: Blister Beetle
Cost: 1B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
Set/Rarity: Shards of Alara Common

Name: Blistering Barrier
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (5/2)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Mirage Common

Name: Blistering Dieflyn
Cost: 3R
Type: Creature — Imp
Pow/Tgh: (0/1)
Rules Text: Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Blistering Firecat
Cost: 1RRR
Type: Creature — Elemental Cat
Pow/Tgh: (7/1)
Rules Text: Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name: Blitz Hellion
Cost: 3RG
Type: Creature — Hellion
Pow/Tgh: (7/7)
Rules Text: Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
Set/Rarity: Alara Reborn Rare

Name: Blizzard Specter
Cost: 2UB
Type: Snow Creature — Specter
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Blizzard Specter deals combat damage to a player, choose one — That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
Set/Rarity: Coldsnap Uncommon

Name: Blockbuster
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Blood Celebrant
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {B}, Pay 1 life: Add one mana of any color to your mana pool.
Set/Rarity: Legions Common

Name: Blood Clock
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
Set/Rarity: Saviors of Kamigawa Rare

Name: Blood Crypt
Cost:
Type: Land — Swamp Mountain
Pow/Tgh:
Rules Text: ({T}: Add {B} or {R} to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Set/Rarity: Dissension Rare

Name: Blood Cultist
Cost: 1BR
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
Set/Rarity: Shards of Alara Uncommon

Name: Blood Funnel
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Blood Knight
Cost: RR
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from white
Set/Rarity: Planar Chaos Uncommon

Name: Blood Moon
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Nonbasic lands are Mountains.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Chronicles Rare, The Dark Rare

Name: Blood Pet
Cost: B
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: Sacrifice Blood Pet: Add {B} to your mana pool.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name: Blood Rites
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Blood Speaker
Cost: 3B
Type: Creature — Ogre Shaman
Pow/Tgh: (3/2)
Rules Text: At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Blood Tyrant
Cost: 4UBR
Type: Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Set/Rarity: Conflux Rare

Name: Bloodbond March
Cost: 2BG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Bloodbraid Elf
Cost: 2RG
Type: Creature — Elf Berserker
Pow/Tgh: (3/2)
Rules Text: Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Uncommon

Name: Bloodcurdler
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
Set/Rarity: Odyssey Rare

Name: Bloodfire Colossus
Cost: 6RR
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name: Bloodfire Dwarf
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Set/Rarity: Apocalypse Common

Name: Bloodfire Infusion
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Set/Rarity: Apocalypse Common

Name: Bloodfire Kavu
Cost: 2RR
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
Set/Rarity: Apocalypse Uncommon

Name: Bloodhall Ooze
Cost: R
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
Set/Rarity: Conflux Rare

Name: Bloodied Ghost
Cost: 1(W/B)(W/B)
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
Set/Rarity: Eventide Uncommon

Name: Bloodletter Quill
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Bloodline Shaman
Cost: 1G
Type: Creature — Elf Wizard Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Set/Rarity: Onslaught Uncommon

Name: Bloodmark Mentor
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Red creatures you control have first strike.
Set/Rarity: Shadowmoor Uncommon

Name: Bloodpyre Elemental
Cost: 4R
Type: Creature — Elemental
Pow/Tgh: (4/1)
Rules Text: Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Shards of Alara Common

Name: Bloodrock Cyclops
Cost: 2R
Type: Creature — Cyclops
Pow/Tgh: (3/3)
Rules Text: Bloodrock Cyclops attacks each turn if able.
Set/Rarity: Tenth Edition Common, Beatdown Box Set Common, Weatherlight Common

Name: Bloodscale Prowler
Cost: 2R
Type: Creature — Viashino Warrior
Pow/Tgh: (3/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Set/Rarity: Guildpact Common

Name: Bloodscent
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: All creatures able to block target creature this turn do so.
Set/Rarity: Mirrodin Uncommon

Name: Bloodshed Fever
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature attacks each turn if able.
Set/Rarity: Shadowmoor Common

Name: Bloodshot Cyclops
Cost: 5R
Type: Creature — Cyclops Giant
Pow/Tgh: (4/4)
Rules Text: {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name: Bloodshot Trainee
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/3)
Rules Text: {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Set/Rarity: Future Sight Uncommon

Name: Bloodstained Mire
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name: Bloodstoke Howler
Cost: 5R
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
Set/Rarity: Legions Common

Name: Bloodstone Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {R} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Bloodthirsty Ogre
Cost: 2B
Type: Creature — Ogre Warrior Shaman
Pow/Tgh: (3/1)
Rules Text: {T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Bloodthorn Taunter
Cost: 1R
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
Set/Rarity: Shards of Alara Common

Name: Bloom Tender
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: For each color among permanents you control, add one mana of that color to your mana pool.
Set/Rarity: Eventide Rare

Name: Blowfly Infestation
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Uncommon

Name: Blurred Mongoose
Cost: 1G
Type: Creature — Mongoose
Pow/Tgh: (2/1)
Rules Text: Blurred Mongoose can't be countered.
Shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Invasion Rare

Name: Boartusk Liege
Cost: 1(R/G)(R/G)(R/G)
Type: Creature — Goblin Knight
Pow/Tgh: (3/4)
Rules Text: Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name: Body Double
Cost: 4U
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Set/Rarity: Planar Chaos Rare

Name: Body of Jukai
Cost: 7GG
Type: Creature — Spirit
Pow/Tgh: (8/5)
Rules Text: Trample
Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Bog Down
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.
Set/Rarity: Planeshift Common

Name: Bog Gnarr
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Set/Rarity: Apocalypse Common

Name: Bog Hoodlums
Cost: 5B
Type: Creature — Goblin Warrior
Pow/Tgh: (4/1)
Rules Text: Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Bog Imp
Cost: 1B
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, The Dark Common

Name: Bog Initiate
Cost: 1B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}: Add {B} to your mana pool.
Set/Rarity: Invasion Common

Name: Bog Serpent
Cost: 5B
Type: Creature — Serpent
Pow/Tgh: (5/5)
Rules Text: Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
Set/Rarity: Planar Chaos Common

Name: Bog Wraith
Cost: 3B
Type: Creature — Wraith
Pow/Tgh: (3/3)
Rules Text: Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Bog Wreckage
Cost:
Type: Land
Pow/Tgh:
Rules Text: Bog Wreckage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name: Bogardan Firefiend
Cost: 2R
Type: Creature — Elemental Spirit
Pow/Tgh: (2/1)
Rules Text: When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature.
Set/Rarity: Planechase Common, Tenth Edition Common, Weatherlight Common

Name: Bogardan Hellkite
Cost: 6RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Magic 2010 Mythic Rare, From the Vault: Dragons Rare, Time Spiral Rare

Name: Bogardan Lancer
Cost: 1R
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Future Sight Common

Name: Bogardan Phoenix
Cost: 2RRR
Type: Creature — Phoenix
Pow/Tgh: (3/3)
Rules Text: Flying
When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
Set/Rarity: Visions Rare

Name: Bogardan Rager
Cost: 5R
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
Set/Rarity: Planechase Common, Time Spiral Common

Name: Boggart Arsonists
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Set/Rarity: Shadowmoor Common

Name: Boggart Birth Rite
Cost: B
Type: Tribal Sorcery — Goblin
Pow/Tgh:
Rules Text: Return target Goblin card from your graveyard to your hand.
Set/Rarity: Lorwyn Common

Name: Boggart Forager
Cost: R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
Set/Rarity: Lorwyn Common

Name: Boggart Harbinger
Cost: 2B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name: Boggart Loggers
Cost: 2B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Set/Rarity: Lorwyn Common

Name: Boggart Mob
Cost: 3B
Type: Creature — Goblin Warrior
Pow/Tgh: (5/5)
Rules Text: Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
Set/Rarity: Lorwyn Rare

Name: Boggart Ram-Gang
Cost: (R/G)(R/G)(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name: Boggart Shenanigans
Cost: 2R
Type: Tribal Enchantment — Goblin
Pow/Tgh:
Rules Text: Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name: Boggart Sprite-Chaser
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
Set/Rarity: Lorwyn Common

Name: Bog-Strider Ash
Cost: 3G
Type: Creature — Treefolk Shaman
Pow/Tgh: (2/4)
Rules Text: Swampwalk
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
Set/Rarity: Lorwyn Common

Name: Boil
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Islands.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Tempest Uncommon

Name: Boiling Seas
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Islands.
Set/Rarity: Ninth Edition Uncommon, Portal Uncommon

Name: Boldwyr Heavyweights
Cost: 2RR
Type: Creature — Giant Warrior
Pow/Tgh: (8/8)
Rules Text: Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Morningtide Rare

Name: Boldwyr Intimidator
Cost: 5RR
Type: Creature — Giant Warrior
Pow/Tgh: (5/5)
Rules Text: Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
Set/Rarity: Morningtide Uncommon, Future Sight Uncommon

Name: Bomb Squad
Cost: 3R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Set/Rarity: Odyssey Rare

Name: Bond of Agony
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Bond of Agony, pay X life.
Each other player loses X life.
Set/Rarity: Dissension Uncommon

Name: Bonded Fetch
Cost: 2U
Type: Creature — Homunculus
Pow/Tgh: (0/2)
Rules Text: Defender, haste
{T}: Draw a card, then discard a card.
Set/Rarity: Future Sight Uncommon

Name: Bone Harvest
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Beatdown Box Set Common, Mirage Common

Name: Bone Mask
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library.
Set/Rarity: Mirage Rare

Name: Bone Saw
Cost: 0
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Conflux Common

Name: Bone Splinters
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
Set/Rarity: Shards of Alara Common

Name: Boneknitter
Cost: 1B
Type: Creature — Zombie Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Boneshard Slasher
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Set/Rarity: Torment Uncommon

Name: Bonesplitter
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name: Bonesplitter Sliver
Cost: 3R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +2/+0.
Set/Rarity: Time Spiral Common

Name: Bonethorn Valesk
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
Set/Rarity: Scourge Common

Name: Booby Trap
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
Set/Rarity: Ninth Edition Rare, Tempest Rare

Name: Book Burning
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.
Set/Rarity: Judgment Common

Name: Boom // Bust (Boom)
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land you control and target land you don't control.
Set/Rarity: Planar Chaos Rare

Name: Boomerang
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Chronicles Common, Legends Common

Name: Boon Reflection
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: If you would gain life, you gain twice that much life instead.
Set/Rarity: Shadowmoor Rare

Name: Borborygmos
Cost: 3RRGG
Type: Legendary Creature — Cyclops
Pow/Tgh: (6/7)
Rules Text: Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Set/Rarity: Guildpact Rare

Name: Border Patrol
Cost: 4W
Type: Creature — Human Nomad
Pow/Tgh: (1/6)
Rules Text: Vigilance
Set/Rarity: Judgment Common

Name: Borderland Behemoth
Cost: 5RR
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Set/Rarity: Morningtide Rare

Name: Boreal Centaur
Cost: 1G
Type: Snow Creature — Centaur Warrior
Pow/Tgh: (2/2)
Rules Text: {S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Boreal Druid
Cost: G
Type: Snow Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
Set/Rarity: Coldsnap Common

Name: Boreal Griffin
Cost: 3WW
Type: Snow Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
{S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Boreal Shelf
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name: Boros Fury-Shield
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Set/Rarity: Ravnica: City of Guilds Common

Name: Boros Garrison
Cost:
Type: Land
Pow/Tgh:
Rules Text: Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
Set/Rarity: Planechase Common, Ravnica: City of Guilds Common

Name: Boros Guildmage
Cost: (R/W)(R/W)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: ({(r/w)} can be paid with either {R} or {W}.)
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
Set/Rarity: Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name: Boros Recruit
Cost: (R/W)
Type: Creature — Goblin Soldier
Pow/Tgh: (1/1)
Rules Text: ({(r/w)} can be paid with either {R} or {W}.)
First strike
Set/Rarity: Ravnica: City of Guilds Common

Name: Boros Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {R}{W} to your mana pool.
Set/Rarity: Planechase Common, Ravnica: City of Guilds Common

Name: Boros Swiftblade
Cost: RW
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Double strike
Set/Rarity: Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name: Boseiju, Who Shelters All
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
Set/Rarity: Champions of Kamigawa Rare

Name: Bosh, Iron Golem
Cost: 8
Type: Legendary Artifact Creature — Golem
Pow/Tgh: (6/7)
Rules Text: Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name: Bosk Banneret
Cost: 1G
Type: Creature — Treefolk Shaman
Pow/Tgh: (1/3)
Rules Text: Treefolk spells and Shaman spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name: Bottle Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (1/3)
Rules Text: Sacrifice Bottle Gnomes: You gain 3 life.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Tempest Uncommon

Name: Bottled Cloister
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Bound // Determined (Bound)
Cost: 3BG
Type: Instant
Pow/Tgh:
Rules Text: Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Set/Rarity: Dissension Rare

Name: Bound in Silence
Cost: 2W
Type: Tribal Enchantment — Rebel Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Set/Rarity: Future Sight Uncommon

Name: Bounteous Kirin
Cost: 5GG
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name: Bounty of the Hunt
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1.
Set/Rarity: Masters Edition II Rare, Alliances Uncommon

Name: Brace for Impact
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Set/Rarity: Dissension Uncommon

Name: Brackwater Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Conflux Common

Name: Braid of Fire
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Rare

Name: Braids, Cabal Minion
Cost: 2BB
Type: Legendary Creature — Human Minion
Pow/Tgh: (2/2)
Rules Text: At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Set/Rarity: Odyssey Rare

Name: Braids, Conjurer Adept
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name: Brain Freeze
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Uncommon

Name: Brain Gorgers
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (4/2)
Rules Text: When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Common

Name: Brain Pry
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
Set/Rarity: Dissension Uncommon

Name: Brainbite
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
Set/Rarity: Alara Reborn Common

Name: Brainspoil
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Brainstorm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Draw three cards, then put two cards from your hand on top of your library in any order.
Set/Rarity: Masters Edition II Common, Beatdown Box Set Common, Mercadian Masques Common, Fifth Edition Common, Ice Age Common

Name: Bramble Elemental
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Common

Name: Bramblewood Paragon
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Set/Rarity: Morningtide Uncommon

Name: Branching Bolt
Cost: 1RG
Type: Instant
Pow/Tgh:
Rules Text: Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
Set/Rarity: Planechase Common, Shards of Alara Common

Name: Branchsnap Lorian
Cost: 1GG
Type: Creature — Beast
Pow/Tgh: (4/1)
Rules Text: Trample
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Uncommon

Name: Brass Gnat
Cost: 1
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
Set/Rarity: Time Spiral Common

Name: Brass Herald
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Set/Rarity: Eighth Edition Rare, Apocalypse Uncommon

Name: Brassclaw Orcs
Cost: 2R
Type: Creature — Orc
Pow/Tgh: (3/2)
Rules Text: Brassclaw Orcs can't block creatures with power 2 or greater.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Brass-Talon Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name: Brawn
Cost: 3G
Type: Creature — Incarnation
Pow/Tgh: (3/3)
Rules Text: Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Set/Rarity: Judgment Uncommon

Name: Break Asunder
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name: Break Open
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Turn target face-down creature an opponent controls face up.
Set/Rarity: Onslaught Common

Name: Breaking Point
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.
Set/Rarity: Judgment Rare

Name: Breaking Wave
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
Set/Rarity: Invasion Rare

Name: Breakthrough
Cost: XU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards, then choose X cards in your hand and discard the rest.
Set/Rarity: Torment Uncommon

Name: Breath of Darigaaz
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
Set/Rarity: Invasion Uncommon

Name: Breath of Fury
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Breath of Life
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Seventh Edition Uncommon, Starter 2000 Uncommon, Starter 1999 Uncommon, Portal Second Age Common, Portal Common

Name: Breath of Malfegor
Cost: 3BR
Type: Instant
Pow/Tgh:
Rules Text: Breath of Malfegor deals 5 damage to each opponent.
Set/Rarity: Alara Reborn Common

Name: Breathstealer
Cost: 2B
Type: Creature — Nightstalker
Pow/Tgh: (2/2)
Rules Text: {B}: Breathstealer gets +1/-1 until end of turn.
Set/Rarity: Mirage Common

Name: Breathstealer's Crypt
Cost: 2UB
Type: Enchantment
Pow/Tgh:
Rules Text: If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.
Set/Rarity: Visions Rare

Name: Breeding Pit
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Masters Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Breeding Pool
Cost:
Type: Land — Forest Island
Pow/Tgh:
Rules Text: ({T}: Add {G} or {U} to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Set/Rarity: Dissension Rare

Name: Breezekeeper
Cost: 3U
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Visions Common

Name: Briarberry Cohort
Cost: 1U
Type: Creature — Faerie Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Set/Rarity: Shadowmoor Common

Name: Briarhorn
Cost: 3G
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Planechase Uncommon, Lorwyn Uncommon

Name: Briarknit Kami
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Bribery
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name: Bridge from Below
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Set/Rarity: Future Sight Rare

Name: Brightflame
Cost: XRRWW
Type: Sorcery
Pow/Tgh:
Rules Text: Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Brighthearth Banneret
Cost: 1R
Type: Creature — Elemental Warrior
Pow/Tgh: (1/1)
Rules Text: Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Morningtide Common

Name: Brightstone Ritual
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each Goblin on the battlefield.
Set/Rarity: Onslaught Common

Name: Brigid, Hero of Kinsbaile
Cost: 2WW
Type: Legendary Creature — Kithkin Archer
Pow/Tgh: (2/3)
Rules Text: First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Set/Rarity: Lorwyn Rare

Name: Brilliant Ultimatum
Cost: WWUUUBB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
Set/Rarity: Shards of Alara Rare

Name: Brimstone Dragon
Cost: 6RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, haste
Set/Rarity: Masters Edition II Rare, Portal Second Age Rare

Name: Brine Elemental
Cost: 4UU
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text: Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Time Spiral Uncommon

Name: Brine Shaman
Cost: 1B
Type: Creature — Human Cleric Shaman
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Bringer of the Black Dawn
Cost: 7BB
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
Set/Rarity: Fifth Dawn Rare

Name: Bringer of the Blue Dawn
Cost: 7UU
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Set/Rarity: Fifth Dawn Rare

Name: Bringer of the Green Dawn
Cost: 7GG
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.
Set/Rarity: Fifth Dawn Rare

Name: Bringer of the Red Dawn
Cost: 7RR
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Fifth Dawn Rare

Name: Bringer of the White Dawn
Cost: 7WW
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Set/Rarity: Fifth Dawn Rare

Name: Brion Stoutarm
Cost: 2RW
Type: Legendary Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
Set/Rarity: Lorwyn Rare

Name: Broken Ambitions
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Broken Visage
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Rare, Homelands Rare

Name: Brontotherium
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Uncommon

Name: Bronze Bombshell
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/1)
Rules Text: When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
Set/Rarity: Dissension Rare

Name: Brood of Cockroaches
Cost: 1B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
Set/Rarity: Visions Uncommon

Name: Brood Sliver
Cost: 4G
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
Set/Rarity: Legions Rare

Name: Broodhatch Nantuko
Cost: 1G
Type: Creature — Insect Druid
Pow/Tgh: (1/1)
Rules Text: Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Brooding Saurian
Cost: 2GG
Type: Creature — Lizard
Pow/Tgh: (4/4)
Rules Text: At the beginning of the end step, each player gains control of all nontoken permanents he or she owns.
Set/Rarity: Coldsnap Rare

Name: Broodmate Dragon
Cost: 3BRG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
Set/Rarity: Shards of Alara Rare

Name: Broodstar
Cost: 8UU
Type: Creature — Beast
Pow/Tgh: (*/*)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name: Brothers of Fire
Cost: 1RR
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, The Dark Uncommon

Name: Brothers Yamazaki
Cost: 2R
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Set/Rarity: Champions of Kamigawa Uncommon, Champions of Kamigawa Uncommon

Name: Browbeat
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Judgment Uncommon

Name: Brown Ouphe
Cost: G
Type: Creature — Ouphe
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Set/Rarity: Mirrodin Uncommon, Ice Age Common

Name: Browse
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Alliances Uncommon

Name: Brushland
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Brushwagg
Cost: 1GG
Type: Creature — Brushwagg
Pow/Tgh: (3/2)
Rules Text: Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Set/Rarity: Mirage Rare

Name: Brutal Deceiver
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name: Brute Force
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Set/Rarity: Planar Chaos Common

Name: Budoka Gardener
Cost: 1G
Type: Creature — Human Monk
Pow/Tgh: (2/1)
Rules Text: {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
Set/Rarity: Champions of Kamigawa Rare

Name: Budoka Pupil
Cost: 1GG
Type: Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature — Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Builder's Bane
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.
Set/Rarity: Mirage Common

Name: Bull Aurochs
Cost: 1G
Type: Creature — Aurochs
Pow/Tgh: (2/1)
Rules Text: Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Set/Rarity: Coldsnap Common

Name: Bull Cerodon
Cost: 4RW
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Vigilance, haste
Set/Rarity: Planechase Uncommon, Shards of Alara Uncommon

Name: Bull Elephant
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (4/4)
Rules Text: When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Set/Rarity: Visions Common

Name: Bull Hippo
Cost: 3G
Type: Creature — Hippo
Pow/Tgh: (3/3)
Rules Text: Islandwalk
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Uncommon, Urza's Saga Uncommon, Portal Uncommon

Name: Burden of Greed
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Target player loses 1 life for each tapped artifact he or she controls.
Set/Rarity: Darksteel Common

Name: Buried Alive
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
Set/Rarity: Odyssey Uncommon, Weatherlight Uncommon

Name: Burn Trail
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Burning Palm Efreet
Cost: 2RR
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Set/Rarity: Mirage Uncommon

Name: Burning Sands
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
Set/Rarity: Odyssey Rare

Name: Burning Shield Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
Set/Rarity: Mirage Common

Name: Burning Wish
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Set/Rarity: Judgment Rare

Name: Burning-Eye Zubera
Cost: 2RR
Type: Creature — Zubera Spirit
Pow/Tgh: (3/3)
Rules Text: When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Burning-Tree Bloodscale
Cost: 2RG
Type: Creature — Viashino Berserker
Pow/Tgh: (2/2)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
Set/Rarity: Guildpact Common

Name: Burning-Tree Shaman
Cost: 1RG
Type: Creature — Centaur Shaman
Pow/Tgh: (3/4)
Rules Text: Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Set/Rarity: Guildpact Rare

Name: Burnout
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Burr Grafter
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name: Burrenton Bombardier
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
Set/Rarity: Morningtide Common

Name: Burrenton Forge-Tender
Cost: W
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/1)
Rules Text: Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
Set/Rarity: Lorwyn Uncommon

Name: Burrenton Shield-Bearers
Cost: 4W
Type: Creature — Kithkin Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Set/Rarity: Morningtide Common

Name: Bushi Tenderfoot
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Boom // Bust (Bust)
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text:
Destroy all lands.
Set/Rarity: Planar Chaos Rare

Name: Butcher Orgg
Cost: 4RRR
Type: Creature — Orgg
Pow/Tgh: (6/6)
Rules Text: You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.
Set/Rarity: Onslaught Rare

Name: Cabal Archon
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Set/Rarity: Onslaught Uncommon

Name: Cabal Coffers
Cost:
Type: Land
Pow/Tgh:
Rules Text: {2}, {T}: Add {B} to your mana pool for each Swamp you control.
Set/Rarity: Planechase Uncommon, Torment Uncommon

Name: Cabal Conditioning
Cost: 6B
Type: Sorcery
Pow/Tgh:
Rules Text: Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Rare

Name: Cabal Executioner
Cost: 2BB
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Cabal Inquisitor
Cost: 1B
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Cabal Interrogator
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (1/1)
Rules Text: {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Scourge Uncommon

Name: Cabal Patriarch
Cost: 3BBB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (5/5)
Rules Text: {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Set/Rarity: Odyssey Rare

Name: Cabal Pit
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Cabal Ritual
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Add {B}{B}{B} to your mana pool.
Threshold — Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name: Cabal Shrine
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name: Cabal Slaver
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: Whenever a Goblin deals combat damage to a player, that player discards a card.
Set/Rarity: Onslaught Uncommon

Name: Cabal Surgeon
Cost: 2BB
Type: Creature — Human Minion
Pow/Tgh: (2/1)
Rules Text: {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
Set/Rarity: Torment Common

Name: Cabal Therapy
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name: Cabal Torturer
Cost: 1BB
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name: Cabal Trainee
Cost: B
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Set/Rarity: Judgment Common

Name: Cache Raiders
Cost: 3UU
Type: Creature — Merfolk Rogue
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, return a permanent you control to its owner's hand.
Set/Rarity: Eventide Uncommon

Name: Cackling Flames
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
Set/Rarity: Dissension Common

Name: Cackling Imp
Cost: 2BB
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Target player loses 1 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Fifth Dawn Common

Name: Cadaverous Bloom
Cost: 3BG
Type: Enchantment
Pow/Tgh:
Rules Text: Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
Set/Rarity: Mirage Rare

Name: Cadaverous Knight
Cost: 2B
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
Set/Rarity: Planechase Common, Mirage Common

Name: Cage of Hands
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
Set/Rarity: Champions of Kamigawa Common

Name: Cagemail
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Set/Rarity: Judgment Common

Name: Cairn Wanderer
Cost: 4B
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Set/Rarity: Lorwyn Rare

Name: Calciderm
Cost: 2WW
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Set/Rarity: Planar Chaos Uncommon

Name: Calciform Pools
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name: Caldera Hellion
Cost: 3RR
Type: Creature — Hellion
Pow/Tgh: (3/3)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
Set/Rarity: Shards of Alara Rare

Name: Caldera Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {1}{B}: Caldera Kavu gets +1/+1 until end of turn.
{G}: Caldera Kavu becomes the color of your choice until end of turn.
Set/Rarity: Planeshift Common

Name: Call for Blood
Cost: 4B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: As an additional cost to cast Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Set/Rarity: Betrayers of Kamigawa Common

Name: XXCall of the Herd (Call of the Herd)
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Rare, Time Spiral "Timeshifted" Special

Name: Call of the Wild
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Set/Rarity: Eighth Edition Rare, Classic Sixth Edition Rare, Weatherlight Rare

Name: Call the Skybreaker
Cost: 5(U/R)(U/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name: Call to Glory
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Call to Heel
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Its controller draws a card.
Set/Rarity: Shards of Alara Common

Name: Call to the Grave
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Set/Rarity: Scourge Rare

Name: Call to the Netherworld
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name: Caller of the Claw
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Flash
When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.
Set/Rarity: Legions Rare

Name: Callous Deceiver
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name: Callous Giant
Cost: 4RR
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: If a source would deal 3 or less damage to Callous Giant, prevent that damage.
Set/Rarity: Invasion Rare

Name: Callous Oppressor
Cost: 1UU
Type: Creature — Cephalid
Pow/Tgh: (1/2)
Rules Text: You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
Set/Rarity: Onslaught Rare

Name: Callow Jushi
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature — Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Caltrops
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature attacks, Caltrops deals 1 damage to it.
Set/Rarity: Seventh Edition Uncommon, Urza's Destiny Uncommon

Name: Cancel
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Set/Rarity: Magic 2010 Common, Shards of Alara Common, Tenth Edition Common, Time Spiral Common

Name: Candles' Glow
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Candles of Leng
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Set/Rarity: Time Spiral Rare

Name: Canker Abomination
Cost: 2(B/G)(B/G)
Type: Creature — Treefolk Horror
Pow/Tgh: (6/6)
Rules Text: As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Set/Rarity: Eventide Uncommon

Name: Cankerous Thirst
Cost: 3(B/G)
Type: Instant
Pow/Tgh:
Rules Text: If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Set/Rarity: Eventide Uncommon

Name: Canopy Claws
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses flying until end of turn.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name: Canopy Crawler
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
Set/Rarity: Legions Uncommon

Name: Canopy Dragon
Cost: 4GG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
Set/Rarity: Mirage Rare

Name: Canopy Spider
Cost: 1G
Type: Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Seventh Edition Common, Tempest Common

Name: Canopy Surge
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
Set/Rarity: Invasion Uncommon

Name: Cantivore
Cost: 1WW
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Set/Rarity: Odyssey Rare

Name: Canyon Minotaur
Cost: 3R
Type: Creature — Minotaur Warrior
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Magic 2010 Common, Conflux Common

Name: Canyon Wildcat
Cost: 1R
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Mountainwalk
Set/Rarity: Eighth Edition Common, Tempest Common

Name: Capashen Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (1/2)
Rules Text: {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Set/Rarity: Invasion Common

Name: Captain Sisay
Cost: 2GW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Invasion Rare

Name: Captain's Maneuver
Cost: XRW
Type: Instant
Pow/Tgh:
Rules Text: The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Set/Rarity: Planechase Uncommon, Apocalypse Uncommon

Name: Captivating Glance
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name: Captive Flame
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Captured Sunlight
Cost: 2GW
Type: Sorcery
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
Set/Rarity: Alara Reborn Common

Name: Carapace
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name: Carbonize
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.
Set/Rarity: Scourge Uncommon

Name: Careful Consideration
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Set/Rarity: Time Spiral Uncommon

Name: Careful Study
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then discard two cards.
Set/Rarity: Odyssey Common

Name: Caregiver
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Caribou Range
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name: Carnivorous Plant
Cost: 3G
Type: Creature — Plant Wall
Pow/Tgh: (4/5)
Rules Text: Defender
Set/Rarity: Masters Edition Uncommon, Fourth Edition Common, The Dark Common

Name: Carom
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Set/Rarity: Dissension Common

Name: Carrion
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Carrion, sacrifice a creature.
Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.
Set/Rarity: Mirage Rare

Name: Carrion Feeder
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Set/Rarity: Scourge Common

Name: Carrion Howler
Cost: 3B
Type: Creature — Zombie Wolf
Pow/Tgh: (2/2)
Rules Text: Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Carrion Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
Set/Rarity: Torment Common

Name: Carrion Thrash
Cost: 2BRG
Type: Creature — Viashino Warrior
Pow/Tgh: (4/4)
Rules Text: When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Set/Rarity: Shards of Alara Common

Name: Carrion Wall
Cost: 1BB
Type: Creature — Wall
Pow/Tgh: (3/2)
Rules Text: Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
Set/Rarity: Eighth Edition Uncommon, Nemesis Uncommon

Name: Carrion Wurm
Cost: 3BB
Type: Creature — Zombie Wurm
Pow/Tgh: (6/5)
Rules Text: Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Set/Rarity: Torment Uncommon

Name: Carry Away
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Set/Rarity: Darksteel Uncommon

Name: Cartographer
Cost: 2G
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
Set/Rarity: Odyssey Common, Exodus Uncommon

Name: Carven Caryatid
Cost: 1GG
Type: Creature — Spirit
Pow/Tgh: (2/5)
Rules Text: Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Cascade Bluffs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
Set/Rarity: Eventide Rare

Name: Castigate
Cost: WB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
Set/Rarity: Guildpact Common

Name: Castle
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Untapped creatures you control get +0/+2.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Castle Raptors
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (3/3)
Rules Text: Flying
As long as Castle Raptors is untapped, it gets +0/+2.
Set/Rarity: Time Spiral Common

Name: Catacomb Dragon
Cost: 4BB
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Set/Rarity: Mirage Rare

Name: Catalog
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
Set/Rarity: Eighth Edition Common, Urza's Saga Common

Name: Catalyst Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.
Set/Rarity: Odyssey Rare

Name: Catapult Master
Cost: 3WW
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Tap five untapped Soldiers you control: Exile target creature.
Set/Rarity: Onslaught Rare

Name: Catapult Squad
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Set/Rarity: Onslaught Uncommon

Name: Caterwauling Boggart
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
Set/Rarity: Lorwyn Common

Name: Cathartic Adept
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Shards of Alara Common

Name: Cathodion
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool.
Set/Rarity: Mirrodin Uncommon, Urza's Saga Uncommon

Name: Cauldron Dance
Cost: 4BR
Type: Instant
Pow/Tgh:
Rules Text: Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Set/Rarity: Invasion Uncommon

Name: Cauldron Haze
Cost: 1(W/B)
Type: Instant
Pow/Tgh:
Rules Text: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Uncommon

Name: Cauldron of Souls
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Caustic Rain
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target land.
Set/Rarity: Guildpact Uncommon

Name: Caustic Tar
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target player loses 3 life."
Set/Rarity: Odyssey Uncommon

Name: Cautery Sliver
Cost: RW
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
Set/Rarity: Planar Chaos Uncommon

Name: Cavalry Master
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Set/Rarity: Time Spiral Uncommon

Name: Cavern Harpy
Cost: UB
Type: Creature — Harpy Beast
Pow/Tgh: (2/1)
Rules Text: Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
Set/Rarity: Planeshift Common

Name: Cavern Thoctar
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: {1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
Set/Rarity: Shards of Alara Common

Name: Caves of Koilos
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name: Cease-Fire
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target player can't cast creature spells this turn.
Draw a card.
Set/Rarity: Odyssey Common

Name: Ceaseless Searblades
Cost: 3R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/4)
Rules Text: Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Celestial Ancient
Cost: 3WW
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Set/Rarity: Dissension Rare

Name: Celestial Crusader
Cost: 2WW
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Set/Rarity: Time Spiral Uncommon

Name: Celestial Dawn
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Mirage Rare

Name: Celestial Gatekeeper
Cost: 3WW
Type: Creature — Bird Cleric
Pow/Tgh: (2/2)
Rules Text: Flying
When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Set/Rarity: Legions Rare

Name: Celestial Kirin
Cost: 2WW
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name: Celestial Purge
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target black or red permanent.
Set/Rarity: Magic 2010 Uncommon, Conflux Uncommon

Name: Cemetery Puca
Cost: 1(U/B)(U/B)
Type: Creature — Shapeshifter
Pow/Tgh: (1/2)
Rules Text: Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
Set/Rarity: Shadowmoor Rare

Name: Cenn's Enlistment
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name: Cenn's Heir
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Set/Rarity: Lorwyn Common

Name: Cenn's Tactician
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
Set/Rarity: Morningtide Uncommon

Name: Centaur Archer
Cost: 1RG
Type: Creature — Centaur Archer
Pow/Tgh: (3/2)
Rules Text: {T}: Centaur Archer deals 1 damage to target creature with flying.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Centaur Chieftain
Cost: 3G
Type: Creature — Centaur
Pow/Tgh: (3/3)
Rules Text: Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Set/Rarity: Torment Uncommon

Name: Centaur Garden
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Centaur Glade
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
Set/Rarity: Onslaught Uncommon

Name: Centaur Omenreader
Cost: 3G
Type: Snow Creature — Centaur Shaman
Pow/Tgh: (3/3)
Rules Text: As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
Set/Rarity: Future Sight Uncommon

Name: Centaur Rootcaster
Cost: 3G
Type: Creature — Centaur Druid
Pow/Tgh: (2/2)
Rules Text: Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Judgment Common

Name: Centaur Safeguard
Cost: 2(G/W)
Type: Creature — Centaur Warrior
Pow/Tgh: (3/1)
Rules Text: ({(g/w)} can be paid with either {G} or {W}.)
When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life.
Set/Rarity: Ravnica: City of Guilds Common

Name: Centaur Veteran
Cost: 5G
Type: Creature — Centaur
Pow/Tgh: (3/3)
Rules Text: Trample
{G}, Discard a card: Regenerate Centaur Veteran.
Set/Rarity: Torment Common

Name: Cephalid Aristocrat
Cost: 4U
Type: Creature — Cephalid
Pow/Tgh: (3/3)
Rules Text: Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
Set/Rarity: Torment Common

Name: Cephalid Broker
Cost: 3U
Type: Creature — Cephalid
Pow/Tgh: (2/2)
Rules Text: {T}: Target player draws two cards, then discards two cards.
Set/Rarity: Odyssey Uncommon

Name: Cephalid Coliseum
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Cephalid Constable
Cost: 1UU
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
Set/Rarity: Tenth Edition Rare, Judgment Rare

Name: Cephalid Illusionist
Cost: 1U
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Set/Rarity: Torment Uncommon

Name: Cephalid Inkshrouder
Cost: 2U
Type: Creature — Cephalid
Pow/Tgh: (2/1)
Rules Text: Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)
Set/Rarity: Judgment Uncommon

Name: Cephalid Looter
Cost: 2U
Type: Creature — Cephalid Rogue
Pow/Tgh: (2/1)
Rules Text: {T}: Target player draws a card, then discards a card.
Set/Rarity: Odyssey Common

Name: Cephalid Pathmage
Cost: 2U
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/2)
Rules Text: Cephalid Pathmage is unblockable.
{T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
Set/Rarity: Legions Common

Name: Cephalid Retainer
Cost: 2UU
Type: Creature — Cephalid
Pow/Tgh: (2/3)
Rules Text: {U}{U}: Tap target creature without flying.
Set/Rarity: Odyssey Rare

Name: Cephalid Sage
Cost: 3U
Type: Creature — Cephalid
Pow/Tgh: (2/3)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Set/Rarity: Torment Uncommon

Name: Cephalid Scout
Cost: 1U
Type: Creature — Cephalid Wizard Scout
Pow/Tgh: (1/1)
Rules Text: Flying
{2}{U}, Sacrifice a land: Draw a card.
Set/Rarity: Odyssey Common

Name: Cephalid Shrine
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Set/Rarity: Odyssey Rare

Name: Cephalid Snitch
Cost: 1U
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Set/Rarity: Torment Common

Name: Cephalid Vandal
Cost: 1U
Type: Creature — Cephalid Rogue
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
Set/Rarity: Torment Rare

Name: Cerebral Vortex
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Set/Rarity: Guildpact Rare

Name: Cerodon Yearling
Cost: RW
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Vigilance, haste
Set/Rarity: Planechase Common, Alara Reborn Common

Name: Cerulean Sphinx
Cost: 4UU
Type: Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Cerulean Wisps
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Cerulean Wyvern
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying, protection from green
Set/Rarity: Mirage Uncommon

Name: Ceta Disciple
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Apocalypse Common

Name: Ceta Sanctuary
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Set/Rarity: Apocalypse Uncommon

Name: Cetavolver
Cost: 1U
Type: Creature — Volver
Pow/Tgh: (1/1)
Rules Text: Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
Set/Rarity: Apocalypse Rare

Name: Chain of Acid
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name: Chain of Plasma
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name: Chain of Silence
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name: Chain of Smog
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name: Chain of Vapor
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name: Chainbreaker
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Set/Rarity: Shadowmoor Common

Name: Chainer, Dementia Master
Cost: 3BB
Type: Legendary Creature — Human Minion
Pow/Tgh: (3/3)
Rules Text: Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Set/Rarity: Torment Rare

Name: Chainer's Edict
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Uncommon

Name: Chainflinger
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Chains of Mephistopheles
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
Set/Rarity: Masters Edition Rare, Legends Rare

Name: Chalice of the Void
Cost: XX
Type: Artifact
Pow/Tgh:
Rules Text: Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Set/Rarity: Mirrodin Rare

Name: Chamber of Manipulation
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Set/Rarity: Odyssey Uncommon

Name: Chameleon Blur
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that creatures would deal to players this turn.
Set/Rarity: Time Spiral Common

Name: Chameleon Colossus
Cost: 2GG
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Set/Rarity: Morningtide Rare

Name: Chance Encounter
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Set/Rarity: Odyssey Rare

Name: Chandra Nalaar
Cost: 3RR
Type: Planeswalker — Chandra
Loyalty: (6)
Rules Text: +1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Set/Rarity: Magic 2010 Mythic Rare, Duel Decks: Jace vs. Chandra Mythic Rare, Lorwyn Rare

Name: Changeling Berserker
Cost: 3R
Type: Creature — Shapeshifter
Pow/Tgh: (5/3)
Rules Text: Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Lorwyn Uncommon

Name: Changeling Hero
Cost: 4W
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Lorwyn Uncommon

Name: Changeling Sentinel
Cost: 3W
Type: Creature — Shapeshifter
Pow/Tgh: (3/2)
Rules Text: Changeling (This card is every creature type at all times.)
Vigilance
Set/Rarity: Morningtide Common

Name: Changeling Titan
Cost: 4G
Type: Creature — Shapeshifter
Pow/Tgh: (7/7)
Rules Text: Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Lorwyn Uncommon

Name: Channel the Suns
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Fifth Dawn Uncommon

Name: Chant of Vitu-Ghazi
Cost: 6WW
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Order // Chaos (Chaos)
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text:
Creatures can't block this turn.
Set/Rarity: Planechase Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name: Chaos Charm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
Set/Rarity: Mirage Common

Name: Chaosphere
Cost: 2R
Type: World Enchantment
Pow/Tgh:
Rules Text: Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Set/Rarity: Mirage Rare

Name: Chaotic Backlash
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
Set/Rarity: Eventide Uncommon

Name: Chaotic Strike
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Set/Rarity: Invasion Uncommon

Name: Char
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Char deals 4 damage to target creature or player and 2 damage to you.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Charcoal Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Charge Across the Araba
Cost: 4W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Charging Slateback
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (4/3)
Rules Text: Charging Slateback can't block.
Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Charging Troll
Cost: 2GW
Type: Creature — Troll
Pow/Tgh: (3/3)
Rules Text: Vigilance
{G}: Regenerate Charging Troll.
Set/Rarity: Invasion Uncommon

Name: Chariot of the Sun
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
Set/Rarity: Mirage Uncommon

Name: Charmed Pendant
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
Set/Rarity: Odyssey Rare

Name: Charnelhoard Wurm
Cost: 4BRG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Set/Rarity: Conflux Rare

Name: Char-Rumbler
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (-1/3)
Rules Text: Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Set/Rarity: Future Sight Uncommon

Name: Chartooth Cougar
Cost: 5R
Type: Creature — Cat Beast
Pow/Tgh: (4/4)
Rules Text: {R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Scourge Common

Name: Chastise
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking creature. You gain life equal to its power.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Judgment Uncommon

Name: Chatter of the Squirrel
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Squirrel creature token onto the battlefield.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Child of Alara
Cost: WUBRG
Type: Legendary Creature — Avatar
Pow/Tgh: (6/6)
Rules Text: Trample
When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
Set/Rarity: Conflux Mythic Rare

Name: Child of Thorns
Cost: G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name: Childhood Horror
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
Set/Rarity: Odyssey Uncommon

Name: Children of Korlis
Cost: W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Set/Rarity: Time Spiral Common

Name: Chill Haunting
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Set/Rarity: Scourge Uncommon

Name: Chill to the Bone
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonsnow creature.
Set/Rarity: Coldsnap Common

Name: Chilling Shade
Cost: 2B
Type: Snow Creature — Shade
Pow/Tgh: (1/1)
Rules Text: Flying
{S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Chimeric Coils
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
Set/Rarity: Fifth Dawn Uncommon

Name: Chimeric Egg
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
Set/Rarity: Darksteel Uncommon

Name: Chimeric Staff
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name: Chimney Imp
Cost: 4B
Type: Creature — Imp
Pow/Tgh: (1/2)
Rules Text: Flying
When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library.
Set/Rarity: Mirrodin Common

Name: Chisei, Heart of Oceans
Cost: 2UU
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Chittering Rats
Cost: 1BB
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.
Set/Rarity: Darksteel Common

Name: Chlorophant
Cost: GGG
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
Set/Rarity: Odyssey Rare

Name: Choice of Damnations
Cost: 5B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Set/Rarity: Saviors of Kamigawa Rare

Name: Choke
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Islands don't untap during their controllers' untap steps.
Set/Rarity: Eighth Edition Uncommon, Tempest Uncommon

Name: Choking Sands
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Set/Rarity: Mirage Common

Name: Choking Tethers
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
Set/Rarity: Onslaught Common

Name: Cho-Manno, Revolutionary
Cost: 2WW
Type: Legendary Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Set/Rarity: Tenth Edition Rare, Mercadian Masques Rare

Name: Chord of Calling
Cost: XGGG
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Chorus of the Conclave
Cost: 4GGWW
Type: Legendary Creature — Dryad
Pow/Tgh: (3/8)
Rules Text: Forestwalk
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Chromatic Sphere
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
Set/Rarity: Mirrodin Common, Invasion Uncommon

Name: Chromatic Star
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Tenth Edition Uncommon, Time Spiral Common

Name: Chrome Mox
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors to your mana pool.
Set/Rarity: Mirrodin Rare

Name: Chromescale Drake
Cost: 6UUU
Type: Creature — Drake
Pow/Tgh: (3/4)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Set/Rarity: Darksteel Rare

Name: Chromeshell Crab
Cost: 4U
Type: Creature — Crab Beast
Pow/Tgh: (3/3)
Rules Text: Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Set/Rarity: Legions Rare

Name: Chronatog
Cost: 1U
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.
Set/Rarity: Visions Rare

Name: Chronatog Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.
Set/Rarity: Time Spiral Uncommon

Name: Chronomantic Escape
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name: Chronosavant
Cost: 5W
Type: Creature — Giant
Pow/Tgh: (5/5)
Rules Text: {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
Set/Rarity: Time Spiral Rare

Name: Chronozoa
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name: Chub Toad
Cost: 2G
Type: Creature — Frog
Pow/Tgh: (1/1)
Rules Text: Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Ice Age Common

Name: Churning Eddy
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature and target land to their owners' hands.
Set/Rarity: Torment Common

Name: Cinder Cloud
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Set/Rarity: Mirage Uncommon

Name: Cinder Pyromancer
Cost: 2R
Type: Creature — Elemental Shaman
Pow/Tgh: (0/1)
Rules Text: {T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
Set/Rarity: Eventide Common

Name: Cinder Shade
Cost: 1BR
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
Set/Rarity: Invasion Uncommon

Name: Cinder Wall
Cost: R
Type: Creature — Wall
Pow/Tgh: (3/3)
Rules Text: Defender (This creature can't attack.)
When Cinder Wall blocks, destroy it at end of combat.
Set/Rarity: Eighth Edition Common, Weatherlight Common

Name: Cinderbones
Cost: 2B
Type: Creature — Elemental Skeleton
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
Set/Rarity: Shadowmoor Common

Name: Cinderhaze Wretch
Cost: 4B
Type: Creature — Elemental Shaman
Pow/Tgh: (3/2)
Rules Text: {T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Set/Rarity: Shadowmoor Common

Name: Circle of Affliction
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Set/Rarity: Planar Chaos Uncommon

Name: Circle of Despair
Cost: 1WB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Set/Rarity: Mirage Rare

Name: Circle of Protection: Artifacts
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Fifth Dawn Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon

Name: Circle of Protection: Black
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name: Circle of Protection: Blue
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name: Circle of Protection: Green
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name: Circle of Protection: Red
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name: Circle of Protection: White
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name: Circle of Solace
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: As Circle of Solace enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Set/Rarity: Onslaught Rare

Name: Circu, Dimir Lobotomist
Cost: 2UB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library.
Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Circular Logic
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name: Citanul Flute
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name: Citanul Woodreaders
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/4)
Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
Set/Rarity: Planar Chaos Common

Name: City of Brass
Cost:
Type: Land
Pow/Tgh:
Rules Text: Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Chronicles Rare, Arabian Nights Uncommon

Name: City of Solitude
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Players can cast spells and activate abilities only during their own turns.
Set/Rarity: Visions Rare

Name: Civic Guildmage
Cost: W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Set/Rarity: Mirage Common

Name: Civic Wayfinder
Cost: 2G
Type: Creature — Elf Warrior Druid
Pow/Tgh: (2/2)
Rules Text: When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Tenth Edition Common, Ravnica: City of Guilds Common

Name: Clarion Ultimatum
Cost: GGWWWUU
Type: Sorcery
Pow/Tgh:
Rules Text: Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
Set/Rarity: Shards of Alara Rare

Name: Clash of Realities
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
Set/Rarity: Betrayers of Kamigawa Rare

Name: Claws of Gix
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice a permanent: You gain 1 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Urza's Saga Uncommon

Name: Claws of Wirewood
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Uncommon

Name: Cleanfall
Cost: 2W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Cleansing Beam
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Cleansing Meditation
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Set/Rarity: Torment Uncommon

Name: Clearwater Goblet
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.
Set/Rarity: Fifth Dawn Rare

Name: Clickslither
Cost: 1RRR
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Legions Rare

Name: Cliffrunner Behemoth
Cost: 3G
Type: Creature — Rhino Beast
Pow/Tgh: (5/3)
Rules Text: Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Set/Rarity: Conflux Rare

Name: Clinging Darkness
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -4/-1.
Set/Rarity: Ravnica: City of Guilds Common

Name: Cloak and Dagger
Cost: 2
Type: Tribal Artifact — Rogue Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
Set/Rarity: Morningtide Uncommon

Name: Cloak of Confusion
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Cloak of Invisibility
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name: Clock of Omens
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Tap two untapped artifacts you control: Untap target artifact.
Set/Rarity: Fifth Dawn Uncommon

Name: Clockspinning
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Set/Rarity: Time Spiral Common

Name: Clockwork Beast
Cost: 6
Type: Artifact Creature — Beast
Pow/Tgh: (0/4)
Rules Text: Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition Uncommon, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Clockwork Beetle
Cost: 1
Type: Artifact Creature — Insect
Pow/Tgh: (0/0)
Rules Text: Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Set/Rarity: Mirrodin Common

Name: Clockwork Condor
Cost: 4
Type: Artifact Creature — Bird
Pow/Tgh: (0/0)
Rules Text: Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
Set/Rarity: Mirrodin Common

Name: Clockwork Dragon
Cost: 7
Type: Artifact Creature — Dragon
Pow/Tgh: (0/0)
Rules Text: Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
Set/Rarity: Mirrodin Rare

Name: Clockwork Hydra
Cost: 5
Type: Artifact Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
Set/Rarity: Time Spiral Uncommon

Name: Clockwork Steed
Cost: 4
Type: Artifact Creature — Horse
Pow/Tgh: (0/3)
Rules Text: Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Homelands Common

Name: Clockwork Vorrac
Cost: 5
Type: Artifact Creature — Boar Beast
Pow/Tgh: (0/0)
Rules Text: Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
Set/Rarity: Mirrodin Uncommon

Name: Clone
Cost: 3U
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Onslaught Rare, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Cloud Cover
Cost: 2WU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Set/Rarity: Planeshift Rare

Name: Cloud Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Elemental can block only creatures with flying.
Set/Rarity: Tenth Edition Common, Beatdown Box Set Common, Visions Common

Name: Cloud Key
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
Set/Rarity: Future Sight Rare

Name: Cloud Sprite
Cost: U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Set/Rarity: Tenth Edition Common, Mercadian Masques Common

Name: Cloudchaser Eagle
Cost: 3W
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Set/Rarity: Seventh Edition Common, Tempest Common

Name: Cloudchaser Kestrel
Cost: 1WW
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
Set/Rarity: Time Spiral Common

Name: Cloudcrest Lake
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Cloudcrown Oak
Cost: 2GG
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/4)
Rules Text: Reach (This can block creatures with flying.)
Set/Rarity: Lorwyn Common

Name: Cloudgoat Ranger
Cost: 3WW
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Cloudheath Drake
Cost: 4U
Type: Artifact Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
Set/Rarity: Shards of Alara Common

Name: Cloudhoof Kirin
Cost: 3UU
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name: Cloudpost
Cost:
Type: Land — Locus
Pow/Tgh:
Rules Text: Cloudpost enters the battlefield tapped.
{T}: Add {1} to your mana pool for each Locus on the battlefield.
Set/Rarity: Mirrodin Common

Name: Cloudreach Cavalry
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
Set/Rarity: Legions Uncommon

Name: Cloudseeder
Cost: 1U
Type: Creature — Faerie Spellshaper
Pow/Tgh: (1/1)
Rules Text: Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."
Set/Rarity: Future Sight Uncommon

Name: Cloudstone Curio
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Cloudthresher
Cost: 2GGGG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: Flash
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Rare

Name: Clout of the Dominus
Cost: (U/R)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Set/Rarity: Eventide Common

Name: Cloven Casting
Cost: 5UR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Set/Rarity: Alara Reborn Rare

Name: Clutch of the Undercity
Cost: 1UUB
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Clutch of Undeath
Cost: 3BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Set/Rarity: Scourge Common

Name: Coal Stoker
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
Set/Rarity: Time Spiral Common

Name: Coalhauler Swine
Cost: 4RR
Type: Creature — Boar Beast
Pow/Tgh: (4/4)
Rules Text: Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Set/Rarity: Ravnica: City of Guilds Common

Name: Coalition Flag
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Enchanted creature is a Flagbearer.
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.
Set/Rarity: Apocalypse Uncommon

Name: Coalition Honor Guard
Cost: 3W
Type: Creature — Human Flagbearer
Pow/Tgh: (2/4)
Rules Text: Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.
Set/Rarity: Apocalypse Common

Name: Coalition Relic
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
Set/Rarity: Future Sight Rare

Name: Coalition Victory
Cost: 3WUBRG
Type: Sorcery
Pow/Tgh:
Rules Text: You win the game if you control a land of each basic land type and a creature of each color.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Rare

Name: Coast Watcher
Cost: 1U
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying, protection from green
Set/Rarity: Scourge Common

Name: Coastal Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
Set/Rarity: Apocalypse Common

Name: Coastal Hornclaw
Cost: 4U
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Set/Rarity: Eighth Edition Common, Prophecy Common

Name: Coastal Piracy
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Uncommon

Name: Coastal Tower
Cost:
Type: Land
Pow/Tgh:
Rules Text: Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Invasion Uncommon

Name: Coat of Arms
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Exodus Rare

Name: Cobalt Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/3)
Rules Text: {1}{U}: Cobalt Golem gains flying until end of turn.
Set/Rarity: Mirrodin Common

Name: Cockatrice
Cost: 3GG
Type: Creature — Cockatrice
Pow/Tgh: (2/4)
Rules Text: Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Coercion
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Beatdown Box Set Common, Starter 2000 Common, Starter 1999 Uncommon, Portal Three Kingdoms Uncommon, Classic Sixth Edition Common, Portal Second Age Uncommon, Tempest Common, Visions Common

Name: Coffin Purge
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Cognivore
Cost: 6UU
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Set/Rarity: Odyssey Rare

Name: Coiling Oracle
Cost: GU
Type: Creature — Snake Elf Druid
Pow/Tgh: (1/1)
Rules Text: When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Set/Rarity: Dissension Common

Name: Cold-Eyed Selkie
Cost: 1(G/U)(G/U)
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Set/Rarity: Eventide Rare

Name: Coldsteel Heart
Cost: 2
Type: Snow Artifact
Pow/Tgh:
Rules Text: Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name: Colfenor's Plans
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.
Set/Rarity: Lorwyn Rare

Name: Colfenor's Urn
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Set/Rarity: Lorwyn Rare

Name: Collapsing Borders
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
Set/Rarity: Invasion Rare

Name: Collective Restraint
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Domain — Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
Set/Rarity: Invasion Rare

Name: Collective Unconscious
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each creature you control.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name: Colossal Might
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+2 and gains trample until end of turn.
Set/Rarity: Alara Reborn Common

Name: Colossus of Sardia
Cost: 9
Type: Artifact Creature — Golem
Pow/Tgh: (9/9)
Rules Text: Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
Set/Rarity: Tenth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Antiquities Rare

Name: Coma Veil
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Set/Rarity: Shards of Alara Common

Name: Combat Medic
Cost: 2W
Type: Creature — Human Cleric Soldier
Pow/Tgh: (0/2)
Rules Text: {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Commandeer
Cost: 5UU
Type: Instant
Pow/Tgh:
Rules Text: You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Set/Rarity: Coldsnap Rare

Name: Commander Eesha
Cost: 2WW
Type: Legendary Creature — Bird Soldier
Pow/Tgh: (2/4)
Rules Text: Flying, protection from creatures
Set/Rarity: Judgment Rare

Name: Commando Raid
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Set/Rarity: Onslaught Uncommon

Name: Commune with Nature
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Tenth Edition Common, Champions of Kamigawa Common

Name: Complicate
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
Set/Rarity: Onslaught Uncommon

Name: Composite Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Tenth Edition Uncommon, Fifth Dawn Uncommon

Name: Compost
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Set/Rarity: Seventh Edition Uncommon, Urza's Destiny Uncommon

Name: Compulsion
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
Set/Rarity: Torment Uncommon

Name: Compulsive Research
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
Set/Rarity: Ravnica: City of Guilds Common

Name: Concentrate
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards.
Set/Rarity: Eighth Edition Uncommon, Odyssey Uncommon

Name: Concerted Effort
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Conclave Equenaut
Cost: 4WW
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
Set/Rarity: Ravnica: City of Guilds Common

Name: Conclave Phalanx
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Conclave's Blessing
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
Set/Rarity: Ravnica: City of Guilds Common

Name: Condemn
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Set/Rarity: Tenth Edition Uncommon, Dissension Uncommon

Name: Condescend
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Fifth Dawn Common

Name: Cone of Flame
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
Set/Rarity: Planechase Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Weatherlight Uncommon

Name: Confessor
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever a player discards a card, you may gain 1 life.
Set/Rarity: Odyssey Common

Name: Confiscate
Cost: 4UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Conflagrate
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Uncommon

Name: Conflux
Cost: 3WUBRG
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Set/Rarity: Conflux Mythic Rare

Name: Confound
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets one or more creatures.

Draw a card.
Set/Rarity: Planeshift Common

Name: Confusion in the Ranks
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Set/Rarity: Mirrodin Rare

Name: Congregation at Dawn
Cost: GGW
Type: Instant
Pow/Tgh:
Rules Text: Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Conjurer's Ban
Cost: WB
Type: Sorcery
Pow/Tgh:
Rules Text: Name a card. Until your next turn, the named card can't be played.
Draw a card.
Set/Rarity: Guildpact Uncommon

Name: Conjurer's Bauble
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Set/Rarity: Fifth Dawn Common

Name: Conquer
Cost: 3RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
You control enchanted land.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Consecrate Land
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
Set/Rarity: Time Spiral "Timeshifted" Special, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Consign to Dream
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Set/Rarity: Shadowmoor Common

Name: Conspiracy
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Set/Rarity: Time Spiral "Timeshifted" Special, Mercadian Masques Rare

Name: Constricting Tendrils
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Conflux Common

Name: Consult the Necrosages
Cost: 1UB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Target player draws two cards; or target player discards two cards.
Set/Rarity: Ravnica: City of Guilds Common

Name: Consume Spirit
Cost: X1B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Set/Rarity: Planechase Uncommon, Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Common

Name: Consume Strength
Cost: 1BG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Set/Rarity: Apocalypse Common

Name: Consuming Bonfire
Cost: 3RR
Type: Tribal Sorcery — Elemental
Pow/Tgh:
Rules Text: Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
Set/Rarity: Lorwyn Common

Name: Consuming Ferocity
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Set/Rarity: Mirage Uncommon

Name: Consuming Vortex
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Consumptive Goo
Cost: BB
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Set/Rarity: Scourge Rare

Name: Contagion
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Set/Rarity: Masters Edition Rare, Alliances Uncommon

Name: Contaminated Bond
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Mirrodin Common

Name: Contested Cliffs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.
Set/Rarity: Onslaught Rare

Name: Controlled Instincts
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Conflux Uncommon

Name: Controvert
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Uncommon

Name: Convalescent Care
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Set/Rarity: Onslaught Rare

Name: Convolute
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {4}.
Set/Rarity: Ravnica: City of Guilds Common

Name: Coordinated Barrage
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Set/Rarity: Morningtide Common

Name: Copper Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Copper Tablet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Set/Rarity: Masters Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Copperhoof Vorrac
Cost: 3GG
Type: Creature — Boar Beast
Pow/Tgh: (2/2)
Rules Text: Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Set/Rarity: Mirrodin Rare

Name: Copy Enchantment
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Coral Atoll
Cost:
Type: Land
Pow/Tgh:
Rules Text: Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {1}{U} to your mana pool.
Set/Rarity: Visions Uncommon

Name: Coral Eel
Cost: 1U
Type: Creature — Fish
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Starter 1999 Common, Portal Common

Name: Coral Fighters
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Set/Rarity: Mirage Uncommon

Name: Coral Merfolk
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Magic 2010 Common, Seventh Edition Common, Urza's Saga Common

Name: Coral Net
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Set/Rarity: Torment Common

Name: Coral Trickster
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
Set/Rarity: Time Spiral Common

Name: Coretapper
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
Set/Rarity: Darksteel Uncommon

Name: Corpse Connoisseur
Cost: 4B
Type: Creature — Zombie Wizard
Pow/Tgh: (3/3)
Rules Text: When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Uncommon

Name: Corpse Harvester
Cost: 3BB
Type: Creature — Zombie Wizard
Pow/Tgh: (3/3)
Rules Text: {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Legions Uncommon

Name: Corpulent Corpse
Cost: 5B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name: Corrosion
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.
Set/Rarity: Visions Rare

Name: Corrosive Mentor
Cost: 2B
Type: Creature — Elemental Rogue
Pow/Tgh: (1/3)
Rules Text: Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name: Corrupt
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Shadowmoor Uncommon, Seventh Edition Common, Urza's Saga Common

Name: Corrupted Roots
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Set/Rarity: Conflux Uncommon

Name: Cosmic Larva
Cost: 1RR
Type: Creature — Beast
Pow/Tgh: (7/6)
Rules Text: Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
Set/Rarity: Fifth Dawn Rare

Name: Counsel of the Soratami
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Champions of Kamigawa Common

Name: Counterbalance
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Set/Rarity: Coldsnap Uncommon

Name: Counterbore
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Set/Rarity: Shadowmoor Rare

Name: Counterspell
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Masters Edition II Uncommon, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Mercadian Masques Common, Starter 1999 Uncommon, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Countersquall
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell. Its controller loses 2 life.
Set/Rarity: Conflux Uncommon

Name: Countryside Crusher
Cost: 1RR
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
Set/Rarity: Morningtide Rare

Name: Courier Hawk
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying, vigilance
Set/Rarity: Ravnica: City of Guilds Common

Name: Courier's Capsule
Cost: 1U
Type: Artifact
Pow/Tgh:
Rules Text: {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
Set/Rarity: Shards of Alara Common

Name: Court Archers
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (1/3)
Rules Text: Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name: Court Homunculus
Cost: W
Type: Artifact Creature — Homunculus
Pow/Tgh: (1/1)
Rules Text: Court Homunculus gets +1/+1 as long as you control another artifact.
Set/Rarity: Conflux Common

Name: Court Hussar
Cost: 2U
Type: Creature — Vedalken Knight
Pow/Tgh: (1/3)
Rules Text: Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name: Covenant of Minds
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
Set/Rarity: Shards of Alara Rare

Name: Cover of Darkness
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Onslaught Rare

Name: Cover of Winter
Cost: 2W
Type: Snow Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}i}: Put an age counter on Cover of Winter.
Set/Rarity: Coldsnap Rare

Name: Covert Operative
Cost: 4U
Type: Creature — Human Wizard
Pow/Tgh: (3/2)
Rules Text: Covert Operative is unblockable.
Set/Rarity: Legions Common

Name: Cowardice
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name: Cowed by Wisdom
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Crabapple Cohort
Cost: 4G
Type: Creature — Treefolk Warrior
Pow/Tgh: (4/4)
Rules Text: Crabapple Cohort gets +1/+1 as long as you control another green creature.
Set/Rarity: Shadowmoor Common

Name: Crack the Earth
Cost: R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Each player sacrifices a permanent.
Set/Rarity: Betrayers of Kamigawa Common

Name: Crackleburr
Cost: 1(U/R)(U/R)
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
Set/Rarity: Eventide Rare

Name: Crackling Club
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
Set/Rarity: Torment Common

Name: Cradle of Vitality
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Set/Rarity: Shards of Alara Rare

Name: Cradle to Grave
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature that entered the battlefield this turn.
Set/Rarity: Planar Chaos Common

Name: Crafty Pathmage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Onslaught Common

Name: Crag Puca
Cost: (U/R)(U/R)(U/R)
Type: Creature — Shapeshifter
Pow/Tgh: (2/4)
Rules Text: {(u/r)}: Switch Crag Puca's power and toughness until end of turn.
Set/Rarity: Eventide Uncommon

Name: Cragganwick Cremator
Cost: 2RR
Type: Creature — Giant Shaman
Pow/Tgh: (5/4)
Rules Text: When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
Set/Rarity: Shadowmoor Rare

Name: Cranial Extraction
Cost: 3B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
Set/Rarity: Champions of Kamigawa Rare

Name: Cranial Plating
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Planechase Common, Fifth Dawn Common

Name: Crash Landing
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Set/Rarity: Guildpact Uncommon

Name: Crash of Rhinos
Cost: 6GG
Type: Creature — Rhino
Pow/Tgh: (8/4)
Rules Text: Trample
Set/Rarity: Beatdown Box Set Common, Mirage Common

Name: Crashing Centaur
Cost: 4GG
Type: Creature — Centaur
Pow/Tgh: (3/4)
Rules Text: {G}, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Odyssey Uncommon

Name: Craw Giant
Cost: 3GGGG
Type: Creature — Giant
Pow/Tgh: (6/4)
Rules Text: Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name: Craw Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Crawling Filth
Cost: 5B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Crazed Firecat
Cost: 5RR
Type: Creature — Elemental Cat
Pow/Tgh: (4/4)
Rules Text: When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
Set/Rarity: Torment Uncommon

Name: Crazed Goblin
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Crazed Goblin attacks each turn if able.
Set/Rarity: Darksteel Common

Name: Creakwood Ghoul
Cost: 4B
Type: Creature — Plant Zombie
Pow/Tgh: (3/3)
Rules Text: {(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life.
Set/Rarity: Eventide Uncommon

Name: Creakwood Liege
Cost: 1(B/G)(B/G)(B/G)
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
Set/Rarity: Eventide Rare

Name: Cream of the Crop
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Set/Rarity: Morningtide Rare

Name: Creeping Mold
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact, enchantment, or land.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Visions Uncommon

Name: Cremate
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Draw a card.
Set/Rarity: Guildpact Common, Invasion Uncommon

Name: Crested Craghorn
Cost: 4R
Type: Creature — Goat Beast
Pow/Tgh: (4/1)
Rules Text: Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name: Crib Swap
Cost: 2W
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
Set/Rarity: Lorwyn Uncommon

Name: Crime // Punishment (Crime)
Cost: 3WB
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature or enchantment card in an opponent's graveyard onto the battlefield under your control.
Set/Rarity: Dissension Rare

Name: Crimson Acolyte
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from red
{W}: Target creature gains protection from red until end of turn.
Set/Rarity: Invasion Common

Name: Crimson Hellkite
Cost: 6RRR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying

{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Crimson Roc
Cost: 4R
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Mirage Uncommon

Name: Crimson Wisps
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes red and gains haste until end of turn.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Crippling Fatigue
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name: Cromat
Cost: WUBRG
Type: Legendary Creature — Illusion
Pow/Tgh: (5/5)
Rules Text: {W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
Set/Rarity: Apocalypse Rare

Name: Crookclaw Elder
Cost: 5U
Type: Creature — Bird Wizard
Pow/Tgh: (3/2)
Rules Text: Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Set/Rarity: Legions Uncommon

Name: Crookclaw Transmuter
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (3/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Set/Rarity: Time Spiral Common

Name: Crookshank Kobolds
Cost: 0
Type: Creature — Kobold
Pow/Tgh: (0/1)
Rules Text: Crookshank Kobolds is red.
Set/Rarity: Masters Edition Common, Legends Common

Name: Crosis, the Purger
Cost: 3UBR
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.
Set/Rarity: Invasion Rare

Name: Crosis's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Crosis's Catacombs
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name: Crosis's Charm
Cost: UBR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
Set/Rarity: Planeshift Uncommon

Name: Crossbow Infantry
Cost: 1W
Type: Creature — Human Soldier Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Mercadian Masques Common

Name: Crovax, Ascendant Hero
Cost: 4WW
Type: Legendary Creature — Human
Pow/Tgh: (4/4)
Rules Text: Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Set/Rarity: Planar Chaos Rare

Name: Crowd Favorites
Cost: 6W
Type: Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: {3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Crowd of Cinders
Cost: 3B
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name: Crown of Ascension
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Set/Rarity: Onslaught Common

Name: Crown of Awe
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Set/Rarity: Onslaught Common

Name: Crown of Convergence
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Crown of Flames
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
Set/Rarity: Invasion Common, Tempest Common

Name: Crown of Fury
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Set/Rarity: Onslaught Common

Name: Crown of Suspicion
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Set/Rarity: Onslaught Common

Name: Crown of Vigor
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Set/Rarity: Onslaught Common

Name: Crucible of Fire
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Dragon creatures you control get +3/+3.
Set/Rarity: Shards of Alara Rare

Name: Crucible of Worlds
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may play land cards from your graveyard.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name: Crude Rampart
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (4/5)
Rules Text: Defender (This creature can't attack.)
Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Cruel Deceiver
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name: Cruel Edict
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent sacrifices a creature.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Portal Second Age Common

Name: Cruel Revival
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Set/Rarity: Planechase Common, Onslaught Common

Name: Cruel Ultimatum
Cost: UUBBBRR
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Set/Rarity: Shards of Alara Rare

Name: Crumbling Ashes
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Set/Rarity: Eventide Uncommon

Name: Crumbling Necropolis
Cost:
Type: Land
Pow/Tgh:
Rules Text: Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Crusade
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures get +1/+1.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Crusading Knight
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
Set/Rarity: Invasion Rare

Name: Crush of Wurms
Cost: 6GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 6/6 green Wurm creature tokens onto the battlefield.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Rare

Name: Crush Underfoot
Cost: 1R
Type: Tribal Instant — Giant
Pow/Tgh:
Rules Text: Choose a Giant creature you control. It deals damage equal to its power to target creature.
Set/Rarity: Lorwyn Uncommon

Name: Crushing Pain
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Cry of Contrition
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.
Set/Rarity: Guildpact Common

Name: Cryoclasm
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
Set/Rarity: Tenth Edition Uncommon, Coldsnap Uncommon

Name: Crypt Angel
Cost: 4B
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Set/Rarity: Invasion Rare

Name: Crypt Champion
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name: Crypt Cobra
Cost: 3B
Type: Creature — Snake
Pow/Tgh: (3/3)
Rules Text: Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Mirage Uncommon

Name: Crypt Creeper
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Sacrifice Crypt Creeper: Exile target card from a graveyard.
Set/Rarity: Odyssey Common

Name: Crypt Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
Set/Rarity: Seventh Edition Uncommon, Visions Common

Name: Crypt Sliver
Cost: 1B
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: Regenerate target Sliver."
Set/Rarity: Legions Common

Name: Cryptic Annelid
Cost: 3U
Type: Creature — Worm Beast
Pow/Tgh: (1/4)
Rules Text: When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Uncommon

Name: Cryptic Command
Cost: 1UUU
Type: Instant
Pow/Tgh:
Rules Text: Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Set/Rarity: Lorwyn Rare

Name: Cryptic Gateway
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Set/Rarity: Onslaught Rare

Name: Cryptwailing
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Guildpact Uncommon

Name: Crystal Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )
Set/Rarity: Mirage Uncommon

Name: Crystal Quarry
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Odyssey Rare

Name: Crystal Rod
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Crystal Seer
Cost: 4U
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.
Set/Rarity: Guildpact Common

Name: Crystal Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Set/Rarity: Mirrodin Uncommon

Name: Crystal Spray
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.

Draw a card.
Set/Rarity: Invasion Rare

Name: Crystal Vein
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Crystallization
Cost: (G/U)W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
Set/Rarity: Alara Reborn Common

Name: Culling Scales
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)
Set/Rarity: Mirrodin Rare

Name: Culling Sun
Cost: 2WWB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each creature with converted mana cost 3 or less.
Set/Rarity: Guildpact Rare

Name: Cultbrand Cinder
Cost: 4(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (3/3)
Rules Text: When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Common

Name: Cultural Exchange
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Set/Rarity: Odyssey Rare

Name: Cumber Stone
Cost: 3U
Type: Artifact
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-0.
Set/Rarity: Conflux Uncommon

Name: Cunning Bandit
Cost: 1RR
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature — Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Cunning Lethemancer
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, each player discards a card.
Set/Rarity: Shards of Alara Rare

Name: Cunning Wish
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Set/Rarity: Judgment Rare

Name: Cuombajj Witches
Cost: BB
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
Set/Rarity: Masters Edition Common, Chronicles Common, Arabian Nights Common

Name: Curiosity
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Set/Rarity: Eighth Edition Uncommon, Exodus Uncommon

Name: Curse of Chains
Cost: 1(W/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Set/Rarity: Shadowmoor Common

Name: Curse of the Cabal
Cost: 9B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
Set/Rarity: Time Spiral Rare

Name: Cursecatcher
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Set/Rarity: Shadowmoor Uncommon

Name: Cursed Flesh
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Invasion Common, Exodus Common

Name: Cursed Monstrosity
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (4/3)
Rules Text: Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
Set/Rarity: Odyssey Rare

Name: Cursed Rack
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
Set/Rarity: Masters Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon

Name: Cursed Ronin
Cost: 3B
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: Cursed Ronin gets +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Cursed Totem
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Activated abilities of creatures can't be activated.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Curtain of Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target attacking unblocked creature becomes blocked.
Draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name: Custody Battle
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Set/Rarity: Onslaught Uncommon

Name: Cut the Earthly Bond
Cost: U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target enchanted permanent to its owner's hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Cut the Tethers
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: For each Spirit, return it to its owner's hand unless that player pays {3}.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Cutthroat il-Dal
Cost: 3B
Type: Creature — Human Rogue
Pow/Tgh: (4/1)
Rules Text: Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Future Sight Common

Name: Cycle of Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Set/Rarity: Mirage Rare

Name: Cyclical Evolution
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name: Cyclopean Giant
Cost: 2BB
Type: Creature — Zombie Giant
Pow/Tgh: (4/2)
Rules Text: When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant.
Set/Rarity: Time Spiral Common

Name: Cyclopean Snare
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Cylian Elf
Cost: 1G
Type: Creature — Elf Scout
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Shards of Alara Common

Name: Cylian Sunsinger
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
Set/Rarity: Conflux Rare

Name: Cytoplast Manipulator
Cost: 2UU
Type: Creature — Human Wizard Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
Set/Rarity: Dissension Rare

Name: Cytoplast Root-Kin
Cost: 2GG
Type: Creature — Elemental Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Set/Rarity: Dissension Rare

Name: Cytoshape
Cost: 1GU
Type: Instant
Pow/Tgh:
Rules Text: Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Set/Rarity: Dissension Rare

Name: Cytospawn Shambler
Cost: 6G
Type: Creature — Elemental Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
Set/Rarity: Dissension Common

Name: Daggerclaw Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (3/1)
Rules Text: Flying
Daggerclaw Imp can't block.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Guildpact Uncommon

Name: Daily Regimen
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
Set/Rarity: Morningtide Uncommon

Name: Dakkon Blackblade
Cost: 2WUUB
Type: Legendary Creature — Human Warrior
Pow/Tgh: (*/*)
Rules Text: Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Set/Rarity: Masters Edition Rare, Chronicles Rare, Legends Rare

Name: Dakmor Lancer
Cost: 4BB
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Rare

Name: Dakmor Salvage
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dakmor Salvage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Future Sight Uncommon

Name: Damnation
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated.
Set/Rarity: Planar Chaos Rare

Name: Dampen Thought
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Damping Matrix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Set/Rarity: Mirrodin Rare

Name: Dance of Shadows
Cost: 3BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Dance of the Dead
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Dancing Scimitar
Cost: 4
Type: Artifact Creature — Spirit
Pow/Tgh: (1/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name: Dandβn
Cost: UU
Type: Creature — Fish
Pow/Tgh: (4/1)
Rules Text: Dandβn can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandβn.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Common, Chronicles Common, Arabian Nights Common

Name: Daraja Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Daraja Griffin: Destroy target black creature.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name: Darien, King of Kjeldor
Cost: 4WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Coldsnap Rare

Name: Darigaaz, the Igniter
Cost: 3BRG
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.
Set/Rarity: Invasion Rare

Name: Darigaaz's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Darigaaz's Caldera
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name: Darigaaz's Charm
Cost: BRG
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
Set/Rarity: Planeshift Uncommon

Name: Daring Apprentice
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Daring Apprentice: Counter target spell.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Daring Leap
Cost: 1WU
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains flying and first strike until end of turn.
Set/Rarity: Planeshift Common

Name: Dark Banishing
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Masters Edition II Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Tempest Common, Mirage Common, Ice Age Common

Name: Dark Confidant
Cost: 1B
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Dark Depths
Cost:
Type: Legendary Snow Land
Pow/Tgh:
Rules Text: Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield.
Set/Rarity: Coldsnap Rare

Name: Dark Heart of the Wood
Cost: BG
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a Forest: You gain 3 life.
Set/Rarity: Ravnica: City of Guilds Uncommon, The Dark Common

Name: Dark Privilege
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Set/Rarity: Visions Common

Name: Dark Ritual
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Add {B}{B}{B} to your mana pool.
Set/Rarity: Planechase Common, Duel Decks: Divine vs. Demonic Common, Beatdown Box Set Common, Battle Royale Box Set Common, Mercadian Masques Common, Urza's Saga Common, Tempest Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Dark Supplicant
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.
Set/Rarity: Legions Uncommon

Name: Dark Suspicions
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.
Set/Rarity: Planeshift Rare

Name: Dark Temper
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Set/Rarity: Conflux Common

Name: Dark Withering
Cost: 4BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name: Darkblast
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Darkest Hour
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures are black.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name: Darkheart Sliver
Cost: BG
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "Sacrifice this permanent: You gain 3 life."
Set/Rarity: Planar Chaos Uncommon

Name: Darklit Gargoyle
Cost: 1W
Type: Artifact Creature — Gargoyle
Pow/Tgh: (1/2)
Rules Text: Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
Set/Rarity: Conflux Common

Name: Darkness
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Common

Name: Darksteel Brute
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Set/Rarity: Darksteel Uncommon

Name: Darksteel Citadel
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add {1} to your mana pool.
Set/Rarity: Darksteel Common

Name: Darksteel Colossus
Cost: 11
Type: Artifact Creature — Golem
Pow/Tgh: (11/11)
Rules Text: Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Set/Rarity: Magic 2010 Mythic Rare, Darksteel Rare

Name: Darksteel Forge
Cost: 9
Type: Artifact
Pow/Tgh:
Rules Text: Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Set/Rarity: Planechase Rare, Darksteel Rare

Name: Darksteel Gargoyle
Cost: 7
Type: Artifact Creature — Gargoyle
Pow/Tgh: (3/3)
Rules Text: Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Set/Rarity: Darksteel Uncommon

Name: Darksteel Garrison
Cost: 2
Type: Artifact — Fortification
Pow/Tgh:
Rules Text: Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Set/Rarity: Future Sight Rare

Name: Darksteel Ingot
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Darksteel Common

Name: Darksteel Pendant
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Set/Rarity: Darksteel Common

Name: Darksteel Reactor
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Set/Rarity: Darksteel Rare

Name: Darkwater Catacombs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {U}{B} to your mana pool.
Set/Rarity: Odyssey Rare

Name: Darkwater Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name: Daru Cavalier
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Onslaught Common

Name: Daru Encampment
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Daru Healer
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Daru Lancer
Cost: 4WW
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: First strike
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Daru Mender
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Set/Rarity: Legions Uncommon

Name: Daru Sanctifier
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Set/Rarity: Legions Common

Name: Daru Spiritualist
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Set/Rarity: Scourge Common

Name: Daru Stinger
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Set/Rarity: Legions Common

Name: Daru Warchief
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
Set/Rarity: Scourge Uncommon

Name: Dash Hopes
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Set/Rarity: Planar Chaos Common

Name: Daunting Defender
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (3/3)
Rules Text: If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Set/Rarity: Onslaught Common

Name: Dauntless Dourbark
Cost: 3G
Type: Creature — Treefolk Warrior
Pow/Tgh: (*/*)
Rules Text: Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Set/Rarity: Lorwyn Rare

Name: Dauntless Escort
Cost: 1GW
Type: Creature — Rhino Soldier
Pow/Tgh: (3/3)
Rules Text: Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
Set/Rarity: Alara Reborn Rare

Name: Dauthi Slayer
Cost: BB
Type: Creature — Dauthi Soldier
Pow/Tgh: (2/2)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Common

Name: D'Avenant Healer
Cost: 1WW
Type: Creature — Human Cleric Archer
Pow/Tgh: (1/2)
Rules Text: {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Time Spiral Common

Name: Dawn Charm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
Set/Rarity: Planar Chaos Common

Name: Dawn Elemental
Cost: WWWW
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flying
Prevent all damage that would be dealt to Dawn Elemental.
Set/Rarity: Scourge Rare

Name: Dawn of the Dead
Cost: 2BBB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Torment Rare

Name: Dawnfluke
Cost: 3W
Type: Creature — Elemental
Pow/Tgh: (0/3)
Rules Text: Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Common

Name: Dawnglow Infusion
Cost: X(G/W)
Type: Sorcery
Pow/Tgh:
Rules Text: You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Dawning Purist
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Dawnray Archer
Cost: 2U
Type: Creature — Human Archer
Pow/Tgh: (1/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Set/Rarity: Shards of Alara Uncommon

Name: Dawn's Reflection
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Fifth Dawn Common

Name: Night // Day (Day)
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text:
Creatures target player controls get +1/+1 until end of turn.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Day of Destiny
Cost: 3W
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Legendary creatures you control get +2/+2.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Day of the Dragons
Cost: 4UUU
Type: Enchantment
Pow/Tgh:
Rules Text: When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Set/Rarity: Scourge Rare

Name: Daybreak Coronet
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Future Sight Rare

Name: Dazzling Beauty
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Dazzling Beauty only during the declare blockers step.
Target attacking unblocked creature becomes blocked.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Common

Name: Dead // Gone (Dead)
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Dead deals 2 damage to target creature.
Set/Rarity: Planar Chaos Common

Name: Dead Ringers
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Set/Rarity: Apocalypse Common

Name: Deadapult
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
Set/Rarity: Planeshift Rare

Name: Dead-Iron Sledge
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name: Deadly Grub
Cost: 2B
Type: Creature — Insect
Pow/Tgh: (3/1)
Rules Text: Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
Set/Rarity: Planar Chaos Common

Name: Deadshot Minotaur
Cost: 3RG
Type: Creature — Minotaur
Pow/Tgh: (3/4)
Rules Text: When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Deadwood Treefolk
Cost: 5G
Type: Creature — Treefolk
Pow/Tgh: (3/6)
Rules Text: Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
Set/Rarity: Planar Chaos Uncommon

Name: Life // Death (Death)
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text:
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Death Baron
Cost: 1BB
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
Set/Rarity: Planechase Rare, Shards of Alara Rare

Name: Death Bomb
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Set/Rarity: Planeshift Common

Name: Death Cloud
Cost: XBBB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.
Set/Rarity: Darksteel Rare

Name: Death Denied
Cost: XBB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return X target creature cards from your graveyard to your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Death Grasp
Cost: XWB
Type: Sorcery
Pow/Tgh:
Rules Text: Death Grasp deals X damage to target creature or player. You gain X life.
Set/Rarity: Apocalypse Rare

Name: Death Match
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
Set/Rarity: Onslaught Rare

Name: Death Mutation
Cost: 6BG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Set/Rarity: Apocalypse Uncommon

Name: Death of a Thousand Stings
Cost: 4B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Death or Glory
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Set/Rarity: Invasion Rare

Name: Death Pit Offering
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
Set/Rarity: Eighth Edition Rare, Nemesis Rare

Name: Death Pits of Rath
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Tempest Rare

Name: Death Pulse
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Death Rattle
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Destroy target nongreen creature. It can't be regenerated.
Set/Rarity: Future Sight Common

Name: Death Spark
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Set/Rarity: Masters Edition II Common, Alliances Uncommon

Name: Death Speakers
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from black
Set/Rarity: Masters Edition Common, Fifth Edition Common, Homelands Uncommon

Name: Death Ward
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Death Watch
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
Set/Rarity: Visions Common

Name: Death Wish
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
Set/Rarity: Judgment Rare

Name: Deathbringer Liege
Cost: 2(W/B)(W/B)(W/B)
Type: Creature — Horror
Pow/Tgh: (3/4)
Rules Text: Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Set/Rarity: Eventide Rare

Name: Deathbringer Thoctar
Cost: 4BR
Type: Creature — Zombie Beast
Pow/Tgh: (3/3)
Rules Text: Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
Set/Rarity: Alara Reborn Rare

Name: Deathcurse Ogre
Cost: 5B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.
Set/Rarity: Champions of Kamigawa Common

Name: Deathgazer
Cost: 3B
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Mercadian Masques Uncommon

Name: Deathgreeter
Cost: B
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
Set/Rarity: Shards of Alara Common

Name: Deathknell Kami
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (0/1)
Rules Text: Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name: Deathmark
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target green or white creature.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Coldsnap Uncommon

Name: Deathmark Prelate
Cost: 3B
Type: Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Legions Uncommon

Name: Death-Mask Duplicant
Cost: 7
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (5/5)
Rules Text: Imprint — {1}: Exile target creature card from your graveyard.
As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Set/Rarity: Darksteel Uncommon

Name: Deathmask Nezumi
Cost: 2B
Type: Creature — Rat Shaman
Pow/Tgh: (2/2)
Rules Text: As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Saviors of Kamigawa Common

Name: Deathrender
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
Set/Rarity: Lorwyn Rare

Name: Death's-Head Buzzard
Cost: 1BB
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.
Set/Rarity: Scourge Common

Name: Deathspore Thallid
Cost: 1B
Type: Creature — Zombie Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Set/Rarity: Time Spiral Common

Name: Debtors' Knell
Cost: 4(W/B)(W/B)(W/B)
Type: Enchantment
Pow/Tgh:
Rules Text: ({(w/b)} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control.
Set/Rarity: Guildpact Rare

Name: Decaying Soil
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Set/Rarity: Odyssey Rare

Name: Decimate
Cost: 2RG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact, target creature, target enchantment, and target land.
Set/Rarity: Odyssey Rare

Name: Declaration of Naught
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Declaration of Naught enters the battlefield, name a card.
{U}: Counter target spell with the chosen name.
Set/Rarity: Morningtide Rare

Name: Decompose
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Exile up to three target cards from a single graveyard.
Set/Rarity: Odyssey Uncommon

Name: Decomposition
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
When enchanted creature is put into a graveyard, its controller loses 2 life.
Set/Rarity: Mirage Uncommon

Name: Deconstruct
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact. Then add {G}{G}{G} to your mana pool.
Set/Rarity: Mirrodin Common

Name: Decree of Annihilation
Cost: 8RR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.
Set/Rarity: Scourge Rare

Name: Decree of Justice
Cost: XX2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Scourge Rare

Name: Decree of Pain
Cost: 6BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Set/Rarity: Scourge Rare

Name: Decree of Savagery
Cost: 7GG
Type: Instant
Pow/Tgh:
Rules Text: Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Set/Rarity: Scourge Rare

Name: Decree of Silence
Cost: 6UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
Set/Rarity: Scourge Rare

Name: Dedicated Martyr
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice Dedicated Martyr: You gain 3 life.
Set/Rarity: Odyssey Common

Name: Deep Analysis
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name: Deep Reconnaissance
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Deep Spawn
Cost: 5UUU
Type: Creature — Homarid
Pow/Tgh: (6/6)
Rules Text: Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
Set/Rarity: Masters Edition II Rare, Fallen Empires Uncommon

Name: Deepcavern Imp
Cost: 2B
Type: Creature — Imp Rebel
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Future Sight Common

Name: Deepchannel Mentor
Cost: 5U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: Blue creatures you control are unblockable.
Set/Rarity: Shadowmoor Uncommon

Name: Deepfire Elemental
Cost: 4BR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: {X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
Set/Rarity: Coldsnap Uncommon

Name: Deep-Sea Kraken
Cost: 7UUU
Type: Creature — Kraken
Pow/Tgh: (6/6)
Rules Text: Deep-Sea Kraken is unblockable.
Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
Set/Rarity: Time Spiral Rare

Name: Deep-Slumber Titan
Cost: 2RR
Type: Creature — Giant Warrior
Pow/Tgh: (7/7)
Rules Text: Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Set/Rarity: Shadowmoor Rare

Name: Deeptread Merrow
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: {U}: Deeptread Merrow gains islandwalk until end of turn.
Set/Rarity: Lorwyn Common

Name: Deepwood Ghoul
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Pay 2 life: Regenerate Deepwood Ghoul.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name: Defender of the Order
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/4)
Rules Text: Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Set/Rarity: Legions Rare

Name: Defense Grid
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Each spell costs {3} more to cast except during its controller's turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Urza's Legacy Rare

Name: Defensive Maneuvers
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Creatures of the creature type of your choice get +0/+4 until end of turn.
Set/Rarity: Onslaught Common

Name: Defiant Elf
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Trample
Set/Rarity: Legions Common

Name: Defiant Vanguard
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Time Spiral "Timeshifted" Special, Nemesis Uncommon

Name: Defiler of Souls
Cost: 3BBR
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Set/Rarity: Alara Reborn Mythic Rare

Name: Defiling Tears
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Set/Rarity: Invasion Uncommon

Name: Deflection
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Deft Duelist
Cost: WU
Type: Creature — Human Rogue
Pow/Tgh: (2/1)
Rules Text: First strike
Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Shards of Alara Common

Name: Deftblade Elite
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Set/Rarity: Legions Common

Name: Defy Gravity
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name: Dega Disciple
Cost: W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target creature gets -2/-0 until end of turn.
{R}, {T}: Target creature gets +2/+0 until end of turn.
Set/Rarity: Apocalypse Common

Name: Dega Sanctuary
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Set/Rarity: Apocalypse Uncommon

Name: Degavolver
Cost: 1W
Type: Creature — Volver
Pow/Tgh: (1/1)
Rules Text: Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike.
Set/Rarity: Apocalypse Rare

Name: Deglamer
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Choose target artifact or enchantment. Its owner shuffles it into his or her library.
Set/Rarity: Morningtide Common

Name: Dehydration
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Mercadian Masques Common

Name: Deity of Scars
Cost: (B/G)(B/G)(B/G)(B/G)(B/G)
Type: Creature — Spirit Avatar
Pow/Tgh: (7/7)
Rules Text: Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Set/Rarity: Eventide Rare

Name: Delay
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Set/Rarity: Future Sight Uncommon

Name: Delaying Shield
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If you would be dealt damage, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Set/Rarity: Odyssey Rare

Name: Delirium
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Cast Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Set/Rarity: Mirage Uncommon

Name: Delirium Skeins
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards three cards.
Set/Rarity: Dissension Common

Name: Stand // Deliver (Deliver)
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text:
Return target permanent to its owner's hand.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Deluge
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Tap all creatures without flying.
Set/Rarity: Tenth Edition Uncommon, Odyssey Uncommon

Name: Delusions of Mediocrity
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Set/Rarity: Seventh Edition Rare, Urza's Legacy Rare

Name: Supply // Demand (Demand)
Cost: 1WU
Type: Sorcery
Pow/Tgh:
Rules Text:
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Dissension Uncommon

Name: Dematerialize
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Dementia Sliver
Cost: 3UB
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."
Set/Rarity: Time Spiral Uncommon

Name: Demigod of Revenge
Cost: (B/R)(B/R)(B/R)(B/R)(B/R)
Type: Creature — Spirit Avatar
Pow/Tgh: (5/4)
Rules Text: Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Demolish
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Set/Rarity: Tenth Edition Common, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name: Demonfire
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Dissension Rare

Name: Demonic Collusion
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Time Spiral Rare

Name: Demonic Consultation
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Demonic Dread
Cost: 1BR
Type: Sorcery
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
Set/Rarity: Alara Reborn Common

Name: Demon's Herald
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name: Demon's Horn
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a black spell, you may gain 1 life.
Set/Rarity: Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name: Demon's Jester
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Dissension Common

Name: Demonspine Whip
Cost: BR
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: {X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
Set/Rarity: Alara Reborn Uncommon

Name: Demoralize
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Each creature can't be blocked this turn except by two or more creatures.
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Set/Rarity: Odyssey Common

Name: Demystify
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common

Name: Denizen of the Deep
Cost: 6UU
Type: Creature — Serpent
Pow/Tgh: (11/11)
Rules Text: When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Set/Rarity: Tenth Edition Rare, Starter 1999 Rare, Portal Second Age Rare

Name: Dense Canopy
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with flying can block only creatures with flying.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Deny Reality
Cost: 3UB
Type: Sorcery
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Set/Rarity: Alara Reborn Common

Name: Derelor
Cost: 3B
Type: Creature — Thrull
Pow/Tgh: (4/4)
Rules Text: Black spells you cast cost {B} more to cast.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fallen Empires Rare

Name: Dermoplasm
Cost: 2U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Flying
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
Set/Rarity: Legions Rare

Name: Descendant of Kiyomaro
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Descendant of Masumaro
Cost: 2G
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Descendant of Soramaro
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Set/Rarity: Saviors of Kamigawa Common

Name: Desecration Elemental
Cost: 3B
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
Set/Rarity: Fifth Dawn Rare

Name: Desecrator Hag
Cost: 2(B/G)(B/G)
Type: Creature — Hag
Pow/Tgh: (2/2)
Rules Text: When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.
Set/Rarity: Eventide Common

Name: Desert
Cost:
Type: Land — Desert
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Set/Rarity: Time Spiral "Timeshifted" Special, Arabian Nights Common

Name: Deserted Temple
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Untap target land.
Set/Rarity: Odyssey Rare

Name: Desertion
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name: Desolation
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of the end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.
Set/Rarity: Visions Uncommon

Name: Desolation Angel
Cost: 3BB
Type: Creature — Angel
Pow/Tgh: (5/4)
Rules Text: Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Set/Rarity: Apocalypse Rare

Name: Desolation Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Rare

Name: Desperate Research
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Set/Rarity: Invasion Rare

Name: Desperate Ritual
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Add {R}{R}{R} to your mana pool.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Despotic Scepter
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Destroy target permanent you own. It can't be regenerated.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Destructive Flow
Cost: BRG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Set/Rarity: Planeshift Rare

Name: Detainment Spell
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
Set/Rarity: Time Spiral Common

Name: Bound // Determined (Determined)
Cost: GU
Type: Instant
Pow/Tgh:
Rules Text:
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
Set/Rarity: Dissension Rare

Name: Detonate
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Set/Rarity: Mirrodin Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon

Name: Detritivore
Cost: 2RR
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
Set/Rarity: Planar Chaos Rare

Name: Deus of Calamity
Cost: (R/G)(R/G)(R/G)(R/G)(R/G)
Type: Creature — Spirit Avatar
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Set/Rarity: Shadowmoor Rare

Name: Devastating Dreams
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Set/Rarity: Torment Rare

Name: Research // Development (Development)
Cost: 3UR
Type: Instant
Pow/Tgh:
Rules Text:
Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.
Set/Rarity: Dissension Rare

Name: Devoted Caretaker
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.
Set/Rarity: Odyssey Rare

Name: Devoted Druid
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (0/2)
Rules Text: {T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Set/Rarity: Shadowmoor Common

Name: Devoted Retainer
Cost: W
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name: Devour in Shadow
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Set/Rarity: Fifth Dawn Uncommon

Name: Devouring Greed
Cost: 2BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Set/Rarity: Champions of Kamigawa Common

Name: Devouring Light
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Exile target attacking or blocking creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Devouring Rage
Cost: 4R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Devouring Strossus
Cost: 5BBB
Type: Creature — Horror
Pow/Tgh: (9/9)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
Set/Rarity: Invasion Rare

Name: Dewdrop Spy
Cost: 1UU
Type: Creature — Faerie Rogue
Pow/Tgh: (2/2)
Rules Text: Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Set/Rarity: Morningtide Common

Name: Diabolic Intent
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Planeshift Rare

Name: Diabolic Tutor
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name: Diabolic Vision
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Ice Age Uncommon

Name: Diamond Faerie
Cost: 2GWU
Type: Snow Creature — Faerie
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Rare

Name: Diamond Kaleidoscope
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.
Sacrifice a Prism token: Add one mana of any color to your mana pool.
Set/Rarity: Visions Rare

Name: Diamond Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Set/Rarity: Masters Edition Rare, Arabian Nights Uncommon

Name: Dichotomancy
Cost: 7UU
Type: Sorcery
Pow/Tgh:
Rules Text: For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Planar Chaos Rare

Name: Diligent Farmhand
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Set/Rarity: Odyssey Common

Name: Dimensional Breach
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
Set/Rarity: Scourge Rare

Name: Diminishing Returns
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Alliances Rare

Name: Dimir Aqueduct
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name: Dimir Cutpurse
Cost: 1UB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Dimir Doppelganger
Cost: 1UB
Type: Creature — Shapeshifter
Pow/Tgh: (0/2)
Rules Text: {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Dimir Guildmage
Cost: (U/B)(U/B)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: ({(u/b)} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Dimir House Guard
Cost: 3B
Type: Creature — Skeleton
Pow/Tgh: (2/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Dimir Infiltrator
Cost: UB
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: Dimir Infiltrator is unblockable.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Dimir Machinations
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Dimir Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {U}{B} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name: Din of the Fireherd
Cost: 5(B/R)(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Set/Rarity: Shadowmoor Rare

Name: Dingus Egg
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Dire Undercurrents
Cost: 3(U/B)(U/B)
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Set/Rarity: Shadowmoor Rare

Name: Dirge of Dread
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Set/Rarity: Onslaught Common

Name: Dirtwater Wraith
Cost: 3B
Type: Creature — Wraith
Pow/Tgh: (1/3)
Rules Text: Swampwalk

{B}: Dirtwater Wraith gets +1/+0 until end of turn.
Set/Rarity: Mirage Common

Name: Dirty Wererat
Cost: 3B
Type: Creature — Human Rat Minion
Pow/Tgh: (2/3)
Rules Text: {B}, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
Set/Rarity: Odyssey Common

Name: Disarm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Unattach all Equipment from target creature.
Set/Rarity: Mirrodin Common

Name: Disciple of Grace
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common, Urza's Saga Common

Name: Disciple of Kangee
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {U}, {T}: Target creature gains flying and becomes blue until end of turn.
Set/Rarity: Planeshift Common

Name: Disciple of Malice
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name: Disciple of Tevesh Szat
Cost: 2BB
Type: Creature — Human Cleric
Pow/Tgh: (3/1)
Rules Text: {T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
Set/Rarity: Coldsnap Common

Name: Disciple of the Vault
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Set/Rarity: Mirrodin Common

Name: Discombobulate
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Look at the top four cards of your library, then put them back in any order.
Set/Rarity: Tenth Edition Uncommon, Onslaught Uncommon

Name: Discordant Spirit
Cost: 2BR
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of the end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit.
Set/Rarity: Mirage Rare

Name: Disembowel
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with converted mana cost X.
Set/Rarity: Ravnica: City of Guilds Common

Name: Disempower
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put target artifact or enchantment on top of its owner's library.
Set/Rarity: Mirage Common

Name: Disenchant
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Set/Rarity: Masters Edition II Common, Time Spiral "Timeshifted" Special, Seventh Edition Common, Starter 2000 Common, Battle Royale Box Set Common, Mercadian Masques Common, Classic Sixth Edition Common, Urza's Saga Common, Tempest Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Disintegrate
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Dismal Failure
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller discards a card.
Set/Rarity: Planar Chaos Uncommon

Name: Dismantle
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Set/Rarity: Darksteel Uncommon

Name: Dismantling Blow
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
Set/Rarity: Invasion Common

Name: Disorder
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Disorder deals 2 damage to each white creature and each player who controls a white creature.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Dispeller's Capsule
Cost: W
Type: Artifact
Pow/Tgh:
Rules Text: {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Set/Rarity: Shards of Alara Common

Name: Dispersal Shield
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Common

Name: Disperse
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent to its owner's hand.
Set/Rarity: Morningtide Common

Name: Dispersing Orb
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Set/Rarity: Onslaught Uncommon

Name: Disrupt
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
Set/Rarity: Invasion Uncommon, Weatherlight Common

Name: Disrupting Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player discards a card. Activate this ability only during your turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Disrupting Shoal
Cost: XUU
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Disruption Aura
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Set/Rarity: Fifth Dawn Uncommon

Name: Disruptive Pitmage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Dissipate
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Mirage Uncommon

Name: Distant Melody
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a creature type. Draw a card for each permanent you control of that type.
Set/Rarity: Morningtide Common

Name: Distorting Lens
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target permanent becomes the color of your choice until end of turn.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name: Distorting Wake
Cost: XUUU
Type: Sorcery
Pow/Tgh:
Rules Text: Return X target nonland permanents to their owners' hands.
Set/Rarity: Invasion Rare

Name: Distress
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Set/Rarity: Tenth Edition Common, Champions of Kamigawa Common

Name: Disturbing Plot
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card in a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Dive Bomber
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
Set/Rarity: Onslaught Common

Name: Divebomber Griffin
Cost: 3WW
Type: Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Divergent Growth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Scourge Common

Name: Diversionary Tactics
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Tap two untapped creatures you control: Tap target creature.
Set/Rarity: Apocalypse Uncommon

Name: Divert
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target unless that spell's controller pays {2}.
Set/Rarity: Odyssey Rare

Name: Divine Congregation
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each creature target player controls.
Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Common

Name: Divine Light
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt this turn to creatures you control.
Set/Rarity: Apocalypse Common

Name: Divine Offering
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. You gain life equal to its converted mana cost.
Set/Rarity: Fifth Edition Common, Mirage Common, Chronicles Common, Legends Common

Name: Divine Presence
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
Set/Rarity: Invasion Rare

Name: Divine Retribution
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Set/Rarity: Mirage Rare

Name: Divine Sacrament
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name: Divine Transformation
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name: Diviner's Wand
Cost: 3
Type: Tribal Artifact — Wizard Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
Set/Rarity: Morningtide Uncommon

Name: Diving Griffin
Cost: 1WW
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, vigilance
Set/Rarity: Eighth Edition Common, Prophecy Common

Name: Divinity of Pride
Cost: (W/B)(W/B)(W/B)(W/B)(W/B)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Set/Rarity: Eventide Rare

Name: Dizzy Spell
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Djinn Illuminatus
Cost: 5(U/R)(U/R)
Type: Creature — Djinn
Pow/Tgh: (3/5)
Rules Text: ({(u/r)} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Set/Rarity: Guildpact Rare

Name: Do or Die
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Set/Rarity: Invasion Rare

Name: Dodecapod
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Uncommon

Name: Dogged Hunter
Cost: 2W
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target creature token.
Set/Rarity: Odyssey Rare

Name: Dogpile
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
Set/Rarity: Ravnica: City of Guilds Common

Name: Budoka Gardener (Dokai, Weaver of Life)
Cost: 1G
Type: Legendary Creature — Human Monk
Pow/Tgh: (3/3)
Rules Text: {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.
Set/Rarity: Champions of Kamigawa Rare

Name: Dolmen Gate
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt to attacking creatures you control.
Set/Rarity: Lorwyn Rare

Name: Dominaria's Judgment
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Set/Rarity: Planeshift Rare

Name: Domineer
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact creature
You control enchanted artifact creature.
Set/Rarity: Mirrodin Uncommon

Name: Dominus of Fealty
Cost: (U/R)(U/R)(U/R)(U/R)(U/R)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Set/Rarity: Eventide Rare

Name: Doom Cannon
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: As Doom Cannon enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
Set/Rarity: Onslaught Rare

Name: Doomed Necromancer
Cost: 2B
Type: Creature — Human Cleric Mercenary
Pow/Tgh: (2/2)
Rules Text: {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name: Doomgape
Cost: 4(B/G)(B/G)(B/G)
Type: Creature — Elemental
Pow/Tgh: (10/10)
Rules Text: Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Set/Rarity: Eventide Rare

Name: Doomsday Specter
Cost: 2UB
Type: Creature — Specter
Pow/Tgh: (2/3)
Rules Text: Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
Set/Rarity: Planeshift Rare

Name: Door of Destinies
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Set/Rarity: Morningtide Rare

Name: Door to Nothingness
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Set/Rarity: Planechase Rare, Fifth Dawn Rare

Name: Doran, the Siege Tower
Cost: BGW
Type: Legendary Creature — Treefolk Shaman
Pow/Tgh: (0/5)
Rules Text: Each creature assigns combat damage equal to its toughness rather than its power.
Set/Rarity: Lorwyn Rare

Name: Dormant Sliver
Cost: 2GU
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
Set/Rarity: Planar Chaos Uncommon

Name: Dormant Volcano
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {1}{R} to your mana pool.
Set/Rarity: Visions Uncommon

Name: Dosan the Falling Leaf
Cost: 1GG
Type: Legendary Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Players can cast spells only during their own turns.
Set/Rarity: Champions of Kamigawa Rare

Name: Dosan's Oldest Chant
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 6 life.
Draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name: Double Cleave
Cost: 1(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Set/Rarity: Planechase Common, Eventide Common

Name: Double Negative
Cost: UUR
Type: Instant
Pow/Tgh:
Rules Text: Counter up to two target spells.
Set/Rarity: Alara Reborn Uncommon

Name: Doubling Cube
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Double the amount of each type of mana in your mana pool.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name: Doubling Season
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Doubtless One
Cost: 3W
Type: Creature — Cleric Avatar
Pow/Tgh: (*/*)
Rules Text: Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
Set/Rarity: Onslaught Uncommon

Name: Douse in Gloom
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Guildpact Common

Name: Dovescape
Cost: 3(W/U)(W/U)(W/U)
Type: Enchantment
Pow/Tgh:
Rules Text: ({(w/u)} can be paid with either {W} or {U}.)
Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.
Set/Rarity: Dissension Rare

Name: Dowsing Shaman
Cost: 4G
Type: Creature — Centaur Shaman
Pow/Tgh: (3/4)
Rules Text: {2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Draco
Cost: 16
Type: Artifact Creature — Dragon
Pow/Tgh: (9/9)
Rules Text: Domain — Draco costs {2} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
Set/Rarity: From the Vault: Dragons Rare, Planeshift Rare

Name: Drag Down
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Set/Rarity: Conflux Common

Name: Dragon Appeasement
Cost: 3BRG
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
Set/Rarity: Alara Reborn Uncommon

Name: Dragon Arch
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Set/Rarity: Apocalypse Uncommon

Name: Dragon Blood
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put a +1/+1 counter on target creature.
Set/Rarity: Mirrodin Uncommon, Urza's Saga Uncommon

Name: Dragon Breath
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name: Dragon Broodmother
Cost: 2RRRG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
Set/Rarity: Alara Reborn Mythic Rare

Name: Dragon Engine
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (1/3)
Rules Text: {2}: Dragon Engine gets +1/+0 until end of turn.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Common

Name: Dragon Fangs
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name: Dragon Fodder
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Shards of Alara Common

Name: Dragon Mage
Cost: 5RR
Type: Creature — Dragon Wizard
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
Set/Rarity: Scourge Rare

Name: Dragon Mask
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name: Dragon Roost
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name: Dragon Scales
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name: Dragon Shadow
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name: Dragon Tyrant
Cost: 8RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.
Set/Rarity: Scourge Rare

Name: Dragon Whelp
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (2/3)
Rules Text: Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Set/Rarity: Magic 2010 Uncommon, From the Vault: Dragons Rare, Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Dragon Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name: Dragon's Claw
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a red spell, you may gain 1 life.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name: Dragon's Herald
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name: Dragonsoul Knight
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
Set/Rarity: Conflux Uncommon

Name: Dragonspeaker Shaman
Cost: 1RR
Type: Creature — Human Barbarian Shaman
Pow/Tgh: (2/2)
Rules Text: Dragon spells you cast cost {2} less to cast.
Set/Rarity: Scourge Uncommon

Name: Dragonstalker
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (3/3)
Rules Text: Flying, protection from Dragons
Set/Rarity: Scourge Uncommon

Name: Dragonstorm
Cost: 8R
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: From the Vault: Dragons Rare, Time Spiral "Timeshifted" Special, Scourge Rare

Name: Drain Life
Cost: X1B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Set/Rarity: Beatdown Box Set Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Drain the Well
Cost: 2(B/G)(B/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. You gain 2 life.
Set/Rarity: Eventide Common

Name: Draining Whelk
Cost: 4UU
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
Set/Rarity: Time Spiral Rare

Name: Drake Familiar
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Common

Name: Drake-Skull Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {B} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Dralnu, Lich Lord
Cost: 3UB
Type: Legendary Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Rare

Name: Dralnu's Crusade
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
Set/Rarity: Planeshift Rare

Name: Dralnu's Pet
Cost: 1UU
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
Set/Rarity: Planeshift Rare

Name: Dramatic Entrance
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: You may put a green creature card from your hand onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Drastic Revelation
Cost: 2UBR
Type: Sorcery
Pow/Tgh:
Rules Text: Discard your hand. Draw seven cards, then discard three cards at random.
Set/Rarity: Alara Reborn Uncommon

Name: Dread
Cost: 3BBB
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Lorwyn Rare

Name: Dread Return
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Uncommon

Name: Dread Slag
Cost: 3BR
Type: Creature — Horror
Pow/Tgh: (9/9)
Rules Text: Trample
Dread Slag gets -4/-4 for each card in your hand.
Set/Rarity: Dissension Rare

Name: Dread Specter
Cost: 3B
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Set/Rarity: Mirage Uncommon

Name: Dreadship Reef
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name: Dreadwing
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
Set/Rarity: Conflux Uncommon

Name: Dream Cache
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Set/Rarity: Classic Sixth Edition Common, Tempest Common, Mirage Common

Name: Dream Chisel
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Face-down creature spells you cast cost {1} less to cast.
Set/Rarity: Onslaught Rare

Name: Dream Fighter
Cost: 2U
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step. )
Set/Rarity: Mirage Common

Name: Dream Fracture
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller draws a card.
Draw a card.
Set/Rarity: Eventide Uncommon

Name: Dream Leash
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.
You control enchanted permanent.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Dream Prowler
Cost: 2UU
Type: Creature — Illusion
Pow/Tgh: (1/5)
Rules Text: Dream Prowler is unblockable as long as it's attacking alone.
Set/Rarity: Ninth Edition Uncommon, Stronghold Common

Name: Dream Salvage
Cost: (U/B)
Type: Instant
Pow/Tgh:
Rules Text: Draw cards equal to the number of cards target opponent discarded this turn.
Set/Rarity: Shadowmoor Uncommon

Name: Dream Stalker
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/5)
Rules Text: When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Set/Rarity: Time Spiral Common

Name: Dream Thief
Cost: 2U
Type: Creature — Faerie Rogue
Pow/Tgh: (2/1)
Rules Text: Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Set/Rarity: Eventide Common

Name: Dream Thrush
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Invasion Common

Name: Dream Tides
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Set/Rarity: Visions Uncommon

Name: Dreamborn Muse
Cost: 2UU
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Set/Rarity: Tenth Edition Rare, Legions Rare

Name: Dreamcatcher
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name: Dream's Grip
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap target permanent; or untap target permanent.
Entwine {1} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name: Dreams of the Dead
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition II Rare, Ice Age Uncommon

Name: Dreamscape Artist
Cost: 1U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Planar Chaos Common

Name: Dreamspoiler Witches
Cost: 3B
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Set/Rarity: Lorwyn Common

Name: Dreamwinder
Cost: 3U
Type: Creature — Serpent
Pow/Tgh: (4/3)
Rules Text: Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Set/Rarity: Odyssey Common

Name: Dredge
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Sacrifice a creature or land.

Draw a card.
Set/Rarity: Invasion Uncommon

Name: Dreg Reaver
Cost: 4B
Type: Creature — Zombie Beast
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Shards of Alara Common

Name: Dregs of Sorrow
Cost: X4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy X target nonblack creatures. Draw X cards.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name: Dregscape Zombie
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Planechase Common, Shards of Alara Common

Name: Drekavac
Cost: 1B
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
Set/Rarity: Dissension Uncommon

Name: Drelnoch
Cost: 4U
Type: Creature — Yeti Mutant
Pow/Tgh: (3/3)
Rules Text: Whenever Drelnoch becomes blocked, you may draw two cards.
Set/Rarity: Coldsnap Common

Name: Drift of Phantasms
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Drift of the Dead
Cost: 3B
Type: Creature — Wall
Pow/Tgh: (*/*)
Rules Text: Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Drifter il-Dal
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
Set/Rarity: Time Spiral Common

Name: Drill-Skimmer
Cost: 4
Type: Artifact Creature — Thopter
Pow/Tgh: (2/1)
Rules Text: Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
Set/Rarity: Darksteel Common

Name: Drinker of Sorrow
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (5/3)
Rules Text: Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Set/Rarity: Legions Rare

Name: Dripping Dead
Cost: 4BB
Type: Creature — Zombie
Pow/Tgh: (4/1)
Rules Text: Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Set/Rarity: Legions Common

Name: Dripping-Tongue Zubera
Cost: 1G
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Dromad Purebred
Cost: 4W
Type: Creature — Camel Beast
Pow/Tgh: (1/5)
Rules Text: Whenever Dromad Purebred is dealt damage, you gain 1 life.
Set/Rarity: Ravnica: City of Guilds Common

Name: Dromar, the Banisher
Cost: 3WUB
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands.
Set/Rarity: Invasion Rare

Name: Dromar's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Dromar's Cavern
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name: Dromar's Charm
Cost: WUB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
Set/Rarity: Planeshift Uncommon

Name: Droning Bureaucrats
Cost: 3W
Type: Creature — Human Advisor
Pow/Tgh: (1/4)
Rules Text: {X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
Set/Rarity: Guildpact Uncommon

Name: Drooling Groodion
Cost: 3BBG
Type: Creature — Beast
Pow/Tgh: (4/3)
Rules Text: {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Drooling Ogre
Cost: 1R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
Set/Rarity: Darksteel Common

Name: Dross Crocodile
Cost: 3B
Type: Creature — Zombie Crocodile
Pow/Tgh: (5/1)
Rules Text:
Set/Rarity: Tenth Edition Common, Fifth Dawn Common

Name: Dross Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/2)
Rules Text: Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Darksteel Common

Name: Dross Harvester
Cost: 1BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature is put into a graveyard from the battlefield, you gain 2 life.
Set/Rarity: Mirrodin Rare

Name: Dross Prowler
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Mirrodin Common

Name: Dross Scorpion
Cost: 4
Type: Artifact Creature — Scorpion
Pow/Tgh: (3/1)
Rules Text: Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact.
Set/Rarity: Mirrodin Common

Name: Drove of Elves
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (*/*)
Rules Text: Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
Set/Rarity: Shadowmoor Uncommon

Name: Drowned Rusalka
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {U}, Sacrifice a creature: Discard a card, then draw a card.
Set/Rarity: Guildpact Uncommon

Name: Drowner Initiate
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Shadowmoor Common

Name: Drowner of Secrets
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/3)
Rules Text: Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Lorwyn Uncommon

Name: Drudge Reavers
Cost: 3B
Type: Creature — Skeleton
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
Set/Rarity: Time Spiral Common

Name: Drudge Skeletons
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2010 Common, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Druid Lyrist
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
Set/Rarity: Odyssey Common

Name: Druid of the Anima
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Shards of Alara Common

Name: Druid's Call
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
Set/Rarity: Odyssey Uncommon

Name: Drumhunter
Cost: 3G
Type: Creature — Human Druid Warrior
Pow/Tgh: (2/2)
Rules Text: At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Dry Spell
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Dry Spell deals 1 damage to each creature and each player.
Set/Rarity: Masters Edition II Common, Classic Sixth Edition Common, Portal Uncommon, Homelands Common, Homelands Common

Name: Dryad Arbor
Cost:
Type: Land Creature — Forest Dryad
Pow/Tgh: (1/1)
Rules Text: (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
Dryad Arbor is green.
Set/Rarity: Future Sight Uncommon

Name: Dryad Sophisticate
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Nonbasic landwalk
Set/Rarity: Guildpact Uncommon

Name: Dryad's Caress
Cost: 4GG
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.
Set/Rarity: Ravnica: City of Guilds Common

Name: Duct Crawler
Cost: R
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Target creature can't block Duct Crawler this turn.
Set/Rarity: Tenth Edition Common, Stronghold Common

Name: Dueling Grounds
Cost: 1GW
Type: Enchantment
Pow/Tgh:
Rules Text: No more than one creature can attack each turn.
No more than one creature can block each turn.
Set/Rarity: Invasion Rare

Name: Duergar Assailant
Cost: (R/W)
Type: Creature — Dwarf Soldier
Pow/Tgh: (1/1)
Rules Text: Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
Set/Rarity: Eventide Common

Name: Duergar Cave-Guard
Cost: 3R
Type: Creature — Dwarf Warrior
Pow/Tgh: (1/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
Set/Rarity: Eventide Uncommon

Name: Duergar Hedge-Mage
Cost: 2(R/W)
Type: Creature — Dwarf Shaman
Pow/Tgh: (2/2)
Rules Text: When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Set/Rarity: Planechase Uncommon, Eventide Uncommon

Name: Duergar Mine-Captain
Cost: 2(R/W)
Type: Creature — Dwarf Soldier
Pow/Tgh: (2/1)
Rules Text: {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Eventide Uncommon

Name: Dune-Brood Nephilim
Cost: BRGW
Type: Creature — Nephilim
Pow/Tgh: (3/3)
Rules Text: Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.
Set/Rarity: Guildpact Rare

Name: Dunerider Outlaw
Cost: BB
Type: Creature — Human Rebel Rogue
Pow/Tgh: (1/1)
Rules Text: Protection from green
At the beginning of the end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
Set/Rarity: Planar Chaos Uncommon

Name: Duplicant
Cost: 6
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (2/4)
Rules Text: Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
Set/Rarity: Mirrodin Rare

Name: Duress
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Set/Rarity: Magic 2010 Common, Duel Decks: Divine vs. Demonic Common, Seventh Edition Common, Urza's Saga Common

Name: Durkwood Baloth
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name: Durkwood Tracker
Cost: 4G
Type: Creature — Giant
Pow/Tgh: (4/3)
Rules Text: {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
Set/Rarity: Time Spiral Uncommon

Name: Dusk Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Eighth Edition Common, Odyssey Common

Name: Dusk Urchins
Cost: 2B
Type: Creature — Ouphe
Pow/Tgh: (4/3)
Rules Text: Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it.
Set/Rarity: Shadowmoor Rare

Name: Duskdale Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Trample
Set/Rarity: Eventide Uncommon

Name: Duskmantle, House of Shadow
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Duskrider Peregrine
Cost: 5W
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Flying, protection from black
Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Uncommon

Name: Duskwalker
Cost: B
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Invasion Common

Name: Duskworker
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
Set/Rarity: Mirrodin Uncommon

Name: Dust Corona
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Set/Rarity: Planar Chaos Common

Name: Dust Elemental
Cost: 2WW
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Set/Rarity: Planar Chaos Rare

Name: Dust of Moments
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
Set/Rarity: Future Sight Uncommon

Name: Dust to Dust
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Exile two target artifacts.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, The Dark Common

Name: Dwarven Blastminer
Cost: 1R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Dwarven Bloodboiler
Cost: RRR
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Set/Rarity: Judgment Rare

Name: Dwarven Catapult
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Dwarven Demolition Team
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target Wall.
Set/Rarity: Eighth Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Dwarven Driller
Cost: 3R
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
Set/Rarity: Judgment Uncommon

Name: Dwarven Grunt
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
Set/Rarity: Odyssey Common

Name: Dwarven Landslide
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If Dwarven Landslide was kicked, destroy another target land.
Set/Rarity: Apocalypse Common

Name: Dwarven Miner
Cost: 1R
Type: Creature — Dwarf
Pow/Tgh: (1/2)
Rules Text: {2}{R}, {T}: Destroy target nonbasic land.
Set/Rarity: Mirage Uncommon

Name: Dwarven Nomad
Cost: 2R
Type: Creature — Dwarf Nomad
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Set/Rarity: Mirage Common

Name: Dwarven Patrol
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (4/2)
Rules Text: Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Set/Rarity: Apocalypse Uncommon

Name: Dwarven Recruiter
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Set/Rarity: Odyssey Uncommon

Name: Dwarven Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dwarven Ruins enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Dwarven Scorcher
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Set/Rarity: Judgment Common

Name: Dwarven Shrine
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name: Dwarven Soldier
Cost: 1R
Type: Creature — Dwarf Soldier
Pow/Tgh: (2/1)
Rules Text: Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Dwarven Strike Force
Cost: 4R
Type: Creature — Dwarf Berserker
Pow/Tgh: (4/3)
Rules Text: Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Dwarven Vigilantes
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Set/Rarity: Visions Common

Name: Dwell on the Past
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target player shuffles up to four target cards from his or her graveyard into his or her library.
Set/Rarity: Torment Uncommon

Name: Dystopia
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Eager Cadet
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common

Name: Early Frost
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Tap up to three target lands.
Set/Rarity: Fifth Dawn Common

Name: Early Harvest
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Target player untaps all basic lands he or she controls.
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Earnest Fellowship
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature has protection from its colors.
Set/Rarity: Odyssey Rare

Name: Earsplitting Rats
Cost: 3B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
Set/Rarity: Judgment Common

Name: Earth Elemental
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Tenth Edition Uncommon, Starter 1999 Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Earth Rift
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Earth Surge
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Each land gets +2/+2 as long as it's a creature.
Set/Rarity: Guildpact Rare

Name: Earthblighter
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
Set/Rarity: Legions Uncommon

Name: Earthbrawn
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Morningtide Common

Name: Earthen Goo
Cost: 2R
Type: Creature — Ooze
Pow/Tgh: (2/2)
Rules Text: Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name: Earthlink
Cost: 3BRG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Earthquake
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Earthquake deals X damage to each creature without flying and each player.
Set/Rarity: Magic 2010 Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Earthshaker
Cost: 4RR
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Earwig Squad
Cost: 3BB
Type: Creature — Goblin Rogue
Pow/Tgh: (5/3)
Rules Text: Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
Set/Rarity: Morningtide Rare

Name: Eastern Paladin
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: {B}{B}, {T}: Destroy target green creature.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Eater of Days
Cost: 4
Type: Artifact Creature — Leviathan
Pow/Tgh: (9/8)
Rules Text: Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.
Set/Rarity: Darksteel Rare

Name: Eater of the Dead
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (3/4)
Rules Text: {0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard.
Set/Rarity: Masters Edition Uncommon, The Dark Uncommon

Name: Ebon Drake
Cost: 2B
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a player casts a spell, you lose 1 life.
Set/Rarity: Fifth Dawn Uncommon

Name: Ebon Praetor
Cost: 4BB
Type: Creature — Avatar
Pow/Tgh: (5/5)
Rules Text: First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
Set/Rarity: Masters Edition II Rare, Fallen Empires Rare

Name: Ebon Stronghold
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ebon Stronghold enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Ebonblade Reaper
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name: Ebony Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Mirage Common

Name: Ebony Owl Netsuke
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ebony Treefolk
Cost: 1BG
Type: Creature — Treefolk
Pow/Tgh: (3/3)
Rules Text: {B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Set/Rarity: Apocalypse Uncommon

Name: Echo Tracer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.
Set/Rarity: Legions Common

Name: Echoing Calm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment and all other enchantments with the same name as that enchantment.
Set/Rarity: Darksteel Common

Name: Echoing Courage
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Set/Rarity: Darksteel Common

Name: Echoing Decay
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Set/Rarity: Darksteel Common

Name: Echoing Ruin
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact and all other artifacts with the same name as that artifact.
Set/Rarity: Darksteel Common

Name: Echoing Truth
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Set/Rarity: Darksteel Common

Name: Edge of Autumn
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Set/Rarity: Future Sight Common

Name: Edge of the Divinity
Cost: (W/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
Set/Rarity: Eventide Common

Name: Edgewalker
Cost: 1WB
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
Set/Rarity: Scourge Uncommon

Name: Eerie Procession
Cost: 2U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Ego Erasure
Cost: 2U
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Eiganjo Castle
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Set/Rarity: Champions of Kamigawa Rare

Name: Eiganjo Free-Riders
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Eight-and-a-Half-Tails
Cost: WW
Type: Legendary Creature — Fox Cleric
Pow/Tgh: (2/2)
Rules Text: {1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name: Ekundu Cyclops
Cost: 3R
Type: Creature — Cyclops
Pow/Tgh: (3/4)
Rules Text: If a creature you control attacks, Ekundu Cyclops also attacks if able.
Set/Rarity: Mirage Common

Name: Ekundu Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, first strike
Set/Rarity: Classic Sixth Edition Common, Mirage Common

Name: Eladamri's Call
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Planeshift Rare

Name: Elder Druid
Cost: 3G
Type: Creature — Elf Cleric Druid
Pow/Tgh: (2/2)
Rules Text: {3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Elder Land Wurm
Cost: 4WWW
Type: Creature — Dragon Wurm
Pow/Tgh: (5/5)
Rules Text: Defender, trample
When Elder Land Wurm blocks, it loses defender.
Set/Rarity: Masters Edition Uncommon, Fourth Edition Rare, Legends Rare

Name: Elder Mastery
Cost: 3UBR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Set/Rarity: Conflux Uncommon

Name: Elder Pine of Jukai
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name: Electrolyze
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.
Set/Rarity: Guildpact Uncommon

Name: Electrostatic Bolt
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Set/Rarity: Mirrodin Common

Name: Elemental Augury
Cost: UBR
Type: Enchantment
Pow/Tgh:
Rules Text: {3}: Look at the top three cards of target player's library, then put them back in any order.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Elemental Mastery
Cost: 3R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."
Set/Rarity: Shadowmoor Rare

Name: Elemental Resonance
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Set/Rarity: Dissension Rare

Name: Elephant Ambush
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Elephant Grass
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Visions Uncommon

Name: Elephant Guide
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield.
Set/Rarity: Judgment Uncommon

Name: Elf Replica
Cost: 3
Type: Artifact Creature — Elf
Pow/Tgh: (2/2)
Rules Text: {1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
Set/Rarity: Mirrodin Common

Name: Elfhame Palace
Cost:
Type: Land
Pow/Tgh:
Rules Text: Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Invasion Uncommon

Name: Elfhame Sanctuary
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
Set/Rarity: Invasion Uncommon

Name: Elite Archers
Cost: 5W
Type: Creature — Human Soldier Archer
Pow/Tgh: (3/3)
Rules Text: {T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Elite Javelineer
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Set/Rarity: Eighth Edition Uncommon, Tempest Common

Name: Elixir of Vitality
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Elixir of Vitality enters the battlefield tapped.
{T}, Sacrifice Elixir of Vitality: You gain 4 life.
{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
Set/Rarity: Mirage Uncommon

Name: Elkin Bottle
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name: Elkin Lair
Cost: 3R
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.
Set/Rarity: Visions Rare

Name: Elsewhere Flask
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Set/Rarity: Shadowmoor Common

Name: Elspeth, Knight-Errant
Cost: 2WW
Type: Planeswalker — Elspeth
Loyalty: (4)
Rules Text: +1: Put a 1/1 white Soldier creature token onto the battlefield.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Set/Rarity: Shards of Alara Mythic Rare

Name: Elven Cache
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand.
Set/Rarity: Classic Sixth Edition Common, Portal Common, Visions Common

Name: Elven Lyre
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Rare

Name: Elven Riders
Cost: 3GG
Type: Creature — Elf
Pow/Tgh: (3/3)
Rules Text: Elven Riders can't be blocked except by Walls and/or creatures with flying.
Set/Rarity: Tenth Edition Uncommon, Onslaught Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name: Elves of Deep Shadow
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Set/Rarity: Ravnica: City of Guilds Common, The Dark Uncommon

Name: Elvish Aberration
Cost: 5G
Type: Creature — Elf Mutant
Pow/Tgh: (4/5)
Rules Text: {T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Uncommon

Name: Elvish Archers
Cost: 1G
Type: Creature — Elf Archer
Pow/Tgh: (2/1)
Rules Text: First strike
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Elvish Bard
Cost: 3GG
Type: Creature — Elf Shaman
Pow/Tgh: (2/4)
Rules Text: All creatures able to block Elvish Bard do so.
Set/Rarity: Ninth Edition Uncommon, Alliances Uncommon

Name: Elvish Berserker
Cost: G
Type: Creature — Elf Berserker
Pow/Tgh: (1/1)
Rules Text: Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Exodus Common

Name: Elvish Branchbender
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Set/Rarity: Lorwyn Common

Name: Elvish Champion
Cost: 1GG
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Invasion Rare

Name: Elvish Eulogist
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name: Elvish Farmer
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (0/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
Set/Rarity: Masters Edition II Rare, Fallen Empires Rare

Name: Elvish Guidance
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
Set/Rarity: Onslaught Common

Name: Elvish Handservant
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
Set/Rarity: Lorwyn Common

Name: Elvish Harbinger
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name: Elvish Hexhunter
Cost: (G/W)
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
Set/Rarity: Shadowmoor Common

Name: Elvish Hunter
Cost: 1G
Type: Creature — Elf Archer
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Elvish Lyrist
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Common

Name: Elvish Pathcutter
Cost: 3G
Type: Creature — Elf Scout
Pow/Tgh: (1/2)
Rules Text: {2}{G}: Target Elf creature gains forestwalk until end of turn.
Set/Rarity: Onslaught Common

Name: Elvish Pioneer
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Set/Rarity: Eighth Edition Common, Onslaught Common

Name: Elvish Piper
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: You may put a creature card from your hand onto the battlefield.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name: Elvish Promenade
Cost: 3G
Type: Tribal Sorcery — Elf
Pow/Tgh:
Rules Text: Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name: Elvish Ranger
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (4/1)
Rules Text:
Set/Rarity: Masters Edition II Common, Portal Common, Alliances Common, Alliances Common

Name: Elvish Scrapper
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
Set/Rarity: Eighth Edition Uncommon, Onslaught Uncommon

Name: Elvish Skysweeper
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: {4}{G}, Sacrifice a creature: Destroy target creature with flying.
Set/Rarity: Ravnica: City of Guilds Common

Name: Elvish Soultiller
Cost: 3GG
Type: Creature — Elf Mutant
Pow/Tgh: (5/4)
Rules Text: When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Set/Rarity: Legions Rare

Name: Elvish Spirit Guide
Cost: 2G
Type: Creature — Elf Spirit
Pow/Tgh: (2/2)
Rules Text: Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Elvish Vanguard
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
Set/Rarity: Onslaught Rare

Name: Elvish Visionary
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: When Elvish Visionary enters the battlefield, draw a card.
Set/Rarity: Magic 2010 Common, Shards of Alara Common

Name: Elvish Warrior
Cost: GG
Type: Creature — Elf Warrior
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Morningtide Common, Duel Decks: Elves vs. Goblins Common, Ninth Edition Common, Onslaught Common

Name: Embalmed Brawler
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Set/Rarity: Legions Common

Name: Ember Beast
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Ember Beast can't attack or block alone.
Set/Rarity: Odyssey Common

Name: Ember Gale
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Set/Rarity: Shadowmoor Common

Name: Ember Shot
Cost: 6R
Type: Instant
Pow/Tgh:
Rules Text: Ember Shot deals 3 damage to target creature or player.

Draw a card.
Set/Rarity: Judgment Common

Name: Ember Weaver
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Set/Rarity: Conflux Common

Name: Ember-Fist Zubera
Cost: 1R
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Embermage Goblin
Cost: 3R
Type: Creature — Goblin Wizard
Pow/Tgh: (1/1)
Rules Text: When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.
Set/Rarity: Onslaught Uncommon

Name: Emberstrike Duo
Cost: 1(B/R)
Type: Creature — Elemental Warrior Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Set/Rarity: Shadowmoor Common

Name: Emberwilde Augur
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Future Sight Common

Name: Emberwilde Caliph
Cost: 2UR
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying, trample

Emberwilde Caliph attacks each turn if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.
Set/Rarity: Mirage Rare

Name: Emberwilde Djinn
Cost: 2RR
Type: Creature — Djinn
Pow/Tgh: (5/4)
Rules Text: Flying

At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
Set/Rarity: Mirage Rare

Name: Emblazoned Golem
Cost: 2
Type: Artifact Creature — Golem
Pow/Tgh: (1/2)
Rules Text: Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
Set/Rarity: Apocalypse Uncommon

Name: Emblem of the Warmind
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Creatures you control have haste.
Set/Rarity: Future Sight Uncommon

Name: Embolden
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Emerald Charm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
Set/Rarity: Visions Common

Name: Emissary of Despair
Cost: 1BB
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Set/Rarity: Darksteel Uncommon

Name: Emissary of Hope
Cost: 1WW
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Set/Rarity: Darksteel Uncommon

Name: Emperor Crocodile
Cost: 3G
Type: Creature — Crocodile
Pow/Tgh: (5/5)
Rules Text: When you control no other creatures, sacrifice Emperor Crocodile.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Urza's Destiny Rare

Name: Empress Galina
Cost: 3UU
Type: Legendary Creature — Merfolk
Pow/Tgh: (1/3)
Rules Text: {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Set/Rarity: Invasion Rare

Name: Empty the Catacombs
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player returns all creature cards from his or her graveyard to his or her hand.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Empty the Warrens
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Time Spiral Common

Name: Empty-Shrine Kannushi
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Empty-Shrine Kannushi has protection from the colors of permanents you control.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Empyrial Archangel
Cost: 4GWWU
Type: Creature — Angel
Pow/Tgh: (5/8)
Rules Text: Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Set/Rarity: Shards of Alara Mythic Rare

Name: Empyrial Plate
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each card in your hand.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Rare

Name: Enchanted Evening
Cost: 3(W/U)(W/U)
Type: Enchantment
Pow/Tgh:
Rules Text: All permanents are enchantments in addition to their other types.
Set/Rarity: Shadowmoor Rare

Name: Enchantress's Presence
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast an enchantment spell, draw a card.
Set/Rarity: Onslaught Rare

Name: Endemic Plague
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Set/Rarity: Onslaught Rare

Name: Endless Horizons
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
Set/Rarity: Eventide Rare

Name: Endless Swarm
Cost: 5GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Set/Rarity: Saviors of Kamigawa Rare

Name: Endless Whispers
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."
Set/Rarity: Fifth Dawn Rare

Name: Endrek Sahr, Master Breeder
Cost: 4B
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Set/Rarity: Time Spiral Rare

Name: Odds // Ends (Ends)
Cost: 3RW
Type: Instant
Pow/Tgh:
Rules Text:
Target player sacrifices two attacking creatures.
Set/Rarity: Dissension Rare

Name: Endure
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to you and permanents you control this turn.
Set/Rarity: Eventide Uncommon

Name: Enduring Ideal
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Set/Rarity: Saviors of Kamigawa Rare

Name: Enduring Renewal
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name: Enemy of the Guildpact
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/2)
Rules Text: Protection from multicolored
Set/Rarity: Dissension Common

Name: Energy Arc
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Set/Rarity: Masters Edition Uncommon, Alliances Uncommon

Name: Energy Bolt
Cost: XRW
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Energy Bolt deals X damage to target player; or target player gains X life.
Set/Rarity: Mirage Rare

Name: Energy Chamber
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, choose one — Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.
Set/Rarity: Fifth Dawn Uncommon

Name: Energy Storm
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controller's untap step.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Energy Vortex
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all energy counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.
{X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.
Set/Rarity: Mirage Rare

Name: Enervate
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Enfeeblement
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Set/Rarity: Ninth Edition Common, Classic Sixth Edition Common, Tempest Common, Mirage Common

Name: Engineered Explosives
Cost: X
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Set/Rarity: Fifth Dawn Rare

Name: Engineered Plague
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name: Engulfing Flames
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Enigma Eidolon
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name: Enigma Sphinx
Cost: 4WUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (5/4)
Rules Text: Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Rare

Name: Enlightened Tutor
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Enlisted Wurm
Cost: 4GW
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Uncommon

Name: Enlistment Officer
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
Set/Rarity: Apocalypse Uncommon

Name: Enormous Baloth
Cost: 6G
Type: Creature — Beast
Pow/Tgh: (7/7)
Rules Text:
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Legions Uncommon

Name: Enrage
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Scourge Uncommon

Name: Enshrined Memories
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Enslave
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Set/Rarity: Planar Chaos Uncommon

Name: Enslaved Dwarf
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Torment Common

Name: Ensnaring Bridge
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Creatures with power greater than the number of cards in your hand can't attack.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name: Ensouled Scimitar
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Uncommon

Name: Entangling Trap
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Set/Rarity: Lorwyn Uncommon

Name: Entomb
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a card and put that card into your graveyard. Then shuffle your library.
Set/Rarity: Odyssey Rare

Name: Entrails Feaster
Cost: B
Type: Creature — Zombie Cat
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Set/Rarity: Onslaught Rare

Name: Entropic Eidolon
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name: Envelop
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target sorcery spell.
Set/Rarity: Judgment Common

Name: Eon Hub
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Players skip their upkeep steps.
Set/Rarity: Fifth Dawn Rare

Name: Epic Proportions
Cost: 4GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Set/Rarity: Lorwyn Rare

Name: Epic Struggle
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Set/Rarity: Judgment Rare

Name: Epicenter
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a land.
Threshold — All players sacrifice all lands instead if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name: Epochrasite
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast tihs card without paying its mana cost. It has haste.)
Set/Rarity: Future Sight Rare

Name: Equal Treatment
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.

Draw a card.
Set/Rarity: Torment Uncommon

Name: Equilibrium
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Set/Rarity: Seventh Edition Rare, Exodus Rare

Name: Equipoise
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step. )
Set/Rarity: Visions Rare

Name: Eradicate
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name: Erayo, Soratami Ascendant
Cost: 1U
Type: Legendary Creature — Moonfolk Monk
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name: Erayo, Soratami Ascendant (Erayo's Essence)
Cost: 1U
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell for the first time in a turn, counter that spell.
Set/Rarity: Saviors of Kamigawa Rare

Name: Erg Raiders
Cost: 1B
Type: Creature — Human Warrior
Pow/Tgh: (2/3)
Rules Text: At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Arabian Nights Common, Arabian Nights Common

Name: Erhnam Djinn
Cost: 3G
Type: Creature — Djinn
Pow/Tgh: (4/5)
Rules Text: At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
Set/Rarity: Judgment Rare, Beatdown Box Set Uncommon, Chronicles Uncommon, Arabian Nights Rare

Name: Eron the Relentless
Cost: 3RR
Type: Legendary Creature — Human Rogue
Pow/Tgh: (5/2)
Rules Text: Haste
{R}{R}{R}: Regenerate Eron the Relentless.
Set/Rarity: Time Spiral "Timeshifted" Special, Homelands Uncommon

Name: Errand of Duty
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name: Errant Doomsayers
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (1/1)
Rules Text: {T}: Tap target creature with toughness 2 or less.
Set/Rarity: Time Spiral Common

Name: Errant Ephemeron
Cost: 6U
Type: Creature — Illusion
Pow/Tgh: (4/4)
Rules Text: Flying
Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Time Spiral Common

Name: Errantry
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Erratic Explosion
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
Set/Rarity: Onslaught Common

Name: Erratic Mutation
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
Set/Rarity: Planar Chaos Common

Name: Trial // Error (Error)
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text:
Counter target multicolored spell.
Set/Rarity: Dissension Uncommon

Name: Ersatz Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (1/1)
Rules Text: {T}: Target spell is colorless.

{T}: Target permanent becomes colorless until end of turn.
Set/Rarity: Mirage Uncommon

Name: Ertai, the Corrupted
Cost: 2WUB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/4)
Rules Text: {U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Set/Rarity: Planeshift Rare, Planeshift Rare

Name: Ertai's Trickery
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if it was kicked.
Set/Rarity: Planeshift Uncommon

Name: Escape Artist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Escape Artist is unblockable.
{U}, Discard a card: Return Escape Artist to its owner's hand.
Set/Rarity: Odyssey Common

Name: Escape Routes
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{U}: Return target white or black creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name: Esper Battlemage
Cost: 2U
Type: Artifact Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name: Esper Charm
Cost: WUB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.
Set/Rarity: Shards of Alara Uncommon

Name: Esper Cormorants
Cost: 2WU
Type: Artifact Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Flying
Set/Rarity: Conflux Common

Name: Esper Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Shards of Alara Common

Name: Esper Sojourners
Cost: WUB
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/3)
Rules Text: When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Esper Stormblade
Cost: (W/B)U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
Set/Rarity: Alara Reborn Common

Name: Esperzoa
Cost: 2U
Type: Artifact Creature — Jellyfish
Pow/Tgh: (4/3)
Rules Text: Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
Set/Rarity: Conflux Uncommon

Name: Essence Drain
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Essence Drain deals 3 damage to target creature or player and you gain 3 life.
Set/Rarity: Tenth Edition Common, Darksteel Common

Name: Essence Filter
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments or all nonwhite enchantments.
Set/Rarity: Masters Edition II Uncommon, Ice Age Common

Name: Essence Flare
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Essence Fracture
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name: Essence Leak
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Set/Rarity: Invasion Uncommon

Name: Essence Sliver
Cost: 3W
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals damage, its controller gains that much life.
Set/Rarity: Time Spiral "Timeshifted" Special, Legions Rare

Name: Essence Warden
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever another creature enters the battlefield, you gain 1 life.
Set/Rarity: Planar Chaos Common

Name: Etched Oracle
Cost: 4
Type: Artifact Creature — Wizard
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Set/Rarity: Planechase Uncommon, Fifth Dawn Uncommon

Name: Eternal Dominion
Cost: 7UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Set/Rarity: Saviors of Kamigawa Rare

Name: Eternal Dragon
Cost: 5WW
Type: Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Rare

Name: Eternal Witness
Cost: 1GG
Type: Creature — Human Shaman
Pow/Tgh: (2/1)
Rules Text: When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Set/Rarity: Fifth Dawn Uncommon

Name: Eternity Snare
Cost: 5U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Time Spiral Common

Name: Ether Well
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Set/Rarity: Mirage Uncommon

Name: Ethercaste Knight
Cost: WU
Type: Artifact Creature — Human Knight
Pow/Tgh: (1/3)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Alara Reborn Common

Name: Ethereal Champion
Cost: 2WWW
Type: Creature — Avatar
Pow/Tgh: (3/4)
Rules Text: Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Ethereal Haze
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt by creatures this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Ethereal Usher
Cost: 5U
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: {U}, {T}: Target creature is unblockable this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Ethereal Whiskergill
Cost: 3U
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Set/Rarity: Lorwyn Uncommon

Name: Etherium Abomination
Cost: 3UB
Type: Artifact Creature — Horror
Pow/Tgh: (4/3)
Rules Text: Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Alara Reborn Common

Name: Etherium Astrolabe
Cost: 2U
Type: Artifact
Pow/Tgh:
Rules Text: Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
Set/Rarity: Shards of Alara Uncommon

Name: Etherium Sculptor
Cost: 1U
Type: Artifact Creature — Vedalken Artificer
Pow/Tgh: (1/2)
Rules Text: Artifact spells you cast cost {1} less to cast.
Set/Rarity: Shards of Alara Common

Name: Ethersworn Adjudicator
Cost: 4U
Type: Artifact Creature — Vedalken Knight
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
Set/Rarity: Conflux Mythic Rare

Name: Ethersworn Canonist
Cost: 1W
Type: Artifact Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Set/Rarity: Shards of Alara Rare

Name: Ethersworn Shieldmage
Cost: 1WU
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
Set/Rarity: Alara Reborn Common

Name: Etherwrought Page
Cost: 1WUB
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, choose one — You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
Set/Rarity: Alara Reborn Uncommon

Name: Eureka
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Set/Rarity: Masters Edition Rare, Legends Rare

Name: Evacuation
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Return all creatures to their owners' hands.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name: Evangelize
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.
Set/Rarity: Time Spiral Rare

Name: Evasive Action
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Set/Rarity: Apocalypse Uncommon

Name: Even the Odds
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Future Sight Uncommon

Name: Everbark Shaman
Cost: 4G
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/5)
Rules Text: {T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Morningtide Common

Name: Everglades
Cost:
Type: Land
Pow/Tgh:
Rules Text: Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {1}{B} to your mana pool.
Set/Rarity: Visions Uncommon

Name: Everglove Courier
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
Set/Rarity: Onslaught Uncommon

Name: Everlasting Torment
Cost: 2(B/R)
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Rare

Name: Evermind
Cost:
Type: Instant — Arcane
Pow/Tgh:
Rules Text: (Nonexistent mana costs can't be paid.)
Draw a card.
Evermind is blue.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Evershrike
Cost: 3(W/B)(W/B)
Type: Creature — Elemental Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
Set/Rarity: Eventide Rare

Name: Evil Eye of Orms-by-Gore
Cost: 4B
Type: Creature — Eye
Pow/Tgh: (3/6)
Rules Text: Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Legends Uncommon

Name: Evil Eye of Urborg
Cost: 4B
Type: Creature — Eye
Pow/Tgh: (6/3)
Rules Text: Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Set/Rarity: Time Spiral Uncommon

Name: Evolution Charm
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
Set/Rarity: Planar Chaos Common

Name: Evolution Vat
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
Set/Rarity: Dissension Rare

Name: Exalted Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (4/5)
Rules Text: Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name: Exclude
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.

Draw a card.
Set/Rarity: Invasion Common

Name: Excommunicate
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Magic 2010 Common, Shards of Alara Common

Name: Excruciator
Cost: 6RR
Type: Creature — Avatar
Pow/Tgh: (7/7)
Rules Text: Damage that would be dealt by Excruciator can't be prevented.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Execute
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target white creature. It can't be regenerated.
Draw a card.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name: Executioner's Capsule
Cost: B
Type: Artifact
Pow/Tgh:
Rules Text: {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
Set/Rarity: Shards of Alara Common

Name: Exhaustion
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures and lands target opponent controls don't untap during his or her next untap step.
Set/Rarity: Ninth Edition Uncommon, Starter 1999 Uncommon, Portal Three Kingdoms Rare, Urza's Saga Uncommon, Portal Second Age Rare, Portal Rare

Name: Exhumer Thrull
Cost: 5B
Type: Creature — Thrull
Pow/Tgh: (3/3)
Rules Text: Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
Set/Rarity: Guildpact Uncommon

Name: Exile
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Exile target nonwhite attacking creature. You gain life equal to its toughness.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Rare, Alliances Rare

Name: Exile into Darkness
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Exiled Boggart
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/2)
Rules Text: When Exiled Boggart is put into a graveyard from the battlefield, discard a card.
Set/Rarity: Lorwyn Common

Name: Exiled Doomsayer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
Set/Rarity: Scourge Rare

Name: Exoskeletal Armor
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Set/Rarity: Judgment Uncommon

Name: Exotic Curse
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name: Exotic Disease
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Set/Rarity: Planeshift Uncommon

Name: Exotic Orchard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Conflux Rare

Name: Experiment Kraj
Cost: 2GGUU
Type: Legendary Creature — Ooze Mutant
Pow/Tgh: (4/6)
Rules Text: Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
Set/Rarity: Dissension Rare

Name: Exploding Borders
Cost: 2RG
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
Set/Rarity: Conflux Common

Name: Explosive Growth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Kicker {5} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
Set/Rarity: Invasion Common

Name: Explosive Vegetation
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Onslaught Uncommon

Name: Extirpate
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Planar Chaos Rare

Name: Extra Arms
Cost: 4R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
Set/Rarity: Scourge Uncommon

Name: Extract
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for a card and exile it. Then that player shuffles his or her library.
Set/Rarity: Odyssey Rare

Name: Extractor Demon
Cost: 4BB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Conflux Rare

Name: Extraplanar Lens
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Mirrodin Rare

Name: Exuberant Firestoker
Cost: 2R
Type: Creature — Human Druid Shaman
Pow/Tgh: (1/1)
Rules Text: At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Eye of Nowhere
Cost: UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Champions of Kamigawa Common

Name: Eye of Singularity
Cost: 3W
Type: World Enchantment
Pow/Tgh:
Rules Text: When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
Set/Rarity: Visions Rare

Name: Eye of the Storm
Cost: 5UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Eyeblight's Ending
Cost: 2B
Type: Tribal Instant — Elf
Pow/Tgh:
Rules Text: Destroy target non-Elf creature.
Set/Rarity: Lorwyn Common

Name: Eyes of the Watcher
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Uncommon

Name: Eyes of the Wisent
Cost: 1G
Type: Tribal Enchantment — Elemental
Pow/Tgh:
Rules Text: Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.
Set/Rarity: Lorwyn Rare

Name: Fa'adiyah Seer
Cost: 1G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card and reveal it. If it isn't a land card, discard it.
Set/Rarity: Planar Chaos Common

Name: Fable of Wolf and Owl
Cost: 3(G/U)(G/U)(G/U)
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.
Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
Set/Rarity: Eventide Rare

Name: Fabricate
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Magic 2010 Uncommon, Mirrodin Uncommon

Name: Face of Fear
Cost: 5B
Type: Creature — Horror
Pow/Tgh: (3/4)
Rules Text: {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Odyssey Uncommon

Name: Faceless Butcher
Cost: 2BB
Type: Creature — Nightmare Horror
Pow/Tgh: (2/3)
Rules Text: When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Time Spiral "Timeshifted" Special, Torment Common

Name: Faceless Devourer
Cost: 2B
Type: Creature — Nightmare Horror
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Time Spiral Uncommon

Name: Faces of the Past
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Set/Rarity: Scourge Rare

Name: Facevaulter
Cost: B
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
Set/Rarity: Lorwyn Common

Name: Fact or Fiction
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Invasion Uncommon

Name: Fade from Memory
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Cycling {B} ({B}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name: Faerie Conclave
Cost:
Type: Land
Pow/Tgh:
Rules Text: Faerie Conclave enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Uncommon, Urza's Legacy Uncommon

Name: Faerie Harbinger
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name: Faerie Macabre
Cost: 1BB
Type: Creature — Faerie Rogue
Pow/Tgh: (2/2)
Rules Text: Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Set/Rarity: Shadowmoor Common

Name: Faerie Mechanist
Cost: 3U
Type: Artifact Creature — Faerie Artificer
Pow/Tgh: (2/2)
Rules Text: Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Conflux Common

Name: Faerie Squadron
Cost: U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
Set/Rarity: Invasion Common

Name: Faerie Swarm
Cost: 3U
Type: Creature — Faerie
Pow/Tgh: (*/*)
Rules Text: Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name: Faerie Tauntings
Cost: 2B
Type: Tribal Enchantment — Faerie
Pow/Tgh:
Rules Text: Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Set/Rarity: Lorwyn Uncommon

Name: Faerie Trickery
Cost: 1UU
Type: Tribal Instant — Faerie
Pow/Tgh:
Rules Text: Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Lorwyn Common

Name: Faithful Squire
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Faith's Fetters
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Ravnica: City of Guilds Common

Name: Rise // Fall (Fall)
Cost: BR
Type: Sorcery
Pow/Tgh:
Rules Text:
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
Set/Rarity: Dissension Uncommon

Name: Fallen Angel
Cost: 3BB
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Eighth Edition Rare, Seventh Edition Rare, Beatdown Box Set Rare, Classic Sixth Edition Rare, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name: Fallen Askari
Cost: 1B
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Set/Rarity: Visions Common

Name: Fallen Cleric
Cost: 4B
Type: Creature — Zombie Cleric
Pow/Tgh: (4/2)
Rules Text: Protection from Clerics
Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Fallen Ideal
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Falling Timber
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn.
Set/Rarity: Planeshift Common

Name: Fallow Earth
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put target land on top of its owner's library.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Fallowsage
Cost: 3U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Fallowsage becomes tapped, you may draw a card.
Set/Rarity: Lorwyn Uncommon

Name: False Cure
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
Set/Rarity: Onslaught Rare

Name: False Dawn
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.
Set/Rarity: Apocalypse Rare

Name: False Memories
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.
Set/Rarity: Torment Rare

Name: Familiar Ground
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control can't be blocked by more than one creature.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name: Familiar's Ruse
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
Set/Rarity: Lorwyn Uncommon

Name: Famished Ghoul
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
Set/Rarity: Odyssey Uncommon

Name: Fang Skulkin
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/1)
Rules Text: {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name: Fangren Firstborn
Cost: 1GGG
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Set/Rarity: Darksteel Rare

Name: Fangren Hunter
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Trample
Set/Rarity: Mirrodin Common

Name: Fangren Pathcutter
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (4/6)
Rules Text: Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name: Far Wanderings
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Torment Common

Name: Farhaven Elf
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Shadowmoor Common

Name: Farrel's Mantle
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Uncommon

Name: Farrel's Zealot
Cost: 1WW
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Farseek
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Ravnica: City of Guilds Common

Name: Farsight Mask
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
Set/Rarity: Mirrodin Uncommon

Name: Fatal Attraction
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
Set/Rarity: Future Sight Common

Name: Fatal Frenzy
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Set/Rarity: Planar Chaos Rare

Name: Fatal Mutation
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
Set/Rarity: Scourge Uncommon

Name: Fate Transfer
Cost: 1(U/B)
Type: Instant
Pow/Tgh:
Rules Text: Move all counters from target creature onto another target creature.
Set/Rarity: Shadowmoor Common

Name: Fatespinner
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Set/Rarity: Mirrodin Rare

Name: Fatestitcher
Cost: 3U
Type: Creature — Zombie Wizard
Pow/Tgh: (1/2)
Rules Text: {T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Uncommon

Name: Fathom Seer
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/3)
Rules Text: Morph—Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Time Spiral Common

Name: Fathom Trawl
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Set/Rarity: Lorwyn Rare

Name: Faultgrinder
Cost: 6R
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Common

Name: Favor of the Mighty
Cost: 1W
Type: Tribal Enchantment — Giant
Pow/Tgh:
Rules Text: Each creature with the highest converted mana cost has protection from all colors.
Set/Rarity: Lorwyn Rare

Name: Favor of the Overbeing
Cost: 1(G/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Set/Rarity: Eventide Common

Name: Favorable Destiny
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Set/Rarity: Mirage Uncommon

Name: Fear
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Feast of Flesh
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
Set/Rarity: Coldsnap Common

Name: Feast of Worms
Cost: 3GG
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target land. If that land was legendary, its controller sacrifices another land.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Feast or Famine
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
Set/Rarity: Masters Edition Common, Alliances Common, Alliances Common

Name: Fecundity
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.
Set/Rarity: Eighth Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name: Feebleness
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -2/-1.
Set/Rarity: Time Spiral Common

Name: Feedback Bolt
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Feedback Bolt deals damage to target player equal to the number of artifacts you control.
Set/Rarity: Fifth Dawn Uncommon

Name: Feeding Frenzy
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Set/Rarity: Onslaught Uncommon

Name: Feldon's Cane
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Uncommon, Chronicles Common, Antiquities Uncommon

Name: Fellwar Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Ninth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Uncommon

Name: Femeref Archers
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (2/2)
Rules Text: {T}: Femeref Archers deals 4 damage to target attacking creature with flying.
Set/Rarity: Tenth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Femeref Enchantress
Cost: GW
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Visions Rare

Name: Femeref Healer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirage Common

Name: Femeref Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}: Femeref Knight gains vigilance until end of turn.
Set/Rarity: Mirage Common

Name: Femeref Scouts
Cost: 2W
Type: Creature — Human Scout
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Mirage Common

Name: Fencer Clique
Cost: 2UU
Type: Creature — Faerie Soldier
Pow/Tgh: (3/2)
Rules Text: Flying
{U}: Put Fencer Clique on top of its owner's library.
Set/Rarity: Morningtide Common

Name: Fencer's Magemark
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
Set/Rarity: Guildpact Common

Name: Fendeep Summoner
Cost: 4B
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/5)
Rules Text: {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Set/Rarity: Morningtide Rare

Name: Feral Animist
Cost: 1RG
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
Set/Rarity: Guildpact Uncommon

Name: Feral Deceiver
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name: Feral Hydra
Cost: XG
Type: Creature — Hydra Beast
Pow/Tgh: (0/0)
Rules Text: Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Set/Rarity: Shards of Alara Rare

Name: Feral Instinct
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Visions Common

Name: Feral Lightning
Cost: 3RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Feral Shadow
Cost: 2B
Type: Creature — Nightstalker
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Beatdown Box Set Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Mirage Common

Name: Feral Thallid
Cost: 3GGG
Type: Creature — Fungus
Pow/Tgh: (6/3)
Rules Text: At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
Set/Rarity: Masters Edition II Common, Fallen Empires Uncommon

Name: Feral Throwback
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Amplify 2 (As this card enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Rare, Promo set for Gatherer Rare

Name: Ferocious Charge
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name: Feroz's Ban
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Creature spells cost {2} more to cast.
Set/Rarity: Seventh Edition Rare, Fifth Edition Rare, Homelands Rare

Name: Ferropede
Cost: 3
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Ferropede is unblockable.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Set/Rarity: Fifth Dawn Uncommon

Name: Fertile Ground
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Planechase Common, Lorwyn Common, Eighth Edition Common, Invasion Common, Battle Royale Box Set Common, Urza's Saga Common

Name: Fertile Imagination
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Set/Rarity: Dissension Uncommon

Name: Fertilid
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
Set/Rarity: Planechase Common, Morningtide Common

Name: Fervent Charge
Cost: 1WBR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Set/Rarity: Apocalypse Rare

Name: Fervent Denial
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Fervor
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have haste.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Weatherlight Rare

Name: Festercreep
Cost: 1B
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Set/Rarity: Morningtide Common

Name: Festering Goblin
Cost: B
Type: Creature — Zombie Goblin
Pow/Tgh: (1/1)
Rules Text: When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn.
Set/Rarity: Planechase Common, Tenth Edition Common, Ninth Edition Common, Onslaught Common

Name: Festering March
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name: Festival of the Guildpact
Cost: XW
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Fetid Heath
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
Set/Rarity: Eventide Rare

Name: Fetid Horror
Cost: 3B
Type: Creature — Shade Horror
Pow/Tgh: (1/2)
Rules Text: {B}: Fetid Horror gets +1/+1 until end of turn.
Set/Rarity: Mirage Common

Name: Feudkiller's Verdict
Cost: 4WW
Type: Tribal Sorcery — Giant
Pow/Tgh:
Rules Text: You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
Set/Rarity: Morningtide Rare

Name: Fever Charm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
Set/Rarity: Onslaught Common

Name: Fiddlehead Kami
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
Set/Rarity: Saviors of Kamigawa Common

Name: Field Marshal
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Rare, Coldsnap Rare

Name: Field of Reality
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.
Set/Rarity: Champions of Kamigawa Common

Name: Fieldmist Borderpost
Cost: 1WU
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Alara Reborn Common

Name: Fierce Empath
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Scourge Common

Name: Fiery Bombardment
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
Set/Rarity: Eventide Rare

Name: Fiery Conclusion
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Set/Rarity: Ravnica: City of Guilds Common

Name: Fiery Fall
Cost: 5R
Type: Instant
Pow/Tgh:
Rules Text: Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Conflux Common

Name: Fiery Gambit
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Set/Rarity: Mirrodin Rare

Name: Fiery Justice
Cost: RGW
Type: Sorcery
Pow/Tgh:
Rules Text: Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name: Fiery Temper
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral "Timeshifted" Special, Torment Common

Name: Fight or Flight
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
Set/Rarity: Invasion Rare

Name: Fight to the Death
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Destroy all blocking creatures and all blocked creatures.
Set/Rarity: Alara Reborn Rare

Name: Fighting Drake
Cost: 2UU
Type: Creature — Drake
Pow/Tgh: (2/4)
Rules Text: Flying
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Tempest Uncommon

Name: Figure of Destiny
Cost: (R/W)
Type: Creature — Kithkin
Pow/Tgh: (1/1)
Rules Text: {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Set/Rarity: Eventide Rare

Name: Filigree Angel
Cost: 5WWU
Type: Artifact Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
Set/Rarity: Alara Reborn Rare

Name: Filigree Fracture
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Set/Rarity: Conflux Uncommon

Name: Filigree Sages
Cost: 3U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/3)
Rules Text: {2}{U}: Untap target artifact.
Set/Rarity: Shards of Alara Uncommon

Name: Fill with Fright
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name: Filth
Cost: 3B
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Set/Rarity: Judgment Uncommon

Name: Filthy Cur
Cost: 1B
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Whenever Filthy Cur is dealt damage, you lose that much life.
Set/Rarity: Odyssey Common

Name: Final Fortune
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Final Judgment
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all creatures.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Final Punishment
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses life equal to the damage already dealt to him or her this turn.
Set/Rarity: Ninth Edition Rare, Scourge Rare

Name: Final Revels
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Final-Sting Faerie
Cost: 3B
Type: Creature — Faerie Assassin
Pow/Tgh: (2/2)
Rules Text: Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Set/Rarity: Morningtide Common

Name: Finest Hour
Cost: 2GWU
Type: Enchantment
Pow/Tgh:
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Set/Rarity: Alara Reborn Rare

Name: Fire // Ice (Fire)
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Fire at Will
Cost: (R/W)(R/W)(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
Set/Rarity: Eventide Common

Name: Fire Covenant
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Fire Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Fire Dragon
Cost: 6RRR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.
Set/Rarity: Masters Edition II Rare, Portal Rare

Name: Fire Elemental
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Fire Juggler
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Common

Name: Fire Whip
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
Set/Rarity: Time Spiral "Timeshifted" Special, Weatherlight Common

Name: Fireball
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
Set/Rarity: Magic 2010 Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Darksteel Uncommon, Beatdown Box Set Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Fire-Belly Changeling
Cost: 1R
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Lorwyn Common

Name: Fireblast
Cost: 4RR
Type: Instant
Pow/Tgh:
Rules Text: You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature or player.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Visions Common

Name: Firebolt
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Odyssey Common

Name: Firebrand Ranger
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: {G}, {T}: You may put a basic land card from your hand onto the battlefield.
Set/Rarity: Invasion Uncommon

Name: Firebreathing
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Firecat Blitz
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name: Fire-Field Ogre
Cost: 1UBR
Type: Creature — Ogre Mutant
Pow/Tgh: (4/2)
Rules Text: First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Uncommon

Name: Firefright Mage
Cost: R
Type: Creature — Goblin Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
Set/Rarity: Planar Chaos Common

Name: Fire-Lit Thicket
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Firemane Angel
Cost: 3RWW
Type: Creature — Angel
Pow/Tgh: (4/3)
Rules Text: Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Firemaw Kavu
Cost: 5R
Type: Creature — Kavu
Pow/Tgh: (4/2)
Rules Text: Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
Set/Rarity: Time Spiral Uncommon

Name: Fires of Yavimaya
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Set/Rarity: Planechase Uncommon, Invasion Uncommon

Name: Firescreamer
Cost: 3B
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {R}: Firescreamer gets +1/+0 until end of turn.
Set/Rarity: Invasion Common

Name: Fireshrieker
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name: Firespout
Cost: 2(R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Firestorm Hellkite
Cost: 4UR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Visions Rare

Name: Firewake Sliver
Cost: 1RG
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Set/Rarity: Time Spiral Uncommon

Name: Firewild Borderpost
Cost: 1RG
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Alara Reborn Common

Name: First Volley
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
Set/Rarity: Betrayers of Kamigawa Common

Name: Fishliver Oil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
Set/Rarity: Ninth Edition Common, Chronicles Common, Arabian Nights Common, Arabian Nights Common

Name: Fissure
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature or land. It can't be regenerated.
Set/Rarity: Masters Edition Common, Fourth Edition Common, The Dark Common

Name: Fist of Suns
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Set/Rarity: Fifth Dawn Rare

Name: Fistful of Force
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Fists of Ironwood
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has trample.
Set/Rarity: Ravnica: City of Guilds Common

Name: Fists of the Anvil
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+0 until end of turn.
Set/Rarity: Tenth Edition Common, Mirrodin Common

Name: Fists of the Demigod
Cost: 1(B/R)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Set/Rarity: Shadowmoor Common

Name: Flagstones of Trokair
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Time Spiral Rare

Name: Flame Burst
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Set/Rarity: Odyssey Common

Name: Flame Elemental
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
Set/Rarity: Mirage Uncommon

Name: Flame Fusillade
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
Set/Rarity: Ravnica: City of Guilds Rare

Name: Flame Jab
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Jab deals 1 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name: Flame Javelin
Cost: (2/R)(2/R)(2/R)
Type: Instant
Pow/Tgh:
Rules Text: ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Shadowmoor Uncommon

Name: Flame Spirit
Cost: 4R
Type: Creature — Elemental Spirit
Pow/Tgh: (2/3)
Rules Text: {R}: Flame Spirit gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Uncommon, Ice Age Uncommon

Name: Flame Wave
Cost: 3RRRR
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Wave deals 4 damage to target player and each creature he or she controls.
Set/Rarity: Ninth Edition Uncommon, Stronghold Uncommon

Name: Flameblast Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
Set/Rarity: Shards of Alara Rare

Name: Flamebreak
Cost: RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Set/Rarity: Darksteel Rare

Name: Flamecore Elemental
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text: Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Time Spiral Common

Name: Flamekin Bladewhirl
Cost: R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/1)
Rules Text: As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
Set/Rarity: Lorwyn Uncommon

Name: Flamekin Brawler
Cost: R
Type: Creature — Elemental Warrior
Pow/Tgh: (0/2)
Rules Text: {R}: Flamekin Brawler gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name: Flamekin Harbinger
Cost: R
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Planechase Uncommon, Lorwyn Uncommon

Name: Flamekin Spitfire
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
Set/Rarity: Lorwyn Uncommon

Name: Flame-Kin War Scout
Cost: 3R
Type: Creature — Elemental Scout
Pow/Tgh: (2/4)
Rules Text: When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
Set/Rarity: Dissension Uncommon

Name: Flame-Kin Zealot
Cost: 1RRW
Type: Creature — Elemental Berserker
Pow/Tgh: (2/2)
Rules Text: When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Flames of the Blood Hand
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Flamestick Courier
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
Set/Rarity: Onslaught Uncommon

Name: Flametongue Kavu
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (4/2)
Rules Text: When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Set/Rarity: Planechase Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Planeshift Uncommon

Name: Flamewave Invoker
Cost: 2R
Type: Creature — Goblin Mutant
Pow/Tgh: (2/2)
Rules Text: {7}{R}: Flamewave Invoker deals 5 damage to target player.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Duel Decks: Elves vs. Goblins Uncommon, Tenth Edition Uncommon, Legions Common

Name: Flaming Gambit
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Uncommon

Name: Flare
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Mirage Common, Ice Age Common

Name: Flaring Flame-Kin
Cost: 2R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/2)
Rules Text: As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
Set/Rarity: Dissension Uncommon

Name: Flaring Pain
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name: Flash
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Flash Conscription
Cost: 5R
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Flash Counter
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant spell.
Set/Rarity: Eighth Edition Common, Legends Common

Name: Flash Foliage
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Cast Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.
Draw a card.
Set/Rarity: Dissension Uncommon

Name: Flash of Defiance
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Players can't block with green and/or white creatures this turn.
Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name: Flash of Insight
Cost: X1U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Set/Rarity: Judgment Uncommon

Name: Flashfires
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Plains.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Flashfreeze
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target red or green spell.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Coldsnap Uncommon

Name: Flayed Nim
Cost: 3B
Type: Creature — Skeleton
Pow/Tgh: (2/2)
Rules Text: Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.
Set/Rarity: Mirrodin Uncommon

Name: Fledgling Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
Set/Rarity: Judgment Rare

Name: Fledgling Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: {B}, Discard a card: Fledgling Imp gains flying until end of turn.
Set/Rarity: Odyssey Common

Name: Fledgling Mawcor
Cost: 3U
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Time Spiral Uncommon

Name: Fleetfoot Panther
Cost: 1GW
Type: Creature — Cat
Pow/Tgh: (3/4)
Rules Text: Flash
When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
Set/Rarity: Planeshift Uncommon

Name: Fleeting Aven
Cost: 1UU
Type: Creature — Bird Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
Set/Rarity: Onslaught Uncommon

Name: Fleeting Image
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (2/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare

Name: Fleshbag Marauder
Cost: 2B
Type: Creature — Zombie Warrior
Pow/Tgh: (3/1)
Rules Text: When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Set/Rarity: Shards of Alara Uncommon

Name: Fleshformer
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Conflux Uncommon

Name: Fleshgrafter
Cost: 2B
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Fleshwrither
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
Set/Rarity: Future Sight Uncommon

Name: Flickerform
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Flickering Spirit
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
Set/Rarity: Time Spiral Common

Name: Flickerwisp
Cost: 1WW
Type: Creature — Elemental
Pow/Tgh: (3/1)
Rules Text: Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Eventide Uncommon

Name: Flight
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Flight of Fancy
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
Set/Rarity: Ravnica: City of Guilds Common

Name: Floating Shield
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Set/Rarity: Torment Common

Name: Floating-Dream Zubera
Cost: 1U
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Flood Plain
Cost:
Type: Land
Pow/Tgh:
Rules Text: Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name: Floodbringer
Cost: 1U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Tap target land.
Set/Rarity: Betrayers of Kamigawa Common

Name: Floodchaser
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Set/Rarity: Morningtide Common

Name: Flooded Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
Set/Rarity: Eventide Rare

Name: Flooded Shoreline
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Set/Rarity: Visions Rare

Name: Flooded Strand
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name: Floodgate
Cost: 3U
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals 1 damage for each two Islands you control to each nonblue creature without flying.
Set/Rarity: Mirage Uncommon

Name: Flourishing Defenses
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Shadowmoor Uncommon

Name: Flow of Ideas
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each Island you control.
Set/Rarity: Shadowmoor Uncommon, Ravnica: City of Guilds Uncommon

Name: Flowstone Channeler
Cost: 2R
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Set/Rarity: Time Spiral Common

Name: Flowstone Charger
Cost: 2RW
Type: Creature — Beast
Pow/Tgh: (2/5)
Rules Text: Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
Set/Rarity: Apocalypse Uncommon

Name: Flowstone Crusher
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: {R}: Flowstone Crusher gets +1/-1 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Nemesis Common

Name: Flowstone Embrace
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
Set/Rarity: Future Sight Common

Name: Flowstone Shambler
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: {R}: Flowstone Shambler gets +1/-1 until end of turn.
Set/Rarity: Ninth Edition Common, Stronghold Common

Name: Flowstone Slide
Cost: X2RR
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get +X/-X until end of turn.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Nemesis Rare

Name: Flurry of Wings
Cost: GWU
Type: Instant
Pow/Tgh:
Rules Text: Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
Set/Rarity: Alara Reborn Uncommon

Name: Flying Carpet
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Uncommon

Name: Flying Men
Cost: U
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Time Spiral "Timeshifted" Special, Arabian Nights Common

Name: Fodder Cannon
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Set/Rarity: Eighth Edition Uncommon, Urza's Destiny Uncommon

Name: Fodder Launch
Cost: 3B
Type: Tribal Sorcery — Goblin
Pow/Tgh:
Rules Text: As an additional cost to cast Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Set/Rarity: Lorwyn Uncommon

Name: Fog
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Magic 2010 Common, Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Fog Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Set/Rarity: Tenth Edition Uncommon, Beatdown Box Set Common, Classic Sixth Edition Common, Weatherlight Common

Name: Fold into Ζther
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.
Set/Rarity: Fifth Dawn Uncommon

Name: Folk Medicine
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life for each creature you control.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name: Folk of the Pines
Cost: 4G
Type: Creature — Dryad
Pow/Tgh: (2/5)
Rules Text: {1}{G}: Folk of the Pines gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Followed Footsteps
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Fomori Nomad
Cost: 4R
Type: Creature — Nomad Giant
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Future Sight Common

Name: Font of Mythos
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player draws two additional cards.
Set/Rarity: Conflux Rare

Name: Fool's Demise
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Foot Soldiers
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text:
Set/Rarity: Ninth Edition Common, Starter 1999 Common, Portal Common

Name: Footbottom Feast
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Set/Rarity: Lorwyn Common

Name: Foothill Guide
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from Goblins
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Footsteps of the Goryo
Cost: 2B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Foratog
Cost: 2G
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Set/Rarity: Eighth Edition Uncommon, Mirage Uncommon

Name: Forbidden Crypt
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Forbidden Lore
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Set/Rarity: Masters Edition II Uncommon, Ice Age Rare

Name: Forbidden Orchard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.
Set/Rarity: Champions of Kamigawa Rare

Name: Forbidden Ritual
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
Set/Rarity: Visions Rare

Name: Forbidding Watchtower
Cost:
Type: Land
Pow/Tgh:
Rules Text: Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Set/Rarity: Tenth Edition Uncommon, Urza's Legacy Uncommon

Name: Force Bubble
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At the beginning of the end step, remove all depletion counters from Force Bubble.
Set/Rarity: Scourge Rare

Name: Force of Nature
Cost: 2GGGG
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Set/Rarity: Ninth Edition Rare, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Force of Savagery
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (8/0)
Rules Text: Trample
Set/Rarity: Future Sight Rare

Name: Force of Will
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
Set/Rarity: Masters Edition Rare, Alliances Uncommon

Name: Force Spike
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Set/Rarity: Seventh Edition Common, Fifth Edition Common, Legends Common

Name: Forced Fruition
Cost: 4UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, that player draws seven cards.
Set/Rarity: Lorwyn Rare

Name: Forcefield
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage.
Set/Rarity: Masters Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Forcemage Advocate
Cost: 1G
Type: Creature — Centaur Shaman
Pow/Tgh: (2/1)
Rules Text: {T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
Set/Rarity: Judgment Uncommon

Name: Foresee
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name: Foreshadow
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Visions Uncommon

Name: Forest
Cost:
Type: Basic Land — Forest
Pow/Tgh:
Rules Text: G
Set/Rarity: Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Forfend
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to creatures this turn.
Set/Rarity: Morningtide Common

Name: Forge Armor
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
Set/Rarity: Mirrodin Uncommon

Name: Forgotten Ancient
Cost: 3G
Type: Creature — Elemental
Pow/Tgh: (0/3)
Rules Text: Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Set/Rarity: Planechase Rare, Scourge Rare

Name: Forgotten Cave
Cost:
Type: Land
Pow/Tgh:
Rules Text: Forgotten Cave enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name: Forgotten Lore
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Foriysian Interceptor
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (0/5)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature.
Set/Rarity: Time Spiral Common

Name: Foriysian Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.
Set/Rarity: Time Spiral Uncommon

Name: Forked-Branch Garami
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Form of the Dragon
Cost: 4RRR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the beginning of the end step, your life total becomes 5.
Creatures without flying can't attack you.
Set/Rarity: From the Vault: Dragons Rare, Ninth Edition Rare, Scourge Rare

Name: Forsaken City
Cost:
Type: Land
Pow/Tgh:
Rules Text: Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Planeshift Rare

Name: Forsaken Wastes
Cost: 2B
Type: World Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Set/Rarity: Mirage Rare

Name: Fortify
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
Set/Rarity: Time Spiral Common

Name: Fortune Thief
Cost: 4R
Type: Creature — Human Rogue
Pow/Tgh: (0/1)
Rules Text: Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name: Fossil Find
Cost: (R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Set/Rarity: Shadowmoor Uncommon

Name: Foul Familiar
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Foul Imp
Cost: BB
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
When Foul Imp enters the battlefield, you lose 2 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Ninth Edition Common, Seventh Edition Uncommon, Stronghold Common

Name: Foul Presence
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
Set/Rarity: Apocalypse Uncommon

Name: Fountain of Youth
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: You gain 1 life.
Set/Rarity: Tenth Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Chronicles Common, The Dark Uncommon

Name: Foxfire Oak
Cost: 5G
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/6)
Rules Text: {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Fractured Loyalty
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Set/Rarity: Mirrodin Uncommon

Name: Fracturing Gust
Cost: 2(G/W)(G/W)(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Set/Rarity: Shadowmoor Rare

Name: Frantic Purification
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Common

Name: Frazzle
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target nonblue spell.
Set/Rarity: Guildpact Uncommon

Name: Freed from the Real
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
Set/Rarity: Saviors of Kamigawa Common

Name: Freewind Equenaut
Cost: 2W
Type: Creature — Human Archer
Pow/Tgh: (2/2)
Rules Text: Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Set/Rarity: Dissension Common

Name: Freewind Falcon
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, protection from red
Set/Rarity: Visions Common

Name: Frenetic Efreet
Cost: 1UR
Type: Creature — Efreet
Pow/Tgh: (2/1)
Rules Text: Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )
Set/Rarity: Mirage Rare

Name: Frenetic Ogre
Cost: 4R
Type: Creature — Ogre
Pow/Tgh: (2/3)
Rules Text: {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Frenetic Raptor
Cost: 5R
Type: Creature — Lizard Beast
Pow/Tgh: (6/6)
Rules Text: Beasts can't block.
Set/Rarity: Legions Uncommon

Name: Frenetic Sliver
Cost: 1UR
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Set/Rarity: Planar Chaos Uncommon

Name: Frenzied Goblin
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Frenzied Tilling
Cost: 3RG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Invasion Common

Name: Frenzy Sliver
Cost: 1B
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Set/Rarity: Future Sight Common

Name: Freyalise's Radiance
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.
Set/Rarity: Coldsnap Uncommon

Name: Frightcrawler
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
Set/Rarity: Odyssey Common

Name: Frightshroud Courier
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Onslaught Uncommon

Name: Frogmite
Cost: 4
Type: Artifact Creature — Frog
Pow/Tgh: (2/2)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Set/Rarity: Mirrodin Common

Name: Frogtosser Banneret
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name: Frontline Sage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
Set/Rarity: Conflux Common

Name: Frontline Strategist
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Set/Rarity: Scourge Common

Name: Frost Marsh
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Frost Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name: Frost Ogre
Cost: 3RR
Type: Creature — Ogre Warrior
Pow/Tgh: (5/3)
Rules Text:
Set/Rarity: Betrayers of Kamigawa Common

Name: Frost Raptor
Cost: 2U
Type: Snow Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
{S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Frostling
Cost: R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Frostling: Frostling deals 1 damage to target creature.
Set/Rarity: Betrayers of Kamigawa Common

Name: Frostweb Spider
Cost: 2G
Type: Snow Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
Set/Rarity: Coldsnap Common

Name: Frostwielder
Cost: 2RR
Type: Creature — Human Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead.
Set/Rarity: Champions of Kamigawa Common

Name: Frozen Ζther
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Set/Rarity: Planar Chaos Uncommon

Name: Frozen Solid
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Set/Rarity: Scourge Common, Coldsnap Common

Name: Fugitive Wizard
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Legions Common

Name: Fugue
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards three cards.
Set/Rarity: Seventh Edition Uncommon, Exodus Uncommon

Name: Fulminator Mage
Cost: 1(B/R)(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: Sacrifice Fulminator Mage: Destroy target nonbasic land.
Set/Rarity: Shadowmoor Rare

Name: Fumarole
Cost: 3BR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Fumarole, pay 3 life.
Destroy target creature and target land.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Fumiko the Lowblood
Cost: 2RR
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/2)
Rules Text: Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Funeral Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Common

Name: Funeral March
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common

Name: Funeral Pyre
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Judgment Common

Name: Fungal Behemoth
Cost: 3G
Type: Creature — Fungus
Pow/Tgh: (*/*)
Rules Text: Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
Set/Rarity: Planar Chaos Rare

Name: Fungal Bloom
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{G}: Put a spore counter on target Fungus.
Set/Rarity: Masters Edition II Rare, Fallen Empires Rare

Name: Fungal Reaches
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name: Fungal Shambler
Cost: 4GUB
Type: Creature — Fungus Beast
Pow/Tgh: (6/4)
Rules Text: Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Set/Rarity: Apocalypse Rare, Promo set for Gatherer Rare

Name: Fungus Sliver
Cost: 3G
Type: Creature — Fungus Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Set/Rarity: Time Spiral Rare

Name: Fungusaur
Cost: 3G
Type: Creature — Fungus Lizard
Pow/Tgh: (2/2)
Rules Text: Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Set/Rarity: Eighth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Furnace Dragon
Cost: 6RRR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
Set/Rarity: Darksteel Rare

Name: Furnace of Rath
Cost: 1RRR
Type: Enchantment
Pow/Tgh:
Rules Text: If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Tempest Rare

Name: Furnace Whelp
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Fifth Dawn Uncommon

Name: Fury Charm
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
Set/Rarity: Planar Chaos Common

Name: Fury of the Horde
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Set/Rarity: Coldsnap Rare

Name: Fury Sliver
Cost: 5R
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have double strike.
Set/Rarity: Time Spiral Uncommon

Name: Furystoke Giant
Cost: 3RR
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Fusion Elemental
Cost: WUBRG
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text:
Set/Rarity: Conflux Uncommon

Name: Future Sight
Cost: 2UUU
Type: Enchantment
Pow/Tgh:
Rules Text: Play with the top card of your library revealed.
You may play the top card of your library.
Set/Rarity: Onslaught Rare

Name: Fyndhorn Elder
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G}{G} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Fyndhorn Elves
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Masters Edition Common, Ice Age Common

Name: Fyndhorn Pollen
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Gaddock Teeg
Cost: GW
Type: Legendary Creature — Kithkin Advisor
Pow/Tgh: (2/2)
Rules Text: Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
Set/Rarity: Lorwyn Rare

Name: Gaea's Anthem
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.
Set/Rarity: Planar Chaos Rare

Name: Gaea's Balance
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Apocalypse Uncommon

Name: Gaea's Blessing
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Set/Rarity: Time Spiral "Timeshifted" Special, Weatherlight Uncommon

Name: Gaea's Herald
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Creature spells can't be countered.
Set/Rarity: Tenth Edition Rare, Eighth Edition Rare, Planeshift Rare

Name: Gaea's Liege
Cost: 3GGG
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Gaea's Might
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Set/Rarity: Planeshift Common

Name: Gaea's Skyfolk
Cost: GU
Type: Creature — Elf Merfolk
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Apocalypse Common

Name: Gainsay
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target blue spell.
Set/Rarity: Planeshift Uncommon

Name: Gale Force
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Gale Force deals 5 damage to each creature with flying.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Galepowder Mage
Cost: 3W
Type: Creature — Kithkin Wizard
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Lorwyn Rare

Name: Galina's Knight
Cost: WU
Type: Creature — Merfolk Knight
Pow/Tgh: (2/2)
Rules Text: Protection from red
Set/Rarity: Invasion Common

Name: Gallantry
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target blocking creature gets +4/+4 until end of turn.

Draw a card.
Set/Rarity: Odyssey Uncommon, Tempest Uncommon

Name: Galvanic Arc
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
Set/Rarity: Ravnica: City of Guilds Common

Name: Galvanic Key
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Flash
{3}, {T}: Untap target artifact.
Set/Rarity: Mirrodin Common

Name: Game-Trail Changeling
Cost: 3GG
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
Trample
Set/Rarity: Morningtide Common

Name: Gang of Elk
Cost: 5G
Type: Creature — Elk Beast
Pow/Tgh: (5/4)
Rules Text: Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name: Gangrenous Goliath
Cost: 3BB
Type: Creature — Zombie Giant
Pow/Tgh: (4/4)
Rules Text: Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Set/Rarity: Onslaught Rare

Name: Gangrenous Zombies
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Gargantuan Gorilla
Cost: 4GGG
Type: Creature — Ape
Pow/Tgh: (7/7)
Rules Text: At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn.
{T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name: Garruk Wildspeaker
Cost: 2GG
Type: Planeswalker — Garruk
Loyalty: (3)
Rules Text: +1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Set/Rarity: Magic 2010 Mythic Rare, Lorwyn Rare

Name: Garza Zol, Plague Queen
Cost: 4UBR
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
Set/Rarity: Coldsnap Rare

Name: Garza's Assassin
Cost: BBB
Type: Creature — Human Assassin
Pow/Tgh: (2/2)
Rules Text: Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Rare

Name: Gate Hound
Cost: 2W
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: Creatures you control have vigilance as long as Gate Hound is enchanted.
Set/Rarity: Ravnica: City of Guilds Common

Name: Gate to the Ζther
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Set/Rarity: Mirrodin Rare

Name: Gathan Raiders
Cost: 3RR
Type: Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Hellbent — Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Common

Name: Gather Courage
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Gather Specimens
Cost: 3UUU
Type: Instant
Pow/Tgh:
Rules Text: If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Set/Rarity: Shards of Alara Rare

Name: Gatherer of Graces
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Set/Rarity: Guildpact Uncommon

Name: Gauntlet of Power
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Time Spiral Rare

Name: Gaze of Adamaro
Cost: 2RR
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Gaze of Justice
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Gaze of the Gorgon
Cost: 3(B/G)
Type: Instant
Pow/Tgh:
Rules Text: ({(b/g)} can be paid with either {B} or {G}.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Gelectrode
Cost: 1UR
Type: Creature — Weird
Pow/Tgh: (0/1)
Rules Text: {T}: Gelectrode deals 1 damage to target creature or player.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
Set/Rarity: Guildpact Uncommon

Name: Gelid Shackles
Cost: W
Type: Snow Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't block and its activated abilities can't be activated.
{S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Gemhide Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Time Spiral Common

Name: Gemini Engine
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (3/4)
Rules Text: Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
Set/Rarity: Darksteel Rare

Name: Gempalm Avenger
Cost: 5W
Type: Creature — Human Soldier
Pow/Tgh: (3/5)
Rules Text: Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Set/Rarity: Legions Common

Name: Gempalm Incinerator
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Legions Uncommon

Name: Gempalm Polluter
Cost: 5B
Type: Creature — Zombie
Pow/Tgh: (4/3)
Rules Text: Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield.
Set/Rarity: Legions Common

Name: Gempalm Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
Set/Rarity: Legions Uncommon

Name: Gempalm Strider
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Legions Uncommon

Name: Gemstone Array
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
Set/Rarity: Fifth Dawn Uncommon

Name: Gemstone Caverns
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
Set/Rarity: Time Spiral Rare

Name: Gemstone Mine
Cost:
Type: Land
Pow/Tgh:
Rules Text: Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
Set/Rarity: Time Spiral "Timeshifted" Special, Weatherlight Uncommon

Name: General's Kabuto
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Rare

Name: Genesis
Cost: 4G
Type: Creature — Incarnation
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Set/Rarity: Judgment Rare

Name: Genesis Chamber
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.
Set/Rarity: Darksteel Uncommon

Name: Genju of the Cedars
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Genju of the Falls
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Genju of the Fens
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Genju of the Fields
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Genju of the Realm
Cost: WUBRG
Type: Legendary Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Genju of the Spires
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Geothermal Crevice
Cost:
Type: Land
Pow/Tgh:
Rules Text: Geothermal Crevice enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
Set/Rarity: Invasion Common

Name: Gerrard Capashen
Cost: 3WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
Set/Rarity: Apocalypse Rare

Name: Gerrard's Command
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature. It gets +3/+3 until end of turn.
Set/Rarity: Planeshift Common

Name: Gerrard's Verdict
Cost: WB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards. You gain 3 life for each land card discarded this way.
Set/Rarity: Apocalypse Uncommon

Name: Gerrard's Wisdom
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each card in your hand.
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Rare, Weatherlight Uncommon

Name: Geth's Grimoire
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent discards a card, you may draw a card.
Set/Rarity: Darksteel Uncommon

Name: Ghastlord of Fugue
Cost: (U/B)(U/B)(U/B)(U/B)(U/B)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
Set/Rarity: Shadowmoor Rare

Name: Ghastly Demise
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Set/Rarity: Odyssey Common

Name: Ghastly Discovery
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Set/Rarity: Shadowmoor Common

Name: Ghastly Remains
Cost: BBB
Type: Creature — Zombie
Pow/Tgh: (0/0)
Rules Text: Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
Set/Rarity: Legions Rare

Name: Ghazbαn Ogre
Cost: G
Type: Creature — Ogre
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazbαn Ogre.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Chronicles Common, Arabian Nights Common

Name: Ghitu Encampment
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Uncommon, Urza's Legacy Uncommon

Name: Ghitu Fire
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.
Ghitu Fire deals X damage to target creature or player.
Set/Rarity: Invasion Rare

Name: Ghitu Firebreathing
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
Set/Rarity: Time Spiral Common

Name: Ghitu Fire-Eater
Cost: 2R
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name: Ghor-Clan Bloodscale
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (2/1)
Rules Text: First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Guildpact Uncommon

Name: Ghor-Clan Savage
Cost: 3GG
Type: Creature — Centaur Berserker
Pow/Tgh: (2/3)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Set/Rarity: Guildpact Common

Name: Ghost Council of Orzhova
Cost: WWBB
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Guildpact Rare

Name: Ghost Quarter
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Set/Rarity: Dissension Uncommon

Name: Ghost Ship
Cost: 2UU
Type: Creature — Spirit
Pow/Tgh: (2/4)
Rules Text: Flying
{U}{U}{U}: Regenerate Ghost Ship.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, The Dark Common

Name: Ghost Tactician
Cost: 4W
Type: Creature — Spirit Spellshaper
Pow/Tgh: (2/5)
Rules Text: {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
Set/Rarity: Planar Chaos Common

Name: Ghost Warden
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Guildpact Common

Name: Ghostfire
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
Set/Rarity: Future Sight Common

Name: Ghostflame Sliver
Cost: BR
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers are colorless.
Set/Rarity: Time Spiral Uncommon

Name: Ghosthelm Courier
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
Set/Rarity: Onslaught Uncommon

Name: Ghost-Lit Nourisher
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ghost-Lit Raider
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel — {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ghost-Lit Redeemer
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: You gain 2 life.
Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ghost-Lit Stalker
Cost: B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Channel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ghost-Lit Warder
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel — {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ghostly Changeling
Cost: 2B
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Ghostly Prison
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Ghostly Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Set/Rarity: Torment Common

Name: Ghosts of the Innocent
Cost: 5WW
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Ghostway
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step.
Set/Rarity: Guildpact Rare

Name: Giant Ambush Beetle
Cost: 3(B/G)R
Type: Creature — Insect
Pow/Tgh: (4/3)
Rules Text: Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
Set/Rarity: Alara Reborn Uncommon

Name: Giant Badger
Cost: 1GG
Type: Creature — Badger
Pow/Tgh: (2/2)
Rules Text: Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Set/Rarity: Eighth Edition Common, Promo set for Gatherer Special

Name: Giant Caterpillar
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.
Set/Rarity: Mercadian Masques Common, Visions Common

Name: Giant Cockroach
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Legacy Common

Name: Giant Dustwasp
Cost: 3GG
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Flying
Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Planar Chaos Common

Name: Giant Growth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Set/Rarity: Magic 2010 Common, Masters Edition II Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Giant Harbinger
Cost: 4R
Type: Creature — Giant Shaman
Pow/Tgh: (3/4)
Rules Text: When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name: Giant Mantis
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Mirage Common

Name: Giant Octopus
Cost: 3U
Type: Creature — Octopus
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Common

Name: Giant Oyster
Cost: 2UU
Type: Creature — Oyster
Pow/Tgh: (0/3)
Rules Text: You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Set/Rarity: Time Spiral "Timeshifted" Special, Homelands Uncommon

Name: Giant Solifuge
Cost: 2(R/G)(R/G)
Type: Creature — Insect
Pow/Tgh: (4/1)
Rules Text: ({(r/g)} can be paid with either {R} or {G}.)
Trample; haste; shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Guildpact Rare

Name: Giant Spider
Cost: 3G
Type: Creature — Spider
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Giant Tortoise
Cost: 1U
Type: Creature — Turtle
Pow/Tgh: (1/1)
Rules Text: Giant Tortoise gets +0/+3 as long as it's untapped.
Set/Rarity: Masters Edition Common, Fourth Edition Common, Arabian Nights Common, Arabian Nights Common

Name: Giant Trap Door Spider
Cost: 1RG
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Giant Warthog
Cost: 5G
Type: Creature — Boar Beast
Pow/Tgh: (5/5)
Rules Text: Trample
Set/Rarity: Judgment Common

Name: Giantbaiting
Cost: 2(R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Set/Rarity: Shadowmoor Common

Name: Giant's Ire
Cost: 3R
Type: Tribal Sorcery — Giant
Pow/Tgh:
Rules Text: Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
Set/Rarity: Lorwyn Common

Name: Gibbering Descent
Cost: 4BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Future Sight Rare

Name: Gibbering Hyenas
Cost: 2G
Type: Creature — Hyena
Pow/Tgh: (3/2)
Rules Text: Gibbering Hyenas can't block black creatures.
Set/Rarity: Mirage Common

Name: Gibbering Kami
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name: Gift of Estates
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Ninth Edition Uncommon, Portal Rare

Name: Gift of Granite
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.
Set/Rarity: Future Sight Common

Name: Gift of the Deity
Cost: 4(B/G)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Set/Rarity: Eventide Common

Name: Gift of the Gargantuan
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Shards of Alara Common

Name: Gifts Ungiven
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Rare

Name: Gigadrowse
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Set/Rarity: Guildpact Common

Name: Gigapede
Cost: 3GG
Type: Creature — Insect
Pow/Tgh: (6/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
Set/Rarity: Onslaught Rare

Name: Gilded Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Uncommon

Name: Gilded Lotus
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add three mana of any one color to your mana pool.
Set/Rarity: Mirrodin Rare

Name: Gilder Bairn
Cost: 1(G/U)(G/U)
Type: Creature — Ouphe
Pow/Tgh: (1/3)
Rules Text: {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)
Set/Rarity: Eventide Uncommon

Name: Gilt-Leaf Ambush
Cost: 2G
Type: Tribal Instant — Elf
Pow/Tgh:
Rules Text: Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Creatures dealt damage by a creature with deathtouch are destroyed. You can divide combat damage from a creature with deathtouch among any of the creatures blocking or blocked by it.)
Set/Rarity: Lorwyn Common

Name: Gilt-Leaf Archdruid
Cost: 3GG
Type: Creature — Elf Druid
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Set/Rarity: Morningtide Rare

Name: Gilt-Leaf Palace
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
Set/Rarity: Lorwyn Rare

Name: Gilt-Leaf Seer
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {G}, {T}: Look at the top two cards of your library, then put them back in any order.
Set/Rarity: Lorwyn Common

Name: Giltspire Avenger
Cost: GWU
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
Set/Rarity: Conflux Rare

Name: Glacial Chasm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Set/Rarity: Masters Edition II Rare, Ice Age Uncommon

Name: Glacial Crevasses
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Glacial Plating
Cost: 2WW
Type: Snow Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
Set/Rarity: Coldsnap Uncommon

Name: Glacial Ray
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Glacial Wall
Cost: 2U
Type: Creature — Wall
Pow/Tgh: (0/7)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Glade Gnarr
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Set/Rarity: Apocalypse Common

Name: Glamer Spinners
Cost: 4(W/U)
Type: Creature — Faerie Wizard
Pow/Tgh: (2/4)
Rules Text: Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Set/Rarity: Shadowmoor Uncommon

Name: Glamerdye
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name: Glare of Subdual
Cost: 2GW
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Tap target artifact or creature.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Glarecaster
Cost: 4WW
Type: Creature — Bird Cleric
Pow/Tgh: (3/3)
Rules Text: Flying
{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.
Set/Rarity: Onslaught Rare

Name: Glarewielder
Cost: 4R
Type: Creature — Elemental Shaman
Pow/Tgh: (3/1)
Rules Text: Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Uncommon

Name: Glass Asp
Cost: 1GG
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
Set/Rarity: Time Spiral Common

Name: Glass Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (6/2)
Rules Text:
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Glassdust Hulk
Cost: 3WU
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Glaze Fiend
Cost: 1B
Type: Artifact Creature — Illusion
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Set/Rarity: Shards of Alara Common

Name: Gleam of Resistance
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Conflux Common

Name: Gleancrawler
Cost: 3(B/G)(B/G)(B/G)
Type: Creature — Insect Horror
Pow/Tgh: (6/6)
Rules Text: ({(b/g)} can be paid with either {B} or {G}.)
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Gleeful Sabotage
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Glen Elendra Archmage
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Rare

Name: Glen Elendra Liege
Cost: 1(U/B)(U/B)(U/B)
Type: Creature — Faerie Knight
Pow/Tgh: (2/3)
Rules Text: Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name: Glen Elendra Pranksters
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Set/Rarity: Lorwyn Uncommon

Name: Glimmerdust Nap
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Lorwyn Common

Name: Glimmering Angel
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying
{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Invasion Common

Name: Glimmervoid
Cost:
Type: Land
Pow/Tgh:
Rules Text: At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Mirrodin Rare

Name: Glimpse of Nature
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Whenever you cast a creature spell this turn, draw a card.
Set/Rarity: Champions of Kamigawa Rare

Name: Glimpse the Unthinkable
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top ten cards of his or her library into his or her graveyard.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Glint-Eye Nephilim
Cost: UBRG
Type: Creature — Nephilim
Pow/Tgh: (2/2)
Rules Text: Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Set/Rarity: Guildpact Rare

Name: Glintwing Invoker
Cost: 4U
Type: Creature — Human Wizard Mutant
Pow/Tgh: (3/3)
Rules Text: {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Set/Rarity: Legions Common

Name: Glissa Sunseeker
Cost: 2GG
Type: Legendary Creature — Elf
Pow/Tgh: (3/2)
Rules Text: First strike
{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
Set/Rarity: Mirrodin Rare

Name: Glitterfang
Cost: R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Haste
At the beginning of the end step, return Glitterfang to its owner's hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Glittering Wish
Cost: GW
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.
Set/Rarity: Future Sight Rare

Name: Global Ruin
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
Set/Rarity: Invasion Rare

Name: Gloomdrifter
Cost: 3B
Type: Creature — Zombie Minion
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
Set/Rarity: Torment Uncommon

Name: Gloomlance
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. If that creature was green or white, its controller discards a card.
Set/Rarity: Shadowmoor Common

Name: Gloomwidow
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (3/3)
Rules Text: Reach
Gloomwidow can't block creatures without flying.
Set/Rarity: Shadowmoor Uncommon

Name: Gloomwidow's Feast
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)
Set/Rarity: Shadowmoor Common

Name: Glorious Anthem
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Glory
Cost: 3WW
Type: Creature — Incarnation
Pow/Tgh: (3/3)
Rules Text: Flying
{2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
Set/Rarity: Judgment Rare, Promo set for Gatherer Rare

Name: Glory of Warfare
Cost: 2RW
Type: Enchantment
Pow/Tgh:
Rules Text: As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
Set/Rarity: Planechase Rare, Alara Reborn Rare

Name: Glory Seeker
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Onslaught Common

Name: Gloryscale Viashino
Cost: 1RGW
Type: Creature — Viashino Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
Set/Rarity: Alara Reborn Uncommon

Name: Glowering Rogon
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
Set/Rarity: Legions Common

Name: Glowrider
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: Noncreature spells cost {1} more to cast.
Set/Rarity: Legions Rare

Name: Gluttonous Slime
Cost: 2G
Type: Creature — Ooze
Pow/Tgh: (2/2)
Rules Text: Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Set/Rarity: Conflux Uncommon

Name: Gluttonous Zombie
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Onslaught Uncommon

Name: Gnarled Effigy
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Uncommon

Name: Gnarled Mass
Cost: 1GG
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Betrayers of Kamigawa Common

Name: Gnat Alley Creeper
Cost: 2R
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: Gnat Alley Creeper can't be blocked by creatures with flying.
Set/Rarity: Dissension Uncommon

Name: Gnat Miser
Cost: B
Type: Creature — Rat Shaman
Pow/Tgh: (1/1)
Rules Text: Each opponent's maximum hand size is reduced by one.
Set/Rarity: Saviors of Kamigawa Common

Name: Goatnapper
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/2)
Rules Text: When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Gobhobbler Rats
Cost: BR
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
Set/Rarity: Dissension Common

Name: Goblin Archaeologist
Cost: 1R
Type: Creature — Goblin Artificer
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Set/Rarity: Darksteel Uncommon

Name: Goblin Assassin
Cost: 3RR
Type: Creature — Goblin Assassin
Pow/Tgh: (2/2)
Rules Text: Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Set/Rarity: Legions Uncommon

Name: Goblin Assault
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
Goblin creatures attack each turn if able.
Set/Rarity: Shards of Alara Rare

Name: Goblin Balloon Brigade
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Goblin Brawler
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: First strike
Goblin Brawler can't be equipped.
Set/Rarity: Fifth Dawn Common

Name: Goblin Brigand
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Goblin Brigand attacks each turn if able.
Set/Rarity: Ninth Edition Common, Scourge Common

Name: Goblin Burrows
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name: Goblin Cannon
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
Set/Rarity: Fifth Dawn Uncommon

Name: Goblin Charbelcher
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Set/Rarity: Mirrodin Rare

Name: Goblin Chariot
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common

Name: Goblin Chirurgeon
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (0/2)
Rules Text: Sacrifice a Goblin: Regenerate target creature.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Goblin Clearcutter
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
Set/Rarity: Legions Uncommon

Name: Goblin Cohort
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Goblin Cohort can't attack unless you've cast a creature spell this turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Betrayers of Kamigawa Common

Name: Goblin Deathraiders
Cost: BR
Type: Creature — Goblin Warrior
Pow/Tgh: (3/1)
Rules Text: Trample
Set/Rarity: Shards of Alara Common

Name: Goblin Digging Team
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Goblin Digging Team: Destroy target Wall.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Chronicles Common, The Dark Common

Name: Goblin Dirigible
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
Set/Rarity: Mirrodin Uncommon

Name: Goblin Dynamo
Cost: 5RR
Type: Creature — Goblin Mutant
Pow/Tgh: (4/4)
Rules Text: {T}: Goblin Dynamo deals 1 damage to target creature or player.
{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
Set/Rarity: Legions Uncommon

Name: Goblin Elite Infantry
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Set/Rarity: Tenth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Mirage Common

Name: Goblin Fire Fiend
Cost: 3R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Goblin Firebug
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: When Goblin Firebug leaves the battlefield, sacrifice a land.
Set/Rarity: Legions Common

Name: Goblin Flectomancer
Cost: URR
Type: Creature — Goblin Wizard
Pow/Tgh: (2/2)
Rules Text: Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Set/Rarity: Guildpact Uncommon

Name: Goblin Furrier
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Prevent all damage that Goblin Furrier would deal to snow creatures.
Set/Rarity: Coldsnap Common

Name: Goblin Game
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
Set/Rarity: Planeshift Rare

Name: Goblin Gardener
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: When Goblin Gardener is put into a graveyard from the battlefield, destroy target land.
Set/Rarity: Seventh Edition Common, Urza's Destiny Common

Name: Goblin Glider
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Flying
Goblin Glider can't block.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Portal Second Age Common

Name: Goblin Goon
Cost: 3R
Type: Creature — Goblin Mutant
Pow/Tgh: (6/6)
Rules Text: Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Set/Rarity: Legions Rare

Name: Goblin Grappler
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name: Goblin Grenade
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
Set/Rarity: Masters Edition Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Goblin King
Cost: 1RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Goblin Legionnaire
Cost: RW
Type: Creature — Goblin Soldier
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Apocalypse Common

Name: Goblin Lookout
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
Set/Rarity: Legions Common

Name: Goblin Lore
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards, then discard three cards at random.
Set/Rarity: Tenth Edition Uncommon, Starter 1999 Uncommon, Portal Second Age Uncommon

Name: Goblin Machinist
Cost: 4R
Type: Creature — Goblin
Pow/Tgh: (0/5)
Rules Text: {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
Set/Rarity: Onslaught Uncommon

Name: Goblin Matron
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Seventh Edition Uncommon, Urza's Saga Common, Portal Second Age Uncommon

Name: Goblin Mountaineer
Cost: R
Type: Creature — Goblin Scout
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
Set/Rarity: Shards of Alara Common, Ninth Edition Common, Starter 1999 Common, Portal Second Age Common

Name: Goblin Mutant
Cost: 2RR
Type: Creature — Goblin Mutant
Pow/Tgh: (5/3)
Rules Text: Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Goblin Outlander
Cost: BR
Type: Creature — Goblin Scout
Pow/Tgh: (2/2)
Rules Text: Protection from white
Set/Rarity: Conflux Common

Name: Goblin Piker
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Portal Second Age Common

Name: Goblin Piledriver
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Set/Rarity: Onslaught Rare

Name: Goblin Psychopath
Cost: 3R
Type: Creature — Goblin Mutant
Pow/Tgh: (5/5)
Rules Text: Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Set/Rarity: Scourge Uncommon

Name: Goblin Pyromancer
Cost: 3R
Type: Creature — Goblin Wizard
Pow/Tgh: (2/2)
Rules Text: When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
Set/Rarity: Onslaught Rare

Name: Goblin Raider
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Goblin Raider can't block.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Saga Common, Portal Second Age Common

Name: Goblin Razerunners
Cost: 2RR
Type: Creature — Goblin Warrior
Pow/Tgh: (3/4)
Rules Text: {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
Set/Rarity: Conflux Rare

Name: Goblin Recruiter
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name: Goblin Replica
Cost: 3
Type: Artifact Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: {3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
Set/Rarity: Mirrodin Common

Name: Goblin Rimerunner
Cost: 2R
Type: Snow Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature can't block this turn.
{S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Goblin Ringleader
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Apocalypse Uncommon

Name: Goblin Scouts
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.
Set/Rarity: Mirage Uncommon

Name: Goblin Sharpshooter
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
Set/Rarity: Onslaught Rare

Name: Goblin Ski Patrol
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Goblin Sky Raider
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Onslaught Common

Name: Goblin Skycutter
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Set/Rarity: Time Spiral Common

Name: Goblin Sledder
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name: Goblin Snowman
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Uncommon

Name: Goblin Soothsayer
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Set/Rarity: Mirage Uncommon

Name: Goblin Spelunkers
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Mountainwalk
Set/Rarity: Ravnica: City of Guilds Common, Seventh Edition Common, Urza's Saga Common

Name: Goblin Spy
Cost: R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Play with the top card of your library revealed.
Set/Rarity: Invasion Uncommon

Name: Goblin Striker
Cost: 1R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: First strike, haste
Set/Rarity: Mirrodin Common

Name: Goblin Swine-Rider
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
Set/Rarity: Visions Common

Name: Goblin Taskmaster
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Goblin Tinkerer
Cost: 1R
Type: Creature — Goblin Artificer
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
Set/Rarity: Mirage Common

Name: Goblin Trenches
Cost: 1RW
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
Set/Rarity: Apocalypse Rare

Name: Goblin Turncoat
Cost: 1B
Type: Creature — Goblin Mercenary
Pow/Tgh: (2/1)
Rules Text: Sacrifice a Goblin: Regenerate Goblin Turncoat.
Set/Rarity: Legions Common

Name: Goblin War Drums
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control can't be blocked except by two or more creatures.
Set/Rarity: Seventh Edition Uncommon, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Goblin War Strike
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Goblin War Strike deals damage equal to the number of Goblins you control to target player.
Set/Rarity: Scourge Common, Portal Second Age Common

Name: Goblin War Wagon
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (3/3)
Rules Text: Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
Set/Rarity: Mirrodin Common

Name: Goblin Warchief
Cost: 1RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Goblin spells you cast cost {1} less to cast.
Goblin creatures you control have haste.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Scourge Uncommon

Name: Goblin Wizard
Cost: 2RR
Type: Creature — Goblin Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
Set/Rarity: Masters Edition Rare, The Dark Rare

Name: Goblins of the Flarg
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
Set/Rarity: Masters Edition Common, Chronicles Common, The Dark Common

Name: Godhead of Awe
Cost: (W/U)(W/U)(W/U)(W/U)(W/U)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Flying
Other creatures are 1/1.
Set/Rarity: Shadowmoor Rare

Name: Godless Shrine
Cost:
Type: Land — Plains Swamp
Pow/Tgh:
Rules Text: ({T}: Add {W} or {B} to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Set/Rarity: Guildpact Rare

Name: Godo, Bandit Warlord
Cost: 5R
Type: Legendary Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
Set/Rarity: Champions of Kamigawa Rare

Name: Godo's Irregulars
Cost: R
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: {R}: Godo's Irregulars deals 1 damage to target creature blocking it.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Gods' Eye, Gate to the Reikai
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Godsire
Cost: 4RGGW
Type: Creature — Beast
Pow/Tgh: (8/8)
Rules Text: Vigilance
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
Set/Rarity: Shards of Alara Mythic Rare

Name: Godtoucher
Cost: 3G
Type: Creature — Elf Cleric
Pow/Tgh: (2/2)
Rules Text: {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
Set/Rarity: Shards of Alara Common

Name: Godtracker of Jund
Cost: 1RG
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
Set/Rarity: Alara Reborn Common

Name: Goham Djinn
Cost: 5B
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: {1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name: Initiate of Blood (Goka the Unjust)
Cost: 3R
Type: Legendary Creature — Ogre Shaman
Pow/Tgh: (4/4)
Rules Text: {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Gold Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {W} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Golden Wish
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.
Set/Rarity: Judgment Rare

Name: Goldenglow Moth
Cost: W
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Set/Rarity: Shadowmoor Common

Name: Goldmeadow Dodger
Cost: W
Type: Creature — Kithkin Rogue
Pow/Tgh: (1/1)
Rules Text: Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
Set/Rarity: Lorwyn Common

Name: Goldmeadow Harrier
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Lorwyn Common

Name: Goldmeadow Lookout
Cost: 3W
Type: Creature — Kithkin Spellshaper
Pow/Tgh: (2/2)
Rules Text: {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."
Set/Rarity: Future Sight Uncommon

Name: Goldmeadow Stalwart
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
Set/Rarity: Lorwyn Uncommon

Name: Golem-Skin Gauntlets
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name: Golgari Brownscale
Cost: 1GG
Type: Creature — Lizard
Pow/Tgh: (2/3)
Rules Text: When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Golgari Germination
Cost: 1BG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Golgari Grave-Troll
Cost: 4G
Type: Creature — Skeleton Troll
Pow/Tgh: (0/0)
Rules Text: Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Rare

Name: Golgari Guildmage
Cost: (B/G)(B/G)
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: ({(b/g)} can be paid with either {B} or {G}.)
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Golgari Rot Farm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name: Golgari Rotwurm
Cost: 3BG
Type: Creature — Zombie Wurm
Pow/Tgh: (5/4)
Rules Text: {B}, Sacrifice a creature: Target player loses 1 life.
Set/Rarity: Ravnica: City of Guilds Common

Name: Golgari Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {B}{G} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name: Golgari Thug
Cost: 1B
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Goliath Spider
Cost: 6GG
Type: Creature — Spider
Pow/Tgh: (7/6)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Dead // Gone (Gone)
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text:
Return target creature you don't control to its owner's hand.
Set/Rarity: Planar Chaos Common

Name: Goretusk Firebeast
Cost: 5R
Type: Creature — Elemental Boar Beast
Pow/Tgh: (2/2)
Rules Text: When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.
Set/Rarity: Judgment Common

Name: Gorger Wurm
Cost: 3RG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Set/Rarity: Alara Reborn Common

Name: Gorgon Recluse
Cost: 3BB
Type: Creature — Gorgon
Pow/Tgh: (2/4)
Rules Text: Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name: Gorilla Chieftain
Cost: 2GG
Type: Creature — Ape
Pow/Tgh: (3/3)
Rules Text: {1}{G}: Regenerate Gorilla Chieftain.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Alliances Common, Alliances Common

Name: Gorilla Shaman
Cost: R
Type: Creature — Ape Shaman
Pow/Tgh: (1/1)
Rules Text: {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name: Gorilla Titan
Cost: 3GG
Type: Creature — Ape
Pow/Tgh: (4/4)
Rules Text: Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Goryo's Vengeance
Cost: 1B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Rare

Name: Gossamer Chains
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Set/Rarity: Visions Common

Name: Gossamer Phantasm
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (2/1)
Rules Text: Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Planar Chaos Common

Name: Govern the Guildless
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target monocolored creature.
Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Rare

Name: Grab the Reins
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Uncommon

Name: Graceful Adept
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: You have no maximum hand size.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Graceful Antelope
Cost: 2WW
Type: Creature — Antelope
Pow/Tgh: (1/4)
Rules Text: Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
Set/Rarity: Odyssey Rare

Name: Graceful Reprieve
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control.
Set/Rarity: Morningtide Uncommon

Name: Grafted Skullcap
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name: Grafted Wargear
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Uncommon

Name: Grand Arbiter Augustin IV
Cost: 2WU
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/3)
Rules Text: White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
Set/Rarity: Dissension Rare

Name: Grand Coliseum
Cost:
Type: Land
Pow/Tgh:
Rules Text: Grand Coliseum enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
Set/Rarity: Onslaught Rare

Name: Grand Melee
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures attack each turn if able.

All creatures block each turn if able.
Set/Rarity: Onslaught Rare

Name: Grandmother Sengir
Cost: 4B
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Set/Rarity: Masters Edition II Rare, Homelands Rare

Name: Granger Guildmage
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Target creature gains first strike until end of turn.
{R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
Set/Rarity: Mirage Common

Name: Granite Gargoyle
Cost: 2R
Type: Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
Set/Rarity: Masters Edition Uncommon, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Granite Grip
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Set/Rarity: Seventh Edition Common, Urza's Legacy Common

Name: Granite Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
Set/Rarity: Mirrodin Uncommon

Name: Granulate
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each nonland artifact with converted mana cost 4 or less.
Set/Rarity: Fifth Dawn Rare

Name: Grapeshot
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Grapeshot deals 1 damage to target creature or player.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Time Spiral Common

Name: Grapeshot Catapult
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/3)
Rules Text: {T}: Grapeshot Catapult deals 1 damage to target creature with flying.
Set/Rarity: Seventh Edition Uncommon, Fifth Edition Common, Fourth Edition Common, Antiquities Common

Name: Grassland Crusader
Cost: 5W
Type: Creature — Human Cleric Soldier
Pow/Tgh: (2/4)
Rules Text: {T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
Set/Rarity: Onslaught Common

Name: Grasslands
Cost:
Type: Land
Pow/Tgh:
Rules Text: Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name: Gratuitous Violence
Cost: 2RRR
Type: Enchantment
Pow/Tgh:
Rules Text: If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Set/Rarity: Onslaught Rare

Name: Grave Consequences
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
Set/Rarity: Judgment Uncommon

Name: Grave Defiler
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
{1}{B}: Regenerate Grave Defiler.
Set/Rarity: Apocalypse Uncommon

Name: Grave Pact
Cost: 1BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Stronghold Rare

Name: Grave Peril
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Set/Rarity: Future Sight Common

Name: Grave Scrabbler
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.
Set/Rarity: Future Sight Common

Name: Grave Servitude
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Grave Servitude any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +3/-1 and is black.
Set/Rarity: Mirage Common

Name: Gravebane Zombie
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Common

Name: Graveborn Muse
Cost: 2BB
Type: Creature — Zombie Spirit
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Set/Rarity: Tenth Edition Rare, Legions Rare

Name: Gravedigger
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Set/Rarity: Planechase Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Odyssey Common, Seventh Edition Common, Beatdown Box Set Common, Starter 1999 Uncommon, Classic Sixth Edition Common, Tempest Common, Portal Uncommon

Name: Gravegouger
Cost: 2B
Type: Creature — Nightmare Horror
Pow/Tgh: (2/2)
Rules Text: When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
Set/Rarity: Torment Common

Name: Gravel Slinger
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Gravelgill Axeshark
Cost: 4(U/B)
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Gravelgill Duo
Cost: 2(U/B)
Type: Creature — Merfolk Rogue Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Shadowmoor Common

Name: Graven Cairns
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
Set/Rarity: Shadowmoor Rare, Future Sight Rare

Name: Graven Dominator
Cost: 4WW
Type: Creature — Gargoyle
Pow/Tgh: (4/4)
Rules Text: Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.
Set/Rarity: Guildpact Rare

Name: Grave-Shell Scarab
Cost: 2BGG
Type: Creature — Insect
Pow/Tgh: (4/4)
Rules Text: {1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Rare

Name: Gravespawn Sovereign
Cost: 4BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Set/Rarity: Onslaught Rare

Name: Gravestorm
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
Set/Rarity: Odyssey Rare

Name: Graxiplon
Cost: 5U
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.
Set/Rarity: Onslaught Uncommon

Name: Grayscaled Gharial
Cost: U
Type: Creature — Crocodile
Pow/Tgh: (1/1)
Rules Text: Islandwalk
Set/Rarity: Ravnica: City of Guilds Common

Name: Grazing Kelpie
Cost: 3(G/U)
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: {(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name: Great Furnace
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Great Furnace isn't a spell.)
{T}: Add {R} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Greatbow Doyen
Cost: 4G
Type: Creature — Elf Archer
Pow/Tgh: (2/4)
Rules Text: Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Set/Rarity: Morningtide Rare

Name: Greater Auramancy
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
Set/Rarity: Shadowmoor Rare

Name: Greater Forgeling
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: {1}{R}: Greater Forgeling gets +3/-3 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Greater Gargadon
Cost: 9R
Type: Creature — Beast
Pow/Tgh: (9/7)
Rules Text: Suspend 10—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
Set/Rarity: Time Spiral Rare

Name: Greater Good
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Set/Rarity: Ninth Edition Rare, Urza's Saga Rare

Name: Greater Harvester
Cost: 2BBB
Type: Creature — Horror
Pow/Tgh: (5/6)
Rules Text: At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
Set/Rarity: Darksteel Rare

Name: Greater Mossdog
Cost: 3G
Type: Creature — Plant Hound
Pow/Tgh: (3/3)
Rules Text: Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Greater Realm of Preservation
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Legends Uncommon

Name: Greater Stone Spirit
Cost: 4RR
Type: Creature — Elemental Spirit
Pow/Tgh: (4/4)
Rules Text: Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
Set/Rarity: Coldsnap Uncommon

Name: Greed
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: {B}, Pay 2 life: Draw a card.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fourth Edition Rare, Legends Rare

Name: Greenseeker
Cost: G
Type: Creature — Elf Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Time Spiral Common

Name: Grid Monitor
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/6)
Rules Text: You can't cast creature spells.
Set/Rarity: Mirrodin Rare

Name: Grief Tyrant
Cost: 5(B/R)
Type: Creature — Horror
Pow/Tgh: (8/8)
Rules Text: Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Set/Rarity: Shadowmoor Uncommon

Name: Griffin Canyon
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Set/Rarity: Visions Rare

Name: Griffin Guide
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield.
Set/Rarity: Time Spiral Uncommon

Name: Grifter's Blade
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Flash
As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Grim Feast
Cost: 1BG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Set/Rarity: Mirage Rare

Name: Grim Harvest
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Common

Name: Grim Lavamancer
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
Set/Rarity: Torment Rare

Name: Grim Poppet
Cost: 7
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Set/Rarity: Shadowmoor Rare

Name: Grim Reminder
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Mirrodin Rare

Name: Grimclaw Bats
Cost: 1B
Type: Creature — Bat
Pow/Tgh: (1/1)
Rules Text: Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Set/Rarity: Darksteel Common

Name: Grimoire Thief
Cost: UU
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
Set/Rarity: Morningtide Rare

Name: Grinding Station
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact enters the battlefield, you may untap Grinding Station.
Set/Rarity: Fifth Dawn Uncommon

Name: Grinning Demon
Cost: 2BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name: Grinning Ignus
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Future Sight Common

Name: Grinning Totem
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Mirage Rare

Name: Grip of Amnesia
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller exiles all cards from his or her graveyard.
Draw a card.
Set/Rarity: Judgment Common

Name: Grip of Chaos
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Set/Rarity: Scourge Rare

Name: Gristle Grinner
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name: Gristleback
Cost: 2G
Type: Creature — Boar Beast
Pow/Tgh: (2/2)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Set/Rarity: Guildpact Uncommon

Name: Grixis Battlemage
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
Set/Rarity: Shards of Alara Uncommon

Name: Grixis Charm
Cost: UBR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name: Grixis Grimblade
Cost: (U/R)B
Type: Creature — Zombie Warrior
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Alara Reborn Common

Name: Grixis Illusionist
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target land you control becomes the basic land type of your choice until end of turn.
Set/Rarity: Conflux Common

Name: Grixis Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Shards of Alara Common

Name: Grixis Slavedriver
Cost: 5B
Type: Creature — Zombie Giant
Pow/Tgh: (4/4)
Rules Text: When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Conflux Uncommon

Name: Grixis Sojourners
Cost: 1UBR
Type: Creature — Zombie Ogre
Pow/Tgh: (4/3)
Rules Text: When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Grizzled Leotau
Cost: GW
Type: Creature — Cat
Pow/Tgh: (1/5)
Rules Text:
Set/Rarity: Alara Reborn Common

Name: Grizzly Bears
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Grizzly Fate
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 2/2 green Bear creature tokens onto the battlefield.
Threshold — Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name: Groffskithur
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Set/Rarity: Mirrodin Common

Name: Grotesque Hybrid
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
Set/Rarity: Torment Uncommon

Name: Ground Rift
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature without flying can't block this turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Time Spiral Common

Name: Ground Seal
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Set/Rarity: Odyssey Rare

Name: Groundbreaker
Cost: GGG
Type: Creature — Elemental
Pow/Tgh: (6/1)
Rules Text: Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
Set/Rarity: Planar Chaos Rare

Name: Groundling Pouncer
Cost: 1(G/U)
Type: Creature — Faerie
Pow/Tgh: (2/1)
Rules Text: {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
Set/Rarity: Eventide Uncommon

Name: Groundskeeper
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {1}{G}: Return target basic land card from your graveyard to your hand.
Set/Rarity: Ninth Edition Uncommon, Mercadian Masques Uncommon

Name: Grove of the Burnwillows
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
Set/Rarity: Future Sight Rare

Name: Grozoth
Cost: 6UUU
Type: Creature — Leviathan
Pow/Tgh: (9/9)
Rules Text: Defender (This creature can't attack.)
When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Rare

Name: Gruul Guildmage
Cost: (R/G)(R/G)
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: ({(r/g)} can be paid with either {R} or {G}.)
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
Set/Rarity: Guildpact Uncommon

Name: Gruul Nodorog
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.
Set/Rarity: Guildpact Common

Name: Gruul Scrapper
Cost: 3G
Type: Creature — Human Berserker
Pow/Tgh: (3/2)
Rules Text: When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.
Set/Rarity: Guildpact Common

Name: Gruul Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {R}{G} to your mana pool.
Set/Rarity: Guildpact Common

Name: Gruul Turf
Cost:
Type: Land
Pow/Tgh:
Rules Text: Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.
Set/Rarity: Planechase Common, Guildpact Common

Name: Gruul War Plow
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
Set/Rarity: Guildpact Rare

Name: Guard Dogs
Cost: 3W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Set/Rarity: Planeshift Uncommon

Name: Guardian Idol
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Guardian Idol enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name: Guardian of Cloverdell
Cost: 5GG
Type: Creature — Treefolk Shaman
Pow/Tgh: (4/5)
Rules Text: When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
{G}, Sacrifice a Kithkin: You gain 1 life.
Set/Rarity: Lorwyn Uncommon

Name: Guardian of Solitude
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Guardian of the Guildpact
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Protection from monocolored
Set/Rarity: Dissension Common

Name: Guardian of Vitu-Ghazi
Cost: 6GW
Type: Creature — Elemental
Pow/Tgh: (4/7)
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Vigilance
Set/Rarity: Ravnica: City of Guilds Common

Name: Guardian's Magemark
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Set/Rarity: Guildpact Common

Name: Guardians of Akrasa
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (0/4)
Rules Text: Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name: Guerrilla Tactics
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Alliances Common, Alliances Common

Name: Guided Passage
Cost: URG
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
Set/Rarity: Apocalypse Rare

Name: Guided Strike
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.
Set/Rarity: Judgment Common, Weatherlight Common

Name: Guiding Spirit
Cost: 1WU
Type: Creature — Angel Spirit
Pow/Tgh: (1/2)
Rules Text: Flying
{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
Set/Rarity: Visions Rare

Name: Guile
Cost: 3UUU
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Lorwyn Rare

Name: Guiltfeeder
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (0/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
Set/Rarity: Judgment Rare

Name: Guilty Conscience
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Set/Rarity: Scourge Common

Name: Gurzigost
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (6/8)
Rules Text: At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
Set/Rarity: Torment Rare

Name: Gustcloak Cavalier
Cost: 3WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
Set/Rarity: Time Spiral Uncommon

Name: Gustcloak Harrier
Cost: 1WW
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Onslaught Common

Name: Gustcloak Runner
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Onslaught Common

Name: Gustcloak Savior
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (3/4)
Rules Text: Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Set/Rarity: Onslaught Rare

Name: Gustcloak Sentinel
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Onslaught Uncommon

Name: Gustcloak Skirmisher
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Onslaught Uncommon

Name: Gustha's Scepter
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owners' graveyards.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Gustrider Exuberant
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
Set/Rarity: Shards of Alara Common

Name: Gutless Ghoul
Cost: 2B
Type: Snow Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: {1}, Sacrifice a creature: You gain 2 life.
Set/Rarity: Coldsnap Common

Name: Guttural Response
Cost: (R/G)
Type: Instant
Pow/Tgh:
Rules Text: Counter target blue instant spell.
Set/Rarity: Shadowmoor Uncommon

Name: Gutwrencher Oni
Cost: 3BB
Type: Creature — Demon Spirit
Pow/Tgh: (5/4)
Rules Text: Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Gwafa Hazid, Profiteer
Cost: 1WU
Type: Legendary Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
Set/Rarity: Conflux Rare

Name: Gwyllion Hedge-Mage
Cost: 2(W/B)
Type: Creature — Hag Wizard
Pow/Tgh: (2/2)
Rules Text: When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Set/Rarity: Eventide Uncommon

Name: Haakon, Stromgald Scourge
Cost: 1BB
Type: Legendary Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from the battlefield, you lose 2 life.
Set/Rarity: Coldsnap Rare

Name: Haazda Exonerator
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Haazda Exonerator: Destroy target Aura.
Set/Rarity: Dissension Common

Name: Haazda Shield Mate
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Dissension Rare

Name: Hag Hedge-Mage
Cost: 2(B/G)
Type: Creature — Hag Shaman
Pow/Tgh: (2/2)
Rules Text: When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library.
Set/Rarity: Eventide Uncommon

Name: Hail of Arrows
Cost: XW
Type: Instant
Pow/Tgh:
Rules Text: Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Set/Rarity: Tenth Edition Uncommon, Saviors of Kamigawa Uncommon

Name: Hail Storm
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Set/Rarity: Time Spiral "Timeshifted" Special, Alliances Uncommon

Name: Hair-Strung Koto
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Champions of Kamigawa Rare

Name: Hakim, Loreweaver
Cost: 3UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/4)
Rules Text: Flying
{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.
{U}{U}, {T}: Destroy all Auras attached to Hakim.
Set/Rarity: Mirage Rare

Name: Halam Djinn
Cost: 5R
Type: Creature — Djinn
Pow/Tgh: (6/5)
Rules Text: Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name: Halberdier
Cost: 3R
Type: Creature — Human Barbarian
Pow/Tgh: (3/1)
Rules Text: First strike
Set/Rarity: Odyssey Common

Name: Halcyon Glaze
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Hall of Gemstone
Cost: 1GG
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Set/Rarity: Mirage Rare

Name: Hall of the Bandit Lord
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.
Set/Rarity: Champions of Kamigawa Rare

Name: Hallow
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Set/Rarity: Darksteel Common

Name: Hallowed Burial
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put all creatures on the bottom of their owners' libraries.
Set/Rarity: Eventide Rare

Name: Hallowed Fountain
Cost:
Type: Land — Plains Island
Pow/Tgh:
Rules Text: ({T}: Add {W} or {U} to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Set/Rarity: Dissension Rare

Name: Hallowed Ground
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}{W}: Return target nonsnow land you control to its owner's hand.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Hallowed Healer
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Hamletback Goliath
Cost: 6R
Type: Creature — Giant Warrior
Pow/Tgh: (6/6)
Rules Text: Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Set/Rarity: Lorwyn Rare

Name: Hammer of Bogardan
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Eighth Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Hammerfist Giant
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (5/4)
Rules Text: {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hammerheim Deadeye
Cost: 3R
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
Set/Rarity: Planar Chaos Uncommon

Name: Hana Kami
Cost: G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Hanabi Blast
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Hand of Cruelty
Cost: BB
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Hand of Honor
Cost: WW
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Hand of Justice
Cost: 5W
Type: Creature — Avatar
Pow/Tgh: (2/6)
Rules Text: {T}, Tap three untapped white creatures you control: Destroy target creature.
Set/Rarity: Masters Edition Rare, Fallen Empires Rare

Name: Hankyu
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Hanna, Ship's Navigator
Cost: 1WU
Type: Legendary Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Set/Rarity: Invasion Rare

Name: Hapless Researcher
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Hapless Researcher: Draw a card, then discard a card.
Set/Rarity: Judgment Common

Name: Harbinger of Night
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, put a -1/-1 counter on each creature.
Set/Rarity: Mirage Rare

Name: Harbinger of Spring
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Harbor Guardian
Cost: 2WU
Type: Creature — Gargoyle
Pow/Tgh: (3/4)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
Set/Rarity: Mirage Uncommon

Name: Harmattan Efreet
Cost: 2UU
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: Flying

{1}{U}{U}: Target creature gains flying until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Harmonic Sliver
Cost: 1GW
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
Set/Rarity: Time Spiral Uncommon

Name: Harmonize
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Planar Chaos Uncommon

Name: Harpoon Sniper
Cost: 2W
Type: Creature — Merfolk Archer
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Set/Rarity: Lorwyn Uncommon

Name: Harrier Griffin
Cost: 5W
Type: Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
At the beginning of your upkeep, tap target creature.
Set/Rarity: Guildpact Uncommon

Name: Harrow
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Invasion Common, Tempest Uncommon

Name: Harsh Deceiver
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name: Harsh Judgment
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Set/Rarity: Invasion Rare

Name: Harsh Mercy
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Set/Rarity: Onslaught Rare

Name: Haru-Onna
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Harvest Gwyllion
Cost: 2(W/B)(W/B)
Type: Creature — Hag
Pow/Tgh: (2/4)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name: Harvester Druid
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add to your mana pool one mana of any color that a land you control could produce.
Set/Rarity: Judgment Common

Name: Hatchet Bully
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
Set/Rarity: Eventide Uncommon

Name: Hatching Plans
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Set/Rarity: Guildpact Rare

Name: Hate Weaver
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target blue or red creature gets +1/+0 until end of turn.
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name: Hateflayer
Cost: 5RR
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
Set/Rarity: Eventide Rare

Name: Haunted Angel
Cost: 2W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.
Set/Rarity: Apocalypse Uncommon

Name: Haunted Cadaver
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Haunting Apparition
Cost: 1UB
Type: Creature — Spirit
Pow/Tgh: (1+*/2)
Rules Text: Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Set/Rarity: Mirage Uncommon

Name: Haunting Echoes
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Magic 2010 Rare, Odyssey Rare

Name: Haunting Hymn
Cost: 4BB
Type: Instant
Pow/Tgh:
Rules Text: Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Set/Rarity: Time Spiral Uncommon

Name: Havenwood Battleground
Cost:
Type: Land
Pow/Tgh:
Rules Text: Havenwood Battleground enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Havenwood Wurm
Cost: 6G
Type: Creature — Wurm
Pow/Tgh: (5/6)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Trample
Set/Rarity: Time Spiral Common

Name: Havoc Demon
Cost: 5BB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn.
Set/Rarity: Legions Rare

Name: Haze of Rage
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Future Sight Uncommon

Name: Hazerider Drake
Cost: 2WU
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying, protection from red
Set/Rarity: Mirage Uncommon

Name: He Who Hungers
Cost: 4B
Type: Legendary Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Flying
{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Rare

Name: Head Games
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name: Headhunter
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Heal the Scars
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature. You gain life equal to that creature's toughness.
Set/Rarity: Lorwyn Common

Name: Healer's Headdress
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name: Healing Leaves
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Planar Chaos Common

Name: Healing Salve
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Eighth Edition Common, Seventh Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Urza's Saga Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Heap Doll
Cost: 1
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: Sacrifice Heap Doll: Exile target card from a graveyard.
Set/Rarity: Shadowmoor Uncommon

Name: Heart of Light
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
Set/Rarity: Tenth Edition Common, Betrayers of Kamigawa Common

Name: Heart of Yavimaya
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Heartbeat of Spring
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Champions of Kamigawa Rare

Name: Hearth Charm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
Set/Rarity: Visions Common

Name: Hearth Kami
Cost: 1R
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
Set/Rarity: Champions of Kamigawa Common

Name: Hearthcage Giant
Cost: 6RR
Type: Creature — Giant Warrior
Pow/Tgh: (5/5)
Rules Text: When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Hearthfire Hobgoblin
Cost: (R/W)(R/W)(R/W)
Type: Creature — Goblin Soldier
Pow/Tgh: (2/2)
Rules Text: Double strike
Set/Rarity: Planechase Uncommon, Eventide Uncommon

Name: Heartlash Cinder
Cost: 1R
Type: Creature — Elemental Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Set/Rarity: Eventide Common

Name: Heartless Hidetsugu
Cost: 3RR
Type: Legendary Creature — Ogre Shaman
Pow/Tgh: (4/3)
Rules Text: {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Heartmender
Cost: 2(G/W)(G/W)
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Heartseeker
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Rare

Name: Heartwood Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Set/Rarity: Mirrodin Uncommon

Name: Heartwood Storyteller
Cost: 1GG
Type: Creature — Treefolk
Pow/Tgh: (2/3)
Rules Text: Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Set/Rarity: Future Sight Rare

Name: Heat Shimmer
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
Set/Rarity: Lorwyn Rare

Name: Heat Wave
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.
Set/Rarity: Visions Uncommon

Name: Heavy Ballista
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Common

Name: Hecatomb
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Hedge Troll
Cost: 2G
Type: Creature — Troll Cleric
Pow/Tgh: (2/2)
Rules Text: Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
Set/Rarity: Planar Chaos Uncommon

Name: Heed the Mists
Cost: 3UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Heedless One
Cost: 3G
Type: Creature — Elf Avatar
Pow/Tgh: (*/*)
Rules Text: Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name: Heidar, Rimewind Master
Cost: 4U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
Set/Rarity: Coldsnap Rare

Name: Helionaut
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Flying
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Apocalypse Common

Name: Heliophial
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
Set/Rarity: Fifth Dawn Common

Name: Helium Squirter
Cost: 4U
Type: Creature — Beast Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Set/Rarity: Dissension Common

Name: Helix Pinnacle
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Set/Rarity: Eventide Rare

Name: Hell-Bent Raider
Cost: 1RR
Type: Creature — Human Barbarian
Pow/Tgh: (2/2)
Rules Text: First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
Set/Rarity: Torment Rare

Name: Helldozer
Cost: 3BBB
Type: Creature — Zombie Giant
Pow/Tgh: (6/5)
Rules Text: {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
Set/Rarity: Planechase Rare, Ravnica: City of Guilds Rare

Name: Hellhole Rats
Cost: 2BR
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: Haste
When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
Set/Rarity: Dissension Uncommon

Name: Hellkite Hatchling
Cost: 2RG
Type: Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
Set/Rarity: Conflux Uncommon

Name: Hellkite Overlord
Cost: 4BRRG
Type: Creature — Dragon
Pow/Tgh: (8/8)
Rules Text: Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
Set/Rarity: Shards of Alara Mythic Rare, From the Vault: Dragons Rare

Name: Hell's Caretaker
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
Set/Rarity: Ninth Edition Rare, Chronicles Rare, Legends Rare

Name: Hell's Thunder
Cost: 1RR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Rare

Name: Hellspark Elemental
Cost: 1R
Type: Creature — Elemental
Pow/Tgh: (3/1)
Rules Text: Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Conflux Uncommon

Name: Helm of Awakening
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Spells cost {1} less to cast.
Set/Rarity: Visions Uncommon

Name: Helm of Kaldra
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.
Equip {2}
Set/Rarity: Fifth Dawn Rare, Promo set for Gatherer Rare

Name: Helm of Obedience
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Helm of the Ghastlord
Cost: 3(U/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Set/Rarity: Shadowmoor Common

Name: Hematite Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (1/4)
Rules Text: {1}{R}: Hematite Golem gets +2/+0 until end of turn.
Set/Rarity: Mirrodin Common

Name: Henchfiend of Ukor
Cost: 3R
Type: Creature — Ogre
Pow/Tgh: (3/2)
Rules Text: Haste
Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
{(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
Set/Rarity: Future Sight Common

Name: Herald of Leshrac
Cost: 6B
Type: Creature — Avatar
Pow/Tgh: (2/4)
Rules Text: Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.
Set/Rarity: Coldsnap Rare

Name: Herbal Poultice
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {3}, Sacrifice Herbal Poultice: Regenerate target creature.
Set/Rarity: Lorwyn Common

Name: Herd Gnarr
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
Set/Rarity: Time Spiral Common

Name: Heritage Druid
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
Set/Rarity: Morningtide Uncommon

Name: Heroes Remembered
Cost: 6WWW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 20 life.
Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Planar Chaos Rare

Name: Heroes' Reunion
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 7 life.
Set/Rarity: Invasion Uncommon

Name: Heroic Defiance
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Set/Rarity: Planeshift Common

Name: Hero's Demise
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target legendary creature.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Hex
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy six target creatures.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hibernation
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return all green permanents to their owners' hands.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Hibernation's End
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Coldsnap Rare

Name: Hidden Horror
Cost: 1BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Set/Rarity: Tenth Edition Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Rare, Weatherlight Uncommon

Name: Hide // Seek (Hide)
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Put target artifact or enchantment on the bottom of its owner's library.
Set/Rarity: Dissension Rare

Name: Hideous Laughter
Cost: 2BB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Hidetsugu's Second Rite
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Set/Rarity: Saviors of Kamigawa Rare

Name: High Ground
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control can block an additional creature.
Set/Rarity: Tenth Edition Uncommon, Exodus Uncommon

Name: High Tide
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Masters Edition Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Highland Weald
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name: Highway Robber
Cost: 2BB
Type: Creature — Human Rogue Mercenary
Pow/Tgh: (2/2)
Rules Text: When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Mercadian Masques Common

Name: Higure, the Still Wind
Cost: 3UU
Type: Legendary Creature — Human Ninja
Pow/Tgh: (3/4)
Rules Text: Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature is unblockable this turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Hikari, Twilight Guardian
Cost: 3WW
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Champions of Kamigawa Rare

Name: Hill Giant
Cost: 3R
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Hillcomber Giant
Cost: 2WW
Type: Creature — Giant Scout
Pow/Tgh: (3/3)
Rules Text: Mountainwalk
Set/Rarity: Lorwyn Common

Name: Hinder
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Hindering Light
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets you or a permanent you control.
Draw a card.
Set/Rarity: Shards of Alara Common

Name: Hindering Touch
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {2}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name: Hint of Insanity
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
Set/Rarity: Odyssey Rare

Name: Hired Muscle
Cost: 1BB
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature — Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Hisoka, Minamo Sensei
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.
Set/Rarity: Champions of Kamigawa Rare

Name: Hisoka's Defiance
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target Spirit or Arcane spell.
Set/Rarity: Champions of Kamigawa Common

Name: Hisoka's Guard
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Hisoka's Guard during your untap step.
{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Common

Name: Hissing Iguanar
Cost: 2R
Type: Creature — Lizard
Pow/Tgh: (3/1)
Rules Text: Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
Set/Rarity: Shards of Alara Common

Name: Hissing Miasma
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you, its controller loses 1 life.
Set/Rarity: Guildpact Uncommon

Name: Hit // Run (Hit)
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
Set/Rarity: Dissension Uncommon

Name: Hivestone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Creatures you control are Slivers in addition to their other creature types.
Set/Rarity: Time Spiral Rare

Name: Hivis of the Scale
Cost: 3RR
Type: Legendary Creature — Viashino Shaman
Pow/Tgh: (3/4)
Rules Text: You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
Set/Rarity: Mirage Rare

Name: Hoarder's Greed
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name: Hobble
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Hobble enters the battlefield, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Set/Rarity: Planeshift Common

Name: Hobgoblin Dragoon
Cost: 2(R/W)
Type: Creature — Goblin Knight
Pow/Tgh: (1/2)
Rules Text: Flying, first strike
Set/Rarity: Eventide Common

Name: Hokori, Dust Drinker
Cost: 2WW
Type: Legendary Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Hold the Line
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Blocking creatures get +7/+7 until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name: Holistic Wisdom
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Set/Rarity: Odyssey Rare

Name: Hollow Dogs
Cost: 4B
Type: Creature — Zombie Hound
Pow/Tgh: (3/3)
Rules Text: Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Set/Rarity: Ninth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 1999 Common, Urza's Saga Common

Name: Hollow Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
Set/Rarity: Legions Rare

Name: Hollowborn Barghest
Cost: 5BB
Type: Creature — Demon Hound
Pow/Tgh: (7/6)
Rules Text: At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Set/Rarity: Shadowmoor Rare

Name: Hollowsage
Cost: 3B
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Hollowsage becomes untapped, you may have target player discard a card.
Set/Rarity: Shadowmoor Uncommon

Name: Holy Day
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Invasion Common, Legends Common

Name: Holy Light
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Nonwhite creatures get -1/-1 until end of turn.
Set/Rarity: Masters Edition Common, The Dark Common

Name: Holy Strength
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Homarid Spawning Bed
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.
Set/Rarity: Masters Edition Uncommon, Fallen Empires Uncommon

Name: Homing Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Future Sight Common

Name: Homura, Human Ascendant
Cost: 4RR
Type: Legendary Creature — Human Monk
Pow/Tgh: (4/4)
Rules Text: Homura, Human Ascendant can't block.
When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped.
Set/Rarity: Saviors of Kamigawa Rare

Name: Homura, Human Ascendant (Homura's Essence)
Cost: 4RR
Type: Legendary Enchantment
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Saviors of Kamigawa Rare

Name: Honden of Cleansing Fire
Cost: 3W
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Honden of Infinite Rage
Cost: 2R
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Honden of Life's Web
Cost: 4G
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Honden of Night's Reach
Cost: 3B
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Honden of Seeing Winds
Cost: 4U
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Honor Guard
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {W}: Honor Guard gets +0/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Stronghold Common

Name: Honorable Passage
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Uncommon

Name: Honorable Scout
Cost: W
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
Set/Rarity: Planeshift Common

Name: Honor-Worn Shaku
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Hooded Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Invasion Common

Name: Hoof Skulkin
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: {3}: Target green creature gets +1/+1 until end of turn.
Set/Rarity: Eventide Common

Name: Hoofprints of the Stag
Cost: 1W
Type: Tribal Enchantment — Elemental
Pow/Tgh:
Rules Text: Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.
Set/Rarity: Lorwyn Rare

Name: Hope Charm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
Set/Rarity: Visions Common

Name: Horde of Boggarts
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (*/*)
Rules Text: Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
Set/Rarity: Shadowmoor Uncommon

Name: Horde of Notions
Cost: WUBRG
Type: Legendary Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Set/Rarity: Lorwyn Rare

Name: Horizon Canopy
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Set/Rarity: Future Sight Rare

Name: Horizon Seed
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, regenerate target creature.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Horned Cheetah
Cost: 2GW
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Whenever Horned Cheetah deals damage, you gain that much life.
Set/Rarity: Invasion Uncommon

Name: Horned Helm
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name: Horned Kavu
Cost: RG
Type: Creature — Kavu
Pow/Tgh: (3/4)
Rules Text: When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name: Horned Troll
Cost: 2G
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: {G}: Regenerate Horned Troll.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name: Horned Turtle
Cost: 2U
Type: Creature — Turtle
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Magic 2010 Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Portal Common

Name: Hornet Harasser
Cost: 2BB
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
Set/Rarity: Lorwyn Common

Name: Horobi, Death's Wail
Cost: 2BB
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
Set/Rarity: Champions of Kamigawa Rare

Name: Horobi's Whisper
Cost: 1BB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Horrible Hordes
Cost: 3
Type: Artifact Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Mirage Uncommon

Name: Horror of Horrors
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Ninth Edition Uncommon, Legends Uncommon

Name: Horseshoe Crab
Cost: 2U
Type: Creature — Crab
Pow/Tgh: (1/3)
Rules Text: {U}: Untap Horseshoe Crab.
Set/Rarity: Tenth Edition Common, Urza's Saga Common

Name: Hostile Realm
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
Set/Rarity: Morningtide Common

Name: Hostility
Cost: 3RRR
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Lorwyn Rare

Name: Hotheaded Giant
Cost: 3R
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
Set/Rarity: Eventide Common

Name: Hour of Reckoning
Cost: 4WWW
Type: Sorcery
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy all nontoken creatures.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hoverguard Observer
Cost: 2UU
Type: Creature — Drone
Pow/Tgh: (3/3)
Rules Text: Flying
Hoverguard Observer can block only creatures with flying.
Set/Rarity: Darksteel Uncommon

Name: Hoverguard Sweepers
Cost: 6UU
Type: Creature — Drone
Pow/Tgh: (5/6)
Rules Text: Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
Set/Rarity: Fifth Dawn Rare

Name: Howl from Beyond
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Howl of the Night Pack
Cost: 6G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
Set/Rarity: Magic 2010 Uncommon, Shadowmoor Uncommon

Name: Howling Gale
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Howling Mine
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Howltooth Hollow
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Set/Rarity: Lorwyn Rare

Name: Hulking Cyclops
Cost: 3RR
Type: Creature — Cyclops
Pow/Tgh: (5/5)
Rules Text: Hulking Cyclops can't block.
Set/Rarity: Eighth Edition Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Visions Uncommon

Name: Hull Breach
Cost: RG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
Set/Rarity: Planechase Common, Planeshift Common

Name: Hum of the Radix
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Each artifact spell costs {1} more to cast for each artifact its controller controls.
Set/Rarity: Mirrodin Rare

Name: Humble Budoka
Cost: 1G
Type: Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Common

Name: Hundred-Talon Kami
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Flying
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name: Hundred-Talon Strike
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Hundroog
Cost: 6G
Type: Creature — Beast
Pow/Tgh: (4/7)
Rules Text: Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Legions Common

Name: Hunger of the Nim
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +1/+0 until end of turn for each artifact you control.
Set/Rarity: Darksteel Common

Name: Hungry Mist
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (6/2)
Rules Text: At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Homelands Common, Homelands Common

Name: Hungry Spriggan
Cost: 2G
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Hunt Down
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature blocks target creature this turn if able.
Set/Rarity: Lorwyn Common

Name: Hunted Dragon
Cost: 3RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, haste
When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hunted Horror
Cost: BB
Type: Creature — Horror
Pow/Tgh: (7/7)
Rules Text: Trample
When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hunted Lammasu
Cost: 2WW
Type: Creature — Lammasu
Pow/Tgh: (5/5)
Rules Text: Flying
When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hunted Phantasm
Cost: 1UU
Type: Creature — Spirit
Pow/Tgh: (4/6)
Rules Text: Hunted Phantasm is unblockable.
When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hunted Troll
Cost: 2GG
Type: Creature — Troll Warrior
Pow/Tgh: (8/4)
Rules Text: When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control.
{G}: Regenerate Hunted Troll.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Hunted Wumpus
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Mercadian Masques Uncommon

Name: Hunter of Eyeblights
Cost: 3BB
Type: Creature — Elf Assassin
Pow/Tgh: (3/3)
Rules Text: When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
Set/Rarity: Lorwyn Uncommon

Name: Hunter Sliver
Cost: 1R
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name: Hunting Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
Set/Rarity: Planeshift Common

Name: Hunting Grounds
Cost: GW
Type: Enchantment
Pow/Tgh:
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Set/Rarity: Judgment Rare

Name: Hunting Kavu
Cost: 1RG
Type: Creature — Kavu
Pow/Tgh: (2/3)
Rules Text: {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
Set/Rarity: Invasion Uncommon

Name: Hunting Moa
Cost: 2G
Type: Creature — Bird Beast
Pow/Tgh: (3/2)
Rules Text: Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.
Set/Rarity: Time Spiral "Timeshifted" Special, Urza's Destiny Uncommon

Name: Hunting Pack
Cost: 5GG
Type: Instant
Pow/Tgh:
Rules Text: Put a 4/4 green Beast creature token onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Scourge Uncommon

Name: Hunting Triad
Cost: 3G
Type: Tribal Sorcery — Elf
Pow/Tgh:
Rules Text: Put three 1/1 green Elf Warrior creature tokens onto the battlefield.
Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Set/Rarity: Morningtide Uncommon

Name: Hunting Wilds
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Set/Rarity: Planar Chaos Uncommon

Name: Hurkyl's Recall
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return all artifacts target player owns to his or her hand.
Set/Rarity: Tenth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Rare

Name: Hurly-Burly
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
Set/Rarity: Lorwyn Common

Name: Hurricane
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Hurricane deals X damage to each creature with flying and each player.
Set/Rarity: Tenth Edition Rare, Seventh Edition Rare, Battle Royale Box Set Uncommon, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Fifth Edition Uncommon, Ice Age Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Hyalopterous Lemure
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Set/Rarity: Masters Edition Common, Ice Age Uncommon

Name: Hydroblast
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target spell if it's red; or destroy target permanent if it's red.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Ice Age Common

Name: Hydromorph Guardian
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
Set/Rarity: Torment Common

Name: Hydromorph Gull
Cost: 3UU
Type: Creature — Elemental Bird
Pow/Tgh: (3/3)
Rules Text: Flying
{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
Set/Rarity: Torment Uncommon

Name: Hymn of Rebirth
Cost: 3GW
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card in a graveyard onto the battlefield under your control.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Hymn to Tourach
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards at random.
Set/Rarity: Masters Edition Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Hypergenesis
Cost:
Type: Sorcery
Pow/Tgh:
Rules Text: Hypergenesis is green.
Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Set/Rarity: Time Spiral Rare

Name: Hypervolt Grasp
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
{1}{U}: Return Hypervolt Grasp to its owner's hand.
Set/Rarity: Guildpact Uncommon

Name: Hypnotic Cloud
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.
Set/Rarity: Invasion Common

Name: Hypnotic Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Hypnox
Cost: 8BBB
Type: Creature — Nightmare Horror
Pow/Tgh: (8/8)
Rules Text: Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
Set/Rarity: Torment Rare

Name: Hypochondria
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Torment Uncommon

Name: Hystrodon
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name: Ib Halfheart, Goblin Tactician
Cost: 3R
Type: Legendary Creature — Goblin Advisor
Pow/Tgh: (3/2)
Rules Text: Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Time Spiral Rare

Name: Icatian Crier
Cost: 2W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.
Set/Rarity: Time Spiral Common

Name: Icatian Javelineers
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
Set/Rarity: Masters Edition II Common, Time Spiral "Timeshifted" Special, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Icatian Lieutenant
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {1}{W}: Target Soldier creature gets +1/+0 until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Rare

Name: Icatian Phalanx
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Common, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Icatian Priest
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{W}{W}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Fallen Empires Uncommon

Name: Icatian Scout
Cost: W
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Icatian Town
Cost: 5W
Type: Sorcery
Pow/Tgh:
Rules Text: Put four 1/1 white Citizen creature tokens onto the battlefield.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fallen Empires Rare

Name: Fire // Ice (Ice)
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text:
Tap target permanent.
Draw a card.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Ice Cave
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Set/Rarity: Apocalypse Rare

Name: Ice Floe
Cost:
Type: Land
Pow/Tgh:
Rules Text: You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Ice Storm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Masters Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Iceberg
Cost: XUU
Type: Enchantment
Pow/Tgh:
Rules Text: Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Icefall
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Common

Name: Icequake
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Ichor Slick
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Future Sight Common

Name: Ichorid
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (3/1)
Rules Text: Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Set/Rarity: Torment Rare

Name: Icy Manipulator
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Tap target artifact, creature, or land.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Ice Age Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Icy Prison
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
Set/Rarity: Masters Edition II Common, Ice Age Rare

Name: Ideas Unbound
Cost: UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Draw three cards. Discard three cards at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Common

Name: Identity Crisis
Cost: 2WWBB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all cards from target player's hand and graveyard.
Set/Rarity: Alara Reborn Rare

Name: Idle Thoughts
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: Draw a card if you have no cards in hand.
Set/Rarity: Eventide Uncommon

Name: Idyllic Tutor
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Morningtide Rare

Name: Ifh-Bνff Efreet
Cost: 2GG
Type: Creature — Efreet
Pow/Tgh: (3/3)
Rules Text: Flying
{G}: Ifh-Bνff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name: Igneous Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: {2}: Igneous Golem gains trample until end of turn.
Set/Rarity: Mirage Uncommon

Name: Igneous Pouncer
Cost: 4BR
Type: Creature — Elemental
Pow/Tgh: (5/1)
Rules Text: Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Alara Reborn Common

Name: Ignite Disorder
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
Set/Rarity: Magic 2010 Uncommon, Conflux Uncommon

Name: Ignite Memories
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Time Spiral Uncommon

Name: Ignorant Bliss
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Set/Rarity: Dissension Uncommon

Name: Ihsan's Shade
Cost: 3BBB
Type: Legendary Creature — Shade Knight
Pow/Tgh: (5/5)
Rules Text: Protection from white
Set/Rarity: Masters Edition II Rare, Homelands Uncommon

Name: Iizuka the Ruthless
Cost: 3RR
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Set/Rarity: Saviors of Kamigawa Rare

Name: Illicit Auction
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Illuminate
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.
Set/Rarity: Apocalypse Uncommon

Name: Illuminated Folio
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Set/Rarity: Shadowmoor Uncommon

Name: Illumination
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
Set/Rarity: Mirage Uncommon

Name: Illusion // Reality (Illusion)
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes the color of your choice until end of turn.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Illusionary Forces
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (4/4)
Rules Text: Flying
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Uncommon, Ice Age Common

Name: Illusionary Wall
Cost: 4U
Type: Creature — Illusion Wall
Pow/Tgh: (7/4)
Rules Text: Defender, flying, first strike
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Common, Ice Age Common

Name: Illusions of Grandeur
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Set/Rarity: Masters Edition Rare, Ice Age Rare

Name: Illusory Demon
Cost: 1UB
Type: Creature — Demon Illusion
Pow/Tgh: (4/3)
Rules Text: Flying
When you cast a spell, sacrifice Illusory Demon.
Set/Rarity: Alara Reborn Uncommon

Name: Imagecrafter
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Set/Rarity: Onslaught Common

Name: Imaginary Pet
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Set/Rarity: Ninth Edition Rare, Urza's Saga Rare

Name: Imi Statue
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Players can't untap more than one artifact during their untap steps.
Set/Rarity: Champions of Kamigawa Rare

Name: Immaculate Magistrate
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {T}: Put a +1/+1 counter on target creature for each Elf you control.
Set/Rarity: Lorwyn Rare

Name: Immobilizing Ink
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card: Untap this creature."
Set/Rarity: Odyssey Common

Name: Immortal Coil
Cost: 2BB
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
Set/Rarity: Shards of Alara Rare

Name: Impatience
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.
Set/Rarity: Seventh Edition Rare, Urza's Destiny Rare

Name: Impelled Giant
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Set/Rarity: Eventide Uncommon

Name: Imperial Hellkite
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Legions Rare

Name: Imperial Mask
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
You can't be the target of spells or abilities your opponents control.
Set/Rarity: Future Sight Rare

Name: Imperial Recruiter
Cost: 2R
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Uncommon

Name: Imperial Seal
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Rare

Name: Imperiosaur
Cost: 2GG
Type: Creature — Lizard
Pow/Tgh: (5/5)
Rules Text: Spend only mana produced by basic lands to cast Imperiosaur.
Set/Rarity: Future Sight Uncommon

Name: Imperious Perfect
Cost: 2G
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name: Implode
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.

Draw a card.
Set/Rarity: Planeshift Uncommon

Name: Impromptu Raid
Cost: 3(R/G)
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step.
Set/Rarity: Shadowmoor Rare

Name: Improvised Armor
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name: Imp's Mischief
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
Set/Rarity: Planar Chaos Rare

Name: Impulse
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Set/Rarity: Beatdown Box Set Common, Visions Common

Name: Impulsive Maneuvers
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Set/Rarity: Odyssey Rare

Name: In the Web of War
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Iname as One
Cost: 8BBGG
Type: Legendary Creature — Spirit
Pow/Tgh: (8/8)
Rules Text: When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name: Iname, Death Aspect
Cost: 4BB
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
Set/Rarity: Champions of Kamigawa Rare

Name: Iname, Life Aspect
Cost: 4GG
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Set/Rarity: Champions of Kamigawa Rare

Name: Incandescent Soulstoke
Cost: 2R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Set/Rarity: Lorwyn Rare

Name: Incendiary Command
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
Set/Rarity: Lorwyn Rare

Name: Incinerate
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Masters Edition II Common, Tenth Edition Common, Fifth Edition Common, Mirage Common, Ice Age Common

Name: Incite Hysteria
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Set/Rarity: Ravnica: City of Guilds Common

Name: Incite War
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name: Incremental Blight
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name: Incremental Growth
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Set/Rarity: Lorwyn Uncommon

Name: Incurable Ogre
Cost: 3R
Type: Creature — Ogre Mutant
Pow/Tgh: (5/1)
Rules Text:
Set/Rarity: Shards of Alara Common

Name: Indebted Samurai
Cost: 3W
Type: Creature — Human Samurai
Pow/Tgh: (2/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Indentured Oaf
Cost: 3R
Type: Creature — Ogre Warrior
Pow/Tgh: (4/3)
Rules Text: Prevent all damage that Indentured Oaf would deal to red creatures.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Index
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library, then put them back in any order.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Apocalypse Common

Name: Indigo Faerie
Cost: 1U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
Set/Rarity: Eventide Uncommon

Name: Indomitable Ancients
Cost: 2WW
Type: Creature — Treefolk Warrior
Pow/Tgh: (2/10)
Rules Text:
Set/Rarity: Morningtide Rare

Name: Indomitable Will
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+2.
Set/Rarity: Champions of Kamigawa Common

Name: Indrik Stomphowler
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
Set/Rarity: Dissension Uncommon

Name: Induce Paranoia
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
Set/Rarity: Ravnica: City of Guilds Common

Name: Inertia Bubble
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
Set/Rarity: Mirrodin Common

Name: Inescapable Brute
Cost: 5R
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
Set/Rarity: Shadowmoor Common

Name: Infantry Veteran
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}: Target attacking creature gets +1/+1 until end of turn.
Set/Rarity: Ninth Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Visions Common

Name: Infected Vermin
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Infectious Horror
Cost: 3B
Type: Creature — Zombie Horror
Pow/Tgh: (2/2)
Rules Text: Whenever Infectious Horror attacks, each opponent loses 2 life.
Set/Rarity: Conflux Common

Name: Infectious Host
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life.
Set/Rarity: Ravnica: City of Guilds Common

Name: Infectious Rage
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Set/Rarity: Judgment Uncommon

Name: Infernal Caretaker
Cost: 3B
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
Set/Rarity: Legions Common

Name: Infernal Contract
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards. You lose half your life, rounded up.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Infernal Darkness
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Infernal Harvest
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Set/Rarity: Visions Common

Name: Infernal Kirin
Cost: 2BB
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name: Infernal Tutor
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
Set/Rarity: Dissension Rare

Name: Inferno
Cost: 5RR
Type: Instant
Pow/Tgh:
Rules Text: Inferno deals 6 damage to each creature and each player.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name: Infest
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -2/-2 until end of turn.
Set/Rarity: Shards of Alara Uncommon, Onslaught Uncommon

Name: Infested Roothold
Cost: 4G
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.
Set/Rarity: Darksteel Uncommon

Name: Infiltrator il-Kor
Cost: 4U
Type: Creature — Kor Rogue
Pow/Tgh: (3/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Future Sight Common

Name: Infiltrator's Magemark
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Set/Rarity: Guildpact Common

Name: Inflame
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Inflame deals 2 damage to each creature dealt damage this turn.
Set/Rarity: Darksteel Common, Prophecy Common

Name: Information Dealer
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Set/Rarity: Onslaught Common

Name: Infused Arrows
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name: Ingot Chewer
Cost: 4R
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name: Inheritance
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Initiate of Blood
Cost: 3R
Type: Creature — Ogre Shaman
Pow/Tgh: (2/2)
Rules Text: {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Ink Dissolver
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Morningtide Common

Name: Ink-Eyes, Servant of Oni
Cost: 4BB
Type: Legendary Creature — Rat Ninja
Pow/Tgh: (5/4)
Rules Text: Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Inkfathom Divers
Cost: 3UU
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Islandwalk
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Lorwyn Common

Name: Inkfathom Infiltrator
Cost: (U/B)(U/B)
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: Inkfathom Infiltrator can't block and is unblockable.
Set/Rarity: Shadowmoor Uncommon

Name: Inkfathom Witch
Cost: 1(U/B)
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Ink-Treader Nephilim
Cost: RGWU
Type: Creature — Nephilim
Pow/Tgh: (3/3)
Rules Text: Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Set/Rarity: Guildpact Rare

Name: Inkwell Leviathan
Cost: 7UU
Type: Artifact Creature — Leviathan
Pow/Tgh: (7/11)
Rules Text: Islandwalk, trample, shroud
Set/Rarity: Conflux Rare

Name: Inner Calm, Outer Strength
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Inner Fire
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each card in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Inner-Chamber Guard
Cost: 1W
Type: Creature — Human Samurai
Pow/Tgh: (0/2)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Inner-Flame Acolyte
Cost: 1RR
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name: Inner-Flame Igniter
Cost: 2R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/2)
Rules Text: {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Innocence Kami
Cost: 3WW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: {W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Innocent Blood
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices a creature.
Set/Rarity: Planechase Common, Odyssey Common

Name: Inquisitor's Snare
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Set/Rarity: Shadowmoor Common

Name: Inside Out
Cost: 1(U/R)
Type: Instant
Pow/Tgh:
Rules Text: Switch target creature's power and toughness until end of turn.
Draw a card.
Set/Rarity: Eventide Common

Name: Insidious Dreams
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
Set/Rarity: Torment Rare

Name: Insist
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
Set/Rarity: Torment Rare

Name: Insolence
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Set/Rarity: Planeshift Common

Name: Inspiration
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Target player draws two cards.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Visions Common

Name: Inspired Sprite
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
Set/Rarity: Morningtide Uncommon

Name: Inspirit
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature. It gets +2/+4 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Onslaught Uncommon

Name: Instill Furor
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Insurrection
Cost: 5RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Set/Rarity: Planechase Rare, Onslaught Rare

Name: Intervention Pact
Cost: 0
Type: Instant
Pow/Tgh:
Rules Text: Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Set/Rarity: Future Sight Rare

Name: Intet, the Dreamer
Cost: 3URG
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Set/Rarity: Planar Chaos Rare

Name: Intimidation Bolt
Cost: 1RW
Type: Instant
Pow/Tgh:
Rules Text: Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Set/Rarity: Alara Reborn Uncommon

Name: Intimidator Initiate
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Set/Rarity: Shadowmoor Common

Name: Into the Fray
Cost: R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature attacks this turn if able.
Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Common

Name: Into the North
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Coldsnap Common

Name: Into Thin Air
Cost: 5U
Type: Instant
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Return target artifact to its owner's hand.
Set/Rarity: Fifth Dawn Common

Name: Intrepid Hero
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target creature with power 4 or greater.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Intruder Alarm
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Set/Rarity: Eighth Edition Rare, Stronghold Rare

Name: Inundate
Cost: 3UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all nonblue creatures to their owners' hands.
Set/Rarity: Eventide Rare

Name: Invert the Skies
Cost: 3(G/U)
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)
Set/Rarity: Eventide Uncommon

Name: Invigorating Boon
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Set/Rarity: Onslaught Uncommon

Name: Invigorating Falls
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: You gain life equal to the number of creature cards in all graveyards.
Set/Rarity: Torment Common

Name: Invincible Hymn
Cost: 6WW
Type: Sorcery
Pow/Tgh:
Rules Text: Count the number of cards in your library. Your life total becomes that number.
Set/Rarity: Shards of Alara Rare

Name: Invisibility
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked except by Walls.
Set/Rarity: Eighth Edition Uncommon, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Invoke the Firemind
Cost: XUUR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
Set/Rarity: Guildpact Rare

Name: Ion Storm
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
Set/Rarity: Fifth Dawn Rare

Name: Ire of Kaminari
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
Set/Rarity: Betrayers of Kamigawa Common

Name: Iridescent Angel
Cost: 5WU
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying, protection from all colors
Set/Rarity: Odyssey Rare

Name: Iron Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {R} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Iron Star
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Iron Tusk Elephant
Cost: 4W
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mirage Uncommon

Name: Iron-Barb Hellion
Cost: 5R
Type: Creature — Hellion Beast
Pow/Tgh: (5/4)
Rules Text: Haste
Iron-Barb Hellion can't block.
Set/Rarity: Fifth Dawn Uncommon

Name: Ironclaw Buzzardiers
Cost: 2R
Type: Creature — Orc Scout
Pow/Tgh: (2/2)
Rules Text: Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
Set/Rarity: Time Spiral Common

Name: Ironclaw Orcs
Cost: 1R
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: Ironclaw Orcs can't block creatures with power 2 or greater.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fourth Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Ironfist Crusher
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Ironfist Crusher can block any number of creatures.
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Iron-Heart Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name: Ironshell Beetle
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Set/Rarity: Judgment Common

Name: Irradiate
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn for each artifact you control.
Set/Rarity: Mirrodin Common

Name: Irrigation Ditch
Cost:
Type: Land
Pow/Tgh:
Rules Text: Irrigation Ditch enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
Set/Rarity: Invasion Common

Name: Isamaru, Hound of Konda
Cost: W
Type: Legendary Creature — Hound
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Champions of Kamigawa Rare

Name: Isao, Enlightened Bushi
Cost: 2G
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/1)
Rules Text: Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Ishi-Ishi, Akki Crackshot
Cost: 1R
Type: Legendary Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Island
Cost:
Type: Basic Land — Island
Pow/Tgh:
Rules Text: U
Set/Rarity: Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Island of Wak-Wak
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: The power of target creature with flying becomes 0 until end of turn.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name: Isleback Spawn
Cost: 5UU
Type: Creature — Kraken
Pow/Tgh: (4/8)
Rules Text: Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
Set/Rarity: Shadowmoor Rare

Name: Isochron Scepter
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Mirrodin Uncommon

Name: Isperia the Inscrutable
Cost: 1WWUU
Type: Legendary Creature — Sphinx
Pow/Tgh: (3/6)
Rules Text: Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Dissension Rare

Name: Ith, High Arcanist
Cost: 5WU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/5)
Rules Text: Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Rare

Name: Ivory Charm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirage Common

Name: Ivory Crane Netsuke
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ivory Cup
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Ivory Gargoyle
Cost: 4W
Type: Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying
When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Ivory Giant
Cost: 5WW
Type: Creature — Giant
Pow/Tgh: (3/4)
Rules Text: When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name: Ivory Mask
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: You have shroud. (You can't be the target of spells or abilities.)
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name: Ivory Tower
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
Set/Rarity: Masters Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name: Ivy Dancer
Cost: 2G
Type: Creature — Dryad Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Target creature gains forestwalk until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Ivy Elemental
Cost: XG
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Ivy Elemental enters the battlefield with X +1/+1 counters on it.
Set/Rarity: Planechase Rare, Odyssey Rare

Name: Iwamori of the Open Fist
Cost: 2GG
Type: Legendary Creature — Human Monk
Pow/Tgh: (5/5)
Rules Text: Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Ixidor, Reality Sculptor
Cost: 3UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/4)
Rules Text: Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
Set/Rarity: Onslaught Rare

Name: Ixidor's Will
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
Set/Rarity: Onslaught Common

Name: Ixidron
Cost: 3UU
Type: Creature — Illusion
Pow/Tgh: (*/*)
Rules Text: As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Set/Rarity: Time Spiral Rare

Name: Izzet Boilerworks
Cost:
Type: Land
Pow/Tgh:
Rules Text: Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.
Set/Rarity: Guildpact Common

Name: Izzet Chronarch
Cost: 3UR
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Set/Rarity: Guildpact Common

Name: Izzet Guildmage
Cost: (U/R)(U/R)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: ({(u/r)} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
Set/Rarity: Guildpact Uncommon

Name: Izzet Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {U}{R} to your mana pool.
Set/Rarity: Guildpact Common

Name: Jabari's Influence
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Cast Jabari's Influence only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Set/Rarity: Mirage Rare

Name: Jace Beleren
Cost: 1UU
Type: Planeswalker — Jace
Loyalty: (3)
Rules Text: +2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2010 Mythic Rare, Duel Decks: Jace vs. Chandra Mythic Rare, Lorwyn Rare

Name: Jacques le Vert
Cost: 1RGW
Type: Legendary Creature — Human Warrior
Pow/Tgh: (3/2)
Rules Text: Green creatures you control get +0/+2.
Set/Rarity: Masters Edition Rare, Legends Rare

Name: Jade Idol
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Jade Leech
Cost: 2GG
Type: Creature — Leech
Pow/Tgh: (5/5)
Rules Text: Green spells you cast cost {G} more to cast.
Set/Rarity: Invasion Rare

Name: Jade Statue
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
Set/Rarity: Ninth Edition Rare, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Jaded Response
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if it shares a color with a creature you control.
Set/Rarity: Apocalypse Common

Name: Jagged Poppet
Cost: 1BR
Type: Creature — Ogre Warrior
Pow/Tgh: (3/4)
Rules Text: Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Set/Rarity: Dissension Uncommon

Name: Jagged-Scar Archers
Cost: 1GG
Type: Creature — Elf Archer
Pow/Tgh: (*/*)
Rules Text: Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Set/Rarity: Lorwyn Uncommon

Name: Jalum Tome
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Draw a card, then discard a card.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Chronicles Rare, Antiquities Uncommon

Name: Jamuraan Lion
Cost: 2W
Type: Creature — Cat
Pow/Tgh: (3/1)
Rules Text: {W}, {T}: Target creature can't block this turn.
Set/Rarity: Visions Common

Name: Jandor's Saddlebags
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Untap target creature.
Set/Rarity: Seventh Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name: Jareth, Leonine Titan
Cost: 3WWW
Type: Legendary Creature — Cat Giant
Pow/Tgh: (4/7)
Rules Text: Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
Set/Rarity: Onslaught Rare

Name: Jasmine Boreal
Cost: 3GW
Type: Legendary Creature — Human
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Uncommon

Name: Jawbone Skulkin
Cost: 1
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: {2}: Target red creature gains haste until end of turn.
Set/Rarity: Eventide Common

Name: Jaws of Stone
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
Set/Rarity: Shadowmoor Uncommon

Name: Jaya Ballard, Task Mage
Cost: 1RR
Type: Legendary Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Set/Rarity: Time Spiral Rare

Name: Jayemdae Tome
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Draw a card.
Set/Rarity: Tenth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Jedit Ojanen of Efrava
Cost: 3GGG
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (5/5)
Rules Text: Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name: Jedit's Dragoons
Cost: 5W
Type: Creature — Cat Soldier
Pow/Tgh: (2/5)
Rules Text: Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
Set/Rarity: Time Spiral Common

Name: Jenara, Asura of War
Cost: GWU
Type: Legendary Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
Set/Rarity: Alara Reborn Mythic Rare

Name: Jeska, Warrior Adept
Cost: 2RR
Type: Legendary Creature — Human Barbarian Warrior
Pow/Tgh: (3/1)
Rules Text: First strike, haste
{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
Set/Rarity: Judgment Rare

Name: Jester's Cap
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
Set/Rarity: Ninth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Jester's Mask
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Jester's Mask enters the battlefield tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Jester's Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
Set/Rarity: Coldsnap Rare

Name: Jetting Glasskite
Cost: 4UU
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Jeweled Amulet
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Jhessian Balmgiver
Cost: 1WU
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
Set/Rarity: Conflux Uncommon

Name: Jhessian Infiltrator
Cost: GU
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Jhessian Infiltrator is unblockable.
Set/Rarity: Shards of Alara Uncommon

Name: Jhessian Lookout
Cost: 1U
Type: Creature — Human Scout
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Shards of Alara Common

Name: Jhessian Zombies
Cost: 4UB
Type: Creature — Zombie
Pow/Tgh: (2/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Alara Reborn Common

Name: Jhoira of the Ghitu
Cost: 1UR
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
Set/Rarity: Future Sight Rare

Name: Jhoira's Timebug
Cost: 2
Type: Artifact Creature — Insect
Pow/Tgh: (1/2)
Rules Text: {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Set/Rarity: Time Spiral Common

Name: Jilt
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.
Set/Rarity: Apocalypse Common

Name: Jinxed Choker
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.
Set/Rarity: Mirrodin Rare

Name: Jiwari, the Earth Aflame
Cost: 3RR
Type: Legendary Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel — {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
Set/Rarity: Saviors of Kamigawa Rare

Name: Jodah's Avenger
Cost: 5U
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Set/Rarity: Planar Chaos Uncommon

Name: Johtull Wurm
Cost: 5G
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Joiner Adept
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: Lands you control have "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name: Jokulhaups
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Jokulmorder
Cost: 4UUU
Type: Creature — Leviathan
Pow/Tgh: (12/12)
Rules Text: Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
Set/Rarity: Coldsnap Rare

Name: Jolrael, Empress of Beasts
Cost: 3GG
Type: Legendary Creature — Human Spellshaper
Pow/Tgh: (3/3)
Rules Text: {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
Set/Rarity: Time Spiral "Timeshifted" Special, Prophecy Rare

Name: Jolrael's Centaur
Cost: 1GG
Type: Creature — Centaur Archer
Pow/Tgh: (2/2)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name: Jolt
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Common

Name: Jφtun Grunt
Cost: 1W
Type: Creature — Giant Soldier
Pow/Tgh: (4/4)
Rules Text: Cumulative upkeep—Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Uncommon

Name: Jφtun Owl Keeper
Cost: 2W
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jφtun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name: Journey of Discovery
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name: Journeyer's Kite
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Rare

Name: Joven's Ferrets
Cost: G
Type: Creature — Ferret
Pow/Tgh: (1/1)
Rules Text: Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Set/Rarity: Masters Edition II Uncommon, Homelands Common

Name: Joyous Respite
Cost: 3G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: You gain 1 life for each land you control.
Set/Rarity: Champions of Kamigawa Common

Name: Judge of Currents
Cost: 1W
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Set/Rarity: Lorwyn Common

Name: Judge Unworthy
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name: Jugan, the Rising Star
Cost: 3GGG
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures.
Set/Rarity: Champions of Kamigawa Rare

Name: Juggernaut
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (5/3)
Rules Text: Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
Set/Rarity: Tenth Edition Uncommon, Darksteel Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Juju Bubble
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice Juju Bubble.
{2}: You gain 1 life.
Set/Rarity: Visions Uncommon

Name: Jukai Messenger
Cost: G
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: Forestwalk
Set/Rarity: Champions of Kamigawa Common

Name: Jund Battlemage
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Shards of Alara Uncommon

Name: Jund Charm
Cost: BRG
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Set/Rarity: Shards of Alara Uncommon

Name: Jund Hackblade
Cost: (B/G)R
Type: Creature — Goblin Berserker
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
Set/Rarity: Alara Reborn Common

Name: Jund Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Shards of Alara Common

Name: Jund Sojourners
Cost: BRG
Type: Creature — Viashino Shaman
Pow/Tgh: (3/2)
Rules Text: When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Jungle Barrier
Cost: 2GU
Type: Creature — Plant Wall
Pow/Tgh: (2/6)
Rules Text: Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
Set/Rarity: Apocalypse Uncommon

Name: Jungle Basin
Cost:
Type: Land
Pow/Tgh:
Rules Text: Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {1}{G} to your mana pool.
Set/Rarity: Visions Uncommon

Name: Jungle Patrol
Cost: 3G
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: {1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield.
Sacrifice a Plant Wall token: Add {R} to your mana pool.
Set/Rarity: Mirage Rare

Name: Jungle Shrine
Cost:
Type: Land
Pow/Tgh:
Rules Text: Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Jungle Troll
Cost: 1RG
Type: Creature — Troll
Pow/Tgh: (2/1)
Rules Text: {R}: Regenerate Jungle Troll.

{G}: Regenerate Jungle Troll.
Set/Rarity: Mirage Uncommon

Name: Jungle Weaver
Cost: 5GG
Type: Creature — Spider
Pow/Tgh: (5/6)
Rules Text: Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name: Jungle Wurm
Cost: 3GG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Set/Rarity: Mirage Common

Name: Juniper Order Advocate
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (1/2)
Rules Text: Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Juniper Order Ranger
Cost: 3GW
Type: Creature — Human Knight
Pow/Tgh: (2/4)
Rules Text: Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Set/Rarity: Coldsnap Uncommon

Name: Junk Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Junk Golem enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
{1}, Discard a card: Put a +1/+1 counter on Junk Golem.
Set/Rarity: Odyssey Rare

Name: Junktroller
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (0/6)
Rules Text: Defender (This creature can't attack.)
{T}: Put target card in a graveyard on the bottom of its owner's library.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Junkyo Bell
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Set/Rarity: Champions of Kamigawa Rare

Name: Juntu Stakes
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Creatures with power 1 or less don't untap during their controllers' untap steps.
Set/Rarity: Invasion Rare

Name: Jushi Apprentice
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
Set/Rarity: Champions of Kamigawa Rare

Name: Juvenile Gloomwidow
Cost: GG
Type: Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Juxtapose
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Chronicles Rare, Legends Rare

Name: Juzαm Djinn
Cost: 2BB
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, Juzαm Djinn deals 1 damage to you.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name: Kaboom!
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
Set/Rarity: Onslaught Rare

Name: Kabuto Moth
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: Flying
{T}: Target creature gets +1/+2 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Kaervek the Merciless
Cost: 5BR
Type: Legendary Creature — Human Shaman
Pow/Tgh: (5/4)
Rules Text: Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
Set/Rarity: Time Spiral Rare

Name: Kaervek's Hex
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
Set/Rarity: Mirage Uncommon

Name: Kaervek's Purge
Cost: XBR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Set/Rarity: Mirage Uncommon

Name: Kaervek's Spite
Cost: BBB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
Set/Rarity: Visions Rare

Name: Kaervek's Torch
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to target creature or player.
Set/Rarity: Mirage Common

Name: Kagemaro, First to Suffer
Cost: 3BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (*/*)
Rules Text: Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Kagemaro's Clutch
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Kaho, Minamo Historian
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.
{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name: Kaijin of the Vanishing Touch
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Faithful Squire (Kaiso, Memory of Loyalty)
Cost: 1WW
Type: Legendary Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Kaleidostone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Conflux Common

Name: Kamahl, Fist of Krosa
Cost: 4GG
Type: Legendary Creature — Human Druid
Pow/Tgh: (4/3)
Rules Text: {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
Set/Rarity: Onslaught Rare

Name: Kamahl, Pit Fighter
Cost: 4RR
Type: Legendary Creature — Human Barbarian
Pow/Tgh: (6/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
Set/Rarity: Tenth Edition Rare, Odyssey Rare

Name: Kamahl's Desire
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Kamahl's Sledge
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Kamahl's Sledge deals 4 damage to target creature.
Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
Set/Rarity: Torment Common

Name: Kamahl's Summons
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.
Set/Rarity: Onslaught Uncommon

Name: Kami of Ancient Law
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Sacrifice Kami of Ancient Law: Destroy target enchantment.
Set/Rarity: Champions of Kamigawa Common

Name: Kami of Empty Graves
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (4/1)
Rules Text: Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name: Kami of False Hope
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Betrayers of Kamigawa Common

Name: Kami of Fire's Roar
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Kami of Lunacy
Cost: 4BB
Type: Creature — Spirit
Pow/Tgh: (4/1)
Rules Text: Flying
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Kami of Old Stone
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/7)
Rules Text:
Set/Rarity: Ninth Edition Uncommon, Champions of Kamigawa Uncommon

Name: Kami of Tattered Shoji
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (2/5)
Rules Text: Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name: Kami of the Crescent Moon
Cost: UU
Type: Legendary Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Set/Rarity: Saviors of Kamigawa Rare

Name: Kami of the Honored Dead
Cost: 5WW
Type: Creature — Spirit
Pow/Tgh: (3/5)
Rules Text: Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Kami of the Hunt
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Kami of the Painted Road
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Kami of the Palace Fields
Cost: 5W
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Flying, first strike
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Kami of the Tended Garden
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Kami of the Waning Moon
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Champions of Kamigawa Common

Name: Kami of Twisted Reflection
Cost: 1UU
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
Set/Rarity: Champions of Kamigawa Common

Name: Kangee, Aerie Keeper
Cost: 2WU
Type: Legendary Creature — Bird Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
Set/Rarity: Invasion Rare

Name: Karma
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
Set/Rarity: Eighth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Karmic Justice
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Set/Rarity: Odyssey Rare

Name: Karona, False God
Cost: 1WUBRG
Type: Legendary Creature — Avatar
Pow/Tgh: (5/5)
Rules Text: Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Set/Rarity: Scourge Rare

Name: Karona's Zealot
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (2/5)
Rules Text: Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Set/Rarity: Scourge Uncommon

Name: Karoo
Cost:
Type: Land
Pow/Tgh:
Rules Text: Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {1}{W} to your mana pool.
Set/Rarity: Visions Uncommon

Name: Karoo Meerkat
Cost: 1G
Type: Creature — Mongoose
Pow/Tgh: (2/1)
Rules Text: Protection from blue
Set/Rarity: Mirage Uncommon

Name: Karplusan Forest
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Karplusan Giant
Cost: 6R
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Karplusan Minotaur
Cost: 2RR
Type: Creature — Minotaur Warrior
Pow/Tgh: (3/3)
Rules Text: Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.
Set/Rarity: Coldsnap Rare

Name: Karplusan Strider
Cost: 3G
Type: Creature — Yeti
Pow/Tgh: (3/4)
Rules Text: Karplusan Strider can't be the target of blue or black spells.
Set/Rarity: Tenth Edition Uncommon, Coldsnap Uncommon

Name: Karplusan Wolverine
Cost: R
Type: Snow Creature — Wolverine Beast
Pow/Tgh: (1/1)
Rules Text: Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
Set/Rarity: Coldsnap Common

Name: Karplusan Yeti
Cost: 3RR
Type: Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
Set/Rarity: Ninth Edition Rare, Ice Age Rare

Name: Karrthus, Tyrant of Jund
Cost: 4BRG
Type: Legendary Creature — Dragon
Pow/Tgh: (7/7)
Rules Text: Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Set/Rarity: Alara Reborn Mythic Rare

Name: Karstoderm
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
Set/Rarity: Darksteel Uncommon

Name: Kashi-Tribe Elite
Cost: 1GG
Type: Creature — Snake Warrior
Pow/Tgh: (2/3)
Rules Text: Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Kashi-Tribe Reaver
Cost: 3G
Type: Creature — Snake Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Kashi-Tribe Warriors
Cost: 3GG
Type: Creature — Snake Warrior
Pow/Tgh: (2/4)
Rules Text: Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Champions of Kamigawa Common

Name: Katabatic Winds
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Set/Rarity: Visions Rare

Name: Kataki, War's Wage
Cost: 1W
Type: Legendary Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Set/Rarity: Saviors of Kamigawa Rare

Name: Kathari Bomber
Cost: 1BR
Type: Creature — Bird Shaman
Pow/Tgh: (2/2)
Rules Text: Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Alara Reborn Common

Name: Kathari Remnant
Cost: 2UB
Type: Creature — Bird Skeleton
Pow/Tgh: (0/1)
Rules Text: Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Uncommon

Name: Kathari Screecher
Cost: 2U
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Common

Name: Kavu Aggressor
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (3/2)
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name: Kavu Chameleon
Cost: 3GG
Type: Creature — Kavu
Pow/Tgh: (4/4)
Rules Text: Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
Set/Rarity: Invasion Uncommon

Name: Kavu Climber
Cost: 3GG
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: When Kavu Climber enters the battlefield, draw a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Invasion Common

Name: Kavu Glider
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/1)
Rules Text: {W}: Kavu Glider gets +0/+1 until end of turn.
{U}: Kavu Glider gains flying until end of turn.
Set/Rarity: Apocalypse Common

Name: Kavu Howler
Cost: 4GG
Type: Creature — Kavu
Pow/Tgh: (4/5)
Rules Text: When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.
Set/Rarity: Apocalypse Uncommon

Name: Kavu Lair
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Set/Rarity: Invasion Rare

Name: Kavu Mauler
Cost: 4GG
Type: Creature — Kavu
Pow/Tgh: (4/4)
Rules Text: Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Set/Rarity: Apocalypse Rare

Name: Kavu Monarch
Cost: 2RR
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
Set/Rarity: Invasion Rare

Name: Kavu Predator
Cost: 1G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
Set/Rarity: Planar Chaos Uncommon

Name: Kavu Primarch
Cost: 3G
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
Set/Rarity: Future Sight Common

Name: Kavu Recluse
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Forest until end of turn.
Set/Rarity: Planeshift Common

Name: Kavu Runner
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: Kavu Runner has haste as long as no opponent controls a white or blue creature.
Set/Rarity: Invasion Uncommon

Name: Kavu Scout
Cost: 2R
Type: Creature — Kavu Scout
Pow/Tgh: (0/2)
Rules Text: Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name: Kavu Titan
Cost: 1G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
Set/Rarity: Invasion Rare

Name: Kaysa
Cost: 3GG
Type: Legendary Creature — Elf Druid
Pow/Tgh: (2/3)
Rules Text: Green creatures you control get +1/+1.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Kederekt Creeper
Cost: UBR
Type: Creature — Horror
Pow/Tgh: (2/3)
Rules Text: Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Kederekt Creeper can't be blocked except by two or more creatures.
Set/Rarity: Shards of Alara Common

Name: Kederekt Leviathan
Cost: 6UU
Type: Creature — Leviathan
Pow/Tgh: (5/5)
Rules Text: When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Rare

Name: Kederekt Parasite
Cost: B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
Set/Rarity: Conflux Rare

Name: Keen Sense
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Set/Rarity: Planar Chaos Uncommon

Name: Keeneye Aven
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Legions Common

Name: Keening Banshee
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Keep Watch
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card for each attacking creature.
Set/Rarity: Planechase Common, Judgment Common

Name: Keeper of Kookus
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {R}: Keeper of Kookus gains protection from red until end of turn.
Set/Rarity: Visions Common

Name: Keeper of Progenitus
Cost: 3G
Type: Creature — Elf Druid
Pow/Tgh: (1/3)
Rules Text: Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Shards of Alara Rare

Name: Keeper of the Nine Gales
Cost: 2U
Type: Creature — Bird Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Set/Rarity: Legions Rare

Name: Keiga, the Tide Star
Cost: 5U
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature.
Set/Rarity: Champions of Kamigawa Rare

Name: Keldon Halberdier
Cost: 4R
Type: Creature — Human Warrior
Pow/Tgh: (4/1)
Rules Text: First strike
Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name: Keldon Mantle
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
Set/Rarity: Planeshift Common

Name: Keldon Marauders
Cost: 1R
Type: Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
Set/Rarity: Planar Chaos Common

Name: Keldon Megaliths
Cost:
Type: Land
Pow/Tgh:
Rules Text: Keldon Megaliths enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Future Sight Uncommon

Name: Keldon Necropolis
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
Set/Rarity: Invasion Rare

Name: Keldon Twilight
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
Set/Rarity: Planeshift Rare

Name: Keldon Warlord
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (*/*)
Rules Text: Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Kemuri-Onna
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Kentaro, the Smiling Cat
Cost: 1W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Bushi Tenderfoot (Kenzo the Hardhearted)
Cost: W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/4)
Rules Text: Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Khabαl Ghoul
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: At the beginning of the end step, put a +1/+1 counter on Khabαl Ghoul for each creature put into a graveyard from the battlefield this turn.
Set/Rarity: Masters Edition Rare, Arabian Nights Uncommon

Name: Kher Keep
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
Set/Rarity: Time Spiral Rare

Name: Kiki-Jiki, Mirror Breaker
Cost: 2RRR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Haste
{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
Set/Rarity: Champions of Kamigawa Rare

Name: Kiku, Night's Flower
Cost: BB
Type: Legendary Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
Set/Rarity: Champions of Kamigawa Rare

Name: Kiku's Shadow
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature deals damage to itself equal to its power.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Killer Instinct
Cost: 4RG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Set/Rarity: Guildpact Rare

Name: Kill-Suit Cultist
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Kill-Suit Cultist attacks each turn if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Set/Rarity: Dissension Common

Name: Kilnmouth Dragon
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Amplify 3 (As this card enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Set/Rarity: Legions Rare

Name: Kindle the Carnage
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.
Set/Rarity: Dissension Uncommon

Name: Kindled Fury
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2010 Common, Morningtide Common

Name: King Cheetah
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/2)
Rules Text: Flash
Set/Rarity: Ninth Edition Uncommon, Visions Common

Name: Kinsbaile Balloonist
Cost: 3W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
Set/Rarity: Lorwyn Common

Name: Kinsbaile Borderguard
Cost: 1WW
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.
Set/Rarity: Morningtide Rare

Name: Kinsbaile Cavalier
Cost: 3W
Type: Creature — Kithkin Knight
Pow/Tgh: (2/2)
Rules Text: Knight creatures you control have double strike.
Set/Rarity: Morningtide Rare

Name: Kinsbaile Skirmisher
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
Set/Rarity: Lorwyn Common

Name: Kinscaer Harpoonist
Cost: 3U
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Set/Rarity: Shadowmoor Common

Name: Kira, Great Glass-Spinner
Cost: 1UU
Type: Legendary Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
Set/Rarity: Betrayers of Kamigawa Rare

Name: Kird Ape
Cost: R
Type: Creature — Ape
Pow/Tgh: (1/1)
Rules Text: Kird Ape gets +1/+2 as long as you control a Forest.
Set/Rarity: Ninth Edition Uncommon, Beatdown Box Set Common, Revised Edition Common, Arabian Nights Common

Name: Kiri-Onna
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: When Kiri-Onna enters the battlefield, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Kirtar's Desire
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Kirtar's Wrath
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.
Set/Rarity: Odyssey Rare

Name: Kiss of the Amesha
Cost: 4WU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains 7 life and draws two cards.
Set/Rarity: Shards of Alara Uncommon

Name: Kitchen Finks
Cost: 1(G/W)(G/W)
Type: Creature — Ouphe
Pow/Tgh: (3/2)
Rules Text: When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Uncommon

Name: Kithkin Daggerdare
Cost: 1G
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Target attacking creature gets +2/+2 until end of turn.
Set/Rarity: Lorwyn Common

Name: Kithkin Greatheart
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/1)
Rules Text: As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
Set/Rarity: Lorwyn Common

Name: Kithkin Harbinger
Cost: 2W
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/3)
Rules Text: When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name: Kithkin Healer
Cost: 2W
Type: Creature — Kithkin Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Lorwyn Common

Name: Kithkin Mourncaller
Cost: 2G
Type: Creature — Kithkin Scout
Pow/Tgh: (2/2)
Rules Text: Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Set/Rarity: Lorwyn Uncommon

Name: Kithkin Rabble
Cost: 3W
Type: Creature — Kithkin
Pow/Tgh: (*/*)
Rules Text: Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name: Kithkin Shielddare
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Kithkin Spellduster
Cost: 4W
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/3)
Rules Text: Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name: Kithkin Zealot
Cost: 1W
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/3)
Rules Text: When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
Set/Rarity: Eventide Common

Name: Kithkin Zephyrnaut
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
Set/Rarity: Morningtide Common

Name: Kitsune Blademaster
Cost: 2W
Type: Creature — Fox Samurai
Pow/Tgh: (2/2)
Rules Text: First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name: Kitsune Bonesetter
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: (0/1)
Rules Text: {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.
Set/Rarity: Saviors of Kamigawa Common

Name: Kitsune Dawnblade
Cost: 4W
Type: Creature — Fox Samurai
Pow/Tgh: (2/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade enters the battlefield, you may tap target creature.
Set/Rarity: Saviors of Kamigawa Common

Name: Kitsune Diviner
Cost: W
Type: Creature — Fox Cleric
Pow/Tgh: (0/1)
Rules Text: {T}: Tap target Spirit.
Set/Rarity: Champions of Kamigawa Common

Name: Kitsune Healer
Cost: 3W
Type: Creature — Fox Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Kitsune Loreweaver
Cost: 1W
Type: Creature — Fox Cleric
Pow/Tgh: (2/1)
Rules Text: {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Kitsune Mystic
Cost: 3W
Type: Creature — Fox Wizard
Pow/Tgh: (2/3)
Rules Text: At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
Set/Rarity: Champions of Kamigawa Rare

Name: Kitsune Palliator
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: (0/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Kitsune Riftwalker
Cost: 1WW
Type: Creature — Fox Wizard
Pow/Tgh: (2/1)
Rules Text: Protection from Spirits and from Arcane
Set/Rarity: Champions of Kamigawa Common

Name: Kiyomaro, First to Stand
Cost: 3WW
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Set/Rarity: Saviors of Kamigawa Rare

Name: Kjeldoran Dead
Cost: B
Type: Creature — Skeleton
Pow/Tgh: (3/1)
Rules Text: When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
Set/Rarity: Masters Edition II Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common

Name: Kjeldoran Elite Guard
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Kjeldoran Gargoyle
Cost: 5W
Type: Creature — Gargoyle
Pow/Tgh: (3/3)
Rules Text: Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
Set/Rarity: Coldsnap Uncommon

Name: Kjeldoran Home Guard
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/6)
Rules Text: At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Kjeldoran Javelineer
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.
Set/Rarity: Coldsnap Common

Name: Kjeldoran Outpost
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Kjeldoran Outrider
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {W}: Kjeldoran Outrider gets +0/+1 until end of turn.
Set/Rarity: Coldsnap Common

Name: Kjeldoran Royal Guard
Cost: 3WW
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Set/Rarity: Tenth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Kjeldoran Skycaptain
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Common, Fifth Edition Uncommon, Ice Age Uncommon

Name: Kjeldoran War Cry
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Set/Rarity: Coldsnap Common

Name: Knacksaw Clique
Cost: 3U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/4)
Rules Text: Flying
{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Rare

Name: Knight Errant
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Common

Name: Knight of Dusk
Cost: 1BB
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {B}{B}: Destroy target creature blocking Knight of Dusk.
Set/Rarity: Tenth Edition Uncommon, Tempest Uncommon

Name: Knight of Meadowgrain
Cost: WW
Type: Creature — Kithkin Knight
Pow/Tgh: (2/2)
Rules Text: First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Lorwyn Uncommon

Name: Knight of New Alara
Cost: 2GW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Each other multicolored creature you control gets +1/+1 for each of its colors.
Set/Rarity: Alara Reborn Rare

Name: Knight of Stromgald
Cost: BB
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Knight of Sursi
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Future Sight Common

Name: Knight of the Holy Nimbus
Cost: WW
Type: Creature — Human Rebel Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
Set/Rarity: Time Spiral Uncommon

Name: Knight of the Mists
Cost: 2U
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Set/Rarity: Visions Common

Name: Knight of the Reliquary
Cost: 1GW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
Set/Rarity: Conflux Rare

Name: Knight of the Skyward Eye
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
Set/Rarity: Shards of Alara Common

Name: Knight of the White Orchid
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Set/Rarity: Shards of Alara Rare

Name: Knight of Valor
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.
Set/Rarity: Visions Common

Name: Knight-Captain of Eos
Cost: 4W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Shards of Alara Rare

Name: Knighthood
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have first strike.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name: Knights of Thorn
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition Common, The Dark Rare

Name: Knollspine Dragon
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (7/5)
Rules Text: Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Set/Rarity: Shadowmoor Rare

Name: Knollspine Invocation
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Set/Rarity: Shadowmoor Rare

Name: Knotvine Mystic
Cost: RGW
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {1}, {T}: Add {R}{G}{W} to your mana pool.
Set/Rarity: Conflux Uncommon

Name: Knotvine Paladin
Cost: GW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Set/Rarity: Alara Reborn Rare

Name: Knowledge Exploitation
Cost: 5UU
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
Set/Rarity: Morningtide Rare

Name: Knucklebone Witch
Cost: B
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
Set/Rarity: Lorwyn Rare

Name: Kobold Taskmaster
Cost: 1R
Type: Creature — Kobold
Pow/Tgh: (1/2)
Rules Text: Other Kobold creatures you control get +1/+0.
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Uncommon

Name: Kodama of the Center Tree
Cost: 4G
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Rare

Name: Kodama of the North Tree
Cost: 2GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (6/4)
Rules Text: Trample; shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Rare

Name: Kodama of the South Tree
Cost: 2GG
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name: Kodama's Might
Cost: G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Kodama's Reach
Cost: 2G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Common

Name: Kokusho, the Evening Star
Cost: 4BB
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
Set/Rarity: From the Vault: Dragons Rare, Champions of Kamigawa Rare

Name: Konda, Lord of Eiganjo
Cost: 5WW
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.
Set/Rarity: Champions of Kamigawa Rare

Name: Konda's Banner
Cost: 2
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}
Set/Rarity: Champions of Kamigawa Rare

Name: Konda's Hatamoto
Cost: 1W
Type: Creature — Human Samurai
Pow/Tgh: (1/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Kookus
Cost: 3RR
Type: Creature — Djinn
Pow/Tgh: (3/5)
Rules Text: Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
{R}: Kookus gets +1/+0 until end of turn.
Set/Rarity: Visions Rare

Name: Kor Dirge
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Set/Rarity: Planar Chaos Uncommon

Name: Korlash, Heir to Blackblade
Cost: 2BB
Type: Legendary Creature — Zombie Warrior
Pow/Tgh: (*/*)
Rules Text: Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Future Sight Rare

Name: Kraken's Eye
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a blue spell, you may gain 1 life.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name: Kranioceros
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (5/2)
Rules Text: {1}{W}: Kranioceros gets +0/+3 until end of turn.
Set/Rarity: Conflux Common

Name: Krark-Clan Engineers
Cost: 3R
Type: Creature — Goblin Artificer
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice two artifacts: Destroy target artifact.
Set/Rarity: Fifth Dawn Uncommon

Name: Krark-Clan Grunt
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Mirrodin Common

Name: Krark-Clan Ironworks
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice an artifact: Add {2} to your mana pool.
Set/Rarity: Fifth Dawn Uncommon

Name: Krark-Clan Ogre
Cost: 3RR
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: {R}, Sacrifice an artifact: Target creature can't block this turn.
Set/Rarity: Fifth Dawn Common

Name: Krark-Clan Shaman
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Set/Rarity: Mirrodin Common

Name: Krark-Clan Stoker
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
Set/Rarity: Darksteel Common

Name: Krark's Thumb
Cost: 2
Type: Legendary Artifact
Pow/Tgh:
Rules Text: If you would flip a coin, instead flip two coins and ignore one.
Set/Rarity: Mirrodin Rare

Name: Kresh the Bloodbraided
Cost: 2BRG
Type: Legendary Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
Set/Rarity: Shards of Alara Mythic Rare

Name: Krosan Archer
Cost: 3G
Type: Creature — Centaur Archer
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
Set/Rarity: Odyssey Common

Name: Krosan Avenger
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (3/1)
Rules Text: Trample
Threshold — {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Krosan Beast
Cost: 3G
Type: Creature — Squirrel Beast
Pow/Tgh: (1/1)
Rules Text: Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name: Krosan Cloudscraper
Cost: 7GGG
Type: Creature — Beast Mutant
Pow/Tgh: (13/13)
Rules Text: At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral "Timeshifted" Special, Legions Rare

Name: Krosan Colossus
Cost: 6GGG
Type: Creature — Beast
Pow/Tgh: (9/9)
Rules Text: Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name: Krosan Constrictor
Cost: 3G
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.
Set/Rarity: Torment Common

Name: Krosan Drover
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Creature spells you cast with converted mana cost 6 or more cost {2} less to cast.
Set/Rarity: Scourge Common

Name: Krosan Grip
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Set/Rarity: Time Spiral Uncommon

Name: Krosan Groundshaker
Cost: 4GGG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: {G}: Target Beast creature gains trample until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Krosan Reclamation
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name: Krosan Restorer
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Untap target land.
Threshold — {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name: Krosan Tusker
Cost: 5GG
Type: Creature — Boar Beast
Pow/Tgh: (6/5)
Rules Text: Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
Set/Rarity: Onslaught Common

Name: Krosan Verge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Krosan Verge enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Judgment Uncommon

Name: Krosan Vorine
Cost: 3G
Type: Creature — Cat Beast
Pow/Tgh: (3/2)
Rules Text: Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
Set/Rarity: Legions Common

Name: Krosan Warchief
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
Set/Rarity: Scourge Uncommon

Name: Krosan Wayfarer
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
Set/Rarity: Judgment Common

Name: Krovikan Fetish
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Krovikan Horror
Cost: 3B
Type: Creature — Horror Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Krovikan Mist
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (*/*)
Rules Text: Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Set/Rarity: Coldsnap Common

Name: Krovikan Rot
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Uncommon

Name: Krovikan Scoundrel
Cost: 1B
Type: Creature — Human Rogue
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Coldsnap Common

Name: Krovikan Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Krovikan Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: At the beginning of the end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Krovikan Whispers
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name: Kukemssa Pirates
Cost: 3U
Type: Creature — Human Pirate
Pow/Tgh: (2/2)
Rules Text: Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
Set/Rarity: Mirage Rare

Name: Kukemssa Serpent
Cost: 3U
Type: Creature — Serpent
Pow/Tgh: (4/3)
Rules Text: Kukemssa Serpent can't attack unless defending player controls an Island.

{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.

When you control no Islands, sacrifice Kukemssa Serpent.
Set/Rarity: Mirage Common

Name: Kulrath Knight
Cost: 3(B/R)(B/R)
Type: Creature — Elemental Knight
Pow/Tgh: (3/3)
Rules Text: Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Set/Rarity: Shadowmoor Uncommon

Name: Kumano, Master Yamabushi
Cost: 3RR
Type: Legendary Creature — Human Shaman
Pow/Tgh: (4/4)
Rules Text: {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead.
Set/Rarity: Champions of Kamigawa Rare

Name: Kumano's Blessing
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead.
Set/Rarity: Betrayers of Kamigawa Common

Name: Kumano's Pupils
Cost: 4R
Type: Creature — Human Shaman
Pow/Tgh: (3/3)
Rules Text: If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Kuon, Ogre Ascendant
Cost: BBB
Type: Legendary Creature — Ogre Monk
Pow/Tgh: (2/4)
Rules Text: At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name: Kuon, Ogre Ascendant (Kuon's Essence)
Cost: BBB
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player sacrifices a creature.
Set/Rarity: Saviors of Kamigawa Rare

Name: Kurgadon
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.
Set/Rarity: Scourge Uncommon

Name: Kuro, Pitlord
Cost: 6BBB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (9/9)
Rules Text: At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Champions of Kamigawa Rare

Name: Kuro's Taken
Cost: 1B
Type: Creature — Rat Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{B}: Regenerate Kuro's Taken.
Set/Rarity: Saviors of Kamigawa Common

Name: Kusari-Gama
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Rare

Name: Kyoki, Sanity's Eclipse
Cost: 4BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (6/4)
Rules Text: Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Kyscu Drake
Cost: 3G
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Visions Uncommon

Name: Lace with Moonglove
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Draw a card.
Set/Rarity: Lorwyn Common

Name: Lairwatch Giant
Cost: 5W
Type: Creature — Giant Warrior
Pow/Tgh: (5/3)
Rules Text: Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
Set/Rarity: Lorwyn Common

Name: Lake of the Dead
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name: Lammastide Weave
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.
Set/Rarity: Lorwyn Uncommon

Name: Lantern Kami
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Champions of Kamigawa Common

Name: Lantern of Insight
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Each player plays with the top card of his or her library revealed.
{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.
Set/Rarity: Fifth Dawn Uncommon

Name: Lantern-Lit Graveyard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Lapse of Certainty
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Set/Rarity: Conflux Common

Name: Laquatus's Champion
Cost: 4BB
Type: Creature — Nightmare Horror
Pow/Tgh: (6/3)
Rules Text: When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
Set/Rarity: Torment Rare, Promo set for Gatherer Rare

Name: Laquatus's Creativity
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.
Set/Rarity: Odyssey Uncommon

Name: Laquatus's Disdain
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell cast from a graveyard.
Draw a card.
Set/Rarity: Judgment Uncommon

Name: Larceny
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to a player, that player discards a card.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Uncommon

Name: Lash Out
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Lashknife Barrier
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Set/Rarity: Planeshift Uncommon

Name: Last Breath
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature with power 2 or less. Its controller gains 4 life.
Set/Rarity: Shadowmoor Common, Mercadian Masques Uncommon

Name: Last Caress
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 1 life and you gain 1 life.

Draw a card.
Set/Rarity: Apocalypse Common

Name: Last Gasp
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-3 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Last Laugh
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice Last Laugh.
Set/Rarity: Torment Rare

Name: Last Rites
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Set/Rarity: Odyssey Common

Name: Last Stand
Cost: WUBRG
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Set/Rarity: Apocalypse Rare

Name: Last Word
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Last Word can't be countered by spells or abilities.
Counter target spell.
Set/Rarity: Darksteel Rare

Name: Latchkey Faerie
Cost: 3U
Type: Creature — Faerie Rogue
Pow/Tgh: (3/1)
Rules Text: Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
Set/Rarity: Morningtide Common

Name: Lat-Nam's Legacy
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name: Lava Axe
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Lava Axe deals 5 damage to target player.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Starter 1999 Common, Urza's Legacy Common, Portal Second Age Common, Portal Common

Name: Lava Blister
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
Set/Rarity: Odyssey Uncommon

Name: Lava Burst
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
Set/Rarity: Masters Edition II Uncommon, Ice Age Common

Name: Lava Dart
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Lava Dart deals 1 damage to target creature or player.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name: Lava Hounds
Cost: 2RR
Type: Creature — Hound
Pow/Tgh: (4/4)
Rules Text: Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
Set/Rarity: Eighth Edition Rare, Weatherlight Uncommon

Name: Lava Spike
Cost: R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Lava Spike deals 3 damage to target player.
Set/Rarity: Champions of Kamigawa Common

Name: Lava Zombie
Cost: 1BR
Type: Creature — Zombie
Pow/Tgh: (4/3)
Rules Text: When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.
Set/Rarity: Planeshift Common

Name: Lavaborn Muse
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
Set/Rarity: Tenth Edition Rare, Legions Rare

Name: Lavacore Elemental
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (5/3)
Rules Text: Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
Set/Rarity: Planar Chaos Uncommon

Name: Lavalanche
Cost: XBRG
Type: Sorcery
Pow/Tgh:
Rules Text: Lavalanche deals X damage to target player and each creature he or she controls.
Set/Rarity: Alara Reborn Rare

Name: Lavamancer's Skill
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
Set/Rarity: Onslaught Common

Name: Lay of the Land
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Apocalypse Common

Name: Lay Waste
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common, Urza's Saga Common

Name: Lead Astray
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Tap up to two target creatures.
Set/Rarity: Judgment Common

Name: Lead Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/5)
Rules Text: Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Lead-Belly Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name: Leaden Fists
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Set/Rarity: Future Sight Common

Name: Leaden Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {B} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Leaf Dancer
Cost: 1GG
Type: Creature — Centaur
Pow/Tgh: (2/2)
Rules Text: Forestwalk
Set/Rarity: Odyssey Common

Name: Leaf Gilder
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Lorwyn Common

Name: Leaf-Crowned Elder
Cost: 2GG
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/5)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
Set/Rarity: Morningtide Rare

Name: Leafdrake Roost
Cost: 3GU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."
Set/Rarity: Dissension Uncommon

Name: Leap of Flame
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Set/Rarity: Guildpact Common

Name: Leaping Lizard
Cost: 1GG
Type: Creature — Lizard
Pow/Tgh: (2/3)
Rules Text: {1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn.
Set/Rarity: Masters Edition II Common, Homelands Common

Name: Leashling
Cost: 6
Type: Artifact Creature — Hound
Pow/Tgh: (3/3)
Rules Text: Put a card in your hand on top of your library: Return Leashling to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Leave No Trace
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Set/Rarity: Ravnica: City of Guilds Common

Name: Leech Bonder
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Leechridden Swamp
Cost:
Type: Land — Swamp
Pow/Tgh:
Rules Text: ({T}: Add {B} to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name: Leering Emblem
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
Set/Rarity: Eventide Rare

Name: Leering Gargoyle
Cost: 1WU
Type: Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying

{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
Set/Rarity: Mirage Rare

Name: Leery Fogbeast
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
Set/Rarity: Onslaught Common

Name: Legacy Weapon
Cost: 7
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Set/Rarity: Tenth Edition Rare, Apocalypse Rare

Name: Leonin Abunas
Cost: 3W
Type: Creature — Cat Cleric
Pow/Tgh: (2/5)
Rules Text: Artifacts you control can't be the targets of spells or abilities your opponents control.
Set/Rarity: Mirrodin Rare

Name: Leonin Armorguard
Cost: 2GW
Type: Creature — Cat Soldier
Pow/Tgh: (3/3)
Rules Text: When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
Set/Rarity: Alara Reborn Common

Name: Leonin Battlemage
Cost: 3W
Type: Creature — Cat Wizard
Pow/Tgh: (2/3)
Rules Text: {T}: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
Set/Rarity: Darksteel Uncommon

Name: Leonin Bladetrap
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash
{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
Set/Rarity: Mirrodin Uncommon

Name: Leonin Bola
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Common

Name: Leonin Den-Guard
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (1/3)
Rules Text: As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Set/Rarity: Mirrodin Common

Name: Leonin Elder
Cost: W
Type: Creature — Cat Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever an artifact enters the battlefield, you may gain 1 life.
Set/Rarity: Mirrodin Common

Name: Leonin Scimitar
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Tenth Edition Uncommon, Mirrodin Common

Name: Leonin Shikari
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/2)
Rules Text: You may activate equip abilities any time you could cast an instant.
Set/Rarity: Darksteel Rare

Name: Leonin Skyhunter
Cost: WW
Type: Creature — Cat Knight
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Uncommon, Mirrodin Uncommon

Name: Leonin Squire
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/2)
Rules Text: When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Set/Rarity: Fifth Dawn Common

Name: Leonin Sun Standard
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}{W}: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Mirrodin Rare

Name: Leshrac's Rite
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has swampwalk.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Lesser Gargadon
Cost: 2RR
Type: Creature — Beast
Pow/Tgh: (6/4)
Rules Text: Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name: Lethal Vapors
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
Set/Rarity: Scourge Rare

Name: Leveler
Cost: 5
Type: Artifact Creature — Juggernaut
Pow/Tgh: (10/10)
Rules Text: When Leveler enters the battlefield, exile all cards from your library.
Set/Rarity: Mirrodin Rare

Name: Leviathan
Cost: 5UUUU
Type: Creature — Leviathan
Pow/Tgh: (10/10)
Rules Text: Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
Set/Rarity: Time Spiral "Timeshifted" Special, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name: Levitation
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have flying.
Set/Rarity: Magic 2010 Uncommon, Ninth Edition Uncommon, Seventh Edition Uncommon, Urza's Legacy Uncommon

Name: Ley Druid
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Untap target land.
Set/Rarity: Ninth Edition Uncommon, Fifth Edition Common, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Leyline of Lifeforce
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Set/Rarity: Guildpact Rare

Name: Leyline of Lightning
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.
Set/Rarity: Guildpact Rare

Name: Leyline of Singularity
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
Set/Rarity: Guildpact Rare

Name: Leyline of the Meek
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Set/Rarity: Guildpact Rare

Name: Leyline of the Void
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Set/Rarity: Guildpact Rare

Name: Lhurgoyf
Cost: 2GG
Type: Creature — Lhurgoyf
Pow/Tgh: (*/1+*)
Rules Text: Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Set/Rarity: Eighth Edition Rare, Battle Royale Box Set Rare, Fifth Edition Rare, Ice Age Rare

Name: Liar's Pendulum
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Set/Rarity: Mirrodin Rare

Name: Liberate
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Invasion Uncommon

Name: Liberated Dwarf
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Judgment Common

Name: Lich Lord of Unx
Cost: 1UB
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
Set/Rarity: Alara Reborn Rare

Name: Lichenthrope
Cost: 3GG
Type: Creature — Plant Fungus
Pow/Tgh: (5/5)
Rules Text: If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
Set/Rarity: Visions Rare

Name: Lich's Mirror
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Set/Rarity: Shards of Alara Mythic Rare

Name: Lich's Tomb
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Set/Rarity: Darksteel Rare

Name: Liege of the Axe
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Vigilance
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
Set/Rarity: Legions Uncommon

Name: Liege of the Pit
Cost: 5BBB
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name: Lieutenant Kirtar
Cost: 1WW
Type: Legendary Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Set/Rarity: Odyssey Rare

Name: Life // Death (Life)
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: All lands you control become 1/1 creatures until end of turn. They're still lands.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Life and Limb
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
Set/Rarity: Planar Chaos Rare

Name: Life Burst
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Set/Rarity: Odyssey Common

Name: Life from the Loam
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Rare

Name: Lifegift
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, you may gain 1 life.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Lifespark Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name: Lifespinner
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Lifted by Clouds
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Light from Within
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Set/Rarity: Eventide Rare

Name: Light of Sanction
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to creatures you control by sources you control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Lightning Angel
Cost: 1RWU
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying, vigilance, haste
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Rare

Name: Lightning Axe
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Set/Rarity: Time Spiral Common

Name: Lightning Blast
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Lightning Blast deals 4 damage to target creature or player.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name: Lightning Bolt
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Lightning Bolt deals 3 damage to target creature or player.
Set/Rarity: Magic 2010 Common, Masters Edition Common, Beatdown Box Set Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Lightning Cloud
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.
Set/Rarity: Visions Rare

Name: Lightning Coils
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Set/Rarity: Mirrodin Rare

Name: Lightning Crafter
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
Set/Rarity: Morningtide Rare

Name: Lightning Dart
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Set/Rarity: Invasion Uncommon

Name: Lightning Elemental
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (4/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Battle Royale Box Set Common, Tempest Common

Name: Lightning Greaves
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name: Lightning Helix
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
Set/Rarity: Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name: Lightning Reaver
Cost: 3BR
Type: Creature — Zombie Beast
Pow/Tgh: (3/3)
Rules Text: Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
Set/Rarity: Alara Reborn Rare

Name: Lightning Reflexes
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Lightning Reflexes any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Set/Rarity: Mirage Common

Name: Lightning Rift
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
Set/Rarity: Onslaught Uncommon

Name: Lightning Serpent
Cost: XR
Type: Creature — Elemental Serpent
Pow/Tgh: (2/1)
Rules Text: Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
Set/Rarity: Coldsnap Rare

Name: Lightning Storm
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Set/Rarity: Coldsnap Uncommon

Name: Lightning Surge
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Lightning Surge deals 4 damage to target creature or player.
Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Rare

Name: Lightning Talons
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+0 and has first strike.
Set/Rarity: Shards of Alara Common

Name: Lignify
Cost: 1G
Type: Tribal Enchantment — Treefolk Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
Set/Rarity: Lorwyn Common

Name: Liliana Vess
Cost: 3BB
Type: Planeswalker — Liliana
Loyalty: (5)
Rules Text: +1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards onto the battlefield under your control.
Set/Rarity: Magic 2010 Mythic Rare, Lorwyn Rare

Name: Lim-Dϋl the Necromancer
Cost: 5BB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (4/4)
Rules Text: Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
Set/Rarity: Time Spiral Rare

Name: Lim-Dϋl's High Guard
Cost: 1BB
Type: Creature — Skeleton
Pow/Tgh: (2/1)
Rules Text: First strike
{1}{B}: Regenerate Lim-Dϋl's High Guard.
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name: Lim-Dϋl's Vault
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
Set/Rarity: Masters Edition Uncommon, Alliances Uncommon

Name: Limestone Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: {2}, Sacrifice Limestone Golem: Target player draws a card.
Set/Rarity: Odyssey Uncommon

Name: Linessa, Zephyr Mage
Cost: 3U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Set/Rarity: Future Sight Rare

Name: Lingering Death
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Set/Rarity: Scourge Common

Name: Lingering Tormentor
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Uncommon

Name: Lionheart Maverick
Cost: W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
Set/Rarity: Guildpact Common

Name: Lion's Eye Diamond
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
Set/Rarity: Mirage Rare

Name: Liquid Fire
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Liquid Fire, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Set/Rarity: Odyssey Uncommon

Name: Liquify
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Torment Common

Name: Lithatog
Cost: 1RG
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Living Airship
Cost: 3U
Type: Creature — Metathran
Pow/Tgh: (2/3)
Rules Text: Flying
{2}{G}: Regenerate Living Airship.
Set/Rarity: Apocalypse Common

Name: Living End
Cost:
Type: Sorcery
Pow/Tgh:
Rules Text: Living End is black.
Suspend 3—{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Set/Rarity: Time Spiral Rare

Name: Living Hive
Cost: 6GG
Type: Creature — Elemental Insect
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name: Living Inferno
Cost: 6RR
Type: Creature — Elemental
Pow/Tgh: (8/5)
Rules Text: {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
Set/Rarity: Guildpact Rare

Name: Living Terrain
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name: Living Wish
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Set/Rarity: Judgment Rare

Name: Llanowar Augur
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (0/3)
Rules Text: Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name: Llanowar Behemoth
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Weatherlight Uncommon

Name: Llanowar Cavalry
Cost: 2G
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: {W}: Llanowar Cavalry gains vigilance until end of turn.
Set/Rarity: Invasion Common

Name: Llanowar Dead
Cost: BG
Type: Creature — Zombie Elf
Pow/Tgh: (2/2)
Rules Text: {T}: Add {B} to your mana pool.
Set/Rarity: Apocalypse Common

Name: Llanowar Elite
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Kicker {8} (You may pay an additional {8} as you cast this spell.)
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
Set/Rarity: Invasion Common

Name: Llanowar Elves
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Magic 2010 Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Ninth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Llanowar Empath
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name: Llanowar Knight
Cost: GW
Type: Creature — Elf Knight
Pow/Tgh: (2/2)
Rules Text: Protection from black
Set/Rarity: Invasion Common

Name: Llanowar Mentor
Cost: G
Type: Creature — Elf Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."
Set/Rarity: Future Sight Uncommon

Name: Llanowar Reborn
Cost:
Type: Land
Pow/Tgh:
Rules Text: Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Set/Rarity: Future Sight Uncommon

Name: Llanowar Sentinel
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/3)
Rules Text: When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Tenth Edition Common, Weatherlight Common

Name: Llanowar Vanguard
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: {T}: Llanowar Vanguard gets +0/+4 until end of turn.
Set/Rarity: Invasion Common

Name: Llanowar Wastes
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name: Llawan, Cephalid Empress
Cost: 3U
Type: Legendary Creature — Cephalid
Pow/Tgh: (2/3)
Rules Text: When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Set/Rarity: Torment Rare

Name: Loafing Giant
Cost: 4R
Type: Creature — Giant
Pow/Tgh: (4/6)
Rules Text: Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.
Set/Rarity: Invasion Rare

Name: Loam Dweller
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Loamdragger Giant
Cost: 4(R/G)(R/G)(R/G)
Type: Creature — Giant Warrior
Pow/Tgh: (7/6)
Rules Text:
Set/Rarity: Shadowmoor Common

Name: Loaming Shaman
Cost: 2G
Type: Creature — Centaur Shaman
Pow/Tgh: (3/2)
Rules Text: When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.
Set/Rarity: Dissension Rare

Name: Lobotomy
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
Set/Rarity: Invasion Uncommon, Tempest Uncommon

Name: Loch Korrigan
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Locket of Yesterdays
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
Set/Rarity: Time Spiral Uncommon

Name: Lockjaw Snapper
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.
Set/Rarity: Shadowmoor Uncommon

Name: Locust Miser
Cost: 2BB
Type: Creature — Rat Shaman
Pow/Tgh: (2/2)
Rules Text: Each opponent's maximum hand size is reduced by two.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Locust Swarm
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Activate this ability only once each turn.
Set/Rarity: Mirage Uncommon

Name: Lodestone Bauble
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Lodestone Myr
Cost: 4
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name: Logic Knot
Cost: XUU
Type: Instant
Pow/Tgh:
Rules Text: Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Counter target spell unless its controller pays {X}.
Set/Rarity: Future Sight Common

Name: Lone Wolf
Cost: 2G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: You may have Lone Wolf assign its combat damage as though it weren't blocked.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Three Kingdoms Uncommon, Urza's Legacy Uncommon, Portal Second Age Uncommon

Name: Lonely Sandbar
Cost:
Type: Land
Pow/Tgh:
Rules Text: Lonely Sandbar enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name: Longbow Archer
Cost: WW
Type: Creature — Human Soldier Archer
Pow/Tgh: (2/2)
Rules Text: First strike; reach (This creature can block creatures with flying.)
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Visions Uncommon

Name: Long-Forgotten Gohei
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
Set/Rarity: Champions of Kamigawa Rare

Name: Longhorn Firebeast
Cost: 2R
Type: Creature — Elemental Ox Beast
Pow/Tgh: (3/2)
Rules Text: When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
Set/Rarity: Torment Common

Name: Long-Term Plans
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a card, shuffle your library, then put that card third from the top.
Set/Rarity: Scourge Uncommon

Name: Looming Hoverguard
Cost: 4UU
Type: Creature — Drone
Pow/Tgh: (3/3)
Rules Text: Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Set/Rarity: Mirrodin Uncommon

Name: Looming Shade
Cost: 2B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}: Looming Shade gets +1/+1 until end of turn.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Saga Common

Name: Looter il-Kor
Cost: 1U
Type: Creature — Kor Rogue
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Set/Rarity: Time Spiral Common

Name: Lord of Atlantis
Cost: UU
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Other Merfolk creatures get +1/+1 and have islandwalk.
Set/Rarity: Time Spiral "Timeshifted" Special, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Lord of Extinction
Cost: 3BG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Set/Rarity: Alara Reborn Mythic Rare

Name: Lord of the Pit
Cost: 4BBB
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Set/Rarity: Duel Decks: Divine vs. Demonic Mythic Rare, Tenth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Lord of the Undead
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Planeshift Rare

Name: Lord of Tresserhorn
Cost: 1UBR
Type: Legendary Creature — Zombie
Pow/Tgh: (10/4)
Rules Text: When Lord of Tresserhorn enters the battlefield, you lose 2 life and sacrifice two creatures, and an opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name: Lore Broker
Cost: 1U
Type: Creature — Human Rogue
Pow/Tgh: (1/2)
Rules Text: {T}: Each player draws a card, then discards a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Lorescale Coatl
Cost: 1GU
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
Set/Rarity: Alara Reborn Uncommon

Name: Lose Hope
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name: Lost Auramancers
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Future Sight Uncommon

Name: Lost Hours
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
Set/Rarity: Future Sight Common

Name: Lost in Thought
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard to ignore this effect until end of turn.
Set/Rarity: Judgment Common

Name: Lost Order of Jarkeld
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (1+*/1+*)
Rules Text: As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Lotus Bloom
Cost:
Type: Artifact
Pow/Tgh:
Rules Text: Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Set/Rarity: Time Spiral Rare

Name: Lotus Guardian
Cost: 7
Type: Artifact Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Rare

Name: Lovisa Coldeyes
Cost: 3RR
Type: Legendary Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.
Set/Rarity: Coldsnap Rare

Name: Lowland Oaf
Cost: 3R
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
Set/Rarity: Lorwyn Common

Name: Lowland Tracker
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name: Loxodon Anchorite
Cost: 2WW
Type: Creature — Elephant Cleric
Pow/Tgh: (2/3)
Rules Text: {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Fifth Dawn Common

Name: Loxodon Gatekeeper
Cost: 2WW
Type: Creature — Elephant Soldier
Pow/Tgh: (2/3)
Rules Text: Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Loxodon Hierarch
Cost: 2GW
Type: Creature — Elephant Cleric
Pow/Tgh: (4/4)
Rules Text: When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Loxodon Mender
Cost: 5W
Type: Creature — Elephant Cleric
Pow/Tgh: (3/3)
Rules Text: {W}, {T}: Regenerate target artifact.
Set/Rarity: Mirrodin Common

Name: Loxodon Mystic
Cost: 3WW
Type: Creature — Elephant Cleric
Pow/Tgh: (3/3)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Tenth Edition Common, Darksteel Common

Name: Loxodon Peacekeeper
Cost: 1W
Type: Creature — Elephant Soldier
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Set/Rarity: Mirrodin Rare

Name: Loxodon Punisher
Cost: 3W
Type: Creature — Elephant Soldier
Pow/Tgh: (2/2)
Rules Text: Loxodon Punisher gets +2/+2 for each Equipment attached to it.
Set/Rarity: Mirrodin Rare

Name: Loxodon Stalwart
Cost: 3WW
Type: Creature — Elephant Soldier
Pow/Tgh: (3/3)
Rules Text: Vigilance
{W}: Loxodon Stalwart gets +0/+1 until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name: Loxodon Warhammer
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Mirrodin Uncommon

Name: Loyal Gyrfalcon
Cost: 3W
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
Set/Rarity: Eventide Uncommon

Name: Loyal Sentry
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Set/Rarity: Tenth Edition Rare, Starter 1999 Rare

Name: Lucent Liminid
Cost: 3WW
Type: Enchantment Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flying
Set/Rarity: Future Sight Common

Name: Lumengrid Augur
Cost: 3U
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Set/Rarity: Mirrodin Rare

Name: Lumengrid Sentinel
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Set/Rarity: Mirrodin Uncommon

Name: Lumengrid Warden
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Mirrodin Common

Name: Luminesce
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that black sources and red sources would deal this turn.
Set/Rarity: Tenth Edition Uncommon, Coldsnap Uncommon

Name: Luminescent Rain
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. You gain 2 life for each permanent you control of that type.
Set/Rarity: Morningtide Common

Name: Luminous Angel
Cost: 4WWW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Mirrodin Rare

Name: Luminous Guardian
Cost: 3W
Type: Creature — Human Nomad
Pow/Tgh: (1/4)
Rules Text: {W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
Set/Rarity: Odyssey Uncommon

Name: Lumithread Field
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +0/+1.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Common

Name: Lunar Avenger
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name: Lunk Errant
Cost: 5R
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
Set/Rarity: Morningtide Common

Name: Lure
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
Set/Rarity: Tenth Edition Uncommon, Champions of Kamigawa Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Mercadian Masques Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Lure of Prey
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Cast Lure of Prey only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
Set/Rarity: Mirage Rare

Name: Lurebound Scarecrow
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
Set/Rarity: Shadowmoor Uncommon

Name: Lurking Informant
Cost: 1(U/B)
Type: Creature — Human Rogue
Pow/Tgh: (1/2)
Rules Text: ({(u/b)} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
Set/Rarity: Ravnica: City of Guilds Common

Name: Lush Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Set/Rarity: Shards of Alara Common

Name: Lymph Sliver
Cost: 4W
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Set/Rarity: Future Sight Common

Name: Lys Alana Bowmaster
Cost: 2G
Type: Creature — Elf Archer
Pow/Tgh: (2/2)
Rules Text: Reach (This can block creatures with flying.)
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
Set/Rarity: Morningtide Common

Name: Lys Alana Huntmaster
Cost: 2GG
Type: Creature — Elf Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name: Lys Alana Scarblade
Cost: 2B
Type: Creature — Elf Assassin
Pow/Tgh: (1/1)
Rules Text: {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Set/Rarity: Lorwyn Uncommon

Name: Lyzolda, the Blood Witch
Cost: 1BR
Type: Legendary Creature — Human Cleric
Pow/Tgh: (3/1)
Rules Text: {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Set/Rarity: Dissension Rare

Name: Macabre Waltz
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to two target creature cards from your graveyard to your hand, then discard a card.
Set/Rarity: Dissension Common

Name: Macetail Hystrodon
Cost: 6R
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: First strike, haste
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Legions Common

Name: Machinate
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Darksteel Common

Name: Mad Auntie
Cost: 2B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
Set/Rarity: Lorwyn Rare

Name: Mad Dog
Cost: 1R
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
Set/Rarity: Odyssey Common

Name: Madblind Mountain
Cost:
Type: Land — Mountain
Pow/Tgh:
Rules Text: ({T}: Add {R} to your mana pool.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Madrush Cyclops
Cost: 1BRG
Type: Creature — Cyclops Warrior
Pow/Tgh: (3/4)
Rules Text: Creatures you control have haste.
Set/Rarity: Alara Reborn Rare

Name: Maelstrom Archangel
Cost: WUBRG
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
Set/Rarity: Conflux Mythic Rare

Name: Maelstrom Djinn
Cost: 7U
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Set/Rarity: Future Sight Rare

Name: Maelstrom Nexus
Cost: WUBRG
Type: Enchantment
Pow/Tgh:
Rules Text: The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Mythic Rare

Name: Maelstrom Pulse
Cost: 1BG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonland permanent and all other permanents with the same name as that permanent.
Set/Rarity: Alara Reborn Rare

Name: Maga, Traitor to Mortals
Cost: XBBB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (0/0)
Rules Text: Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.
When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
Set/Rarity: Saviors of Kamigawa Rare

Name: Mage Slayer
Cost: 1RG
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
Set/Rarity: Planechase Uncommon, Alara Reborn Uncommon

Name: Magefire Wings
Cost: UR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0 and has flying.
Set/Rarity: Alara Reborn Common

Name: Mages' Contest
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Set/Rarity: Invasion Rare

Name: Mage's Guile
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {U} ({U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name: Magewright's Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
Set/Rarity: Dissension Uncommon

Name: Maggot Carrier
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: When Maggot Carrier enters the battlefield, each player loses 1 life.
Set/Rarity: Eighth Edition Common, Planeshift Common

Name: Magister Sphinx
Cost: 4WUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
Set/Rarity: Conflux Rare

Name: Magma Burst
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.
Set/Rarity: Planeshift Common

Name: Magma Giant
Cost: 5RR
Type: Creature — Giant
Pow/Tgh: (5/5)
Rules Text: When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
Set/Rarity: Fifth Dawn Rare, Portal Second Age Rare

Name: Magma Jet
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Magma Jet deals 2 damage to target creature or player.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Fifth Dawn Uncommon

Name: Magma Mine
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
Set/Rarity: Visions Uncommon

Name: Magma Sliver
Cost: 3R
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Set/Rarity: Legions Rare

Name: Magma Spray
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead.
Set/Rarity: Shards of Alara Common

Name: Magma Vein
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
Set/Rarity: Odyssey Uncommon

Name: Magmatic Core
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
Set/Rarity: Coldsnap Uncommon

Name: Magnetic Flux
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Artifact creatures you control gain flying until end of turn.
Set/Rarity: Darksteel Common

Name: Magnetic Theft
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Set/Rarity: Fifth Dawn Uncommon

Name: Magnigoth Treefolk
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (2/6)
Rules Text: Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
Set/Rarity: Planeshift Rare

Name: Magnivore
Cost: 2RR
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Set/Rarity: Ninth Edition Rare, Odyssey Rare

Name: Magus of the Abyss
Cost: 3B
Type: Creature — Human Wizard
Pow/Tgh: (4/3)
Rules Text: At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Set/Rarity: Future Sight Rare

Name: Magus of the Arena
Cost: 4RR
Type: Creature — Human Wizard
Pow/Tgh: (5/5)
Rules Text: {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
Set/Rarity: Planar Chaos Rare

Name: Magus of the Bazaar
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: {T}: Draw two cards, then discard three cards.
Set/Rarity: Planar Chaos Rare

Name: Magus of the Candelabra
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {X}, {T}: Untap X target lands.
Set/Rarity: Time Spiral Rare

Name: Magus of the Coffers
Cost: 4B
Type: Creature — Human Wizard
Pow/Tgh: (4/4)
Rules Text: {2}, {T}: Add {B} to your mana pool for each Swamp you control.
Set/Rarity: Planar Chaos Rare

Name: Magus of the Disk
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (2/4)
Rules Text: Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Set/Rarity: Time Spiral Rare

Name: Magus of the Future
Cost: 2UUU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Play with the top card of your library revealed.
You may play the top card of your library.
Set/Rarity: Future Sight Rare

Name: Magus of the Jar
Cost: 3UU
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Set/Rarity: Time Spiral Rare

Name: Magus of the Library
Cost: GG
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Set/Rarity: Planar Chaos Rare

Name: Magus of the Mirror
Cost: 4BB
Type: Creature — Human Wizard
Pow/Tgh: (4/2)
Rules Text: {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.
Set/Rarity: Time Spiral Rare

Name: Magus of the Moat
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (0/3)
Rules Text: Creatures without flying can't attack.
Set/Rarity: Future Sight Rare

Name: Magus of the Moon
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Nonbasic lands are Mountains.
Set/Rarity: Future Sight Rare

Name: Magus of the Scroll
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
Set/Rarity: Time Spiral Rare

Name: Magus of the Tabernacle
Cost: 3W
Type: Creature — Human Wizard
Pow/Tgh: (2/6)
Rules Text: All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Set/Rarity: Planar Chaos Rare

Name: Magus of the Unseen
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name: Magus of the Vineyard
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Set/Rarity: Future Sight Rare

Name: Mahamoti Djinn
Cost: 4UU
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Beatdown Box Set Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Major Teroh
Cost: 3W
Type: Legendary Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Set/Rarity: Torment Rare

Name: Makeshift Mannequin
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Set/Rarity: Lorwyn Uncommon

Name: Malach of the Dawn
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (2/4)
Rules Text: Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
Set/Rarity: Planar Chaos Uncommon

Name: Malachite Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (5/3)
Rules Text: {1}{G}: Malachite Golem gains trample until end of turn.
Set/Rarity: Mirrodin Common

Name: Malevolent Awakening
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Set/Rarity: Odyssey Uncommon

Name: Malfegor
Cost: 2BBRR
Type: Legendary Creature — Demon Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Set/Rarity: Conflux Mythic Rare

Name: Spite // Malice (Malice)
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text:
Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Malicious Advice
Cost: XUB
Type: Instant
Pow/Tgh:
Rules Text: Tap X target artifacts, creatures, and/or lands. You lose X life.
Set/Rarity: Planeshift Common

Name: Malignant Growth
Cost: 3GU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
Set/Rarity: Mirage Rare

Name: Mana Breach
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.
Set/Rarity: Seventh Edition Uncommon, Exodus Uncommon

Name: Mana Clash
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name: Mana Crypt
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {2} to your mana pool.
Set/Rarity: Masters Edition II Rare, Promo set for Gatherer Special

Name: Mana Cylix
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Conflux Common, Planeshift Uncommon

Name: Mana Echoes
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
Set/Rarity: Onslaught Rare

Name: Mana Flare
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Mana Geyser
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each tapped land your opponents control.
Set/Rarity: Fifth Dawn Common

Name: Mana Leak
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {3}.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Battle Royale Box Set Common, Stronghold Common

Name: Mana Maze
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't cast spells that share a color with the spell most recently cast this turn.
Set/Rarity: Invasion Rare

Name: Mana Prism
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Mana Reflection
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: If you tap a permanent for mana, it produces twice as much of that mana instead.
Set/Rarity: Shadowmoor Rare

Name: Mana Seism
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Mana Short
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Tap all lands target player controls and empty his or her mana pool.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Mana Skimmer
Cost: 3B
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Set/Rarity: Time Spiral Common

Name: Mana Tithe
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Set/Rarity: Planar Chaos Common

Name: Manabarbs
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Manacles of Decay
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
Set/Rarity: Apocalypse Common

Name: Manaforce Mace
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
Set/Rarity: Conflux Uncommon

Name: Manaforge Cinder
Cost: (B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.
Set/Rarity: Shadowmoor Common

Name: Manamorphose
Cost: 1(R/G)
Type: Instant
Pow/Tgh:
Rules Text: Add two mana in any combination of colors to your mana pool.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Manaplasm
Cost: 2G
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
Set/Rarity: Shards of Alara Rare

Name: Mangara of Corondor
Cost: 1WW
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Exile Mangara of Corondor and target permanent.
Set/Rarity: Time Spiral Rare

Name: Mangara's Blessing
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name: Mangara's Equity
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Mangara's Equity enters the battlefield, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Set/Rarity: Mirage Uncommon

Name: Mangara's Tome
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Set/Rarity: Mirage Rare

Name: Maniacal Rage
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and can't block.
Set/Rarity: Conflux Common, Invasion Common, Battle Royale Box Set Common, Exodus Common

Name: Manipulate Fate
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for three cards, exile them, then shuffle your library.
Draw a card.
Set/Rarity: Invasion Uncommon

Name: Mannichi, the Fevered Dream
Cost: 2R
Type: Legendary Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: {1}{R}: Switch each creature's power and toughness until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Man-o'-War
Cost: 2U
Type: Creature — Jellyfish
Pow/Tgh: (2/2)
Rules Text: When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Battle Royale Box Set Common, Starter 1999 Uncommon, Portal Uncommon, Visions Common

Name: Manriki-Gusari
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Mantis Engine
Cost: 5
Type: Artifact Creature — Insect
Pow/Tgh: (3/3)
Rules Text: {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Uncommon, Urza's Destiny Uncommon

Name: Mantle of Leadership
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Set/Rarity: Planar Chaos Uncommon

Name: Maralen of the Mornsong
Cost: 1BB
Type: Legendary Creature — Elf Wizard
Pow/Tgh: (2/3)
Rules Text: Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Set/Rarity: Morningtide Rare

Name: Marauding Knight
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
Set/Rarity: Invasion Rare

Name: Marble Chalice
Cost: 2W
Type: Artifact
Pow/Tgh:
Rules Text: {T}: You gain 1 life.
Set/Rarity: Shards of Alara Common

Name: Marble Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Marble Titan
Cost: 3W
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Creatures with power 3 or greater don't untap during their controllers' untap steps.
Set/Rarity: Ninth Edition Rare, Tempest Rare

Name: March of Souls
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Planeshift Rare

Name: March of the Machines
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
Set/Rarity: Tenth Edition Rare, Mirrodin Rare

Name: Marisi's Twinclaws
Cost: 2(R/W)G
Type: Creature — Cat Warrior
Pow/Tgh: (2/4)
Rules Text: Double strike
Set/Rarity: Alara Reborn Uncommon

Name: Marjhan
Cost: 5UU
Type: Creature — Leviathan
Pow/Tgh: (8/8)
Rules Text: Marjhan doesn't untap during your untap step.
Marjhan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Marjhan.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
Set/Rarity: Masters Edition II Rare, Homelands Rare

Name: Mark of Asylum
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all noncombat damage that would be dealt to creatures you control.
Set/Rarity: Conflux Rare

Name: Mark of Eviction
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Mark of Sakiko
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end."
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Mark of the Oni
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Maro
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Maro's power and toughness are each equal to the number of cards in your hand.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Marrow Chomper
Cost: 3BG
Type: Creature — Zombie Lizard
Pow/Tgh: (3/3)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
Set/Rarity: Alara Reborn Uncommon

Name: Marrow-Gnawer
Cost: 3BB
Type: Legendary Creature — Rat Rogue
Pow/Tgh: (2/3)
Rules Text: Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.
Set/Rarity: Champions of Kamigawa Rare

Name: Marsh Crocodile
Cost: 2UB
Type: Creature — Crocodile
Pow/Tgh: (4/4)
Rules Text: When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.
Set/Rarity: Planeshift Uncommon

Name: Marsh Flitter
Cost: 3B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Marshaling Cry
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Future Sight Common

Name: Marshdrinker Giant
Cost: 3GG
Type: Creature — Giant Warrior
Pow/Tgh: (4/3)
Rules Text: When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
Set/Rarity: Eventide Uncommon

Name: Martial Coup
Cost: XWW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
Set/Rarity: Conflux Rare

Name: Mαrton Stromgald
Cost: 2RR
Type: Legendary Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Whenever Mαrton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Mαrton Stromgald.
Whenever Mαrton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Mαrton Stromgald.
Set/Rarity: Masters Edition Rare, Ice Age Rare

Name: Martyr of Ashes
Cost: R
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
Set/Rarity: Coldsnap Common

Name: Martyr of Bones
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
Set/Rarity: Coldsnap Common

Name: Martyr of Frost
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Coldsnap Common

Name: Martyr of Sands
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
Set/Rarity: Coldsnap Common

Name: Martyr of Spores
Cost: G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
Set/Rarity: Coldsnap Common

Name: Martyred Rusalka
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice a creature: Target creature can't attack this turn.
Set/Rarity: Guildpact Uncommon

Name: Martyrs' Tomb
Cost: 2WB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Set/Rarity: Apocalypse Uncommon

Name: Masako the Humorless
Cost: 2W
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/1)
Rules Text: Flash
Tapped creatures you control can block as though they were untapped.
Set/Rarity: Champions of Kamigawa Rare

Name: Mask of Intolerance
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
Set/Rarity: Apocalypse Rare

Name: Mask of Memory
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name: Mask of Riddles
Cost: UB
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
Set/Rarity: Alara Reborn Uncommon

Name: Masked Admirers
Cost: 2GG
Type: Creature — Elf Shaman
Pow/Tgh: (3/2)
Rules Text: When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Set/Rarity: Lorwyn Rare

Name: Masked Gorgon
Cost: 4B
Type: Creature — Gorgon
Pow/Tgh: (5/5)
Rules Text: Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
Set/Rarity: Judgment Rare

Name: Mass Calcify
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonwhite creatures.
Set/Rarity: Shadowmoor Rare

Name: Mass Hysteria
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have haste.
Set/Rarity: Mirrodin Rare

Name: Mass of Ghouls
Cost: 3BB
Type: Creature — Zombie Warrior
Pow/Tgh: (5/3)
Rules Text:
Set/Rarity: Tenth Edition Common, Future Sight Common

Name: Master Apothecary
Cost: WWW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Odyssey Rare

Name: Master Decoy
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Battle Royale Box Set Common, Tempest Common

Name: Master Healer
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name: Master of Etherium
Cost: 2U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (*/*)
Rules Text: Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
Set/Rarity: Planechase Rare, Shards of Alara Rare

Name: Master of the Veil
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.
Set/Rarity: Legions Uncommon

Name: Master Transmuter
Cost: 3U
Type: Artifact Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Set/Rarity: Conflux Rare

Name: Master Warcraft
Cost: 2(R/W)(R/W)
Type: Instant
Pow/Tgh:
Rules Text: ({(r/w)} can be paid with either {R} or {W}.)
Cast Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Masumaro, First to Live
Cost: 3GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Matca Rioters
Cost: 2G
Type: Creature — Human Warrior
Pow/Tgh: (*/*)
Rules Text: Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
Set/Rarity: Conflux Common

Name: Matopi Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
Set/Rarity: Visions Uncommon

Name: Matsu-Tribe Birdstalker
Cost: 2GG
Type: Creature — Snake Warrior Archer
Pow/Tgh: (2/2)
Rules Text: Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Saviors of Kamigawa Common

Name: Matsu-Tribe Decoy
Cost: 2G
Type: Creature — Snake Warrior
Pow/Tgh: (1/3)
Rules Text: {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Champions of Kamigawa Common

Name: Matsu-Tribe Sniper
Cost: 1G
Type: Creature — Snake Warrior Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Betrayers of Kamigawa Common

Name: Mausoleum Turnkey
Cost: 3B
Type: Creature — Ogre Rogue
Pow/Tgh: (3/2)
Rules Text: When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Mawcor
Cost: 3UU
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flying

{T}: Mawcor deals 1 damage to target creature or player.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name: Mayael the Anima
Cost: RGW
Type: Legendary Creature — Elf Shaman
Pow/Tgh: (2/3)
Rules Text: {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Set/Rarity: Shards of Alara Mythic Rare

Name: Mayael's Aria
Cost: RGW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Set/Rarity: Alara Reborn Rare

Name: Meadowboon
Cost: 2WW
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Uncommon

Name: Measure of Wickedness
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Meddle
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: If target spell has only one target and that target is a creature, change that spell's target to another creature.
Set/Rarity: Onslaught Uncommon, Mirage Uncommon

Name: Meddling Mage
Cost: WU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
Set/Rarity: Alara Reborn Rare, Planeshift Rare

Name: Medicine Runner
Cost: 1(G/W)
Type: Creature — Elf Cleric
Pow/Tgh: (2/1)
Rules Text: When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Set/Rarity: Shadowmoor Common

Name: Meekstone
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Creatures with power 3 or greater don't untap during their controllers' untap steps.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Megatog
Cost: 4RR
Type: Creature — Atog
Pow/Tgh: (3/4)
Rules Text: Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
Set/Rarity: Mirrodin Rare

Name: Meglonoth
Cost: 3RGW
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
Set/Rarity: Conflux Rare

Name: Megrim
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Stronghold Uncommon

Name: Meishin, the Mind Cage
Cost: 4UUU
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: All creatures get -X/-0, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Melancholy
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Set/Rarity: Planar Chaos Common

Name: Melesse Spirit
Cost: 3WW
Type: Creature — Angel Spirit
Pow/Tgh: (3/3)
Rules Text: Flying, protection from black
Set/Rarity: Mirage Uncommon

Name: Meloku the Clouded Mirror
Cost: 4U
Type: Legendary Creature — Moonfolk Wizard
Pow/Tgh: (2/4)
Rules Text: Flying
{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
Set/Rarity: Champions of Kamigawa Rare

Name: Memnarch
Cost: 7
Type: Legendary Artifact Creature — Wizard
Pow/Tgh: (4/5)
Rules Text: {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
Set/Rarity: Darksteel Rare

Name: Memory Erosion
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Shards of Alara Rare

Name: Memory Lapse
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Homelands Common, Homelands Common

Name: Memory Plunder
Cost: (U/B)(U/B)(U/B)(U/B)
Type: Instant
Pow/Tgh:
Rules Text: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Set/Rarity: Shadowmoor Rare

Name: Memory Sluice
Cost: (U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Menacing Ogre
Cost: 3RR
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
Set/Rarity: Planechase Rare, Onslaught Rare

Name: Mending Hands
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ninth Edition Common, Betrayers of Kamigawa Common

Name: Mental Note
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Put the top two cards of your library into your graveyard.

Draw a card.
Set/Rarity: Judgment Common

Name: Mephidross Vampire
Cost: 4BB
Type: Creature — Vampire
Pow/Tgh: (3/4)
Rules Text: Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Set/Rarity: Fifth Dawn Rare

Name: Mephitic Ooze
Cost: 4B
Type: Creature — Ooze
Pow/Tgh: (0/5)
Rules Text: Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Set/Rarity: Darksteel Rare

Name: Merchant of Secrets
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Merchant of Secrets enters the battlefield, draw a card.
Set/Rarity: Eighth Edition Common, Legions Common

Name: Merchant Scroll
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Eighth Edition Uncommon, Homelands Common

Name: Mercurial Kite
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Set/Rarity: Scourge Common

Name: Mercy Killing
Cost: 2(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
Set/Rarity: Shadowmoor Uncommon

Name: Merfolk Assassin
Cost: UU
Type: Creature — Merfolk Assassin
Pow/Tgh: (1/2)
Rules Text: {T}: Destroy target creature with islandwalk.
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Uncommon

Name: Merfolk Looter
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card, then discard a card.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Seventh Edition Uncommon, Exodus Common

Name: Merfolk of the Pearl Trident
Cost: U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Merfolk Raiders
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/3)
Rules Text: Islandwalk
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name: Merfolk Seer
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card.
Set/Rarity: Mirage Common

Name: Merfolk Thaumaturgist
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: {T}: Switch target creature's power and toughness until end of turn.
Set/Rarity: Planar Chaos Common

Name: Merieke Ri Berit
Cost: WUB
Type: Legendary Creature — Human
Pow/Tgh: (1/1)
Rules Text: Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name: Merrow Bonegnawer
Cost: B
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Target player exiles a card from his or her graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
Set/Rarity: Eventide Common

Name: Merrow Commerce
Cost: 1U
Type: Tribal Enchantment — Merfolk
Pow/Tgh:
Rules Text: At the beginning of your end step, untap all Merfolk you control.
Set/Rarity: Lorwyn Uncommon

Name: Merrow Grimeblotter
Cost: 3(U/B)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Merrow Harbinger
Cost: 3U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/3)
Rules Text: Islandwalk
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name: Merrow Levitator
Cost: 3U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/3)
Rules Text: {T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
Set/Rarity: Eventide Common

Name: Merrow Reejerey
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Set/Rarity: Lorwyn Uncommon

Name: Merrow Wavebreakers
Cost: 4U
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Merrow Witsniper
Cost: U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Morningtide Common

Name: Mesa Enchantress
Cost: 1WW
Type: Creature — Human Druid
Pow/Tgh: (0/2)
Rules Text: Whenever you cast an enchantment spell, you may draw a card.
Set/Rarity: Magic 2010 Rare, Planar Chaos Rare

Name: Mesa Pegasus
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (1/1)
Rules Text: Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Mesmeric Fiend
Cost: 1B
Type: Creature — Nightmare Horror
Pow/Tgh: (1/1)
Rules Text: When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Set/Rarity: Torment Common

Name: Mesmeric Orb
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
Set/Rarity: Mirrodin Rare

Name: Mesmeric Sliver
Cost: 3U
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
Set/Rarity: Future Sight Common

Name: Mesmeric Trance
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Messenger Falcons
Cost: 2(G/U)W
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Messenger Falcons enters the battlefield, draw a card.
Set/Rarity: Alara Reborn Uncommon

Name: Metal Fatigue
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Tap all artifacts.
Set/Rarity: Darksteel Common

Name: Metallurgeon
Cost: 1W
Type: Artifact Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Regenerate target artifact.
Set/Rarity: Shards of Alara Uncommon

Name: Metamorphic Wurm
Cost: 3GG
Type: Creature — Elephant Wurm
Pow/Tgh: (3/3)
Rules Text: Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Metamorphose
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
Set/Rarity: Scourge Uncommon

Name: Metathran Aerostat
Cost: 2UU
Type: Creature — Metathran
Pow/Tgh: (2/2)
Rules Text: Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
Set/Rarity: Invasion Rare

Name: Metathran Transport
Cost: 1UU
Type: Creature — Metathran
Pow/Tgh: (1/3)
Rules Text: Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
Set/Rarity: Invasion Uncommon

Name: Metathran Zombie
Cost: 1U
Type: Creature — Metathran Zombie
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Metathran Zombie.
Set/Rarity: Invasion Common

Name: Meteor Crater
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
Set/Rarity: Planeshift Rare

Name: Meteor Shower
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Meteor Storm
Cost: RG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.
Set/Rarity: Invasion Rare

Name: Michiko Konda, Truth Seeker
Cost: 3W
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/2)
Rules Text: Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Set/Rarity: Saviors of Kamigawa Rare

Name: Midnight Banshee
Cost: 3BBB
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Set/Rarity: Shadowmoor Rare

Name: Midnight Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
Set/Rarity: Planar Chaos Common

Name: Midnight Covenant
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
Set/Rarity: Champions of Kamigawa Common

Name: Midnight Ritual
Cost: X2B
Type: Sorcery
Pow/Tgh:
Rules Text: Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Tenth Edition Rare, Mercadian Masques Rare

Name: Might of Alara
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Set/Rarity: Conflux Common

Name: Might of Oaks
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +7/+7 until end of turn.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare

Name: Might of Old Krosa
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Set/Rarity: Time Spiral Uncommon

Name: Might of the Nephilim
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn for each of its colors.
Set/Rarity: Dissension Uncommon

Name: Might Sliver
Cost: 4G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +2/+2.
Set/Rarity: Time Spiral Uncommon

Name: Might Weaver
Cost: 1G
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name: Mighty Emergence
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Set/Rarity: Shards of Alara Uncommon

Name: Mikokoro, Center of the Sea
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: Each player draws a card.
Set/Rarity: Saviors of Kamigawa Rare

Name: Militant Monk
Cost: 1WW
Type: Creature — Human Monk Cleric
Pow/Tgh: (2/1)
Rules Text: Vigilance
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Torment Common

Name: Militia's Pride
Cost: 1W
Type: Tribal Enchantment — Kithkin
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.
Set/Rarity: Lorwyn Rare

Name: Millikin
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (0/1)
Rules Text: {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
Set/Rarity: Odyssey Uncommon

Name: Millstone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name: Mimeofacture
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Guildpact Rare

Name: Minamo Scrollkeeper
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Defender (This creature can't attack.)
Your maximum hand size is increased by one.
Set/Rarity: Saviors of Kamigawa Common

Name: Minamo Sightbender
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {X}, {T}: Target creature with power X or less is unblockable this turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Minamo, School at Water's Edge
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
{U}, {T}: Untap target legendary permanent.
Set/Rarity: Champions of Kamigawa Rare

Name: Minamo's Meddling
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
Set/Rarity: Betrayers of Kamigawa Common

Name: Mind Bend
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Mirage Uncommon

Name: Mind Burst
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
Set/Rarity: Odyssey Common

Name: Mind Extraction
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.
Set/Rarity: Apocalypse Common

Name: Mind Funeral
Cost: 1UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
Set/Rarity: Alara Reborn Uncommon

Name: Mind Harness
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant red or green creature
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Set/Rarity: Mirage Uncommon

Name: Mind Rot
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Second Age Common, Portal Common

Name: Mind Shatter
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards X cards at random.
Set/Rarity: Magic 2010 Rare, Morningtide Rare

Name: Mind Slash
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Eighth Edition Uncommon, Nemesis Uncommon

Name: Mind Sludge
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card for each Swamp you control.
Set/Rarity: Eighth Edition Uncommon, Torment Uncommon

Name: Mind Spring
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw X cards.
Set/Rarity: Magic 2010 Rare, Morningtide Rare

Name: Mind Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Weatherlight Common

Name: Mindbender Spores
Cost: 2G
Type: Creature — Fungus Wall
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Set/Rarity: Mirage Rare

Name: Mindblaze
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
Set/Rarity: Champions of Kamigawa Rare

Name: Mindlash Sliver
Cost: B
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
Set/Rarity: Time Spiral Common

Name: Mindleech Mass
Cost: 5UBB
Type: Creature — Horror
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Mindless Automaton
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Exodus Rare

Name: Mindlock Orb
Cost: 3U
Type: Artifact
Pow/Tgh:
Rules Text: Players can't search libraries.
Set/Rarity: Shards of Alara Rare

Name: Mindmoil
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Mind's Desire
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Scourge Rare

Name: Mind's Eye
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Set/Rarity: Mirrodin Rare

Name: Mindslaver
Cost: 6
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player.)
Set/Rarity: Mirrodin Rare

Name: Mindslicer
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (4/3)
Rules Text: When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand.
Set/Rarity: Ninth Edition Rare, Odyssey Rare

Name: Mindstab
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards three cards.
Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Common

Name: Mindstab Thrull
Cost: 1BB
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Mindstorm Crown
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name: Mindwrack Liege
Cost: 3(U/R)(U/R)(U/R)
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
Set/Rarity: Eventide Rare

Name: Mine Excavation
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Mine Layer
Cost: 3R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves the battlefield, remove all mine counters from all lands.
Set/Rarity: Odyssey Rare

Name: Minion of Leshrac
Cost: 4BBB
Type: Creature — Demon Minion
Pow/Tgh: (5/5)
Rules Text: Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Minion Reflector
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
Set/Rarity: Shards of Alara Rare

Name: Minions' Murmurs
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: You draw X cards and you lose X life, where X is the number of creatures you control.
Set/Rarity: Future Sight Uncommon

Name: Minister of Impediments
Cost: 2(W/U)
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: ({(w/u)} can be paid with either {W} or {U}.)
{T}: Tap target creature.
Set/Rarity: Dissension Common

Name: Minotaur Explorer
Cost: 1R
Type: Creature — Minotaur Scout
Pow/Tgh: (3/3)
Rules Text: When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
Set/Rarity: Odyssey Uncommon

Name: Minotaur Illusionist
Cost: 3UR
Type: Creature — Minotaur Wizard
Pow/Tgh: (3/4)
Rules Text: {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
Set/Rarity: Apocalypse Uncommon

Name: Minotaur Tactician
Cost: 3R
Type: Creature — Minotaur
Pow/Tgh: (1/1)
Rules Text: Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Set/Rarity: Apocalypse Common

Name: Miraculous Recovery
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.
Set/Rarity: Visions Uncommon

Name: Mirari
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Set/Rarity: Time Spiral "Timeshifted" Special, Odyssey Rare

Name: Mirari's Wake
Cost: 3GW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Set/Rarity: Judgment Rare

Name: Mire Boa
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Swampwalk
{G}: Regenerate Mire Boa.
Set/Rarity: Planar Chaos Common

Name: Mire Kavu
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (3/2)
Rules Text: Mire Kavu gets +1/+1 as long as you control a Swamp.
Set/Rarity: Planeshift Common

Name: Mire Shade
Cost: 1B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Uncommon

Name: Miren, the Moaning Well
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Set/Rarity: Saviors of Kamigawa Rare

Name: Mirri the Cursed
Cost: 2BB
Type: Legendary Creature — Vampire Cat
Pow/Tgh: (3/2)
Rules Text: Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
Set/Rarity: Planar Chaos Rare

Name: Mirri, Cat Warrior
Cost: 1GG
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Set/Rarity: Tenth Edition Rare, Exodus Rare

Name: Mirrodin's Core
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
Set/Rarity: Darksteel Uncommon

Name: Mirror Entity
Cost: 2W
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
Set/Rarity: Lorwyn Rare

Name: Mirror Gallery
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: The "legend rule" doesn't apply.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Mirror Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Set/Rarity: Mirrodin Uncommon

Name: Mirror Sheen
Cost: 1(U/R)(U/R)
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Set/Rarity: Eventide Rare

Name: Mirror Universe
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition Rare, Legends Rare

Name: Mirror Wall
Cost: 3U
Type: Creature — Wall
Pow/Tgh: (3/4)
Rules Text: Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
Set/Rarity: Judgment Common

Name: Mirror-Sigil Sergeant
Cost: 5W
Type: Creature — Rhino Soldier
Pow/Tgh: (4/4)
Rules Text: Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
Set/Rarity: Conflux Mythic Rare

Name: Mirrorweave
Cost: 2(W/U)(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Each other creature becomes a copy of target nonlegendary creature until end of turn.
Set/Rarity: Shadowmoor Rare

Name: Mirrorwood Treefolk
Cost: 3G
Type: Creature — Treefolk
Pow/Tgh: (2/4)
Rules Text: {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
Set/Rarity: Planeshift Uncommon

Name: Mischievous Quanar
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Set/Rarity: Scourge Rare

Name: Misers' Cage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name: Misery Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
Set/Rarity: Onslaught Common

Name: Misguided Rage
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a permanent.
Set/Rarity: Scourge Common

Name: Mishra, Artificer Prodigy
Cost: 1UBR
Type: Legendary Creature — Human Artificer
Pow/Tgh: (4/4)
Rules Text: Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
Set/Rarity: Time Spiral Rare

Name: Mishra's Bauble
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Uncommon

Name: Mishra's Factory
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Set/Rarity: Masters Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon, Antiquities Rare, Antiquities Rare, Antiquities Rare

Name: Mishra's Groundbreaker
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Misinformation
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Mist Dragon
Cost: 4UU
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: {0}: Mist Dragon gains flying. (This effect lasts indefinitely.)
{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)
{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )
Set/Rarity: Mirage Rare

Name: Mist of Stagnation
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.
Set/Rarity: Judgment Rare

Name: Mistbind Clique
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (4/4)
Rules Text: Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
Set/Rarity: Lorwyn Rare

Name: Mistblade Shinobi
Cost: 2U
Type: Creature — Human Ninja
Pow/Tgh: (1/1)
Rules Text: Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Set/Rarity: Betrayers of Kamigawa Common

Name: Mistform Dreamer
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (2/1)
Rules Text: Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Common

Name: Mistform Mask
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Common

Name: Mistform Mutant
Cost: 4UU
Type: Creature — Illusion Mutant
Pow/Tgh: (3/4)
Rules Text: {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Mistform Seaswift
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (3/1)
Rules Text: Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Common

Name: Mistform Shrieker
Cost: 3UU
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Mistform Skyreaver
Cost: 5UU
Type: Creature — Illusion
Pow/Tgh: (6/6)
Rules Text: Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Rare

Name: Mistform Sliver
Cost: 1U
Type: Creature — Illusion Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Set/Rarity: Legions Common

Name: Mistform Stalker
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: {1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Mistform Ultimus
Cost: 3U
Type: Legendary Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
Set/Rarity: Time Spiral "Timeshifted" Special, Legions Rare

Name: Mistform Wakecaster
Cost: 4U
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text: Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
Set/Rarity: Legions Uncommon

Name: Mistform Wall
Cost: 2U
Type: Creature — Illusion Wall
Pow/Tgh: (1/4)
Rules Text: Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Common

Name: Mistform Warchief
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (1/3)
Rules Text: Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
Set/Rarity: Scourge Uncommon

Name: Mistmeadow Skulk
Cost: 1W
Type: Creature — Kithkin Rogue
Pow/Tgh: (1/1)
Rules Text: Lifelink, protection from converted mana cost 3 or greater
Set/Rarity: Shadowmoor Uncommon, Future Sight Uncommon

Name: Mistmeadow Witch
Cost: 1(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Shadowmoor Uncommon

Name: Mistral Charger
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Dissension Uncommon

Name: Mistveil Plains
Cost:
Type: Land — Plains
Pow/Tgh:
Rules Text: ({T}: Add {W} to your mana pool.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Mistvein Borderpost
Cost: 1UB
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Alara Reborn Common

Name: Mizzium Transreliquat
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Set/Rarity: Guildpact Rare

Name: Mnemonic Nexus
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Each player shuffles his or her graveyard into his or her library.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Moat
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures without flying can't attack.
Set/Rarity: Masters Edition Rare, Legends Rare

Name: Mob Mentality
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Set/Rarity: Visions Uncommon

Name: Mobilization
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name: Mogg Fanatic
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Tenth Edition Uncommon, Tempest Common

Name: Mogg Jailer
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Set/Rarity: Planeshift Uncommon

Name: Mogg Sentry
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Planeshift Rare

Name: Mogg War Marshal
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Time Spiral Common

Name: Molder
Cost: XG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
Set/Rarity: Time Spiral Common

Name: Molder Slug
Cost: 3GG
Type: Creature — Slug Beast
Pow/Tgh: (4/6)
Rules Text: At the beginning of each player's upkeep, that player sacrifices an artifact.
Set/Rarity: Mirrodin Rare

Name: Moldervine Cloak
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Molimo, Maro-Sorcerer
Cost: 4GGG
Type: Legendary Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Set/Rarity: Tenth Edition Rare, Invasion Rare

Name: Molten Disaster
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
Set/Rarity: Future Sight Rare

Name: Molten Firebird
Cost: 4R
Type: Creature — Phoenix
Pow/Tgh: (2/2)
Rules Text: Flying
When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.
Set/Rarity: Planar Chaos Rare

Name: Molten Frame
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Conflux Common

Name: Molten Influence
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Set/Rarity: Odyssey Rare

Name: Molten Rain
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Set/Rarity: Mirrodin Common

Name: Molten Sentry
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Molten Slagheap
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name: Molting Skin
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Return Molting Skin to its owner's hand: Regenerate target creature.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Momentary Blink
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Moment's Peace
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Momir Vig, Simic Visionary
Cost: 3GU
Type: Legendary Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Set/Rarity: Dissension Rare

Name: Monstrify
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name: Monstrous Carabid
Cost: 3BR
Type: Creature — Insect
Pow/Tgh: (4/4)
Rules Text: Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Monstrous Growth
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Second Age Common, Portal Common, Portal Common

Name: Moonbow Illusionist
Cost: 2U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Moonglove Changeling
Cost: 2B
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Morningtide Common

Name: Moonglove Extract
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name: Moonglove Winnower
Cost: 3B
Type: Creature — Elf Rogue
Pow/Tgh: (2/3)
Rules Text: Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Lorwyn Common

Name: Moonhold
Cost: 2(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)
Set/Rarity: Eventide Uncommon

Name: Moonlace
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes colorless.
Set/Rarity: Time Spiral Rare

Name: Moonlight Bargain
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Moonlit Strider
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text: Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Moonring Island
Cost:
Type: Land — Island
Pow/Tgh:
Rules Text: ({T}: Add {U} to your mana pool.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Moonring Mirror
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
Set/Rarity: Champions of Kamigawa Rare

Name: Moonwing Moth
Cost: 1WW
Type: Creature — Insect
Pow/Tgh: (2/1)
Rules Text: Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Moorish Cavalry
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Time Spiral "Timeshifted" Special, Arabian Nights Common, Arabian Nights Common

Name: Morality Shift
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exchange your graveyard and library. Then shuffle your library.
Set/Rarity: Judgment Rare

Name: Moratorium Stone
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Set/Rarity: Guildpact Rare

Name: Morbid Bloom
Cost: 4BG
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
Set/Rarity: Alara Reborn Uncommon

Name: Morbid Hunger
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Morgue Theft
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Morgue Toad
Cost: 2B
Type: Creature — Frog
Pow/Tgh: (2/2)
Rules Text: Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
Set/Rarity: Planeshift Common

Name: Moriok Rigger
Cost: 2B
Type: Creature — Human Rogue Rigger
Pow/Tgh: (2/2)
Rules Text: Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
Set/Rarity: Fifth Dawn Rare

Name: Moriok Scavenger
Cost: 3B
Type: Creature — Human Rogue
Pow/Tgh: (2/3)
Rules Text: When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
Set/Rarity: Mirrodin Common

Name: Morningtide
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all cards from all graveyards.
Set/Rarity: Torment Rare

Name: Moroii
Cost: 2UB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, you lose 1 life.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Morsel Theft
Cost: 2BB
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
Set/Rarity: Morningtide Common

Name: Morselhoarder
Cost: 4(R/G)(R/G)
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
Set/Rarity: Shadowmoor Common

Name: Mortal Combat
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Set/Rarity: Tenth Edition Rare, Torment Rare

Name: Mortal Wound
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is dealt damage, destroy it.
Set/Rarity: Visions Common

Name: Mortify
Cost: 1WB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature or enchantment.
Set/Rarity: Guildpact Uncommon

Name: Mortipede
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (4/1)
Rules Text: {2}{G}: All creatures able to block Mortipede this turn do so.
Set/Rarity: Ravnica: City of Guilds Common

Name: Mortiphobia
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{B}, Discard a card: Exile target card from a graveyard.
{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.
Set/Rarity: Torment Uncommon

Name: Mortivore
Cost: 2BB
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Odyssey Rare

Name: Mosquito Guard
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: First strike
Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Morningtide Common

Name: Moss Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Moss Kami
Cost: 5G
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Trample
Set/Rarity: Champions of Kamigawa Common

Name: Moss Monster
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: Eighth Edition Common, Legends Common

Name: Mossbridge Troll
Cost: 5GG
Type: Creature — Troll
Pow/Tgh: (5/5)
Rules Text: If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Set/Rarity: Shadowmoor Rare

Name: Mossfire Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name: Mossfire Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {R}{G} to your mana pool.
Set/Rarity: Odyssey Rare

Name: Mosstodon
Cost: 4G
Type: Creature — Plant Elephant
Pow/Tgh: (5/3)
Rules Text: {1}: Target creature with power 5 or greater gains trample until end of turn.
Set/Rarity: Shards of Alara Common

Name: Mosswort Bridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Set/Rarity: Lorwyn Rare

Name: Mothdust Changeling
Cost: U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
Set/Rarity: Morningtide Common

Name: Mothrider Samurai
Cost: 3W
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name: Mountain
Cost:
Type: Basic Land — Mountain
Pow/Tgh:
Rules Text: R
Set/Rarity: Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Arabian Nights Common, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Mountain Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name: Mountain Yeti
Cost: 2RR
Type: Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: Mountainwalk, protection from white
Set/Rarity: Masters Edition Common, Chronicles Common, Legends Uncommon

Name: Mourner's Shield
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Set/Rarity: Mirrodin Uncommon

Name: Mournful Zombie
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: {W}, {T}: Target player gains 1 life.
Set/Rarity: Apocalypse Common

Name: Mourning
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.
Set/Rarity: Invasion Common

Name: Mourning Thrull
Cost: 1(W/B)
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: ({(w/b)} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
Set/Rarity: Guildpact Common

Name: Mournwhelk
Cost: 6B
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Mournwhelk enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Common

Name: Mouth of Ronom
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name: Mtenda Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Mirage Uncommon

Name: Mtenda Herder
Cost: W
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name: Mtenda Lion
Cost: G
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Set/Rarity: Mirage Common

Name: Muck Drubb
Cost: 3BB
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Uncommon

Name: Mudbrawler Cohort
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Set/Rarity: Shadowmoor Common

Name: Mudbrawler Raiders
Cost: 2(R/G)(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: Mudbrawler Raiders can't be blocked by blue creatures.
Set/Rarity: Shadowmoor Common

Name: Mudbutton Clanger
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
Set/Rarity: Morningtide Common

Name: Mudbutton Torchrunner
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name: Muddle the Mixture
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Mudhole
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target player exiles all land cards from his or her graveyard.
Set/Rarity: Odyssey Rare

Name: Mudslide
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Mulldrifter
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name: Multani's Harmony
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Planeshift Uncommon

Name: Mundungu
Cost: 1UB
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Counter target spell unless its controller pays {1} and 1 life.
Set/Rarity: Visions Uncommon

Name: Muraganda Petroglyphs
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with no abilities get +2/+2.
Set/Rarity: Future Sight Rare

Name: Murderous Betrayal
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Eighth Edition Rare, Nemesis Rare

Name: Murderous Redcap
Cost: 2(B/R)(B/R)
Type: Creature — Goblin Assassin
Pow/Tgh: (2/2)
Rules Text: When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Uncommon

Name: Murderous Spoils
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)
Set/Rarity: Darksteel Uncommon

Name: Murkfiend Liege
Cost: 2(G/U)(G/U)(G/U)
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Set/Rarity: Eventide Rare

Name: Murmuring Bosk
Cost:
Type: Land — Forest
Pow/Tgh:
Rules Text: ({T}: Add {G} to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
Set/Rarity: Morningtide Rare

Name: Murmurs from Beyond
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Muscle Burst
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Set/Rarity: Odyssey Common

Name: Muse Vessel
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
Set/Rarity: Dissension Rare

Name: Musician
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Mutavault
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Set/Rarity: Morningtide Rare

Name: Mutilate
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -1/-1 until end of turn for each Swamp you control.
Set/Rarity: Torment Rare

Name: Mwonvuli Acid-Moss
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Time Spiral Common

Name: Mycoid Shepherd
Cost: 1GGW
Type: Creature — Fungus
Pow/Tgh: (5/4)
Rules Text: Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.
Set/Rarity: Alara Reborn Rare

Name: Mycologist
Cost: 1W
Type: Creature — Human Druid
Pow/Tgh: (0/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
Set/Rarity: Planar Chaos Uncommon

Name: Mycoloth
Cost: 3GG
Type: Creature — Fungus
Pow/Tgh: (4/4)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
Set/Rarity: Shards of Alara Rare

Name: Mycosynth Golem
Cost: 11
Type: Artifact Creature — Golem
Pow/Tgh: (4/5)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Set/Rarity: Fifth Dawn Rare

Name: Mycosynth Lattice
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Set/Rarity: Darksteel Rare

Name: Myojin of Cleansing Fire
Cost: 5WWW
Type: Legendary Creature — Spirit
Pow/Tgh: (4/6)
Rules Text: Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
Set/Rarity: Champions of Kamigawa Rare

Name: Myojin of Infinite Rage
Cost: 7RRR
Type: Legendary Creature — Spirit
Pow/Tgh: (7/4)
Rules Text: Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Set/Rarity: Champions of Kamigawa Rare

Name: Myojin of Life's Web
Cost: 6GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (8/8)
Rules Text: Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Set/Rarity: Champions of Kamigawa Rare

Name: Myojin of Night's Reach
Cost: 5BBB
Type: Legendary Creature — Spirit
Pow/Tgh: (5/2)
Rules Text: Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
Set/Rarity: Champions of Kamigawa Rare

Name: Myojin of Seeing Winds
Cost: 7UUU
Type: Legendary Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Set/Rarity: Champions of Kamigawa Rare

Name: Myr Adapter
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: Myr Adapter gets +1/+1 for each Equipment attached to it.
Set/Rarity: Mirrodin Common

Name: Myr Enforcer
Cost: 7
Type: Artifact Creature — Myr
Pow/Tgh: (4/4)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Set/Rarity: Planechase Common, Mirrodin Common

Name: Myr Incubator
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.
Set/Rarity: Mirrodin Rare

Name: Myr Landshaper
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Target land becomes an artifact in addition to its other types until end of turn.
Set/Rarity: Darksteel Common

Name: Myr Matrix
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Myr creatures get +1/+1.
{5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
Set/Rarity: Darksteel Rare

Name: Myr Mindservant
Cost: 1
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {2}, {T}: Shuffle your library.
Set/Rarity: Mirrodin Uncommon

Name: Myr Moonvessel
Cost: 1
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool.
Set/Rarity: Darksteel Common

Name: Myr Prototype
Cost: 5
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
Set/Rarity: Mirrodin Uncommon

Name: Myr Quadropod
Cost: 4
Type: Artifact Creature — Myr
Pow/Tgh: (1/4)
Rules Text: {3}: Switch Myr Quadropod's power and toughness until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Myr Retriever
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
Set/Rarity: Mirrodin Uncommon

Name: Myr Servitor
Cost: 1
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.
Set/Rarity: Fifth Dawn Common

Name: Mystic Crusader
Cost: 1WW
Type: Creature — Human Nomad Mystic
Pow/Tgh: (2/1)
Rules Text: Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
Set/Rarity: Odyssey Rare

Name: Mystic Enforcer
Cost: 2GW
Type: Creature — Human Nomad Mystic
Pow/Tgh: (3/3)
Rules Text: Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
Set/Rarity: Time Spiral "Timeshifted" Special, Odyssey Rare

Name: Mystic Familiar
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Set/Rarity: Torment Common

Name: Mystic Gate
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Mystic Melting
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Uncommon

Name: Mystic Penitent
Cost: W
Type: Creature — Human Nomad Mystic
Pow/Tgh: (1/1)
Rules Text: Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
Set/Rarity: Odyssey Uncommon

Name: Mystic Remora
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Set/Rarity: Masters Edition Uncommon, Ice Age Common

Name: Mystic Restraints
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Champions of Kamigawa Common

Name: Mystic Snake
Cost: 1GUU
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Rare

Name: Mystic Speculation
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Uncommon

Name: Mystic Veil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Mystic Veil any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Visions Common

Name: Mystic Visionary
Cost: 1W
Type: Creature — Human Nomad Mystic
Pow/Tgh: (2/1)
Rules Text: Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Mystic Zealot
Cost: 3W
Type: Creature — Human Nomad Mystic
Pow/Tgh: (2/4)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Set/Rarity: Odyssey Common

Name: Mystical Teachings
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Mystical Tutor
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Mythic Proportions
Cost: 4GGG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +8/+8 and has trample.
Set/Rarity: Onslaught Rare

Name: Nacatl Hunt-Pride
Cost: 5W
Type: Creature — Cat Warrior
Pow/Tgh: (5/4)
Rules Text: Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
Set/Rarity: Conflux Uncommon

Name: Nacatl Outlander
Cost: RG
Type: Creature — Cat Scout
Pow/Tgh: (2/2)
Rules Text: Protection from blue
Set/Rarity: Conflux Common

Name: Nacatl Savage
Cost: 1G
Type: Creature — Cat Warrior
Pow/Tgh: (2/1)
Rules Text: Protection from artifacts
Set/Rarity: Conflux Common

Name: Nacatl War-Pride
Cost: 3GGG
Type: Creature — Cat Warrior
Pow/Tgh: (3/3)
Rules Text: Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Set/Rarity: Future Sight Uncommon

Name: Nagao, Bound by Honor
Cost: 3W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Nameless Inversion
Cost: 1B
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Set/Rarity: Lorwyn Common

Name: Nameless One
Cost: 3U
Type: Creature — Wizard Avatar
Pow/Tgh: (*/*)
Rules Text: Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Nantuko Blightcutter
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (2/2)
Rules Text: Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
Set/Rarity: Torment Rare

Name: Nantuko Calmer
Cost: 2GG
Type: Creature — Insect Druid
Pow/Tgh: (2/3)
Rules Text: {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name: Nantuko Cultivator
Cost: 3G
Type: Creature — Insect Druid
Pow/Tgh: (2/2)
Rules Text: When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
Set/Rarity: Torment Rare

Name: Nantuko Disciple
Cost: 3G
Type: Creature — Insect Druid
Pow/Tgh: (2/2)
Rules Text: {G}, {T}: Target creature gets +2/+2 until end of turn.
Set/Rarity: Eighth Edition Common, Odyssey Common

Name: Nantuko Elder
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Add {1}{G} to your mana pool.
Set/Rarity: Odyssey Uncommon

Name: Nantuko Husk
Cost: 2B
Type: Creature — Zombie Insect
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Onslaught Common

Name: Nantuko Mentor
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
Set/Rarity: Odyssey Rare

Name: Nantuko Monastery
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Judgment Uncommon

Name: Nantuko Shade
Cost: BB
Type: Creature — Insect Shade
Pow/Tgh: (2/1)
Rules Text: {B}: Nantuko Shade gets +1/+1 until end of turn.
Set/Rarity: Torment Rare

Name: Nantuko Shaman
Cost: 2G
Type: Creature — Insect Shaman
Pow/Tgh: (3/2)
Rules Text: When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name: Nantuko Shrine
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name: Nantuko Tracer
Cost: 1G
Type: Creature — Insect Druid
Pow/Tgh: (2/1)
Rules Text: When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
Set/Rarity: Judgment Common

Name: Nantuko Vigilante
Cost: 3G
Type: Creature — Insect Druid Mutant
Pow/Tgh: (3/2)
Rules Text: Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Set/Rarity: Legions Common

Name: Narcissism
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: {G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Set/Rarity: Torment Uncommon

Name: Narcomoeba
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Set/Rarity: Future Sight Uncommon

Name: Narwhal
Cost: 2UU
Type: Creature — Whale
Pow/Tgh: (2/2)
Rules Text: First strike, protection from red
Set/Rarity: Masters Edition II Uncommon, Homelands Rare

Name: Nath of the Gilt-Leaf
Cost: 3BG
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Lorwyn Rare

Name: Nath's Buffoon
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Protection from Elves
Set/Rarity: Lorwyn Common

Name: Nath's Elite
Cost: 4G
Type: Creature — Elf Warrior
Pow/Tgh: (4/2)
Rules Text: All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Natural Affinity
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: All lands become 2/2 creatures until end of turn. They're still lands.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name: Natural Balance
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Mirage Rare

Name: Natural Emergence
Cost: 2RG
Type: Enchantment
Pow/Tgh:
Rules Text: When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Set/Rarity: Planeshift Rare

Name: Natural Order
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Portal Rare, Visions Rare

Name: Natural Spring
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains 8 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Starter 1999 Uncommon, Portal Second Age Common, Tempest Common, Portal Uncommon

Name: Naturalize
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Set/Rarity: Magic 2010 Common, Shards of Alara Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common

Name: Nature's Blessing
Cost: 2GW
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Nature's Lore
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Masters Edition Common, Starter 1999 Common, Portal Second Age Common, Portal Common, Fifth Edition Common, Ice Age Uncommon

Name: Nature's Resurgence
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws a card for each creature card in his or her graveyard.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Weatherlight Rare

Name: Nature's Revolt
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: All lands are 2/2 creatures that are still lands.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name: Nature's Will
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Set/Rarity: Champions of Kamigawa Rare

Name: Nature's Wrath
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Nausea
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -1/-1 until end of turn.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Exodus Common

Name: Naya Battlemage
Cost: 2G
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
Set/Rarity: Shards of Alara Uncommon

Name: Naya Charm
Cost: RGW
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
Set/Rarity: Shards of Alara Uncommon

Name: Naya Hushblade
Cost: (R/W)G
Type: Creature — Elf Rogue
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Alara Reborn Common

Name: Naya Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Shards of Alara Common

Name: Naya Sojourners
Cost: 2RGW
Type: Creature — Elf Shaman
Pow/Tgh: (5/3)
Rules Text: When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Neck Snap
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking or blocking creature.
Set/Rarity: Lorwyn Common

Name: Necra Disciple
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Add one mana of any color to your mana pool.
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Apocalypse Common

Name: Necra Sanctuary
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Set/Rarity: Apocalypse Uncommon

Name: Necravolver
Cost: 2B
Type: Creature — Volver
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
Set/Rarity: Apocalypse Rare

Name: Necrite
Cost: 1BB
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Necrogen Mists
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player discards a card.
Set/Rarity: Mirrodin Rare

Name: Necrogen Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name: Necrogenesis
Cost: BG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Shards of Alara Uncommon

Name: Necrologia
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Cast Necrologia only during your end step.
As an additional cost to cast Necrologia, pay any amount of life.
Draw cards equal to the life paid this way.
Set/Rarity: Seventh Edition Uncommon, Exodus Uncommon

Name: Necromancer's Covenant
Cost: 3WBB
Type: Enchantment
Pow/Tgh:
Rules Text: When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
Set/Rarity: Alara Reborn Rare

Name: Necromancer's Magemark
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
Set/Rarity: Guildpact Common

Name: Necromancy
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Set/Rarity: Visions Uncommon

Name: Necromantic Thirst
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Set/Rarity: Ravnica: City of Guilds Common

Name: Necroplasm
Cost: 1BB
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Rare

Name: Necropotence
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name: Necrosavant
Cost: 3BBB
Type: Creature — Zombie Giant
Pow/Tgh: (5/5)
Rules Text: {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name: Necroskitter
Cost: 1BB
Type: Creature — Elemental
Pow/Tgh: (1/4)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control.
Set/Rarity: Eventide Rare

Name: Necrotic Sliver
Cost: 1WB
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Set/Rarity: Planar Chaos Uncommon

Name: Nectar Faerie
Cost: 1B
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Lorwyn Uncommon

Name: Need for Speed
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: Target creature gains haste until end of turn.
Set/Rarity: Odyssey Rare

Name: Needle Drop
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
Set/Rarity: Lorwyn Common

Name: Needle Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (1/1)
Rules Text: Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Set/Rarity: Eventide Rare

Name: Needle Storm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Needle Storm deals 4 damage to each creature with flying.
Set/Rarity: Ninth Edition Uncommon, Tempest Uncommon, Portal Uncommon

Name: Needlebug
Cost: 4
Type: Artifact Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Flash
Protection from artifacts
Set/Rarity: Mirrodin Uncommon

Name: Needlepeak Spider
Cost: 3R
Type: Creature — Spider
Pow/Tgh: (4/2)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Planar Chaos Common

Name: Needleshot Gourna
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (3/6)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Legions Common

Name: Nefarious Lich
Cost: BBBB
Type: Enchantment
Pow/Tgh:
Rules Text: If you would be dealt damage, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
Set/Rarity: Odyssey Rare

Name: Nefashu
Cost: 4BB
Type: Creature — Zombie Mutant
Pow/Tgh: (5/3)
Rules Text: Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
Set/Rarity: Planechase Rare, Scourge Rare

Name: Negate
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell.
Set/Rarity: Magic 2010 Common, Morningtide Common

Name: Neko-Te
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
Set/Rarity: Betrayers of Kamigawa Rare

Name: Nekrataal
Cost: 2BB
Type: Creature — Human Assassin
Pow/Tgh: (2/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Battle Royale Box Set Uncommon, Visions Uncommon

Name: Nemata, Grove Guardian
Cost: 4GG
Type: Legendary Creature — Treefolk
Pow/Tgh: (4/5)
Rules Text: {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Set/Rarity: Planeshift Rare

Name: Nemesis Mask
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: All creatures able to block equipped creature do so.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Uncommon

Name: Nemesis of Reason
Cost: 3UB
Type: Creature — Leviathan Horror
Pow/Tgh: (3/7)
Rules Text: Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
Set/Rarity: Alara Reborn Rare

Name: Nessian Courser
Cost: 2G
Type: Creature — Centaur Warrior
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Future Sight Common

Name: Nether Shadow
Cost: BB
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Nether Traitor
Cost: BB
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
Set/Rarity: Time Spiral Rare

Name: Netherborn Phalanx
Cost: 5B
Type: Creature — Horror
Pow/Tgh: (2/4)
Rules Text: When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Nettle Sentinel
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Set/Rarity: Eventide Common

Name: Nettletooth Djinn
Cost: 3G
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Set/Rarity: Mirage Uncommon

Name: Nettlevine Blight
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Set/Rarity: Lorwyn Rare

Name: Nettling Curse
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
Set/Rarity: Dissension Common

Name: Neurok Familiar
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Set/Rarity: Mirrodin Common

Name: Neurok Hoversail
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name: Neurok Prodigy
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
Set/Rarity: Darksteel Common

Name: Neurok Spy
Cost: 2U
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Neurok Spy is unblockable as long as defending player controls an artifact.
Set/Rarity: Mirrodin Common

Name: Neurok Stealthsuit
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has shroud. (It can't be the target of spells or abilities.)
{U}{U}: Attach Neurok Stealthsuit to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name: Neurok Transmuter
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Set/Rarity: Darksteel Uncommon

Name: Neverending Torment
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Set/Rarity: Saviors of Kamigawa Rare

Name: Nevermaker
Cost: 3U
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Uncommon

Name: Nevinyrral's Disk
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: New Benalia
Cost:
Type: Land
Pow/Tgh:
Rules Text: New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
{T}: Add {W} to your mana pool.
Set/Rarity: Future Sight Uncommon

Name: New Frontiers
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Odyssey Rare

Name: Nezumi Bone-Reader
Cost: 1B
Type: Creature — Rat Shaman
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Nezumi Cutthroat
Cost: 1B
Type: Creature — Rat Warrior
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.
Set/Rarity: Champions of Kamigawa Common

Name: Nezumi Graverobber
Cost: 1B
Type: Creature — Rat Rogue
Pow/Tgh: (2/1)
Rules Text: {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Nezumi Ronin
Cost: 2B
Type: Creature — Rat Samurai
Pow/Tgh: (3/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name: Nezumi Shadow-Watcher
Cost: B
Type: Creature — Rat Warrior
Pow/Tgh: (1/1)
Rules Text: Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Nezumi Shortfang
Cost: 1B
Type: Creature — Rat Rogue
Pow/Tgh: (1/1)
Rules Text: {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
Set/Rarity: Champions of Kamigawa Rare

Name: Nicol Bolas
Cost: 2UUBBRR
Type: Legendary Creature — Elder Dragon
Pow/Tgh: (7/7)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
Set/Rarity: From the Vault: Dragons Rare, Time Spiral "Timeshifted" Special, Chronicles Rare, Legends Rare

Name: Nicol Bolas, Planeswalker
Cost: 4UBBR
Type: Planeswalker — Bolas
Loyalty: (5)
Rules Text: +3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Set/Rarity: Conflux Mythic Rare

Name: Night // Day (Night)
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Night Dealings
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Rare

Name: Night of Souls' Betrayal
Cost: 2BB
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: All creatures get -1/-1.
Set/Rarity: Champions of Kamigawa Rare

Name: Night Soil
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Nightcreep
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, all creatures become black and all lands become Swamps.
Set/Rarity: Dissension Uncommon

Name: Nezumi Graverobber (Nighteyes the Desecrator)
Cost: 1B
Type: Legendary Creature — Rat Wizard
Pow/Tgh: (4/2)
Rules Text: {4}{B}: Put target creature card in a graveyard onto the battlefield under your control.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Nightguard Patrol
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: First strike, vigilance
Set/Rarity: Ravnica: City of Guilds Common

Name: Nightmare
Cost: 5B
Type: Creature — Nightmare Horse
Pow/Tgh: (*/*)
Rules Text: Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Nightmare Incursion
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
Set/Rarity: Eventide Rare

Name: Nightmare Lash
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Rare

Name: Nightmare Void
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Night's Whisper
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: You draw two cards and you lose 2 life.
Set/Rarity: Fifth Dawn Uncommon

Name: Nightscape Apprentice
Cost: B
Type: Creature — Zombie Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Invasion Common

Name: Nightscape Battlemage
Cost: 2B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
Set/Rarity: Planeshift Uncommon

Name: Nightscape Familiar
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Set/Rarity: Planeshift Common

Name: Nightscape Master
Cost: 2BB
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: {U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
Set/Rarity: Invasion Rare

Name: Nightshade Assassin
Cost: 2BB
Type: Creature — Human Assassin
Pow/Tgh: (2/1)
Rules Text: First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Uncommon

Name: Nightshade Schemers
Cost: 4B
Type: Creature — Faerie Wizard
Pow/Tgh: (3/2)
Rules Text: Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Set/Rarity: Morningtide Uncommon

Name: Nightshade Stinger
Cost: B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
Nightshade Stinger can't block.
Set/Rarity: Lorwyn Common

Name: Nightsky Mimic
Cost: 1(W/B)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
Set/Rarity: Eventide Common

Name: Nightsoil Kami
Cost: 4GG
Type: Creature — Spirit
Pow/Tgh: (6/4)
Rules Text: Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name: Nihilistic Glee
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.
Set/Rarity: Dissension Rare

Name: Nihilith
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
Set/Rarity: Future Sight Rare

Name: Nikko-Onna
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: When Nikko-Onna enters the battlefield, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Nim Abomination
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (3/4)
Rules Text: At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
Set/Rarity: Darksteel Uncommon

Name: Nim Devourer
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (4/1)
Rules Text: Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
Set/Rarity: Mirrodin Rare

Name: Nim Grotesque
Cost: 6B
Type: Creature — Zombie
Pow/Tgh: (3/6)
Rules Text: Nim Grotesque gets +1/+0 for each artifact you control.
Set/Rarity: Fifth Dawn Uncommon

Name: Nim Lasher
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Nim Lasher gets +1/+0 for each artifact you control.
Set/Rarity: Mirrodin Common

Name: Nim Replica
Cost: 3
Type: Artifact Creature — Zombie
Pow/Tgh: (3/1)
Rules Text: {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Set/Rarity: Mirrodin Common

Name: Nim Shambler
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Set/Rarity: Mirrodin Uncommon

Name: Nim Shrieker
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (0/1)
Rules Text: Flying
Nim Shrieker gets +1/+0 for each artifact you control.
Set/Rarity: Mirrodin Common

Name: Nimble Mongoose
Cost: G
Type: Creature — Mongoose
Pow/Tgh: (1/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Nimbus Maze
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.
{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
Set/Rarity: Future Sight Rare

Name: Nine-Ringed Bo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Ninja of the Deep Hours
Cost: 3U
Type: Creature — Human Ninja
Pow/Tgh: (2/2)
Rules Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Set/Rarity: Betrayers of Kamigawa Common

Name: Nip Gwyllion
Cost: (W/B)
Type: Creature — Hag
Pow/Tgh: (1/1)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Eventide Common

Name: Niveous Wisps
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Nivix, Aerie of the Firemind
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.
Set/Rarity: Guildpact Uncommon

Name: Niv-Mizzet, the Firemind
Cost: 2UURR
Type: Legendary Creature — Dragon Wizard
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
Set/Rarity: From the Vault: Dragons Rare, Guildpact Rare

Name: Nix
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if no mana was spent to cast it.
Set/Rarity: Future Sight Rare

Name: No Rest for the Wicked
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Set/Rarity: Tenth Edition Uncommon, Urza's Saga Uncommon

Name: Nobilis of War
Cost: (R/W)(R/W)(R/W)(R/W)(R/W)
Type: Creature — Spirit Avatar
Pow/Tgh: (3/4)
Rules Text: Flying
Attacking creatures you control get +2/+0.
Set/Rarity: Eventide Rare

Name: Noble Elephant
Cost: 3W
Type: Creature — Elephant
Pow/Tgh: (2/2)
Rules Text: Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Mirage Common

Name: Noble Hierarch
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (0/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Conflux Rare

Name: Noble Panther
Cost: 1GW
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: {1}: Noble Panther gains first strike until end of turn.
Set/Rarity: Invasion Rare

Name: Noble Purpose
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage, you gain that much life.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Uncommon

Name: Noble Templar
Cost: 5W
Type: Creature — Human Cleric Soldier
Pow/Tgh: (3/6)
Rules Text: Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Common

Name: Nocturnal Raid
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Black creatures get +2/+0 until end of turn.
Set/Rarity: Seventh Edition Uncommon, Mirage Uncommon

Name: No-Dachi
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Noggin Whack
Cost: 2BB
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
Set/Rarity: Morningtide Uncommon

Name: Noggle Bandit
Cost: 1(U/R)(U/R)
Type: Creature — Noggle Rogue
Pow/Tgh: (2/2)
Rules Text: Noggle Bandit can't be blocked except by creatures with defender.
Set/Rarity: Eventide Common

Name: Noggle Bridgebreaker
Cost: 2(U/R)(U/R)
Type: Creature — Noggle Rogue
Pow/Tgh: (4/3)
Rules Text: When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
Set/Rarity: Eventide Common

Name: Noggle Hedge-Mage
Cost: 2(U/R)
Type: Creature — Noggle Wizard
Pow/Tgh: (2/2)
Rules Text: When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
Set/Rarity: Eventide Uncommon

Name: Noggle Ransacker
Cost: 2(U/R)
Type: Creature — Noggle Rogue
Pow/Tgh: (2/1)
Rules Text: When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Set/Rarity: Eventide Uncommon

Name: Nomad Decoy
Cost: 2W
Type: Creature — Human Nomad
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Tap target creature.
Threshold — {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Nomad Mythmaker
Cost: 2W
Type: Creature — Human Nomad Cleric
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.)
Set/Rarity: Tenth Edition Rare, Judgment Rare

Name: Nomad Stadium
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Nomadic Elf
Cost: 1G
Type: Creature — Elf Nomad
Pow/Tgh: (2/2)
Rules Text: {1}{G}: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Common

Name: Norin the Wary
Cost: R
Type: Legendary Creature — Human Warrior
Pow/Tgh: (2/1)
Rules Text: When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Time Spiral Rare

Name: Northern Paladin
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: {W}{W}, {T}: Destroy target black permanent.
Set/Rarity: Seventh Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Norwood Ranger
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Starter 1999 Common, Portal Second Age Common

Name: Nostalgic Dreams
Cost: GG
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Set/Rarity: Torment Rare

Name: Nosy Goblin
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: {T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
Set/Rarity: Onslaught Common

Name: Notorious Throng
Cost: 3U
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
Set/Rarity: Morningtide Rare

Name: Nourish
Cost: GG
Type: Instant
Pow/Tgh:
Rules Text: You gain 6 life.
Set/Rarity: Darksteel Common

Name: Nourishing Shoal
Cost: XGG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost.
You gain X life.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Nova Chaser
Cost: 3R
Type: Creature — Elemental Warrior
Pow/Tgh: (10/2)
Rules Text: Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Lorwyn Rare

Name: Nova Cleric
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
Set/Rarity: Onslaught Uncommon

Name: Novijen Sages
Cost: 4UU
Type: Creature — Human Advisor Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
Set/Rarity: Dissension Rare

Name: Novijen, Heart of Progress
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Set/Rarity: Dissension Uncommon

Name: Noxious Ghoul
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
Set/Rarity: Planechase Uncommon, Legions Uncommon

Name: Noxious Hatchling
Cost: 3(B/G)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
Set/Rarity: Eventide Uncommon

Name: Noxious Vapors
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
Set/Rarity: Planeshift Uncommon

Name: Nucklavee
Cost: 4(U/R)(U/R)
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Set/Rarity: Eventide Uncommon

Name: Nuisance Engine
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name: Null Chamber
Cost: 3W
Type: World Enchantment
Pow/Tgh:
Rules Text: As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.
The named cards can't be played.
Set/Rarity: Mirage Rare

Name: Null Profusion
Cost: 4BB
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Set/Rarity: Planar Chaos Rare

Name: Nullmage Advocate
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (2/3)
Rules Text: {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
Set/Rarity: Judgment Common

Name: Nullmage Shepherd
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (2/4)
Rules Text: Tap four untapped creatures you control: Destroy target artifact or enchantment.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Nullstone Gargoyle
Cost: 9
Type: Artifact Creature — Gargoyle
Pow/Tgh: (4/5)
Rules Text: Flying
Whenever the first noncreature spell of a turn is cast, counter that spell.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Nulltread Gargantuan
Cost: 1GU
Type: Creature — Beast
Pow/Tgh: (5/6)
Rules Text: When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
Set/Rarity: Alara Reborn Uncommon

Name: Numai Outcast
Cost: 3B
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{B}, Pay 5 life: Regenerate Numai Outcast.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Numot, the Devastator
Cost: 3RWU
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Set/Rarity: Planar Chaos Rare

Name: Nurturer Initiate
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Nut Collector
Cost: 5G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.
Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name: Nyxathid
Cost: 1BB
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Set/Rarity: Conflux Rare

Name: Oaken Brawler
Cost: 3W
Type: Creature — Treefolk Warrior
Pow/Tgh: (2/4)
Rules Text: When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Oakgnarl Warrior
Cost: 5GG
Type: Creature — Treefolk Warrior
Pow/Tgh: (5/7)
Rules Text: Vigilance, trample
Set/Rarity: Lorwyn Common

Name: Oathkeeper, Takeno's Daisho
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip {2}
Set/Rarity: Champions of Kamigawa Rare

Name: Oathsworn Giant
Cost: 4WW
Type: Creature — Giant Soldier
Pow/Tgh: (3/4)
Rules Text: Vigilance
Other creatures you control get +0/+2 and have vigilance.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Obelisk of Alara
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
Set/Rarity: Conflux Rare

Name: Obelisk of Bant
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Shards of Alara Common

Name: Obelisk of Esper
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W}, {U}, or {B} to your mana pool.
Set/Rarity: Shards of Alara Common

Name: Obelisk of Grixis
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U}, {B}, or {R} to your mana pool.
Set/Rarity: Shards of Alara Common

Name: Obelisk of Jund
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B}, {R}, or {G} to your mana pool.
Set/Rarity: Shards of Alara Common

Name: Obelisk of Naya
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Shards of Alara Common

Name: Oblation
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
Set/Rarity: Onslaught Rare

Name: Obliterate
Cost: 6RR
Type: Sorcery
Pow/Tgh:
Rules Text: Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Set/Rarity: Eighth Edition Rare, Invasion Rare

Name: Oblivion Crown
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Set/Rarity: Future Sight Common

Name: Oblivion Ring
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Planechase Common, Shards of Alara Common, Lorwyn Common

Name: Oblivion Stone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Set/Rarity: Mirrodin Rare

Name: Oboro Breezecaller
Cost: 1U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Untap target land.
Set/Rarity: Saviors of Kamigawa Common

Name: Oboro Envoy
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Oboro, Palace in the Clouds
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Obsessive Search
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Common

Name: Obsidian Acolyte
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from black
{W}: Target creature gains protection from black until end of turn.
Set/Rarity: Invasion Common

Name: Obsidian Battle-Axe
Cost: 3
Type: Tribal Artifact — Warrior Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
Set/Rarity: Morningtide Uncommon

Name: Obstinate Familiar
Cost: R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: If you would draw a card, you may skip that draw instead.
Set/Rarity: Odyssey Rare

Name: Ocular Halo
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
Set/Rarity: Dissension Common

Name: Odds // Ends (Odds)
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Set/Rarity: Dissension Rare

Name: Odious Trow
Cost: (B/G)
Type: Creature — Troll
Pow/Tgh: (1/1)
Rules Text: {1}{(b/g)}: Regenerate Odious Trow.
Set/Rarity: Eventide Common

Name: Offalsnout
Cost: 2B
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Uncommon

Name: Offering to Asha
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {4}. You gain 4 life.
Set/Rarity: Alara Reborn Common

Name: Ogre Enforcer
Cost: 3RR
Type: Creature — Ogre
Pow/Tgh: (4/4)
Rules Text: Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
Set/Rarity: Visions Rare

Name: Ogre Gatecrasher
Cost: 3R
Type: Creature — Ogre Rogue
Pow/Tgh: (3/3)
Rules Text: When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
Set/Rarity: Dissension Common

Name: Ogre Leadfoot
Cost: 4R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
Set/Rarity: Mirrodin Common

Name: Ogre Marauder
Cost: 1BB
Type: Creature — Ogre Warrior
Pow/Tgh: (3/1)
Rules Text: Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Ogre Recluse
Cost: 3R
Type: Creature — Ogre Warrior
Pow/Tgh: (5/4)
Rules Text: Whenever a player casts a spell, tap Ogre Recluse.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Ogre Savant
Cost: 4R
Type: Creature — Ogre Wizard
Pow/Tgh: (3/2)
Rules Text: When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.
Set/Rarity: Guildpact Common

Name: Ogre Taskmaster
Cost: 3R
Type: Creature — Ogre
Pow/Tgh: (4/3)
Rules Text: Ogre Taskmaster can't block.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Mercadian Masques Uncommon, Portal Second Age Uncommon

Name: Ohran Viper
Cost: 1GG
Type: Snow Creature — Snake
Pow/Tgh: (1/3)
Rules Text: Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Set/Rarity: Coldsnap Rare

Name: Ohran Yeti
Cost: 3R
Type: Snow Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: {2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Okiba-Gang Shinobi
Cost: 3BB
Type: Creature — Rat Ninja
Pow/Tgh: (3/2)
Rules Text: Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Set/Rarity: Betrayers of Kamigawa Common

Name: Okina Nightwatch
Cost: 4G
Type: Creature — Human Monk
Pow/Tgh: (4/3)
Rules Text: As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Set/Rarity: Saviors of Kamigawa Common

Name: Okina, Temple to the Grandfathers
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name: Okk
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (4/4)
Rules Text: Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Old Ghastbark
Cost: 3(G/W)(G/W)
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: Shadowmoor Common

Name: Omega Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Mirrodin Common

Name: Omnibian
Cost: 1GGU
Type: Creature — Frog
Pow/Tgh: (3/3)
Rules Text: {T}: Target creature becomes a 3/3 Frog until end of turn.
Set/Rarity: Dissension Rare

Name: O-Naginata
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: One Dozen Eyes
Cost: 5G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Uncommon

Name: One with Nature
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Set/Rarity: Scourge Uncommon

Name: One with Nothing
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Discard your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Oni of Wild Places
Cost: 5R
Type: Creature — Demon Spirit
Pow/Tgh: (6/5)
Rules Text: Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Oni Possession
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Champions of Kamigawa Uncommon

Name: Onulet
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: When Onulet is put into a graveyard from the battlefield, you gain 2 life.
Set/Rarity: Masters Edition Common, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name: Onyx Goblet
Cost: 2B
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player loses 1 life.
Set/Rarity: Shards of Alara Common

Name: Oona, Queen of the Fae
Cost: 3(U/B)(U/B)(U/B)
Type: Legendary Creature — Faerie Wizard
Pow/Tgh: (5/5)
Rules Text: Flying
{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Oona's Blackguard
Cost: 1B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Set/Rarity: Morningtide Uncommon

Name: Oona's Gatewarden
Cost: (U/B)
Type: Creature — Faerie Soldier
Pow/Tgh: (2/1)
Rules Text: Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Oona's Grace
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name: Oona's Prowler
Cost: 1B
Type: Creature — Faerie Rogue
Pow/Tgh: (3/1)
Rules Text: Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Set/Rarity: Lorwyn Rare

Name: Ooze Garden
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Shards of Alara Rare

Name: Opal Guardian
Cost: WWW
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Set/Rarity: Time Spiral Rare

Name: Opal-Eye, Konda's Yojimbo
Cost: 1WW
Type: Legendary Creature — Fox Samurai
Pow/Tgh: (1/4)
Rules Text: Defender (This creature can't attack.)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Opaline Bracers
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name: Opaline Sliver
Cost: 1WU
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
Set/Rarity: Time Spiral Uncommon

Name: Ophidian Eye
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Set/Rarity: Time Spiral Common

Name: Opportunity
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: Target player draws four cards.
Set/Rarity: Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Legacy Uncommon

Name: Opposition
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Tap target artifact, creature, or land.
Set/Rarity: Seventh Edition Rare, Urza's Destiny Rare

Name: Oppression
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player discards a card.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name: Oppressive Will
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each card in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Opt
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top card of your library. You may put that card on the bottom of your library.

Draw a card.
Set/Rarity: Invasion Common

Name: Oracle of Nectars
Cost: 2(G/W)
Type: Creature — Elf Cleric
Pow/Tgh: (2/2)
Rules Text: {X}, {T}: You gain X life.
Set/Rarity: Shadowmoor Rare

Name: Oracle's Attendants
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/5)
Rules Text: {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Nemesis Rare

Name: Orb of Dreams
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Permanents enter the battlefield tapped.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Orbweaver Kumo
Cost: 4GG
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Orc General
Cost: 2R
Type: Creature — Orc Warrior
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, The Dark Uncommon

Name: Orchard Warden
Cost: 4GG
Type: Creature — Treefolk Shaman
Pow/Tgh: (4/6)
Rules Text: Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
Set/Rarity: Morningtide Uncommon

Name: Orcish Artillery
Cost: 1RR
Type: Creature — Orc Warrior
Pow/Tgh: (1/3)
Rules Text: {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Orcish Bloodpainter
Cost: 2R
Type: Creature — Orc Shaman
Pow/Tgh: (2/1)
Rules Text: {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
Set/Rarity: Coldsnap Common

Name: Orcish Cannonade
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
Set/Rarity: Time Spiral Common

Name: Orcish Cannoneers
Cost: 1RR
Type: Creature — Orc Warrior
Pow/Tgh: (1/3)
Rules Text: {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Orcish Captain
Cost: R
Type: Creature — Orc Warrior
Pow/Tgh: (1/1)
Rules Text: {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Orcish Conscripts
Cost: R
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Orcish Farmer
Cost: 1RR
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Swamp until its controller's next untap step.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Orcish Librarian
Cost: 1R
Type: Creature — Orc
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name: Orcish Lumberjack
Cost: R
Type: Creature — Orc
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Orcish Mechanics
Cost: 2R
Type: Creature — Orc
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
Set/Rarity: Masters Edition Uncommon, Antiquities Common

Name: Orcish Oriflamme
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Attacking creatures you control get +1/+0.
Set/Rarity: Seventh Edition Uncommon, Starter 2000 Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Orcish Spy
Cost: R
Type: Creature — Orc Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Look at the top three cards of target player's library.
Set/Rarity: Eighth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Orcish Squatters
Cost: 4R
Type: Creature — Orc
Pow/Tgh: (2/3)
Rules Text: Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name: Orcish Veteran
Cost: 2R
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Order // Chaos (Order)
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature.
Set/Rarity: Planechase Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name: Order of Leitbur
Cost: WW
Type: Creature — Human Cleric Knight
Pow/Tgh: (2/1)
Rules Text: Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Order of the Ebon Hand
Cost: BB
Type: Creature — Cleric Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Order of the Golden Cricket
Cost: 1W
Type: Creature — Kithkin Knight
Pow/Tgh: (2/2)
Rules Text: Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
Set/Rarity: Morningtide Common

Name: Order of the Sacred Bell
Cost: 3G
Type: Creature — Human Monk
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Ninth Edition Common, Champions of Kamigawa Common

Name: Order of the Sacred Torch
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {T}, Pay 1 life: Counter target black spell.
Set/Rarity: Masters Edition II Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Order of the Stars
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
Set/Rarity: Guildpact Uncommon

Name: Order of the White Shield
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Order of Whiteclay
Cost: 1WW
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/4)
Rules Text: {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Rare

Name: Ordered Migration
Cost: 3WU
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
Set/Rarity: Invasion Uncommon

Name: Ordruun Commando
Cost: 3R
Type: Creature — Minotaur Soldier
Pow/Tgh: (4/1)
Rules Text: {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Ore Gorger
Cost: 3RR
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Organ Grinder
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (3/1)
Rules Text: {T}, Exile three cards from your graveyard: Target player loses 3 life.
Set/Rarity: Torment Common

Name: Orgg
Cost: 3RR
Type: Creature — Orgg
Pow/Tgh: (6/6)
Rules Text: Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fallen Empires Rare

Name: Orim's Chant
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn.
If Orim's Chant was kicked, creatures can't attack this turn.
Set/Rarity: Planeshift Rare

Name: Orim's Thunder
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
Set/Rarity: Planechase Common, Apocalypse Common

Name: Orim's Touch
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {1} (You may pay an additional {1} as you cast this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
Set/Rarity: Invasion Common

Name: Oriss, Samite Guardian
Cost: 1WW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Set/Rarity: Future Sight Rare

Name: Ornate Kanzashi
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Ornithopter
Cost: 0
Type: Artifact Creature — Thopter
Pow/Tgh: (0/2)
Rules Text: Flying
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Common

Name: Orochi Eggwatcher
Cost: 2G
Type: Creature — Snake Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Orochi Hatchery
Cost: XX
Type: Artifact
Pow/Tgh:
Rules Text: Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.
Set/Rarity: Champions of Kamigawa Rare

Name: Orochi Leafcaller
Cost: G
Type: Creature — Snake Shaman
Pow/Tgh: (1/1)
Rules Text: {G}: Add one mana of any color to your mana pool.
Set/Rarity: Champions of Kamigawa Common

Name: Orochi Ranger
Cost: 1G
Type: Creature — Snake Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Champions of Kamigawa Common

Name: Orochi Sustainer
Cost: 1G
Type: Creature — Snake Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Champions of Kamigawa Common

Name: Oros, the Avenger
Cost: 3WBR
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Set/Rarity: Planar Chaos Rare

Name: Orzhov Basilica
Cost:
Type: Land
Pow/Tgh:
Rules Text: Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.
Set/Rarity: Guildpact Common

Name: Orzhov Euthanist
Cost: 2B
Type: Creature — Human Assassin
Pow/Tgh: (2/2)
Rules Text: Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.
Set/Rarity: Guildpact Common

Name: Orzhov Guildmage
Cost: (W/B)(W/B)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: ({(w/b)} can be paid with either {W} or {B}.)
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
Set/Rarity: Guildpact Uncommon

Name: Orzhov Pontiff
Cost: 1WB
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
Set/Rarity: Guildpact Rare

Name: Orzhov Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {W}{B} to your mana pool.
Set/Rarity: Guildpact Common

Name: Orzhova, the Church of Deals
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Set/Rarity: Guildpact Uncommon

Name: Ostiary Thrull
Cost: 3B
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Guildpact Common

Name: Ostracize
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
Set/Rarity: Seventh Edition Common, Urza's Legacy Common

Name: Otarian Juggernaut
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (2/3)
Rules Text: Otarian Juggernaut can't be blocked by Walls.
Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
Set/Rarity: Odyssey Rare

Name: Otherworldly Journey
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Champions of Kamigawa Uncommon

Name: Oubliette
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
Set/Rarity: Masters Edition Common, Arabian Nights Common, Arabian Nights Common

Name: Ouphe Vandals
Cost: 2G
Type: Creature — Ouphe Rogue
Pow/Tgh: (2/2)
Rules Text: {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
Set/Rarity: Fifth Dawn Uncommon

Name: Outrage Shaman
Cost: 3RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
Set/Rarity: Eventide Uncommon

Name: Outrider en-Kor
Cost: 2W
Type: Creature — Kor Rebel Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Time Spiral Uncommon

Name: Outrider of Jhess
Cost: 3U
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name: Overabundance
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
Set/Rarity: Invasion Rare

Name: Overbeing of Myth
Cost: (G/U)(G/U)(G/U)(G/U)(G/U)
Type: Creature — Spirit Avatar
Pow/Tgh: (*/*)
Rules Text: Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
Set/Rarity: Eventide Rare

Name: Overblaze
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Overeager Apprentice
Cost: 2B
Type: Creature — Human Minion
Pow/Tgh: (1/2)
Rules Text: Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Odyssey Common

Name: Overgrown Estate
Cost: BGW
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: You gain 3 life.
Set/Rarity: Apocalypse Rare

Name: Overgrown Tomb
Cost:
Type: Land — Swamp Forest
Pow/Tgh:
Rules Text: ({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Overgrowth
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common

Name: Overload
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.
Set/Rarity: Invasion Common

Name: Overmaster
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.
Draw a card.
Set/Rarity: Torment Rare

Name: Override
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each artifact you control.
Set/Rarity: Mirrodin Common

Name: Overrule
Cost: XWU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. You gain X life.
Set/Rarity: Dissension Common

Name: Overrun
Cost: 2GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Odyssey Uncommon, Tempest Uncommon

Name: Oversold Cemetery
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Set/Rarity: Onslaught Rare

Name: Oversoul of Dusk
Cost: (G/W)(G/W)(G/W)(G/W)(G/W)
Type: Creature — Spirit Avatar
Pow/Tgh: (5/5)
Rules Text: Protection from blue, from black, and from red
Set/Rarity: Shadowmoor Rare

Name: Overwhelm
Cost: 5GG
Type: Sorcery
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Overwhelming Instinct
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you attack with three or more creatures, draw a card.
Set/Rarity: Onslaught Uncommon

Name: Overwhelming Intellect
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell. Draw cards equal to that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Ovinize
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses all abilities and becomes 0/1 until end of turn.
Set/Rarity: Planar Chaos Uncommon

Name: Ovinomancer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Uncommon

Name: Oxidda Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/2)
Rules Text: Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Darksteel Common

Name: Oxidize
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. It can't be regenerated.
Set/Rarity: Darksteel Uncommon

Name: Oyobi, Who Split the Heavens
Cost: 6W
Type: Legendary Creature — Spirit
Pow/Tgh: (3/6)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Pacifism
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Set/Rarity: Magic 2010 Common, Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Urza's Saga Common, Tempest Common, Mirage Common

Name: Pack's Disdain
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Set/Rarity: Morningtide Common

Name: Pact of Negation
Cost: 0
Type: Instant
Pow/Tgh:
Rules Text: Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Set/Rarity: Future Sight Rare

Name: Pact of the Titan
Cost: 0
Type: Instant
Pow/Tgh:
Rules Text: Pact of the Titan is red.
Put a 4/4 red Giant creature token onto the battlefield.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Set/Rarity: Future Sight Rare

Name: Pain // Suffering (Pain)
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Pain Kami
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Pain Magnification
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Set/Rarity: Dissension Uncommon

Name: Painbringer
Cost: 2BB
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Set/Rarity: Odyssey Uncommon

Name: Painful Memories
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Set/Rarity: Classic Sixth Edition Common, Mirage Uncommon

Name: Pain's Reward
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Set/Rarity: Saviors of Kamigawa Rare

Name: Painter's Servant
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/3)
Rules Text: As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Set/Rarity: Shadowmoor Rare

Name: Painwracker Oni
Cost: 3BB
Type: Creature — Demon Spirit
Pow/Tgh: (5/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Paladin en-Vec
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Exodus Rare

Name: Paladin of Prahv
Cost: 4WW
Type: Creature — Human Knight
Pow/Tgh: (3/4)
Rules Text: Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Uncommon

Name: Pale Recluse
Cost: 4GW
Type: Creature — Spider
Pow/Tgh: (4/5)
Rules Text: Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Alara Reborn Common

Name: Pale Wayfarer
Cost: 5WW
Type: Creature — Spirit Giant
Pow/Tgh: (4/4)
Rules Text: {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Paleoloth
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
Set/Rarity: Conflux Rare

Name: Palliation Accord
Cost: 3WU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Dissension Uncommon

Name: Pallid Mycoderm
Cost: 3W
Type: Creature — Fungus
Pow/Tgh: (2/4)
Rules Text: At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.
Set/Rarity: Planar Chaos Common

Name: Pandemonium
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
Set/Rarity: Time Spiral "Timeshifted" Special, Exodus Rare

Name: Panglacial Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (9/5)
Rules Text: Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
Set/Rarity: Coldsnap Rare

Name: Panic
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Cast Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Panic Attack
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Up to three target creatures can't block this turn.
Set/Rarity: Magic 2010 Common, Ninth Edition Common, Eighth Edition Common, Prophecy Common

Name: Panoptic Mirror
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Darksteel Rare

Name: Panther Warriors
Cost: 4G
Type: Creature — Cat Warrior
Pow/Tgh: (6/3)
Rules Text:
Set/Rarity: Classic Sixth Edition Common, Portal Common, Visions Common

Name: Paperfin Rascal
Cost: 2U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Paradise Mantle
Cost: 0
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}: Add one mana of any color to your mana pool."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Uncommon

Name: Paradise Plume
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name: Paradox Haze
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Set/Rarity: Time Spiral Uncommon

Name: Paragon of the Amesha
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
Set/Rarity: Conflux Uncommon

Name: Parallectric Feedback
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Set/Rarity: Guildpact Rare

Name: Parallel Evolution
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Rare

Name: Parallel Thoughts
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Set/Rarity: Scourge Rare

Name: Paralyze
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Parapet
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: You may cast Parapet any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
Set/Rarity: Visions Common

Name: Parapet Watchers
Cost: 2U
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: {(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Parasitic Strix
Cost: 2U
Type: Artifact Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
Set/Rarity: Conflux Common

Name: Pardic Arsonist
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."
Set/Rarity: Torment Uncommon

Name: Pardic Collaborator
Cost: 3R
Type: Creature — Human Barbarian
Pow/Tgh: (2/2)
Rules Text: First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.
Set/Rarity: Torment Uncommon

Name: Pardic Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2—{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
Set/Rarity: Time Spiral Rare

Name: Pardic Firecat
Cost: 3R
Type: Creature — Elemental Cat
Pow/Tgh: (2/3)
Rules Text: Haste
If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
Set/Rarity: Odyssey Common

Name: Pardic Lancer
Cost: 4R
Type: Creature — Human Barbarian
Pow/Tgh: (3/2)
Rules Text: Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Torment Common

Name: Pardic Miner
Cost: 1R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: Sacrifice Pardic Miner: Target player can't play lands this turn.
Set/Rarity: Odyssey Rare

Name: Pardic Swordsmith
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
Set/Rarity: Odyssey Common

Name: Pariah
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
Set/Rarity: Tenth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Pariah's Shield
Cost: 5
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
Set/Rarity: Ravnica: City of Guilds Rare

Name: Part the Veil
Cost: 3U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return all creatures you control to their owner's hand.
Set/Rarity: Champions of Kamigawa Rare

Name: Patagia Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/3)
Rules Text: {3}: Patagia Golem gains flying until end of turn.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Patagia Viper
Cost: 3G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Flying
When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name: Patchwork Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (2/1)
Rules Text: Discard a card: Regenerate Patchwork Gnomes.
Set/Rarity: Odyssey Uncommon, Tempest Uncommon

Name: Path of Anger's Flame
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Creatures you control get +2/+0 until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Path to Exile
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Set/Rarity: Conflux Uncommon

Name: Patriarch's Bidding
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
Set/Rarity: Onslaught Rare

Name: Patriarch's Desire
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Patrician's Scorn
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.
Destroy all enchantments.
Set/Rarity: Future Sight Common

Name: Patrol Hound
Cost: 1W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Discard a card: Patrol Hound gains first strike until end of turn.
Set/Rarity: Odyssey Common

Name: Patrol Signaler
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)
Set/Rarity: Eventide Uncommon

Name: Patron of the Akki
Cost: 4RR
Type: Legendary Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Patron of the Kitsune
Cost: 4WW
Type: Legendary Creature — Spirit
Pow/Tgh: (5/6)
Rules Text: Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Patron of the Moon
Cost: 5UU
Type: Legendary Creature — Spirit
Pow/Tgh: (5/4)
Rules Text: Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Patron of the Nezumi
Cost: 5BB
Type: Legendary Creature — Spirit
Pow/Tgh: (6/6)
Rules Text: Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Patron of the Orochi
Cost: 6GG
Type: Legendary Creature — Spirit
Pow/Tgh: (7/7)
Rules Text: Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
{T}: Untap all Forests and all green creatures. Activate this ability only once each turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Patron of the Wild
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Set/Rarity: Legions Common

Name: Patron Wizard
Cost: UUU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
Set/Rarity: Odyssey Rare

Name: Paupers' Cage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name: Pay No Heed
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage a source of your choice would deal this turn.
Set/Rarity: Torment Common

Name: Peace of Mind
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Discard a card: You gain 3 life.
Set/Rarity: Ninth Edition Uncommon, Exodus Uncommon

Name: Peace Talks
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Set/Rarity: Visions Uncommon

Name: Peach Garden Oath
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each creature you control.
Set/Rarity: Eighth Edition Uncommon, Portal Three Kingdoms Uncommon

Name: Pearl Dragon
Cost: 4WW
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Pearl Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirrodin Uncommon

Name: Pearlspear Courier
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
Set/Rarity: Onslaught Uncommon

Name: Pedantic Learning
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Set/Rarity: Odyssey Rare

Name: Peek
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Look at target player's hand.
Draw a card.
Set/Rarity: Tenth Edition Common, Odyssey Common

Name: Peel from Reality
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature you control and target creature you don't control to their owners' hands.
Set/Rarity: Ravnica: City of Guilds Common

Name: Peer Pressure
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Set/Rarity: Onslaught Rare

Name: Peer Through Depths
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Champions of Kamigawa Common

Name: Pegasus Charger
Cost: 2W
Type: Creature — Pegasus
Pow/Tgh: (2/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Ninth Edition Common, Urza's Saga Common

Name: Pemmin's Aura
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Set/Rarity: Scourge Uncommon

Name: Pendelhaven
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Uncommon

Name: Pendelhaven Elder
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name: Pentad Prism
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
Set/Rarity: Planechase Common, Fifth Dawn Common

Name: Pentarch Paladin
Cost: 2WWW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
Set/Rarity: Time Spiral Rare

Name: Pentarch Ward
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Set/Rarity: Time Spiral Common

Name: Pentavus
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name: Penumbra Bobcat
Cost: 2G
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield.
Set/Rarity: Apocalypse Common

Name: Penumbra Kavu
Cost: 4G
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield.
Set/Rarity: Apocalypse Uncommon

Name: Penumbra Spider
Cost: 2GG
Type: Creature — Spider
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 black Spider creature token with reach onto the battlefield.
Set/Rarity: Time Spiral Common

Name: Penumbra Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Trample
When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield.
Set/Rarity: Apocalypse Rare

Name: Peppersmoke
Cost: B
Type: Tribal Instant — Faerie
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Set/Rarity: Lorwyn Common

Name: Peregrine Mask
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has defender, flying, and first strike.
Equip {2}
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Perilous Forays
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Perilous Research
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then sacrifice a permanent.
Set/Rarity: Coldsnap Uncommon

Name: Pernicious Deed
Cost: 1BG
Type: Enchantment
Pow/Tgh:
Rules Text: {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Set/Rarity: Apocalypse Rare

Name: Perplex
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller discards his or her hand.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Persecute
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Target player reveals his or her hand and discards all cards of that color.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Personal Tutor
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Masters Edition II Uncommon, Portal Uncommon

Name: Persuasion
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
Set/Rarity: Tenth Edition Uncommon, Odyssey Rare

Name: Pestermite
Cost: 2U
Type: Creature — Faerie Rogue
Pow/Tgh: (2/1)
Rules Text: Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
Set/Rarity: Lorwyn Common

Name: Pestilent Kathari
Cost: 2B
Type: Creature — Bird Warrior
Pow/Tgh: (1/1)
Rules Text: Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
Set/Rarity: Conflux Common

Name: Petalmane Baku
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
Set/Rarity: Betrayers of Kamigawa Common

Name: Petals of Insight
Cost: 4U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Petra Sphinx
Cost: 2WWW
Type: Creature — Sphinx
Pow/Tgh: (3/4)
Rules Text: {T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.
Set/Rarity: Masters Edition Rare, Chronicles Rare, Legends Rare

Name: Petradon
Cost: 6RR
Type: Creature — Nightmare Beast
Pow/Tgh: (5/6)
Rules Text: When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.
Set/Rarity: Torment Rare

Name: Petrahydrox
Cost: 3(U/R)
Type: Creature — Weird
Pow/Tgh: (3/3)
Rules Text: ({(u/r)} can be paid with either {U} or {R}.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Set/Rarity: Guildpact Common

Name: Petravark
Cost: 3R
Type: Creature — Nightmare Beast
Pow/Tgh: (2/2)
Rules Text: When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Torment Common

Name: Petrified Field
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Set/Rarity: Odyssey Rare

Name: Petrified Plating
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Common

Name: Petrified Wood-Kin
Cost: 6G
Type: Creature — Elemental Warrior
Pow/Tgh: (3/3)
Rules Text: Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
Set/Rarity: Guildpact Rare

Name: Pewter Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (4/2)
Rules Text: {1}{B}: Regenerate Pewter Golem.
Set/Rarity: Mirrodin Common

Name: Phage the Untouchable
Cost: 3BBBB
Type: Legendary Creature — Zombie Minion
Pow/Tgh: (4/4)
Rules Text: When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Set/Rarity: Tenth Edition Rare, Legions Rare

Name: Phantasmagorian
Cost: 5BB
Type: Creature — Horror
Pow/Tgh: (6/6)
Rules Text: When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
Set/Rarity: Planar Chaos Uncommon

Name: Phantasmal Fiend
Cost: 3B
Type: Creature — Illusion
Pow/Tgh: (1/5)
Rules Text: {B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name: Phantasmal Mount
Cost: 1U
Type: Creature — Illusion Horse
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Phantasmal Terrain
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Set/Rarity: Invasion Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Phantatog
Cost: 1WU
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Phantom Centaur
Cost: 2GG
Type: Creature — Centaur Spirit
Pow/Tgh: (2/0)
Rules Text: Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Set/Rarity: Judgment Uncommon

Name: Phantom Flock
Cost: 3WW
Type: Creature — Bird Soldier Spirit
Pow/Tgh: (0/0)
Rules Text: Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Set/Rarity: Judgment Uncommon

Name: Phantom Monster
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Phantom Nantuko
Cost: 2G
Type: Creature — Insect Spirit
Pow/Tgh: (0/0)
Rules Text: Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
Set/Rarity: Judgment Rare

Name: Phantom Nishoba
Cost: 5GW
Type: Creature — Cat Beast Spirit
Pow/Tgh: (0/0)
Rules Text: Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Set/Rarity: Judgment Rare

Name: Phantom Nomad
Cost: 1W
Type: Creature — Spirit Nomad
Pow/Tgh: (0/0)
Rules Text: Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Set/Rarity: Judgment Common

Name: Phantom Tiger
Cost: 2G
Type: Creature — Cat Spirit
Pow/Tgh: (1/0)
Rules Text: Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Set/Rarity: Judgment Common

Name: Phantom Warrior
Cost: 1UU
Type: Creature — Illusion Warrior
Pow/Tgh: (2/2)
Rules Text: Phantom Warrior is unblockable.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Rare, Classic Sixth Edition Uncommon, Weatherlight Uncommon, Portal Rare

Name: Phantom Whelp
Cost: 1U
Type: Creature — Illusion Hound
Pow/Tgh: (2/2)
Rules Text: When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
Set/Rarity: Odyssey Common

Name: Phantom Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Set/Rarity: Betrayers of Kamigawa Common, Weatherlight Common

Name: Phantom Wurm
Cost: 4GG
Type: Creature — Wurm Spirit
Pow/Tgh: (2/0)
Rules Text: Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Set/Rarity: Time Spiral Uncommon

Name: Phelddagrif
Cost: 1GWU
Type: Legendary Creature — Phelddagrif
Pow/Tgh: (4/4)
Rules Text: {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name: Phobian Phantasm
Cost: 1BB
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Uncommon

Name: Phosphorescent Feast
Cost: 2GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Set/Rarity: Eventide Uncommon, Future Sight Uncommon

Name: Phthisis
Cost: 3BBBB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Uncommon

Name: Phyrexian Altar
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a creature: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Rare

Name: Phyrexian Arena
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you draw a card and you lose 1 life.
Set/Rarity: Planechase Rare, Ninth Edition Rare, Eighth Edition Rare, Apocalypse Rare

Name: Phyrexian Battleflies
Cost: B
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Invasion Common

Name: Phyrexian Bloodstock
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
Set/Rarity: Planeshift Common

Name: Phyrexian Boon
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Set/Rarity: Masters Edition Common, Alliances Common, Alliances Common

Name: Phyrexian Colossus
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (8/8)
Rules Text: Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Phyrexian Delver
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
Set/Rarity: Invasion Rare

Name: Phyrexian Devourer
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.
Set/Rarity: Masters Edition II Uncommon, Alliances Rare

Name: Phyrexian Dreadnought
Cost: 1
Type: Artifact Creature — Dreadnought
Pow/Tgh: (12/12)
Rules Text: Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Set/Rarity: Mirage Rare

Name: Phyrexian Etchings
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Set/Rarity: Coldsnap Rare

Name: Phyrexian Gargantua
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Set/Rarity: Ninth Edition Uncommon, Apocalypse Uncommon

Name: Phyrexian Hulk
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Tempest Uncommon

Name: Phyrexian Infiltrator
Cost: 2B
Type: Creature — Minion
Pow/Tgh: (2/2)
Rules Text: {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
Set/Rarity: Invasion Rare

Name: Phyrexian Ironfoot
Cost: 3
Type: Snow Artifact Creature — Construct
Pow/Tgh: (3/4)
Rules Text: Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name: Phyrexian Lens
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Pay 1 life: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Rare

Name: Phyrexian Marauder
Cost: X
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
Set/Rarity: Visions Rare

Name: Phyrexian Plaguelord
Cost: 3BB
Type: Creature — Carrier
Pow/Tgh: (4/4)
Rules Text: {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Set/Rarity: Eighth Edition Rare, Urza's Legacy Rare

Name: Phyrexian Portal
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Phyrexian Purge
Cost: 2BR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy any number of target creatures.
Phyrexian Purge costs 3 life more to cast for each target.
Set/Rarity: Mirage Rare

Name: Phyrexian Rager
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Set/Rarity: Tenth Edition Common, Apocalypse Common

Name: Phyrexian Reaper
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
Set/Rarity: Invasion Common

Name: Phyrexian Scuta
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)
If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
Set/Rarity: Planeshift Rare

Name: Phyrexian Slayer
Cost: 3B
Type: Creature — Minion
Pow/Tgh: (2/2)
Rules Text: Flying

Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
Set/Rarity: Invasion Common

Name: Phyrexian Snowcrusher
Cost: 6
Type: Snow Artifact Creature — Juggernaut
Pow/Tgh: (6/5)
Rules Text: Phyrexian Snowcrusher attacks each turn if able.
{1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name: Phyrexian Soulgorger
Cost: 3
Type: Snow Artifact Creature — Construct
Pow/Tgh: (8/8)
Rules Text: Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Rare

Name: Phyrexian Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
Set/Rarity: Time Spiral Uncommon

Name: Phyrexian Tribute
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.
Set/Rarity: Mirage Rare

Name: Phyrexian Tyranny
Cost: UBR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.
Set/Rarity: Planeshift Rare

Name: Phyrexian Vault
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice a creature: Draw a card.
Set/Rarity: Tenth Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Phyrexian Walker
Cost: 0
Type: Artifact Creature — Construct
Pow/Tgh: (0/3)
Rules Text:
Set/Rarity: Visions Common

Name: Phyrexian War Beast
Cost: 3
Type: Artifact Creature — Beast
Pow/Tgh: (3/4)
Rules Text: When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
Set/Rarity: Masters Edition Uncommon, Alliances Common, Alliances Common

Name: Phytohydra
Cost: 2GWW
Type: Creature — Plant Hydra
Pow/Tgh: (1/1)
Rules Text: If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Pianna, Nomad Captain
Cost: 1WW
Type: Legendary Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Set/Rarity: Odyssey Rare

Name: Piety Charm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
Set/Rarity: Onslaught Common

Name: Pilgrim of Justice
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Set/Rarity: Odyssey Common

Name: Pilgrim of Virtue
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
Set/Rarity: Odyssey Common

Name: Pili-Pala
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Pillage
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land. It can't be regenerated.
Set/Rarity: Masters Edition II Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Alliances Uncommon

Name: Pillar of the Paruns
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. Spend this mana only to cast multicolored spells.
Set/Rarity: Dissension Rare

Name: Pillar Tombs of Aku
Cost: 2BB
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.
Set/Rarity: Visions Rare

Name: Pillory of the Sleepless
Cost: 1WB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Set/Rarity: Guildpact Common

Name: Pincer Spider
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name: Pincher Beetles
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (3/1)
Rules Text: Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Tenth Edition Common, Battle Royale Box Set Common, Tempest Common

Name: Pinecrest Ridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Pinpoint Avalanche
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Set/Rarity: Onslaught Common

Name: Pious Kitsune
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: (1/2)
Rules Text: At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
Set/Rarity: Champions of Kamigawa Common

Name: Piper's Melody
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Shuffle any number of target creature cards from your graveyard into your library.
Set/Rarity: Odyssey Uncommon

Name: Piracy Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
Set/Rarity: Planar Chaos Common

Name: Pirate Ship
Cost: 4U
Type: Creature — Human Pirate
Pow/Tgh: (4/3)
Rules Text: Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Pit Keeper
Cost: 1B
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Set/Rarity: Time Spiral Common

Name: Pit Trap
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon, Ice Age Uncommon

Name: Pitchstone Wall
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (2/5)
Rules Text: Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Set/Rarity: Torment Uncommon

Name: Pithing Needle
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Saviors of Kamigawa Rare

Name: Plagiarize
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Torment Rare

Name: Plague Beetle
Cost: B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Legacy Common

Name: Plague Boiler
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Plague of Vermin
Cost: 6B
Type: Sorcery
Pow/Tgh:
Rules Text: Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
Set/Rarity: Shadowmoor Rare

Name: Plague Sliver
Cost: 2BB
Type: Creature — Sliver
Pow/Tgh: (5/5)
Rules Text: All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
Set/Rarity: Time Spiral Rare

Name: Plague Spitter
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player.
Set/Rarity: Invasion Uncommon

Name: Plague Spores
Cost: 4BR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature and target land. They can't be regenerated.
Set/Rarity: Invasion Common

Name: Plague Wind
Cost: 7BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures you don't control. They can't be regenerated.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Prophecy Rare

Name: Plagued Rusalka
Cost: B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Set/Rarity: Guildpact Uncommon

Name: Plains
Cost:
Type: Basic Land — Plains
Pow/Tgh:
Rules Text: W
Set/Rarity: Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Planar Chaos
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Set/Rarity: Judgment Uncommon

Name: Planar Despair
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Set/Rarity: Apocalypse Rare

Name: Planar Guide
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
Set/Rarity: Legions Rare

Name: Planar Overlay
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
Set/Rarity: Planeshift Rare

Name: Planar Portal
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Eighth Edition Rare, Invasion Rare

Name: Planeswalker's Favor
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
Set/Rarity: Planeshift Rare

Name: Planeswalker's Fury
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Planeshift Rare

Name: Planeswalker's Mirth
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
Set/Rarity: Planeshift Rare

Name: Planeswalker's Mischief
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Planeshift Rare

Name: Planeswalker's Scorn
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Planeshift Rare

Name: Plasma Elemental
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (4/1)
Rules Text: Plasma Elemental is unblockable.
Set/Rarity: Fifth Dawn Uncommon

Name: Plated Pegasus
Cost: 2W
Type: Creature — Pegasus
Pow/Tgh: (1/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
Set/Rarity: Time Spiral Uncommon

Name: Plated Slagwurm
Cost: 4GGG
Type: Creature — Wurm
Pow/Tgh: (8/8)
Rules Text: Plated Slagwurm can't be the target of spells or abilities your opponents control.
Set/Rarity: Mirrodin Rare

Name: Plated Sliver
Cost: W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures get +0/+1.
Set/Rarity: Legions Common

Name: Platinum Angel
Cost: 7
Type: Artifact Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
You can't lose the game and your opponents can't win the game.
Set/Rarity: Magic 2010 Mythic Rare, Tenth Edition Rare, Mirrodin Rare

Name: Plaxcaster Frogling
Cost: 1GU
Type: Creature — Frog Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Dissension Uncommon

Name: Plaxmanta
Cost: 1U
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name: Pledge of Loyalty
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Set/Rarity: Invasion Uncommon

Name: Plover Knights
Cost: 3WW
Type: Creature — Kithkin Knight
Pow/Tgh: (3/3)
Rules Text: Flying, first strike
Set/Rarity: Lorwyn Common

Name: Plow Through Reito
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Set/Rarity: Saviors of Kamigawa Common

Name: Plow Under
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put two target lands on top of their owners' libraries.
Set/Rarity: Eighth Edition Rare, Urza's Destiny Rare

Name: Plumes of Peace
Cost: 1WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Common

Name: Plumeveil
Cost: (W/U)(W/U)(W/U)
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flash
Defender, flying
Set/Rarity: Shadowmoor Uncommon

Name: Plunder
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Common

Name: Plunge into Darkness
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.
Entwine {B} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Rare

Name: Poison the Well
Cost: 2(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Poison the Well deals 2 damage to that land's controller.
Set/Rarity: Shadowmoor Common

Name: Poisonbelly Ogre
Cost: 4B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever another creature enters the battlefield, its controller loses 1 life.
Set/Rarity: Guildpact Common

Name: Polar Kraken
Cost: 8UUU
Type: Creature — Kraken
Pow/Tgh: (11/11)
Rules Text: Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Rare, Ice Age Rare

Name: Political Trickery
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Set/Rarity: Mirage Rare

Name: Pollen Lullaby
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name: Pollen Remedy
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
Set/Rarity: Planeshift Common

Name: Pollenbright Wings
Cost: 4GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Polluted Bonds
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Set/Rarity: Shadowmoor Rare

Name: Polluted Delta
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name: Polymorph
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Set/Rarity: Magic 2010 Rare, Ninth Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Ponder
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Set/Rarity: Magic 2010 Common, Lorwyn Common

Name: Pongify
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.
Set/Rarity: Planar Chaos Uncommon

Name: Pooling Venom
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
Set/Rarity: Future Sight Uncommon

Name: Porphyry Nodes
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Set/Rarity: Planar Chaos Rare

Name: Portent
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Possessed Aven
Cost: 2UU
Type: Creature — Bird Soldier Horror
Pow/Tgh: (3/3)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
Set/Rarity: Torment Rare

Name: Possessed Barbarian
Cost: 2RR
Type: Creature — Human Barbarian Horror
Pow/Tgh: (3/3)
Rules Text: First strike
Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
Set/Rarity: Torment Rare

Name: Possessed Centaur
Cost: 2GG
Type: Creature — Centaur Horror
Pow/Tgh: (3/3)
Rules Text: Trample
Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
Set/Rarity: Torment Rare

Name: Possessed Nomad
Cost: 2WW
Type: Creature — Human Nomad Horror
Pow/Tgh: (3/3)
Rules Text: Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
Set/Rarity: Torment Rare

Name: Possessed Portal
Cost: 8
Type: Artifact
Pow/Tgh:
Rules Text: If a player would draw a card, that player skips that draw instead.
At the beginning of the end step, each player sacrifices a permanent unless he or she discards a card.
Set/Rarity: Fifth Dawn Rare

Name: Poultice Sliver
Cost: 2W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{2}, {T}: Regenerate target Sliver."
Set/Rarity: Planar Chaos Common

Name: Pouncing Kavu
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
First strike
If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
Set/Rarity: Invasion Common

Name: Pouncing Wurm
Cost: 3G
Type: Creature — Wurm
Pow/Tgh: (3/3)
Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
Set/Rarity: Planar Chaos Uncommon

Name: Power Armor
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Set/Rarity: Invasion Uncommon

Name: Power Conduit
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
Set/Rarity: Mirrodin Uncommon

Name: Power of Fire
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Shadowmoor Common

Name: Power Sink
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Uncommon, Urza's Saga Common, Tempest Common, Fifth Edition Uncommon, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Powerstone Minefield
Cost: 2RW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Set/Rarity: Apocalypse Rare

Name: Pox
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Prahv, Spires of Order
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Set/Rarity: Dissension Uncommon

Name: Preacher
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Preacher during your untap step.
{T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.
Set/Rarity: Masters Edition Rare, The Dark Rare

Name: Predator Dragon
Cost: 3RRR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Set/Rarity: Shards of Alara Rare

Name: Predator's Strike
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains trample until end of turn.
Set/Rarity: Mirrodin Common

Name: Predatory Advantage
Cost: 3RG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
Set/Rarity: Alara Reborn Rare

Name: Predatory Focus
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Set/Rarity: Guildpact Uncommon

Name: Predict
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
Set/Rarity: Odyssey Uncommon

Name: Preeminent Captain
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Set/Rarity: Morningtide Rare

Name: Preferred Selection
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Set/Rarity: Mirage Rare

Name: Premature Burial
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature that entered the battlefield since your last turn ended.
Set/Rarity: Time Spiral Uncommon

Name: Presence of Gond
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."
Set/Rarity: Shadowmoor Common

Name: Presence of the Wise
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each card in your hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Price of Glory
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Set/Rarity: Odyssey Uncommon

Name: Prickly Boggart
Cost: B
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Morningtide Common

Name: Pride of Lions
Cost: 3GG
Type: Creature — Cat
Pow/Tgh: (4/4)
Rules Text: You may have Pride of Lions assign its combat damage as though it weren't blocked.
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Uncommon

Name: Pride of the Clouds
Cost: WU
Type: Creature — Elemental Cat
Pow/Tgh: (1/1)
Rules Text: Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Rare

Name: Primal Beyond
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Set/Rarity: Morningtide Rare

Name: Primal Boost
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Primal Command
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Lorwyn Rare

Name: Primal Forcemage
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name: Primal Frenzy
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has trample.
Set/Rarity: Odyssey Common

Name: Primal Growth
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
Set/Rarity: Planeshift Common

Name: Primal Order
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Homelands Rare

Name: Primal Plasma
Cost: 3U
Type: Creature — Elemental Shapeshifter
Pow/Tgh: (*/*)
Rules Text: As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Set/Rarity: Planar Chaos Common

Name: Primal Rage
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Set/Rarity: Tenth Edition Uncommon, Stronghold Uncommon

Name: Primal Whisperer
Cost: 4G
Type: Creature — Elf Soldier
Pow/Tgh: (2/2)
Rules Text: Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.
Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Rare

Name: Primalcrux
Cost: GGGGGG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
Set/Rarity: Eventide Rare

Name: Primeval Force
Cost: 2GGG
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
Set/Rarity: Eighth Edition Rare, Portal Rare

Name: Primeval Light
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments target player controls.
Set/Rarity: Guildpact Uncommon

Name: Primeval Shambler
Cost: 4B
Type: Creature — Horror Mercenary
Pow/Tgh: (3/3)
Rules Text: {B}: Primeval Shambler gets +1/+1 until end of turn.
Set/Rarity: Eighth Edition Uncommon, Mercadian Masques Uncommon

Name: Primitive Etchings
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Set/Rarity: Scourge Rare

Name: Primoc Escapee
Cost: 6U
Type: Creature — Bird Beast
Pow/Tgh: (4/4)
Rules Text: Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Legions Uncommon

Name: Primordial Sage
Cost: 4GG
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: Whenever you cast a creature spell, you may draw a card.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Prince of Thralls
Cost: 4UBBR
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
Set/Rarity: Shards of Alara Mythic Rare

Name: Prismatic Boon
Cost: XWU
Type: Instant
Pow/Tgh:
Rules Text: X target creatures gain protection from the color of your choice until end of turn.
Set/Rarity: Mirage Uncommon

Name: Prismatic Circle
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Set/Rarity: Mirage Common

Name: Prismatic Lace
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Set/Rarity: Mirage Rare

Name: Prismatic Lens
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Time Spiral Common

Name: Prismatic Omen
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Lands you control are every basic land type in addition to their other types.
Set/Rarity: Shadowmoor Rare

Name: Prismatic Strands
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name: Prismwake Merrow
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Set/Rarity: Shadowmoor Common

Name: Prison Barricade
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Set/Rarity: Invasion Common

Name: Prison Term
Cost: 1WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name: Pristine Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
Set/Rarity: Darksteel Rare

Name: Privileged Position
Cost: 2(G/W)(G/W)(G/W)
Type: Enchantment
Pow/Tgh:
Rules Text: ({(g/w)} can be paid with either {G} or {W}.)
Other permanents you control can't be the targets of spells or abilities your opponents control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Probe
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards.
If Probe was kicked, target player discards two cards.
Set/Rarity: Invasion Common

Name: Proclamation of Rebirth
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Rare

Name: Prodigal Pyromancer
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Prodigal Pyromancer deals 1 damage to target creature or player.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Common, Planar Chaos Common

Name: Prodigal Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Prodigal Sorcerer deals 1 damage to target creature or player.
Set/Rarity: Time Spiral "Timeshifted" Special, Seventh Edition Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Profane Command
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Planechase Rare, Lorwyn Rare

Name: Profane Prayers
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
Set/Rarity: Onslaught Common

Name: Progenitus
Cost: WWUUBBRRGG
Type: Legendary Creature — Hydra Avatar
Pow/Tgh: (10/10)
Rules Text: Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Set/Rarity: Conflux Mythic Rare

Name: Prohibit
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.
Set/Rarity: Invasion Common

Name: Promise of Bunrei
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name: Promise of Power
Cost: 2BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.
Entwine {4} (Choose both if you pay the entwine cost.)
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Mirrodin Rare

Name: Promised Kannushi
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name: Proper Burial
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control is put into a graveyard from the battlefield, you gain life equal to that creature's toughness.
Set/Rarity: Dissension Rare

Name: Prophetic Bolt
Cost: 3UR
Type: Instant
Pow/Tgh:
Rules Text: Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
Set/Rarity: Apocalypse Rare

Name: Prosperity
Cost: XU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws X cards.
Set/Rarity: Classic Sixth Edition Uncommon, Portal Rare, Visions Uncommon

Name: Protean Hulk
Cost: 5GG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: When Protean Hulk is put into a graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Dissension Rare

Name: Protective Bubble
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Lorwyn Common

Name: Protective Sphere
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Set/Rarity: Invasion Common

Name: Proteus Machine
Cost: 3
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
Set/Rarity: Scourge Uncommon

Name: Proteus Staff
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirrodin Rare

Name: Protomatter Powder
Cost: 2U
Type: Artifact
Pow/Tgh:
Rules Text: {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
Set/Rarity: Shards of Alara Uncommon

Name: Prowess of the Fair
Cost: 1B
Type: Tribal Enchantment — Elf
Pow/Tgh:
Rules Text: Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Lorwyn Uncommon

Name: Prowling Pangolin
Cost: 3BB
Type: Creature — Anteater Beast
Pow/Tgh: (6/5)
Rules Text: When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Set/Rarity: Onslaught Uncommon

Name: Psionic Blast
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
Set/Rarity: Time Spiral "Timeshifted" Special, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Psionic Gift
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Odyssey Common

Name: Psionic Sliver
Cost: 4U
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
Set/Rarity: Time Spiral Rare

Name: Psychatog
Cost: 1UB
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Psychic Battle
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
Set/Rarity: Invasion Rare

Name: Psychic Drain
Cost: XUB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Psychic Membrane
Cost: 2U
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
Set/Rarity: Mirrodin Uncommon

Name: Psychic Overload
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Set/Rarity: Darksteel Uncommon

Name: Psychic Possession
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Set/Rarity: Dissension Rare

Name: Psychic Puppetry
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may tap or untap target permanent.
Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Psychic Purge
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Psychic Purge deals 1 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Set/Rarity: Masters Edition Uncommon, Legends Common

Name: Psychic Spear
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
Set/Rarity: Betrayers of Kamigawa Common

Name: Psychic Trance
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, Wizards you control gain "{T}: Counter target spell."
Set/Rarity: Onslaught Rare

Name: Psychic Transfer
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Set/Rarity: Starter 1999 Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Psychic Venom
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Psychogenic Probe
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
Set/Rarity: Mirrodin Rare

Name: Psychotic Episode
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name: Psychotic Fury
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target multicolored creature gains double strike until end of turn.
Draw a card.
Set/Rarity: Dissension Common

Name: Psychotic Haze
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Common

Name: Psychotrope Thallid
Cost: 2G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.
Set/Rarity: Planar Chaos Uncommon

Name: Pteron Ghost
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Set/Rarity: Darksteel Common

Name: Puca's Mischief
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Set/Rarity: Shadowmoor Rare

Name: Pull from Eternity
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Put target face-up exiled card into its owner's graveyard.
Set/Rarity: Time Spiral Uncommon

Name: Pull Under
Cost: 5B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets -5/-5 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Pulling Teeth
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Common

Name: Pulmonic Sliver
Cost: 3WW
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Set/Rarity: Time Spiral Rare

Name: Pulsating Illusion
Cost: 4U
Type: Creature — Illusion
Pow/Tgh: (0/1)
Rules Text: Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.
Set/Rarity: Odyssey Uncommon

Name: Pulse of Llanowar
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Set/Rarity: Invasion Uncommon

Name: Pulse of the Dross
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Set/Rarity: Darksteel Rare

Name: Pulse of the Fields
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Set/Rarity: Darksteel Rare

Name: Pulse of the Forge
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
Set/Rarity: Darksteel Rare

Name: Pulse of the Grid
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Set/Rarity: Darksteel Rare

Name: Pulse of the Tangle
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Set/Rarity: Darksteel Rare

Name: Pulsemage Advocate
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.
Set/Rarity: Judgment Rare

Name: Puncture Blast
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
Set/Rarity: Eventide Common

Name: Puncture Bolt
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Set/Rarity: Shadowmoor Common

Name: Punish Ignorance
Cost: WUUB
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller loses 3 life and you gain 3 life.
Set/Rarity: Shards of Alara Rare

Name: Crime // Punishment (Punishment)
Cost: XBG
Type: Sorcery
Pow/Tgh:
Rules Text:
Destroy each artifact, creature, and enchantment with converted mana cost X.
Set/Rarity: Dissension Rare

Name: Puppet Conjurer
Cost: 1B
Type: Artifact Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.
At the beginning of your upkeep, sacrifice a Homunculus.
Set/Rarity: Shards of Alara Uncommon

Name: Puppeteer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: You may tap or untap target creature.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name: Puppeteer Clique
Cost: 3BB
Type: Creature — Faerie Wizard
Pow/Tgh: (3/2)
Rules Text: Flying
When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Pure // Simple (Pure)
Cost: 1RG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target multicolored permanent.
Set/Rarity: Dissension Uncommon

Name: Pure Intentions
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Rare

Name: Pure Reflection
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.
Set/Rarity: Invasion Rare

Name: Puresight Merrow
Cost: (W/U)(W/U)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Purgatory
Cost: 2WB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
Set/Rarity: Mirage Rare

Name: Purge
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact creature or black creature. It can't be regenerated.
Set/Rarity: Darksteel Uncommon

Name: Purify
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts and enchantments.
Set/Rarity: Seventh Edition Rare, Urza's Legacy Rare

Name: Purity
Cost: 3WWW
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Lorwyn Rare

Name: Purraj of Urborg
Cost: 3BB
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
Set/Rarity: Mirage Rare

Name: Pus Kami
Cost: 5BB
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {B}, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Put Away
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Set/Rarity: Shadowmoor Common

Name: Putrefy
Cost: 1BG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or creature. It can't be regenerated.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Putrid Cyclops
Cost: 2B
Type: Creature — Zombie Cyclops
Pow/Tgh: (3/3)
Rules Text: When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Set/Rarity: Future Sight Common

Name: Putrid Imp
Cost: B
Type: Creature — Zombie Imp
Pow/Tgh: (1/1)
Rules Text: Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Set/Rarity: Torment Common

Name: Putrid Leech
Cost: BG
Type: Creature — Zombie Leech
Pow/Tgh: (2/2)
Rules Text: Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Alara Reborn Common

Name: Putrid Raptor
Cost: 4BB
Type: Creature — Zombie Lizard Beast
Pow/Tgh: (4/4)
Rules Text: Morph—Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Uncommon

Name: Putrid Warrior
Cost: WB
Type: Creature — Zombie Soldier Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Putrid Warrior deals damage, choose one — each player loses 1 life; or each player gains 1 life.
Set/Rarity: Apocalypse Common

Name: Pygmy Hippo
Cost: GU
Type: Creature — Hippo
Pow/Tgh: (2/2)
Rules Text: Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.
Set/Rarity: Visions Rare

Name: Pygmy Kavu
Cost: 3G
Type: Creature — Kavu
Pow/Tgh: (1/2)
Rules Text: When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
Set/Rarity: Planeshift Common

Name: Pygmy Pyrosaur
Cost: 1R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Set/Rarity: Seventh Edition Common, Urza's Legacy Common

Name: Pyre Charger
Cost: RR
Type: Creature — Elemental Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Shadowmoor Uncommon

Name: Pyre Zombie
Cost: 1BR
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
Set/Rarity: Invasion Rare

Name: Pyric Salamander
Cost: 1R
Type: Creature — Salamander
Pow/Tgh: (1/1)
Rules Text: {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
Set/Rarity: Mirage Common

Name: Pyrite Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name: Pyroblast
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Ice Age Common

Name: Pyroclasm
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Pyroclasm deals 2 damage to each creature.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Portal Rare, Ice Age Uncommon

Name: Pyroclast Consul
Cost: 3RR
Type: Creature — Elemental Shaman
Pow/Tgh: (3/3)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
Set/Rarity: Morningtide Uncommon

Name: Pyrohemia
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
Set/Rarity: Planar Chaos Uncommon

Name: Pyrokinesis
Cost: 4RR
Type: Instant
Pow/Tgh:
Rules Text: You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Set/Rarity: Masters Edition II Rare, Alliances Uncommon

Name: Pyromancer's Swath
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At the beginning of the end step, discard your hand.
Set/Rarity: Future Sight Rare

Name: Pyromania
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
Set/Rarity: Torment Uncommon

Name: Pyromatics
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
Set/Rarity: Guildpact Common

Name: Pyrostatic Pillar
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Set/Rarity: Scourge Uncommon

Name: Pyrotechnics
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Planechase Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Common

Name: Pyrrhic Revival
Cost: 3(W/B)(W/B)(W/B)
Type: Sorcery
Pow/Tgh:
Rules Text: Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it.
Set/Rarity: Eventide Rare

Name: Python
Cost: 1BB
Type: Creature — Snake
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Starter 2000 Common, Classic Sixth Edition Common, Portal Common, Visions Common

Name: Qasali Ambusher
Cost: 1GW
Type: Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
Set/Rarity: Shards of Alara Uncommon

Name: Qasali Pridemage
Cost: GW
Type: Creature — Cat Wizard
Pow/Tgh: (2/2)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Set/Rarity: Alara Reborn Common

Name: Quagmire Druid
Cost: 2B
Type: Creature — Zombie Druid
Pow/Tgh: (2/2)
Rules Text: {G}, {T}, Sacrifice a creature: Destroy target enchantment.
Set/Rarity: Apocalypse Common

Name: Quagnoth
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
Set/Rarity: Future Sight Rare

Name: Quash
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name: Quenchable Fire
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
Set/Rarity: Conflux Common

Name: Questing Phelddagrif
Cost: 1GWU
Type: Creature — Phelddagrif
Pow/Tgh: (4/4)
Rules Text: {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Set/Rarity: Planeshift Rare, Promo set for Gatherer Rare

Name: Quick Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: Flash
Any player may play Sliver cards as though they had flash.
Set/Rarity: Legions Common

Name: Quickchange
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Common

Name: Quicken
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: The next sorcery card you cast this turn can be cast as though it had flash.
Draw a card.
Set/Rarity: Guildpact Rare

Name: Quicksand
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Visions Uncommon

Name: Quicksilver Behemoth
Cost: 6U
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Set/Rarity: Darksteel Common

Name: Quicksilver Dagger
Cost: 1UR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
Set/Rarity: Apocalypse Common

Name: Quicksilver Dragon
Cost: 4UU
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Onslaught Rare

Name: Quicksilver Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
Set/Rarity: Mirrodin Rare

Name: Quicksilver Fountain
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of the end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Set/Rarity: Mirrodin Rare

Name: Quiet Disrepair
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or enchantment
At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.
Set/Rarity: Future Sight Common

Name: Quiet Purity
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target enchantment.
Set/Rarity: Champions of Kamigawa Common

Name: Quiet Speculation
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
Set/Rarity: Judgment Uncommon

Name: Quietus Spike
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
Set/Rarity: Shards of Alara Rare

Name: Quilled Sliver
Cost: 1W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
Set/Rarity: Time Spiral Uncommon

Name: Quillmane Baku
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
Set/Rarity: Betrayers of Kamigawa Common

Name: Quill-Slinger Boggart
Cost: 3B
Type: Creature — Goblin Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
Set/Rarity: Lorwyn Common

Name: Quillspike
Cost: 2(B/G)
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: {(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Set/Rarity: Eventide Uncommon

Name: Quirion Druid
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
Set/Rarity: Visions Rare

Name: Quirion Dryad
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
Set/Rarity: Tenth Edition Rare, Planeshift Rare

Name: Quirion Elves
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Beatdown Box Set Common, Invasion Common, Mirage Common

Name: Quirion Explorer
Cost: 1G
Type: Creature — Elf Druid Scout
Pow/Tgh: (1/1)
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Planeshift Common

Name: Quirion Ranger
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Set/Rarity: Visions Common

Name: Quirion Sentinel
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.
Set/Rarity: Invasion Common

Name: Quirion Trailblazer
Cost: 3G
Type: Creature — Elf Scout
Pow/Tgh: (1/2)
Rules Text: When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Invasion Common

Name: Qumulox
Cost: 6UU
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Set/Rarity: Planechase Uncommon, Fifth Dawn Uncommon

Name: Rabble-Rouser
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
Set/Rarity: Guildpact Uncommon

Name: Rabid Elephant
Cost: 4G
Type: Creature — Elephant
Pow/Tgh: (3/4)
Rules Text: Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Set/Rarity: Odyssey Common

Name: Rabid Wombat
Cost: 2GG
Type: Creature — Wombat
Pow/Tgh: (0/1)
Rules Text: Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name: Radha, Heir to Keld
Cost: RG
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.
Set/Rarity: Planar Chaos Rare

Name: Radiant Essence
Cost: 1GW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
Set/Rarity: Mirage Uncommon

Name: Radiant Kavu
Cost: RGW
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
Set/Rarity: Planeshift Rare

Name: Radiate
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Set/Rarity: Torment Rare

Name: Rafiq of the Many
Cost: 1GWU
Type: Legendary Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Set/Rarity: Shards of Alara Mythic Rare

Name: Rag Dealer
Cost: B
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}: Exile up to three target cards from a single graveyard.
Set/Rarity: Champions of Kamigawa Common

Name: Rag Man
Cost: 2BB
Type: Creature — Human Minion
Pow/Tgh: (2/1)
Rules Text: {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name: Ragamuffyn
Cost: 2B
Type: Creature — Zombie Cleric
Pow/Tgh: (2/2)
Rules Text: Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.
Set/Rarity: Dissension Uncommon

Name: Rage Forger
Cost: 2R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
Set/Rarity: Morningtide Uncommon

Name: Rage Reflection
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have double strike.
Set/Rarity: Shadowmoor Rare

Name: Rage Weaver
Cost: 1R
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name: Ragged Veins
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Set/Rarity: Champions of Kamigawa Common

Name: Raging Goblin
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Magic 2010 Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Battle Royale Box Set Common, Starter 1999 Common, Classic Sixth Edition Common, Exodus Common, Portal Second Age Common, Portal Common, Portal Common

Name: Raging Gorilla
Cost: 2R
Type: Creature — Ape
Pow/Tgh: (2/3)
Rules Text: Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Set/Rarity: Visions Common

Name: Raging Kavu
Cost: 1RG
Type: Creature — Kavu
Pow/Tgh: (3/1)
Rules Text: Flash
Haste
Set/Rarity: Invasion Rare, Promo set for Gatherer Rare

Name: Raging Spirit
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {2}: Raging Spirit becomes colorless until end of turn.
Set/Rarity: Mirage Common

Name: Rain of Blades
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Rain of Blades deals 1 damage to each attacking creature.
Set/Rarity: Eighth Edition Uncommon, Scourge Uncommon

Name: Rain of Embers
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Rain of Embers deals 1 damage to each creature and each player.
Set/Rarity: Ravnica: City of Guilds Common

Name: Rain of Gore
Cost: BR
Type: Enchantment
Pow/Tgh:
Rules Text: If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Set/Rarity: Dissension Rare

Name: Rain of Rust
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or destroy target land.
Entwine {3}{R} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Common

Name: Rain of Tears
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Tenth Edition Uncommon, Mercadian Masques Uncommon, Tempest Uncommon, Portal Uncommon

Name: Rainbow Crow
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying

{1}: Rainbow Crow becomes the color of your choice until end of turn.
Set/Rarity: Invasion Uncommon

Name: Rainbow Efreet
Cost: 3U
Type: Creature — Efreet
Pow/Tgh: (3/1)
Rules Text: Flying
{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )
Set/Rarity: Visions Rare

Name: Rainbow Vale
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Set/Rarity: Masters Edition Rare, Fallen Empires Rare

Name: Raise Dead
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Second Age Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Raise the Alarm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Mirrodin Common

Name: Raka Disciple
Cost: R
Type: Creature — Minotaur Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{U}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Apocalypse Common

Name: Raka Sanctuary
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
Set/Rarity: Apocalypse Uncommon

Name: Rakavolver
Cost: 2R
Type: Creature — Volver
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
Set/Rarity: Apocalypse Rare

Name: Rakdos Augermage
Cost: BBR
Type: Creature — Human Wizard
Pow/Tgh: (3/2)
Rules Text: First strike
{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dissension Rare

Name: Rakdos Carnarium
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.
Set/Rarity: Dissension Common

Name: Rakdos Guildmage
Cost: (B/R)(B/R)
Type: Creature — Zombie Shaman
Pow/Tgh: (2/2)
Rules Text: ({(b/r)} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Set/Rarity: Dissension Uncommon

Name: Rakdos Ickspitter
Cost: 1BR
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
Set/Rarity: Dissension Common

Name: Rakdos Pit Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (3/3)
Rules Text: {R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Dissension Rare

Name: Rakdos Riteknife
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip {2}
Set/Rarity: Dissension Rare

Name: Rakdos Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {B}{R} to your mana pool.
Set/Rarity: Dissension Common

Name: Rakdos the Defiler
Cost: 2BBRR
Type: Legendary Creature — Demon
Pow/Tgh: (7/6)
Rules Text: Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
Set/Rarity: Dissension Rare

Name: Rakeclaw Gargantuan
Cost: 2RGW
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: {1}: Target creature with power 5 or greater gains first strike until end of turn.
Set/Rarity: Shards of Alara Common

Name: Raking Canopy
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Set/Rarity: Shadowmoor Uncommon

Name: Rakka Mar
Cost: 2RR
Type: Legendary Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
Set/Rarity: Conflux Rare

Name: Raksha Golden Cub
Cost: 5WW
Type: Legendary Creature — Cat Soldier
Pow/Tgh: (3/4)
Rules Text: Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Set/Rarity: Fifth Dawn Rare

Name: Rally the Horde
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
Set/Rarity: Saviors of Kamigawa Rare

Name: Rally the Righteous
Cost: 1RW
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Ramosian Revivalist
Cost: 3W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (2/2)
Rules Text: {6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
Set/Rarity: Future Sight Uncommon

Name: Rampant Elephant
Cost: 3W
Type: Creature — Elephant
Pow/Tgh: (2/2)
Rules Text: {G}: Target creature blocks Rampant Elephant this turn if able.
Set/Rarity: Invasion Common

Name: Rampant Growth
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Planechase Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Tempest Common, Mirage Common

Name: Rancid Earth
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Set/Rarity: Torment Common

Name: Ranger of Eos
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Set/Rarity: Shards of Alara Rare

Name: Rashida Scalebane
Cost: 3WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Set/Rarity: Mirage Rare

Name: Ratcatcher
Cost: 4BB
Type: Creature — Ogre Rogue
Pow/Tgh: (4/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Dissension Rare

Name: Rathi Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
Set/Rarity: Ninth Edition Rare, Tempest Rare

Name: Rathi Trapper
Cost: 1B
Type: Creature — Human Rebel Rogue
Pow/Tgh: (1/2)
Rules Text: {B}, {T}: Tap target creature.
Set/Rarity: Planar Chaos Common

Name: Rats' Feast
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile X target cards from a single graveyard.
Set/Rarity: Judgment Common

Name: Rattleblaze Scarecrow
Cost: 6
Type: Artifact Creature — Scarecrow
Pow/Tgh: (5/3)
Rules Text: Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Set/Rarity: Shadowmoor Common

Name: Ravaged Highlands
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ravaged Highlands enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name: Ravages of War
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all lands.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Rare

Name: Ravaging Riftwurm
Cost: 1GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
Set/Rarity: Future Sight Uncommon

Name: Raven Guild Initiate
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: Morph—Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name: Raven Guild Master
Cost: 1UU
Type: Creature — Human Wizard Mutant
Pow/Tgh: (1/1)
Rules Text: Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Rare

Name: Ravenous Baloth
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Sacrifice a Beast: You gain 4 life.
Set/Rarity: Onslaught Rare

Name: Ravenous Rats
Cost: 1B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: When Ravenous Rats enters the battlefield, target opponent discards a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Invasion Common, Starter 1999 Uncommon, Urza's Destiny Common, Portal Second Age Common

Name: Ravenous Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying

At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Set/Rarity: Mirage Uncommon

Name: Raven's Crime
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name: Raven's Run Dragoon
Cost: 2(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (3/3)
Rules Text: Raven's Run Dragoon can't be blocked by black creatures.
Set/Rarity: Shadowmoor Common

Name: Raving Oni-Slave
Cost: 1B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: When Raving Oni-Slave enters the battlefield, you lose 3 life if you don't control a Demon.
When Raving Oni-Slave leaves the battlefield, you lose 3 life if you don't control a Demon.
Set/Rarity: Saviors of Kamigawa Common

Name: Ray of Command
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Set/Rarity: Masters Edition II Uncommon, Battle Royale Box Set Common, Fifth Edition Common, Mirage Common, Ice Age Common

Name: Ray of Distortion
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Ray of Revelation
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name: Razia, Boros Archangel
Cost: 4RRWW
Type: Legendary Creature — Angel
Pow/Tgh: (6/3)
Rules Text: Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Set/Rarity: Planechase Rare, Ravnica: City of Guilds Rare

Name: Razia's Purification
Cost: 4RW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses three permanents he or she controls, then sacrifices the rest.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Razing Snidd
Cost: 4BR
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.
Set/Rarity: Planeshift Uncommon

Name: Razor Barrier
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Set/Rarity: Mirrodin Common

Name: Razor Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
Set/Rarity: Darksteel Common

Name: Razor Pendulum
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name: Razorfin Abolisher
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Set/Rarity: Eventide Uncommon

Name: Razorfin Hunter
Cost: UR
Type: Creature — Merfolk Goblin
Pow/Tgh: (1/1)
Rules Text: {T}: Razorfin Hunter deals 1 damage to target creature or player.
Set/Rarity: Apocalypse Common

Name: Razorfoot Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2010 Common, Eighth Edition Common, Seventh Edition Common, Invasion Common

Name: Razorgrass Screen
Cost: 1
Type: Artifact Creature — Wall
Pow/Tgh: (2/1)
Rules Text: Defender (This creature can't attack.)
Razorgrass Screen blocks each turn if able.
Set/Rarity: Fifth Dawn Common

Name: Razorjaw Oni
Cost: 3B
Type: Creature — Demon Spirit
Pow/Tgh: (4/5)
Rules Text: Black creatures can't block.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Razormane Masticore
Cost: 5
Type: Artifact Creature — Masticore
Pow/Tgh: (5/5)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name: Razortooth Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Ninth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Weatherlight Common

Name: Reach of Branches
Cost: 4G
Type: Tribal Instant — Treefolk
Pow/Tgh:
Rules Text: Put a 2/5 green Treefolk Shaman creature token onto the battlefield.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Set/Rarity: Morningtide Rare

Name: Reach Through Mists
Cost: U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Draw a card.
Set/Rarity: Champions of Kamigawa Common

Name: Read the Runes
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Set/Rarity: Onslaught Rare

Name: Illusion // Reality (Reality)
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text:
Destroy target artifact.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name: Reality Acid
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Set/Rarity: Planar Chaos Common

Name: Reality Ripple
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )
Set/Rarity: Mirage Common

Name: Reality Strobe
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name: Realm Razer
Cost: 3RGW
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
Set/Rarity: Shards of Alara Rare

Name: Reap and Sow
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Common

Name: Reaper King
Cost: (2/W)(2/U)(2/B)(2/R)(2/G)
Type: Legendary Artifact Creature — Scarecrow
Pow/Tgh: (6/6)
Rules Text: ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
Set/Rarity: Shadowmoor Rare

Name: Reaping the Graves
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name: Rebellion of the Flamekin
Cost: 3R
Type: Tribal Enchantment — Elemental
Pow/Tgh:
Rules Text: Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Set/Rarity: Lorwyn Uncommon

Name: Reborn Hero
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Vigilance
Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
Set/Rarity: Torment Rare

Name: Reborn Hope
Cost: GW
Type: Sorcery
Pow/Tgh:
Rules Text: Return target multicolored card from your graveyard to your hand.
Set/Rarity: Alara Reborn Uncommon

Name: Rebuff the Wicked
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets a permanent you control.
Set/Rarity: Planar Chaos Uncommon

Name: Rebuking Ceremony
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put two target artifacts on top of their owners' libraries.
Set/Rarity: Darksteel Rare

Name: Reciprocate
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature that dealt damage to you this turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Reckless Assault
Cost: 2BR
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
Set/Rarity: Invasion Rare

Name: Reckless Charge
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Planechase Common, Odyssey Common

Name: Reckless Embermage
Cost: 3R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Reckless One
Cost: 3R
Type: Creature — Goblin Avatar
Pow/Tgh: (*/*)
Rules Text: Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name: Reckless Spite
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy two target nonblack creatures. You lose 5 life.
Set/Rarity: Invasion Uncommon, Tempest Uncommon

Name: Reckless Wurm
Cost: 3RR
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: Trample
Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Uncommon

Name: Reclaim
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put target card from your graveyard on top of your library.
Set/Rarity: Ninth Edition Common, Seventh Edition Common, Exodus Common

Name: Recoil
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. Then that player discards a card.
Set/Rarity: Invasion Common

Name: Recollect
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand.
Set/Rarity: Tenth Edition Uncommon, Ravnica: City of Guilds Uncommon

Name: Recoup
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Recover
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common

Name: Recross the Paths
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name: Recumbent Bliss
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Set/Rarity: Eventide Common

Name: Recuperate
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
Set/Rarity: Scourge Common

Name: Red Cliffs Armada
Cost: 4U
Type: Creature — Human Soldier
Pow/Tgh: (5/4)
Rules Text: Red Cliffs Armada can't attack unless defending player controls an Island.
Set/Rarity: Masters Edition II Common, Portal Three Kingdoms Uncommon

Name: Redeem
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt this turn to up to two target creatures.
Set/Rarity: Eighth Edition Common, Urza's Saga Uncommon

Name: Redeem the Lost
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name: Reduce to Dreams
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all artifacts and enchantments to their owners' hands.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Redwood Treefolk
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Weatherlight Common, Portal Common

Name: Reef Shaman
Cost: U
Type: Creature — Merfolk Shaman
Pow/Tgh: (0/2)
Rules Text: {T}: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Apocalypse Common

Name: Reflect Damage
Cost: 3RW
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Set/Rarity: Mirage Rare

Name: Reflecting Pool
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any type that a land you control could produce.
Set/Rarity: Shadowmoor Rare, Tempest Rare

Name: Reflex Sliver
Cost: 3G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have haste.
Set/Rarity: Planar Chaos Common

Name: Reflexes
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Saga Common

Name: Refresh
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature.

Draw a card.
Set/Rarity: Odyssey Common

Name: Regal Force
Cost: 4GGG
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: When Regal Force enters the battlefield, draw a card for each green creature you control.
Set/Rarity: Eventide Rare

Name: Regeneration
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Regress
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Mirrodin Common

Name: Reign of Chaos
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature.
Set/Rarity: Mirage Uncommon

Name: Reign of Terror
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.
Set/Rarity: Mirage Uncommon

Name: Reinforcements
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Put up to three target creature cards from your graveyard on top of your library.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name: Reins of the Vinesteed
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Set/Rarity: Morningtide Common

Name: Reiterate
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Time Spiral Rare

Name: Reito Lantern
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Put target card in a graveyard on the bottom of its owner's library.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Reiver Demon
Cost: 4BBBB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Mirrodin Rare

Name: Reki, the History of Kamigawa
Cost: 2G
Type: Legendary Creature — Human Shaman
Pow/Tgh: (1/2)
Rules Text: Whenever you cast a legendary spell, draw a card.
Set/Rarity: Saviors of Kamigawa Rare

Name: Rekindled Flame
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Set/Rarity: Eventide Rare

Name: Reknit
Cost: 1(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target permanent.
Set/Rarity: Shadowmoor Uncommon

Name: Release the Ants
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name: Relentless Assault
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Starter 1999 Rare, Portal Three Kingdoms Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Visions Rare

Name: Relentless Rats
Cost: 1BB
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Fifth Dawn Uncommon

Name: Relic Bane
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Set/Rarity: Mirrodin Uncommon

Name: Relic Barrier
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Tap target artifact.
Set/Rarity: Fifth Dawn Uncommon, Legends Uncommon

Name: Relic of Progenitus
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
Set/Rarity: Planechase Common, Shards of Alara Common

Name: Relic Ward
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Relic Ward any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Visions Uncommon

Name: Reliquary Tower
Cost:
Type: Land
Pow/Tgh:
Rules Text: You have no maximum hand size.
{T}: Add {1} to your mana pool.
Set/Rarity: Conflux Uncommon

Name: Remand
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Remedy
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Set/Rarity: Classic Sixth Edition Common, Visions Common

Name: Reminisce
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player shuffles his or her graveyard into his or her library.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Onslaught Uncommon

Name: Remove Soul
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Fifth Edition Common, Chronicles Common, Legends Common

Name: Rend Flesh
Cost: 2B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target non-Spirit creature.
Set/Rarity: Champions of Kamigawa Common

Name: Rend Spirit
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Spirit.
Set/Rarity: Champions of Kamigawa Common

Name: Rendclaw Trow
Cost: 2(B/G)
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name: Rending Vines
Cost: 1GG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name: Renewed Faith
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Set/Rarity: Onslaught Common

Name: Reparations
Cost: 1WU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Set/Rarity: Mirage Rare

Name: Repeal
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
Set/Rarity: Guildpact Common

Name: Repel
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Odyssey Common

Name: Repel Intruders
Cost: 3(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Repentant Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
Set/Rarity: Odyssey Rare

Name: Reprisal
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 4 or greater. It can't be regenerated.
Set/Rarity: Masters Edition II Common, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Alliances Common, Alliances Common

Name: Reprocess
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name: Repulse
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.

Draw a card.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Invasion Common

Name: Reroute
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target activated ability with a single target.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Research // Development (Research)
Cost: GU
Type: Instant
Pow/Tgh:
Rules Text: Choose up to four cards you own from outside the game and shuffle them into your library.
Set/Rarity: Dissension Rare

Name: Research the Deep
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name: Reshape
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Darksteel Rare

Name: Resilient Wanderer
Cost: 2WW
Type: Creature — Human Nomad
Pow/Tgh: (2/3)
Rules Text: First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Resistance Fighter
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
Set/Rarity: Classic Sixth Edition Common, Visions Common

Name: Resize
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Uncommon

Name: Resounding Roar
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
Set/Rarity: Shards of Alara Common

Name: Resounding Scream
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Set/Rarity: Shards of Alara Common

Name: Resounding Silence
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
Set/Rarity: Shards of Alara Common

Name: Resounding Thunder
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
Set/Rarity: Shards of Alara Common

Name: Resounding Wave
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
Set/Rarity: Shards of Alara Common

Name: Resplendent Mentor
Cost: 4W
Type: Creature — Kithkin Cleric
Pow/Tgh: (2/2)
Rules Text: White creatures you control have "{T}: You gain 1 life."
Set/Rarity: Shadowmoor Uncommon

Name: Restless Apparition
Cost: (W/B)(W/B)(W/B)
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Uncommon

Name: Restless Bones
Cost: 2B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.
Set/Rarity: Guildpact Common

Name: Restless Dead
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Restless Dead.
Set/Rarity: Mirage Common

Name: Restless Dreams
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.
Set/Rarity: Torment Common

Name: Restock
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target cards from your graveyard to your hand. Exile Restock.
Set/Rarity: Invasion Rare

Name: Restore Balance
Cost:
Type: Sorcery
Pow/Tgh:
Rules Text: Restore Balance is white.
Suspend 6—{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Set/Rarity: Time Spiral Rare

Name: Restrain
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.
Set/Rarity: Invasion Common

Name: Resurrection
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Retaliate
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Destroy all creatures that dealt damage to you this turn.
Set/Rarity: Fifth Dawn Rare

Name: Retaliator Griffin
Cost: 1RGW
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Set/Rarity: Alara Reborn Rare

Name: Retether
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Set/Rarity: Planar Chaos Rare

Name: Retraced Image
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Set/Rarity: Torment Rare

Name: Retract
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return all artifacts you control to their owner's hand.
Set/Rarity: Darksteel Rare

Name: Retribution
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Set/Rarity: Masters Edition II Uncommon, Homelands Uncommon

Name: Retribution of the Meek
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures with power 4 or greater. They can't be regenerated.
Set/Rarity: Visions Rare

Name: Return to Dust
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Set/Rarity: Time Spiral Uncommon

Name: Reveillark
Cost: 4W
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Rare

Name: Revelsong Horn
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Revenant
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Set/Rarity: Seventh Edition Rare, Stronghold Rare, Promo set for Gatherer Rare

Name: Revenant Patriarch
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.
Set/Rarity: Guildpact Uncommon

Name: Revered Dead
Cost: 1W
Type: Creature — Spirit Soldier
Pow/Tgh: (1/1)
Rules Text: {W}: Regenerate Revered Dead.
Set/Rarity: Planar Chaos Common

Name: Reverence
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with power 2 or less can't attack you.
Set/Rarity: Saviors of Kamigawa Rare

Name: Reversal of Fortune
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Fifth Dawn Rare

Name: Reverse Damage
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Reverse the Sands
Cost: 6WW
Type: Sorcery
Pow/Tgh:
Rules Text: Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Set/Rarity: Champions of Kamigawa Rare

Name: Revive
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target green card from your graveyard to your hand.
Set/Rarity: Eighth Edition Uncommon, Mercadian Masques Uncommon

Name: Revive the Fallen
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name: Reviving Dose
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 3 life.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common

Name: Reviving Vapors
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
Set/Rarity: Invasion Uncommon

Name: Reward the Faithful
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Any number of target players each gains life equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Uncommon

Name: Rewards of Diversity
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a multicolored spell, you gain 4 life.
Set/Rarity: Invasion Uncommon

Name: Reweave
Cost: 5U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.
Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Rare

Name: Rewind
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell, then untap up to four lands.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Urza's Saga Common

Name: Reya Dawnbringer
Cost: 6WWW
Type: Legendary Creature — Angel
Pow/Tgh: (4/6)
Rules Text: Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Tenth Edition Rare, Invasion Rare

Name: Rhox
Cost: 4GG
Type: Creature — Rhino Beast
Pow/Tgh: (5/5)
Rules Text: You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Rare, Eighth Edition Rare, Nemesis Rare

Name: Rhox Bodyguard
Cost: 3GW
Type: Creature — Rhino Monk Soldier
Pow/Tgh: (2/3)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
Set/Rarity: Conflux Common

Name: Rhox Brute
Cost: 2RG
Type: Creature — Rhino Warrior
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Alara Reborn Common

Name: Rhox Charger
Cost: 3G
Type: Creature — Rhino Soldier
Pow/Tgh: (3/3)
Rules Text: Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Uncommon

Name: Rhox Meditant
Cost: 3W
Type: Creature — Rhino Monk
Pow/Tgh: (2/4)
Rules Text: When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
Set/Rarity: Conflux Common

Name: Rhox War Monk
Cost: GWU
Type: Creature — Rhino Monk
Pow/Tgh: (3/4)
Rules Text: Lifelink
Set/Rarity: Shards of Alara Uncommon

Name: Rhys the Exiled
Cost: 2G
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Set/Rarity: Morningtide Rare

Name: Rhys the Redeemed
Cost: (G/W)
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: {2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
{4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Ribbons of Night
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Ribbons of the Reikai
Cost: 4U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Draw a card for each Spirit you control.
Set/Rarity: Betrayers of Kamigawa Common

Name: Riddle of Lightning
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name: Ridge Rannet
Cost: 5RR
Type: Creature — Beast
Pow/Tgh: (6/4)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name: Ridged Kusite
Cost: B
Type: Creature — Horror Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Planar Chaos Common

Name: Ridgeline Rager
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (1/2)
Rules Text: {R}: Ridgeline Rager gets +1/+0 until end of turn.
Set/Rarity: Eighth Edition Common, Prophecy Common

Name: Ridgetop Raptor
Cost: 3R
Type: Creature — Lizard Beast
Pow/Tgh: (2/1)
Rules Text: Double strike (This creature deals both first-strike and regular combat damage.)
Set/Rarity: Legions Uncommon

Name: Rift Bolt
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Rift Bolt deals 3 damage to target creature or player.
Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Common

Name: Rift Elemental
Cost: R
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
Set/Rarity: Future Sight Common

Name: Riftmarked Knight
Cost: 1WW
Type: Creature — Human Rebel Knight
Pow/Tgh: (2/2)
Rules Text: Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.
Set/Rarity: Planar Chaos Uncommon

Name: Riftstone Portal
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."
Set/Rarity: Judgment Uncommon

Name: Riftsweeper
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.
Set/Rarity: Future Sight Uncommon

Name: Riftwing Cloudskate
Cost: 3UU
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Time Spiral Uncommon

Name: Righteous Aura
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Mercadian Masques Uncommon, Visions Common

Name: Righteous Avengers
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (3/1)
Rules Text: Plainswalk
Set/Rarity: Masters Edition Common, Legends Uncommon

Name: Righteous Cause
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks, you gain 1 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Onslaught Uncommon

Name: Righteous Fury
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Set/Rarity: Masters Edition II Rare, Starter 1999 Rare, Portal Second Age Rare

Name: Righteous War
Cost: 1WB
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures you control have protection from black.
Black creatures you control have protection from white.
Set/Rarity: Visions Rare

Name: Righteousness
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target blocking creature gets +7/+7 until end of turn.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Rare, Ninth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Rime Transfusion
Cost: 1B
Type: Snow Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name: Rimebound Dead
Cost: B
Type: Snow Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Rimefeather Owl
Cost: 5UU
Type: Snow Creature — Bird
Pow/Tgh: (*/*)
Rules Text: Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}i}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Set/Rarity: Coldsnap Rare

Name: Rimehorn Aurochs
Cost: 4G
Type: Snow Creature — Aurochs
Pow/Tgh: (3/3)
Rules Text: Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name: Rimescale Dragon
Cost: 5RR
Type: Snow Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
Set/Rarity: Coldsnap Rare

Name: Rimewind Cryomancer
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
Set/Rarity: Coldsnap Uncommon

Name: Rimewind Taskmage
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.
Set/Rarity: Coldsnap Common

Name: Ring of Ma'rϋf
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}, Exile Ring of Ma'rϋf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name: Rings of Brighthearth
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Set/Rarity: Lorwyn Rare

Name: Ringskipper
Cost: 1U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
When Ringskipper is put into a graveyard from the battlefield, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Riot Spikes
Cost: (B/R)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: ({(b/r)} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
Set/Rarity: Dissension Common

Name: Rip-Clan Crasher
Cost: RG
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Haste
Set/Rarity: Shards of Alara Common

Name: Riptide Biologist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Protection from Beasts
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Riptide Chronologist
Cost: 3UU
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: {U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
Set/Rarity: Onslaught Uncommon

Name: Riptide Crab
Cost: 1WU
Type: Creature — Crab
Pow/Tgh: (1/3)
Rules Text: Vigilance
When Riptide Crab is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Invasion Uncommon

Name: Riptide Director
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {2}{U}{U}, {T}: Draw a card for each Wizard you control.
Set/Rarity: Legions Rare

Name: Riptide Entrancer
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name: Riptide Laboratory
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
Set/Rarity: Onslaught Rare

Name: Riptide Mangler
Cost: 1U
Type: Creature — Beast
Pow/Tgh: (0/3)
Rules Text: {1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.)
Set/Rarity: Legions Rare

Name: Riptide Pilferer
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Planar Chaos Uncommon

Name: Riptide Replicator
Cost: X4
Type: Artifact
Pow/Tgh:
Rules Text: As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.
Set/Rarity: Onslaught Rare

Name: Riptide Shapeshifter
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
Set/Rarity: Onslaught Uncommon

Name: Riptide Survivor
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
Set/Rarity: Scourge Uncommon

Name: Rise // Fall (Rise)
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card in a graveyard and target creature on the battlefield to their owners' hands.
Set/Rarity: Dissension Uncommon

Name: Rise of the Hobgoblins
Cost: (R/W)(R/W)
Type: Enchantment
Pow/Tgh:
Rules Text: When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
Set/Rarity: Eventide Rare

Name: Risky Move
Cost: 3RRR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Set/Rarity: Onslaught Rare

Name: Rite of Consumption
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Set/Rarity: Shadowmoor Common

Name: Rite of Flame
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
Set/Rarity: Coldsnap Common

Name: Rite of Passage
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
Set/Rarity: Fifth Dawn Rare

Name: Rites of Flourishing
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
Set/Rarity: Future Sight Rare

Name: Rites of Initiation
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Set/Rarity: Odyssey Common

Name: Rites of Refusal
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Set/Rarity: Odyssey Common

Name: Rites of Spring
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
Set/Rarity: Odyssey Common

Name: Rith, the Awakener
Cost: 3RGW
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color. Put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.
Set/Rarity: From the Vault: Dragons Rare, Invasion Rare

Name: Rith's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Rith's Charm
Cost: RGW
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.
Set/Rarity: Planeshift Uncommon

Name: Rith's Grove
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name: Ritual of Restoration
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target artifact card from your graveyard to your hand.
Set/Rarity: Darksteel Common

Name: Ritual of Steel
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Set/Rarity: Mirage Common

Name: Ritual of Subdual
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Ritual of the Machine
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Ritual of the Machine, sacrifice a creature.
Gain control of target nonblack, nonartifact creature.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Rivals' Duel
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
Set/Rarity: Morningtide Uncommon

Name: River Bear
Cost: 3G
Type: Creature — Bear
Pow/Tgh: (3/3)
Rules Text: Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Set/Rarity: Ninth Edition Uncommon, Portal Second Age Uncommon

Name: River Boa
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Islandwalk
{G}: Regenerate River Boa.
Set/Rarity: Battle Royale Box Set Uncommon, Classic Sixth Edition Uncommon, Visions Common

Name: River Kaijin
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Champions of Kamigawa Common

Name: River Kelpie
Cost: 3UU
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: River Merfolk
Cost: UU
Type: Creature — Merfolk
Pow/Tgh: (2/1)
Rules Text: {U}: River Merfolk gains mountainwalk until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Rare

Name: River of Tears
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
Set/Rarity: Future Sight Rare

Name: Riverfall Mimic
Cost: 1(U/R)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Set/Rarity: Eventide Common

Name: River's Grasp
Cost: 3(U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Rix Maadi, Dungeon Palace
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dissension Uncommon

Name: Roar of Jukai
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Roar of Reclamation
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player returns all artifact cards from his or her graveyard to the battlefield.
Set/Rarity: Fifth Dawn Rare

Name: Roar of the Crowd
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
Set/Rarity: Morningtide Common

Name: Roar of the Kha
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine {1}{W} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Uncommon

Name: Roar of the Wurm
Cost: 6G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 6/6 green Wurm creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Roaring Slagwurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text: Whenever Roaring Slagwurm attacks, tap all artifacts.
Set/Rarity: Darksteel Rare

Name: Robe of Mirrors
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Tenth Edition Common, Exodus Common

Name: Rock Badger
Cost: 4R
Type: Creature — Badger Beast
Pow/Tgh: (3/3)
Rules Text: Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
Set/Rarity: Tenth Edition Common, Mercadian Masques Uncommon

Name: Rock Basilisk
Cost: 4RG
Type: Creature — Basilisk
Pow/Tgh: (4/5)
Rules Text: Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Mirage Rare

Name: Rock Jockey
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (3/3)
Rules Text: You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Set/Rarity: Scourge Common

Name: Rock Slide
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Set/Rarity: Visions Common

Name: Rockcaster Platoon
Cost: 5WW
Type: Creature — Rhino Soldier
Pow/Tgh: (5/7)
Rules Text: {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Set/Rarity: Shards of Alara Uncommon

Name: Rockshard Elemental
Cost: 5RR
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Double strike (This creature deals both first-strike and regular combat damage.)
Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Rare

Name: Rockslide Elemental
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: First strike
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
Set/Rarity: Planechase Uncommon, Shards of Alara Uncommon

Name: Rocky Tar Pit
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rocky Tar Pit enters the battlefield tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name: Rod of Ruin
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 2000 Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Rogue Kavu
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Set/Rarity: Ninth Edition Common, Invasion Common

Name: Rogue Skycaptain
Cost: 2R
Type: Creature — Human Rogue Mercenary
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Roiling Horror
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (*/*)
Rules Text: Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
Set/Rarity: Planar Chaos Rare

Name: Rolling Spoil
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Rolling Stones
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Wall creatures can attack as though they didn't have defender.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name: Ronin Cavekeeper
Cost: 5R
Type: Creature — Human Samurai
Pow/Tgh: (4/3)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Saviors of Kamigawa Common

Name: Ronin Cliffrider
Cost: 3RR
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Ronin Houndmaster
Cost: 2R
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name: Ronin Warclub
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Ronom Hulk
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (5/6)
Rules Text: Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Common

Name: Ronom Serpent
Cost: 5U
Type: Snow Creature — Serpent
Pow/Tgh: (5/6)
Rules Text: Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
Set/Rarity: Coldsnap Common

Name: Ronom Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text: Sacrifice Ronom Unicorn: Destroy target enchantment.
Set/Rarity: Coldsnap Common

Name: Roofstalker Wight
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: {1}{U}: Roofstalker Wight gains flying until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Root Elemental
Cost: 4GG
Type: Creature — Elemental
Pow/Tgh: (6/5)
Rules Text: Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
Set/Rarity: Scourge Rare

Name: Root Greevil
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
Set/Rarity: Planeshift Common

Name: Root Maze
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Artifacts and lands enter the battlefield tapped.
Set/Rarity: Tenth Edition Rare, Tempest Rare

Name: Root Sliver
Cost: 3G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
Set/Rarity: Legions Uncommon

Name: Rootbreaker Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Set/Rarity: Ninth Edition Uncommon, Tempest Common

Name: Rootgrapple
Cost: 4G
Type: Tribal Instant — Treefolk
Pow/Tgh:
Rules Text: Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Set/Rarity: Lorwyn Common

Name: Rooting Kavu
Cost: 2GG
Type: Creature — Kavu
Pow/Tgh: (4/3)
Rules Text: When Rooting Kavu is put into a graveyard from the battlefield, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
Set/Rarity: Invasion Uncommon

Name: Root-Kin Ally
Cost: 4GG
Type: Creature — Elemental Warrior
Pow/Tgh: (3/3)
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Rootrunner
Cost: 2GG
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Roots
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Masters Edition Common, Homelands Uncommon

Name: Roots of Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: As Roots of Life enters the battlefield, choose Islands or Swamps.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Set/Rarity: Mirage Uncommon

Name: Rootwalla
Cost: 2G
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Tempest Common

Name: Rootwater Commando
Cost: 2U
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Set/Rarity: Tenth Edition Common, Nemesis Common

Name: Rootwater Matriarch
Cost: 2UU
Type: Creature — Merfolk
Pow/Tgh: (2/3)
Rules Text: {T}: Gain control of target creature for as long as that creature is enchanted.
Set/Rarity: Tenth Edition Rare, Tempest Rare

Name: Rorix Bladewing
Cost: 3RRR
Type: Legendary Creature — Dragon
Pow/Tgh: (6/5)
Rules Text: Flying, haste
Set/Rarity: Planechase Rare, Onslaught Rare

Name: Rosheen Meanderer
Cost: 3(R/G)
Type: Legendary Creature — Giant Shaman
Pow/Tgh: (4/4)
Rules Text: {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
Set/Rarity: Shadowmoor Rare

Name: Roterothopter
Cost: 1
Type: Artifact Creature — Thopter
Pow/Tgh: (0/2)
Rules Text: Flying
{2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Masters Edition II Common, Homelands Common

Name: Rotlung Reanimator
Cost: 2B
Type: Creature — Zombie Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Onslaught Rare

Name: Rotting Giant
Cost: 1B
Type: Creature — Zombie Giant
Pow/Tgh: (3/3)
Rules Text: Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Rotting Rats
Cost: 1B
Type: Creature — Zombie Rat
Pow/Tgh: (1/1)
Rules Text: When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Planechase Common, Conflux Common

Name: Rough // Tumble (Rough)
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Rough deals 2 damage to each creature without flying.
Set/Rarity: Planar Chaos Uncommon

Name: Roughshod Mentor
Cost: 5G
Type: Creature — Giant Warrior
Pow/Tgh: (5/4)
Rules Text: Green creatures you control have trample.
Set/Rarity: Shadowmoor Uncommon

Name: Rout
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Rout any time you could cast an instant if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
Set/Rarity: Invasion Rare

Name: Rowen
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Visions Rare

Name: Royal Assassin
Cost: 1BB
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target tapped creature.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Royal Decree
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Royal Trooper
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Set/Rarity: Masters Edition II Common, Starter 1999 Uncommon

Name: Ruby Leech
Cost: 1R
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: First strike
Red spells you cast cost {R} more to cast.
Set/Rarity: Invasion Rare

Name: Rude Awakening
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Rare

Name: Rugged Prairie
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
Set/Rarity: Eventide Rare

Name: Ruham Djinn
Cost: 5W
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name: Ruins of Trokair
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ruins of Trokair enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Rukh Egg
Cost: 3R
Type: Creature — Egg
Pow/Tgh: (0/3)
Rules Text: When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Arabian Nights Common, Arabian Nights Common

Name: Rule of Law
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Each player can't cast more than one spell each turn.
Set/Rarity: Tenth Edition Uncommon, Mirrodin Rare

Name: Rumbling Slum
Cost: 1RGG
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
Set/Rarity: Planechase Rare, Guildpact Rare

Name: Rummaging Wizard
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {2}{U}: Look at the top card of your library. You may put that card into your graveyard.
Set/Rarity: Onslaught Uncommon

Name: Hit // Run (Run)
Cost: 3RG
Type: Instant
Pow/Tgh:
Rules Text:
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Set/Rarity: Dissension Uncommon

Name: Run Wild
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Set/Rarity: Onslaught Uncommon

Name: Rune Snag
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
Set/Rarity: Coldsnap Common

Name: Runeboggle
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Draw a card.
Set/Rarity: Guildpact Common

Name: Rune-Cervin Rider
Cost: 3W
Type: Creature — Elf Knight
Pow/Tgh: (2/2)
Rules Text: Flying
{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Runed Halo
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Set/Rarity: Shadowmoor Rare

Name: Runed Stalactite
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 and is every creature type.
Equip {2}
Set/Rarity: Lorwyn Common

Name: Runes of the Deus
Cost: 4(R/G)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Set/Rarity: Shadowmoor Common

Name: Rune-Tail, Kitsune Ascendant
Cost: 2W
Type: Legendary Creature — Fox Monk
Pow/Tgh: (2/2)
Rules Text: When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name: Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
Cost: 2W
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to creatures you control.
Set/Rarity: Saviors of Kamigawa Rare

Name: Rupture Spire
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Conflux Common

Name: Rush of Knowledge
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw cards equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Common

Name: Rushing River
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.
Set/Rarity: Planeshift Common

Name: Rushing-Tide Zubera
Cost: 2UU
Type: Creature — Zubera Spirit
Pow/Tgh: (3/3)
Rules Text: When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Rushwood Dryad
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Mercadian Masques Common

Name: Rust Elemental
Cost: 4
Type: Artifact Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Set/Rarity: Mirrodin Uncommon

Name: Rustic Clachan
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Morningtide Rare

Name: Rustmouth Ogre
Cost: 4RR
Type: Creature — Ogre
Pow/Tgh: (5/4)
Rules Text: Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
Set/Rarity: Mirrodin Uncommon

Name: Rustrazor Butcher
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Rustspore Ram
Cost: 4
Type: Artifact Creature — Sheep
Pow/Tgh: (1/3)
Rules Text: When Rustspore Ram enters the battlefield, destroy target Equipment.
Set/Rarity: Mirrodin Uncommon

Name: Ryusei, the Falling Star
Cost: 5R
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.
Set/Rarity: Champions of Kamigawa Rare, Promo set for Gatherer Rare

Name: Sabertooth Alley Cat
Cost: 1RR
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Sabertooth Alley Cat attacks each turn if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Sabertooth Cobra
Cost: 2G
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)
Set/Rarity: Mirage Common

Name: Sabertooth Nishoba
Cost: 4GW
Type: Creature — Cat Beast Warrior
Pow/Tgh: (5/5)
Rules Text: Trample, protection from blue and from red
Set/Rarity: Invasion Rare

Name: Sabretooth Tiger
Cost: 2R
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: First strike
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common

Name: Sacellum Archers
Cost: 2G
Type: Creature — Elf Archer
Pow/Tgh: (2/3)
Rules Text: {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
Set/Rarity: Conflux Uncommon

Name: Sacellum Godspeaker
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
Set/Rarity: Shards of Alara Rare

Name: Sachi, Daughter of Seshiro
Cost: 2GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (1/3)
Rules Text: Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G} to your mana pool."
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sacred Boon
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Sacred Foundry
Cost:
Type: Land — Mountain Plains
Pow/Tgh:
Rules Text: ({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Sacred Ground
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name: Sacred Mesa
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Rare

Name: Sacred Nectar
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 4 life.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Common

Name: Sacred Rites
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Set/Rarity: Odyssey Common

Name: Sadistic Augermage
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (3/1)
Rules Text: When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library.
Set/Rarity: Ravnica: City of Guilds Common

Name: Sadistic Hypnotist
Cost: 3BB
Type: Creature — Human Minion
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Odyssey Uncommon

Name: Safe Haven
Cost:
Type: Land
Pow/Tgh:
Rules Text: {2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Set/Rarity: Time Spiral "Timeshifted" Special, Chronicles Rare, The Dark Rare

Name: Safehold Duo
Cost: 3(G/W)
Type: Creature — Elf Warrior Shaman
Pow/Tgh: (2/4)
Rules Text: Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Set/Rarity: Shadowmoor Common

Name: Safehold Elite
Cost: 1(G/W)
Type: Creature — Elf Scout
Pow/Tgh: (2/2)
Rules Text: Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Safehold Sentry
Cost: 1W
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Safewright Quest
Cost: (G/W)
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Shadowmoor Common

Name: Saffi Eriksdotter
Cost: GW
Type: Legendary Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
Set/Rarity: Time Spiral Rare

Name: Sage Aven
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (1/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Ninth Edition Common, Onslaught Common

Name: Sage of Epityr
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Time Spiral Common

Name: Sage of Fables
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Set/Rarity: Morningtide Uncommon

Name: Sage of Lat-Nam
Cost: 1U
Type: Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice an artifact: Draw a card.
Set/Rarity: Eighth Edition Rare, Antiquities Common

Name: Sage Owl
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Weatherlight Common

Name: Sage's Dousing
Cost: 2U
Type: Tribal Instant — Wizard
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Set/Rarity: Morningtide Uncommon

Name: Sages of the Anima
Cost: 3GU
Type: Creature — Elf Wizard
Pow/Tgh: (3/4)
Rules Text: If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Alara Reborn Rare

Name: Sakashima the Impostor
Cost: 2UU
Type: Legendary Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Set/Rarity: Saviors of Kamigawa Rare

Name: Sakiko, Mother of Summer
Cost: 4GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (3/3)
Rules Text: Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Sakura-Tribe Elder
Cost: 1G
Type: Creature — Snake Shaman
Pow/Tgh: (1/1)
Rules Text: Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Set/Rarity: Champions of Kamigawa Common

Name: Sakura-Tribe Scout
Cost: G
Type: Creature — Snake Shaman Scout
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a land card from your hand onto the battlefield.
Set/Rarity: Saviors of Kamigawa Common

Name: Sakura-Tribe Springcaller
Cost: 3G
Type: Creature — Snake Shaman
Pow/Tgh: (2/4)
Rules Text: At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end.
Set/Rarity: Betrayers of Kamigawa Common

Name: Salt Marsh
Cost:
Type: Land
Pow/Tgh:
Rules Text: Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Invasion Uncommon

Name: Saltblast
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonwhite permanent.
Set/Rarity: Planar Chaos Uncommon

Name: Saltcrusted Steppe
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name: Saltfield Recluse
Cost: 2W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Target creature gets -2/-0 until end of turn.
Set/Rarity: Planar Chaos Common

Name: Saltskitter
Cost: 3W
Type: Creature — Wurm
Pow/Tgh: (3/4)
Rules Text: Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Future Sight Common

Name: Salvage Slasher
Cost: 1B
Type: Artifact Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Set/Rarity: Conflux Common

Name: Salvage Titan
Cost: 4BB
Type: Artifact Creature — Golem
Pow/Tgh: (6/4)
Rules Text: You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
Set/Rarity: Shards of Alara Rare

Name: Salvaging Station
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station.
Set/Rarity: Fifth Dawn Rare

Name: Samite Archer
Cost: 1WU
Type: Creature — Human Cleric Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.
Set/Rarity: Invasion Uncommon

Name: Samite Censer-Bearer
Cost: W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Set/Rarity: Future Sight Common

Name: Samite Elder
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Set/Rarity: Planeshift Rare

Name: Samite Healer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Samite Ministration
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Set/Rarity: Invasion Uncommon

Name: Samite Pilgrim
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Set/Rarity: Planeshift Common

Name: Samurai Enforcers
Cost: 4WW
Type: Creature — Human Samurai
Pow/Tgh: (4/4)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Samurai of the Pale Curtain
Cost: WW
Type: Creature — Fox Samurai
Pow/Tgh: (2/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sanctimony
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name: Sanctum Gargoyle
Cost: 3W
Type: Artifact Creature — Gargoyle
Pow/Tgh: (2/3)
Rules Text: Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
Set/Rarity: Shards of Alara Common

Name: Sanctum Guardian
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Set/Rarity: Ninth Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name: Sanctum Plowbeast
Cost: 4WU
Type: Artifact Creature — Beast
Pow/Tgh: (3/6)
Rules Text: Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Alara Reborn Common

Name: Sand Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name: Sandbar Crocodile
Cost: 4U
Type: Creature — Crocodile
Pow/Tgh: (6/5)
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name: Sands of Time
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Each player skips his or her untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.
Set/Rarity: Visions Rare

Name: Sandskin
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Set/Rarity: Onslaught Common

Name: Sandsower
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: Tap three untapped creatures you control: Tap target creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Sandstone Deadfall
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
Set/Rarity: Odyssey Uncommon

Name: Sandstone Warrior
Cost: 2RR
Type: Creature — Human Soldier Warrior
Pow/Tgh: (1/3)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.
Set/Rarity: Ninth Edition Common, Tempest Common

Name: Sandstorm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Sandstorm deals 1 damage to each attacking creature.
Set/Rarity: Battle Royale Box Set Common, Mirage Common, Fourth Edition Common, Arabian Nights Common

Name: Sandstorm Eidolon
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name: Sangrite Backlash
Cost: (B/G)R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/-3.
Set/Rarity: Alara Reborn Common

Name: Sangrite Surge
Cost: 4RG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains double strike until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name: Sangrophage
Cost: BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
Set/Rarity: Time Spiral Common

Name: Sanguine Praetor
Cost: 6BB
Type: Creature — Avatar
Pow/Tgh: (7/5)
Rules Text: {B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
Set/Rarity: Guildpact Rare

Name: Sanity Gnawers
Cost: 1BR
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: When Sanity Gnawers enters the battlefield, target player discards a card at random.
Set/Rarity: Alara Reborn Uncommon

Name: Sanity Grinding
Cost: UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Set/Rarity: Eventide Rare

Name: Sapling of Colfenor
Cost: 3(B/G)(B/G)
Type: Legendary Creature — Treefolk Shaman
Pow/Tgh: (2/5)
Rules Text: Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Set/Rarity: Eventide Rare

Name: Sapphire Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )
Set/Rarity: Mirage Common

Name: Sapphire Leech
Cost: 1U
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: Flying
Blue spells you cast cost {U} more to cast.
Set/Rarity: Invasion Rare

Name: Saproling Infestation
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Invasion Rare

Name: Saproling Symbiosis
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.
Set/Rarity: Invasion Rare

Name: Sapseep Forest
Cost:
Type: Land — Forest
Pow/Tgh:
Rules Text: ({T}: Add {G} to your mana pool.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Sarcatog
Cost: 1BR
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Sarcomite Myr
Cost: 2U
Type: Artifact Creature — Myr
Pow/Tgh: (2/1)
Rules Text: {2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
Set/Rarity: Planechase Common, Future Sight Common

Name: Sarkhan Vol
Cost: 2RG
Type: Planeswalker — Sarkhan
Loyalty: (4)
Rules Text: +1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
Set/Rarity: Shards of Alara Mythic Rare

Name: Sarpadian Empires, Vol. VII
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
Set/Rarity: Time Spiral Rare

Name: Sasaya, Orochi Ascendant
Cost: 1GG
Type: Legendary Creature — Snake Monk
Pow/Tgh: (2/3)
Rules Text: Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name: Sasaya, Orochi Ascendant (Sasaya's Essence)
Cost: 1GG
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.
Set/Rarity: Saviors of Kamigawa Rare

Name: Savage Beating
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Cast Savage Beating only during your turn and only during combat.
Choose one — Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Rare

Name: Savage Conception
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Beast creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Uncommon

Name: Savage Firecat
Cost: 3RR
Type: Creature — Elemental Cat
Pow/Tgh: (0/0)
Rules Text: Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
Set/Rarity: Odyssey Rare

Name: Savage Gorilla
Cost: 4G
Type: Creature — Ape
Pow/Tgh: (3/3)
Rules Text: {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Set/Rarity: Apocalypse Common

Name: Savage Hunger
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name: Savage Lands
Cost:
Type: Land
Pow/Tgh:
Rules Text: Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Savage Offensive
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {G} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.
Set/Rarity: Invasion Common

Name: Savage Thallid
Cost: 3GG
Type: Creature — Fungus
Pow/Tgh: (5/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Regenerate target Fungus.
Set/Rarity: Time Spiral Common

Name: Savage Twister
Cost: XRG
Type: Sorcery
Pow/Tgh:
Rules Text: Savage Twister deals X damage to each creature.
Set/Rarity: Planechase Uncommon, Guildpact Uncommon, Mirage Uncommon

Name: Savannah
Cost:
Type: Land — Forest Plains
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Savannah Lions
Cost: W
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Savor the Moment
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. Skip the untap step of that turn.
Set/Rarity: Shadowmoor Rare

Name: Savra, Queen of the Golgari
Cost: 2BG
Type: Legendary Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Sawback Manticore
Cost: 3RG
Type: Creature — Manticore
Pow/Tgh: (2/4)
Rules Text: {4}: Sawback Manticore gains flying until end of turn.
{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.
Set/Rarity: Mirage Rare

Name: Sawtooth Loon
Cost: 2WU
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
Set/Rarity: Planeshift Uncommon

Name: Sawtooth Thresher
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Scab-Clan Mauler
Cost: RG
Type: Creature — Human Berserker
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
Set/Rarity: Guildpact Common

Name: Scale of Chiss-Goria
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +0/+1 until end of turn.
Set/Rarity: Mirrodin Common

Name: Scalebane's Elite
Cost: 3GW
Type: Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: Protection from black
Set/Rarity: Visions Uncommon

Name: Scaled Hulk
Cost: 5G
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name: Scaled Wurm
Cost: 7G
Type: Creature — Wurm
Pow/Tgh: (7/6)
Rules Text:
Set/Rarity: Ninth Edition Common, Beatdown Box Set Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common

Name: Scalpelexis
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (1/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
Set/Rarity: Tenth Edition Rare, Judgment Rare

Name: Scapeshift
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Morningtide Rare

Name: Scar
Cost: (B/R)
Type: Instant
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Common

Name: Scarblade Elite
Cost: BB
Type: Creature — Elf Assassin
Pow/Tgh: (2/2)
Rules Text: {T}, Exile an Assassin card from your graveyard: Destroy target creature.
Set/Rarity: Morningtide Rare

Name: Scarecrone
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/2)
Rules Text: {1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Set/Rarity: Eventide Rare

Name: Scarland Thrinax
Cost: BRG
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
Set/Rarity: Conflux Uncommon

Name: Scarred Puma
Cost: R
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Scarred Puma can't attack unless a black or green creature also attacks.
Set/Rarity: Invasion Common

Name: Scarred Vinebreeder
Cost: 1B
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
Set/Rarity: Lorwyn Common

Name: Scars of the Veteran
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Set/Rarity: Masters Edition II Rare, Alliances Uncommon

Name: Scarscale Ritual
Cost: 1(U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Set/Rarity: Shadowmoor Common

Name: Scarwood Treefolk
Cost: 3G
Type: Creature — Treefolk
Pow/Tgh: (3/5)
Rules Text: Scarwood Treefolk enters the battlefield tapped.
Set/Rarity: Time Spiral Common

Name: Scathe Zombies
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Scatter the Seeds
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Common

Name: Scattering Stroke
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name: Scattershot
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Scattershot deals 1 damage to target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name: Scattershot Archer
Cost: G
Type: Creature — Elf Archer
Pow/Tgh: (1/2)
Rules Text: {T}: Scattershot Archer deals 1 damage to each creature with flying.
Set/Rarity: Conflux Common

Name: Scavenged Weaponry
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
Set/Rarity: Invasion Common

Name: Scavenger Drake
Cost: 3B
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
Set/Rarity: Shards of Alara Uncommon

Name: Scavenger Folk
Cost: G
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
Set/Rarity: Seventh Edition Uncommon, Fifth Edition Common, Chronicles Common, The Dark Common

Name: Scavenging Scarab
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Scavenging Scarab can't block.
Set/Rarity: Darksteel Common

Name: Scepter of Dominance
Cost: 1WW
Type: Artifact
Pow/Tgh:
Rules Text: {W}, {T}: Tap target permanent.
Set/Rarity: Conflux Rare

Name: Scepter of Fugue
Cost: BB
Type: Artifact
Pow/Tgh:
Rules Text: {1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
Set/Rarity: Conflux Rare

Name: Scepter of Insight
Cost: 1UU
Type: Artifact
Pow/Tgh:
Rules Text: {3}{U}, {T}: Draw a card.
Set/Rarity: Conflux Rare

Name: Schismotivate
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Set/Rarity: Guildpact Uncommon

Name: Scion of Darkness
Cost: 5BBB
Type: Creature — Avatar
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Legions Rare

Name: Scion of Oona
Cost: 2U
Type: Creature — Faerie Soldier
Pow/Tgh: (1/1)
Rules Text: Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Set/Rarity: Lorwyn Rare

Name: Scion of the Ur-Dragon
Cost: WUBRG
Type: Legendary Creature — Dragon Avatar
Pow/Tgh: (4/4)
Rules Text: Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
Set/Rarity: Time Spiral Rare

Name: Scion of the Wild
Cost: 1GG
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Set/Rarity: Tenth Edition Rare, Ravnica: City of Guilds Rare

Name: Scorched Rusalka
Cost: R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
Set/Rarity: Guildpact Uncommon

Name: Scorching Lava
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, exile it instead.
Set/Rarity: Invasion Common

Name: Scorching Missile
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Scorching Missile deals 4 damage to target player.
Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name: Scoria Wurm
Cost: 4R
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name: Scornful Ζther-Lich
Cost: 3U
Type: Artifact Creature — Zombie Wizard
Pow/Tgh: (2/4)
Rules Text: {W}{B}: Scornful Ζther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Conflux Uncommon

Name: Scornful Egotist
Cost: 7U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name: Scour
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name: Scourge Devil
Cost: 4R
Type: Creature — Devil
Pow/Tgh: (3/3)
Rules Text: When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Uncommon

Name: Scourge of Kher Ridges
Cost: 6RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Set/Rarity: Future Sight Rare

Name: Scourge of Numai
Cost: 3B
Type: Creature — Demon Spirit
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Scourge of the Nobilis
Cost: 2(R/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Eventide Common

Name: Scourglass
Cost: 3WW
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
Set/Rarity: Shards of Alara Rare

Name: Scouting Trek
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
Set/Rarity: Invasion Uncommon

Name: Scout's Warning
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: The next creature card you play this turn can be played as though it had flash.
Draw a card.
Set/Rarity: Future Sight Rare

Name: Scrabbling Claws
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player exiles a card from his or her graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Set/Rarity: Mirrodin Uncommon

Name: Scragnoth
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Scragnoth can't be countered.
Protection from blue
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Uncommon

Name: Scrapbasket
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/2)
Rules Text: {1}: Scrapbasket becomes all colors until end of turn.
Set/Rarity: Shadowmoor Common

Name: Screaming Fury
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +5/+0 and gains haste until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Screaming Seahawk
Cost: 4U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Onslaught Common

Name: Screams from Within
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to the battlefield.
Set/Rarity: Darksteel Uncommon

Name: Screams of the Damned
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
Set/Rarity: Odyssey Uncommon

Name: Screeching Buzzard
Cost: 3B
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Screeching Buzzard is put into a graveyard from the battlefield, each opponent discards a card.
Set/Rarity: Onslaught Common

Name: Screeching Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
Set/Rarity: Masters Edition II Common, Portal Second Age Common

Name: Screeching Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
{R}: Target creature can't block Screeching Griffin this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Screeching Sliver
Cost: U
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
Set/Rarity: Time Spiral Common

Name: Scrivener
Cost: 4U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
Set/Rarity: Odyssey Common, Exodus Uncommon

Name: Scroll of Origins
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Draw a card if you have seven or more cards in hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Scrounge
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.
Set/Rarity: Darksteel Uncommon

Name: Scryb Ranger
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Set/Rarity: Time Spiral Uncommon

Name: Scryb Sprites
Cost: G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Masters Edition Common, Battle Royale Box Set Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Scrying Sheets
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Rare

Name: Sculpting Steel
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Set/Rarity: Tenth Edition Rare, Mirrodin Rare

Name: Scuttlemutt
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: {T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Set/Rarity: Shadowmoor Common

Name: Scuttling Death
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/2)
Rules Text: Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name: Scuzzback Marauders
Cost: 4(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (5/2)
Rules Text: Trample
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Scuzzback Scrapper
Cost: (R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Scythe of the Wretched
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
Set/Rarity: Mirrodin Rare

Name: Sea Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (4/3)
Rules Text: Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Set/Rarity: Masters Edition II Rare, Portal Second Age Uncommon

Name: Sea Eagle
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Eighth Edition Common, Starter 2000 Common, Starter 1999 Common

Name: Sea Monster
Cost: 4UU
Type: Creature — Serpent
Pow/Tgh: (6/6)
Rules Text: Sea Monster can't attack unless defending player controls an Island.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name: Sea Scryer
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
Set/Rarity: Mirage Common

Name: Sea Snidd
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {T}: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Planeshift Common

Name: Sea Spirit
Cost: 4U
Type: Creature — Elemental Spirit
Pow/Tgh: (2/3)
Rules Text: {U}: Sea Spirit gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Sea Sprite
Cost: 1U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying, protection from red
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Homelands Uncommon

Name: Seafloor Debris
Cost:
Type: Land
Pow/Tgh:
Rules Text: Seafloor Debris enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name: Seal of Doom
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Dissension Common, Nemesis Common

Name: Seal of Fire
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Dissension Common, Nemesis Common

Name: Seal of Primordium
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
Set/Rarity: Planar Chaos Common

Name: Sealed Fate
Cost: XUB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
Set/Rarity: Mirage Uncommon

Name: Search for Tomorrow
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Planechase Common, Time Spiral Common

Name: Searing Flesh
Cost: 6R
Type: Sorcery
Pow/Tgh:
Rules Text: Searing Flesh deals 7 damage to target opponent.
Set/Rarity: Onslaught Uncommon

Name: Searing Meditation
Cost: 1RW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Searing Rays
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Set/Rarity: Invasion Uncommon

Name: Searing Spear Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
Set/Rarity: Mirage Common

Name: Searing Wind
Cost: 8R
Type: Instant
Pow/Tgh:
Rules Text: Searing Wind deals 10 damage to target creature or player.
Set/Rarity: Eighth Edition Rare, Prophecy Rare

Name: Sea's Claim
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
Set/Rarity: Ninth Edition Common, Onslaught Common

Name: Seashell Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {U} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Seaside Citadel
Cost:
Type: Land
Pow/Tgh:
Rules Text: Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Seaside Haven
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.
Set/Rarity: Onslaught Uncommon

Name: Seasinger
Cost: 1UU
Type: Creature — Merfolk
Pow/Tgh: (0/1)
Rules Text: When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Seasoned Marshal
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Seasoned Marshal attacks, you may tap target creature.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Uncommon, Portal Uncommon

Name: Seat of the Synod
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Seat of the Synod isn't a spell.)
{T}: Add {U} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Secluded Glen
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Lorwyn Rare

Name: Secluded Steppe
Cost:
Type: Land
Pow/Tgh:
Rules Text: Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Onslaught Common

Name: Second Sight
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Uncommon

Name: Second Sunrise
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.
Set/Rarity: Mirrodin Rare

Name: Second Thoughts
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature.
Draw a card.
Set/Rarity: Odyssey Common

Name: Second Wind
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Set/Rarity: Future Sight Uncommon

Name: Secretkeeper
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Sedge Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
Set/Rarity: Time Spiral Rare

Name: Sedraxis Alchemist
Cost: 2B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
Set/Rarity: Conflux Common

Name: Sedraxis Specter
Cost: UBR
Type: Creature — Specter
Pow/Tgh: (3/2)
Rules Text: Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Rare

Name: Sedris, the Traitor King
Cost: 3UBR
Type: Legendary Creature — Zombie Warrior
Pow/Tgh: (5/5)
Rules Text: Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Mythic Rare

Name: Seed Spark
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Seed the Land
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name: Seedborn Muse
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: (2/4)
Rules Text: Untap all permanents you control during each other player's untap step.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Legions Rare

Name: Seedcradle Witch
Cost: (G/W)
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Set/Rarity: Shadowmoor Uncommon

Name: Seedguide Ash
Cost: 4G
Type: Creature — Treefolk Druid
Pow/Tgh: (4/4)
Rules Text: When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Lorwyn Uncommon

Name: Seedling Charm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
Set/Rarity: Mirage Common

Name: Seeds of Innocence
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
Set/Rarity: Mirage Rare

Name: Seeds of Strength
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Seedtime
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Set/Rarity: Judgment Rare

Name: Hide // Seek (Seek)
Cost: WB
Type: Instant
Pow/Tgh:
Rules Text:
Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
Set/Rarity: Dissension Rare

Name: Seek the Horizon
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Seeker of Skybreak
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (2/1)
Rules Text: {T}: Untap target creature.
Set/Rarity: Seventh Edition Common, Battle Royale Box Set Common, Tempest Common

Name: Seer's Vision
Cost: 2UB
Type: Enchantment
Pow/Tgh:
Rules Text: Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Invasion Uncommon

Name: Seething Pathblazer
Cost: 2R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/2)
Rules Text: Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Set/Rarity: Morningtide Common

Name: Seething Song
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Add {R}{R}{R}{R}{R} to your mana pool.
Set/Rarity: Ninth Edition Common, Mirrodin Common

Name: Seht's Tiger
Cost: 2WW
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Set/Rarity: Future Sight Rare

Name: Seismic Assault
Cost: RRR
Type: Enchantment
Pow/Tgh:
Rules Text: Discard a land card: Seismic Assault deals 2 damage to target creature or player.
Set/Rarity: Tenth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Exodus Rare

Name: Seismic Spike
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Add {R}{R} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name: Seizan, Perverter of Truth
Cost: 3BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (6/5)
Rules Text: At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Set/Rarity: Champions of Kamigawa Rare

Name: Seize the Day
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Rare

Name: Seize the Soul
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Guildpact Rare

Name: Sekki, Seasons' Guide
Cost: 5GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (0/0)
Rules Text: Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name: Sek'Kuar, Deathkeeper
Cost: 2BRG
Type: Legendary Creature — Orc Shaman
Pow/Tgh: (4/3)
Rules Text: Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
Set/Rarity: Coldsnap Rare

Name: Selesnya Evangel
Cost: GW
Type: Creature — Elf Shaman
Pow/Tgh: (1/2)
Rules Text: {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Common

Name: Selesnya Guildmage
Cost: (G/W)(G/W)
Type: Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: ({(g/w)} can be paid with either {G} or {W}.)
{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
{3}{W}: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Selesnya Sagittars
Cost: 3GW
Type: Creature — Elf Archer
Pow/Tgh: (2/5)
Rules Text: Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Selesnya Sanctuary
Cost:
Type: Land
Pow/Tgh:
Rules Text: Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name: Selesnya Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {G}{W} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name: Selfless Exorcist
Cost: 3WW
Type: Creature — Human Cleric
Pow/Tgh: (3/4)
Rules Text: {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
Set/Rarity: Judgment Rare

Name: Selkie Hedge-Mage
Cost: 2(G/U)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Set/Rarity: Eventide Uncommon

Name: Sell-Sword Brute
Cost: 1R
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you.
Set/Rarity: Ravnica: City of Guilds Common

Name: Sen Triplets
Cost: 2WUB
Type: Legendary Artifact Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
Set/Rarity: Alara Reborn Mythic Rare

Name: Sengir Autocrat
Cost: 3B
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Fifth Edition Rare, Homelands Uncommon

Name: Sengir Nosferatu
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
Set/Rarity: Time Spiral Rare

Name: Sengir Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Torment Rare, Beatdown Box Set Uncommon, Battle Royale Box Set Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Sensation Gorger
Cost: 1RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.
Set/Rarity: Morningtide Rare

Name: Sensei Golden-Tail
Cost: 1W
Type: Legendary Creature — Fox Samurai
Pow/Tgh: (2/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Champions of Kamigawa Rare

Name: Sensei's Divining Top
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sentinels of Glen Elendra
Cost: 3U
Type: Creature — Faerie Soldier
Pow/Tgh: (2/3)
Rules Text: Flash
Flying
Set/Rarity: Lorwyn Common

Name: Sentry Oak
Cost: 4W
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/5)
Rules Text: Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name: Seraph
Cost: 6W
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Serendib Efreet
Cost: 2U
Type: Creature — Efreet
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Set/Rarity: Masters Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name: Serendib Sorcerer
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
Set/Rarity: Planar Chaos Rare

Name: Serene Heart
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Auras.
Set/Rarity: Mirage Common

Name: Serene Sunset
Cost: XG
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage X target creatures would deal this turn.
Set/Rarity: Judgment Uncommon

Name: Serpent Generator
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Chronicles Rare, Legends Rare

Name: Serpent Skin
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
Set/Rarity: Champions of Kamigawa Common

Name: Serpent Warrior
Cost: 2B
Type: Creature — Snake Warrior
Pow/Tgh: (3/3)
Rules Text: When Serpent Warrior enters the battlefield, you lose 3 life.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Stronghold Common, Portal Common

Name: Serpentine Basilisk
Cost: 2GG
Type: Creature — Basilisk
Pow/Tgh: (2/3)
Rules Text: Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Serpentine Kavu
Cost: 4G
Type: Creature — Kavu
Pow/Tgh: (4/4)
Rules Text: {R}: Serpentine Kavu gains haste until end of turn.
Set/Rarity: Invasion Common

Name: Serra Advocate
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name: Serra Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Serra Avenger
Cost: WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Set/Rarity: Time Spiral Rare

Name: Serra Sphinx
Cost: 3UU
Type: Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying, vigilance
Set/Rarity: Planar Chaos Rare

Name: Serra's Blessing
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Set/Rarity: Ninth Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name: Serra's Boon
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Planar Chaos Uncommon

Name: Serra's Embrace
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Serrated Arrows
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Set/Rarity: Time Spiral "Timeshifted" Special, Homelands Common

Name: Serum Powder
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Set/Rarity: Darksteel Rare

Name: Serum Tank
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name: Serum Visions
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name: Seshiro the Anointed
Cost: 4GG
Type: Legendary Creature — Snake Monk
Pow/Tgh: (3/4)
Rules Text: Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Set/Rarity: Champions of Kamigawa Rare

Name: Seton, Krosan Protector
Cost: GGG
Type: Legendary Creature — Centaur Druid
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Druid you control: Add {G} to your mana pool.
Set/Rarity: Odyssey Rare

Name: Seton's Desire
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Set/Rarity: Odyssey Common

Name: Seton's Scout
Cost: 1G
Type: Creature — Centaur Druid Scout Archer
Pow/Tgh: (2/1)
Rules Text: Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Torment Uncommon

Name: Sever Soul
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Set/Rarity: Eighth Edition Uncommon, Mercadian Masques Common

Name: Severed Legion
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Onslaught Common

Name: Sewer Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
Set/Rarity: Battle Royale Box Set Common, Mirage Common

Name: Sewerdreg
Cost: 3BB
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Swampwalk
Sacrifice Sewerdreg: Exile target card from a graveyard.
Set/Rarity: Ravnica: City of Guilds Common

Name: Sewn-Eye Drake
Cost: 2(U/R)B
Type: Creature — Zombie Drake
Pow/Tgh: (3/1)
Rules Text: Flying, haste
Set/Rarity: Alara Reborn Common

Name: Shackles
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
Set/Rarity: Invasion Common, Exodus Common

Name: Shade of Trokair
Cost: 3W
Type: Creature — Shade
Pow/Tgh: (1/2)
Rules Text: {W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Planar Chaos Common

Name: Shade's Breath
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."
Set/Rarity: Onslaught Uncommon

Name: Shade's Form
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
Set/Rarity: Torment Common

Name: Shadow Guildmage
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Common

Name: Shadow Lance
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
Set/Rarity: Guildpact Uncommon

Name: Shadow of Doubt
Cost: (U/B)(U/B)
Type: Instant
Pow/Tgh:
Rules Text: ({(u/b)} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Shadow Sliver
Cost: 2U
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Set/Rarity: Time Spiral Common

Name: Shadowbane
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Set/Rarity: Mirage Uncommon

Name: Shadowblood Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name: Shadowblood Ridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {B}{R} to your mana pool.
Set/Rarity: Odyssey Rare

Name: Shadowfeed
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard. You gain 3 life.
Set/Rarity: Shards of Alara Common

Name: Shadowmage Infiltrator
Cost: 1UB
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Odyssey Rare

Name: Shah of Naar Isle
Cost: 3R
Type: Creature — Efreet
Pow/Tgh: (6/6)
Rules Text: Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
Set/Rarity: Future Sight Rare

Name: Shaleskin Bruiser
Cost: 6R
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Set/Rarity: Onslaught Uncommon

Name: Shaleskin Plower
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (3/2)
Rules Text: Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
Set/Rarity: Legions Common

Name: Shallow Grave
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Mirage Rare

Name: Shaman's Trance
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
Set/Rarity: Judgment Rare

Name: Shambling Remains
Cost: 1BR
Type: Creature — Zombie Horror
Pow/Tgh: (4/3)
Rules Text: Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Conflux Uncommon

Name: Shambling Shell
Cost: 1BG
Type: Creature — Plant Zombie
Pow/Tgh: (3/1)
Rules Text: Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Shambling Strider
Cost: 4GG
Type: Creature — Yeti
Pow/Tgh: (5/5)
Rules Text: {R}{G}: Shambling Strider gets +1/-1 until end of turn.
Set/Rarity: Masters Edition Common, Beatdown Box Set Common, Ice Age Common

Name: Shambling Swarm
Cost: 1BBB
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Set/Rarity: Torment Rare

Name: Shanodin Dryads
Cost: G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: Forestwalk
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Shape of the Wiitigo
Cost: 3GGG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Set/Rarity: Coldsnap Rare

Name: Shape Stealer
Cost: UU
Type: Creature — Shapeshifter Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Shaper Guildmage
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Mirage Common

Name: Shaper Parasite
Cost: 1UU
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Set/Rarity: Planar Chaos Common

Name: Shapesharer
Cost: 1U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
Set/Rarity: Lorwyn Rare

Name: Shapeshifter's Marrow
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
Set/Rarity: Future Sight Rare

Name: Shard Convergence
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Set/Rarity: Conflux Uncommon

Name: Shard Phoenix
Cost: 4R
Type: Creature — Phoenix
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Ninth Edition Rare, Stronghold Rare

Name: Shard Volley
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
Set/Rarity: Morningtide Common

Name: Sharding Sphinx
Cost: 4UU
Type: Artifact Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
Set/Rarity: Shards of Alara Rare

Name: Shared Animosity
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Set/Rarity: Morningtide Rare

Name: Shared Fate
Cost: 4U
Type: Enchantment
Pow/Tgh:
Rules Text: If a player would draw a card, that player exiles the top card of an opponent's library face down instead.
Each player may look at and play cards he or she exiled with Shared Fate.
Set/Rarity: Mirrodin Rare

Name: Shared Triumph
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
Set/Rarity: Onslaught Rare

Name: Sharuum the Hegemon
Cost: 3WUB
Type: Legendary Artifact Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Set/Rarity: Shards of Alara Mythic Rare

Name: Shatter
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Set/Rarity: Magic 2010 Common, Ninth Edition Common, Mirrodin Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Shattered Dreams
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
Set/Rarity: Fifth Dawn Uncommon

Name: Shattering Spree
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Set/Rarity: Guildpact Uncommon

Name: Shatterstorm
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts. They can't be regenerated.
Set/Rarity: Tenth Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Uncommon, Revised Edition Uncommon, Antiquities Rare

Name: Shauku, Endbringer
Cost: 5BB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
Set/Rarity: Mirage Rare

Name: Shauku's Minion
Cost: 1BR
Type: Creature — Human Minion
Pow/Tgh: (2/2)
Rules Text: {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
Set/Rarity: Mirage Uncommon

Name: Shell of the Last Kappa
Cost: 3
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.
Set/Rarity: Champions of Kamigawa Rare

Name: Shell Skulkin
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/2)
Rules Text: {3}: Target blue creature gains shroud until end of turn.
Set/Rarity: Eventide Common

Name: Shelldock Isle
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Set/Rarity: Lorwyn Rare

Name: Shelter
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
Set/Rarity: Odyssey Common

Name: Sheltering Ancient
Cost: 1G
Type: Creature — Treefolk
Pow/Tgh: (5/5)
Rules Text: Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Uncommon

Name: Shepherd of Rot
Cost: 1B
Type: Creature — Zombie Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Each player loses 1 life for each Zombie on the battlefield.
Set/Rarity: Planechase Common, Onslaught Common

Name: Orochi Eggwatcher (Shidako, Broodmistress)
Cost: 2G
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (3/3)
Rules Text: {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Shield Bearer
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (0/3)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name: Shield of Duty and Reason
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from green and from blue.
Set/Rarity: Apocalypse Common

Name: Shield of Kaldra
Cost: 4
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip {4}
Set/Rarity: Darksteel Rare, Promo set for Gatherer Promo

Name: Shield of the Ages
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Shield of the Oversoul
Cost: 2(G/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Set/Rarity: Shadowmoor Common

Name: Shield of the Righteous
Cost: WU
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
Set/Rarity: Alara Reborn Uncommon

Name: Shield Sphere
Cost: 0
Type: Artifact Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Set/Rarity: Masters Edition Common, Alliances Uncommon

Name: Shield Wall
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+2 until end of turn.
Set/Rarity: Seventh Edition Common, Fifth Edition Common, Chronicles Uncommon, Legends Uncommon

Name: Shielding Plax
Cost: 2(G/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: ({(g/u)} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Set/Rarity: Dissension Common

Name: Shieldmage Advocate
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
Set/Rarity: Judgment Common

Name: Shieldmage Elder
Cost: 5W
Type: Creature — Human Cleric Wizard
Pow/Tgh: (2/3)
Rules Text: Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Set/Rarity: Onslaught Uncommon

Name: Shields of Velis Vel
Cost: W
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Set/Rarity: Lorwyn Common

Name: Shifting Borders
Cost: 3U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Exchange control of two target lands.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Shifting Sky
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Set/Rarity: Eighth Edition Rare, Planeshift Uncommon

Name: Shifting Sliver
Cost: 3U
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Slivers can't be blocked except by Slivers.
Set/Rarity: Legions Uncommon

Name: Shifty Doppelganger
Cost: 2U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
Set/Rarity: Odyssey Rare

Name: Shimatsu the Bloodcloaked
Cost: 3R
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (0/0)
Rules Text: As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
Set/Rarity: Champions of Kamigawa Rare

Name: Shimian Specter
Cost: 2BB
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Future Sight Rare

Name: Shimmer
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Rare

Name: Shimmering Efreet
Cost: 2U
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Visions Uncommon

Name: Shimmering Glasskite
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Set/Rarity: Betrayers of Kamigawa Common

Name: Shimmering Grotto
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Common

Name: Shimmering Mirage
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Set/Rarity: Apocalypse Common

Name: Shimmering Wings
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
Set/Rarity: Tenth Edition Common, Invasion Common, Tempest Common

Name: Shinen of Fear's Chill
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Shinen of Fear's Chill can't block.
Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Shinen of Flight's Wings
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Shinen of Fury's Fire
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Haste
Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Shinen of Life's Roar
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: All creatures able to block Shinen of Life's Roar do so.
Channel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
Set/Rarity: Saviors of Kamigawa Common

Name: Shinen of Stars' Light
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: First strike
Channel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name: Shinewend
Cost: 1W
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Set/Rarity: Morningtide Common

Name: Shining Shoal
Cost: XWW
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Shinka Gatekeeper
Cost: 2R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Set/Rarity: Betrayers of Kamigawa Common

Name: Shinka, the Bloodsoaked Keep
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.
{R}, {T}: Target legendary creature gains first strike until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name: Shirei, Shizo's Caretaker
Cost: 4B
Type: Legendary Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Shisato, Whispering Hunter
Cost: 3G
Type: Legendary Creature — Snake Warrior
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
Set/Rarity: Champions of Kamigawa Rare

Name: Shivan Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
Set/Rarity: Magic 2010 Rare, From the Vault: Dragons Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Shivan Emissary
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Invasion Uncommon

Name: Shivan Harvest
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Set/Rarity: Invasion Uncommon

Name: Shivan Hellkite
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name: Shivan Meteor
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Shivan Meteor deals 13 damage to target creature.
Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Planar Chaos Uncommon

Name: Shivan Oasis
Cost:
Type: Land
Pow/Tgh:
Rules Text: Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Planechase Uncommon, Eighth Edition Uncommon, Invasion Uncommon

Name: Shivan Reef
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name: Shivan Sand-Mage
Cost: 2RR
Type: Creature — Viashino Shaman
Pow/Tgh: (3/2)
Rules Text: When Shivan Sand-Mage enters the battlefield, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Future Sight Uncommon

Name: Shivan Wumpus
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
Set/Rarity: Planar Chaos Rare

Name: Shivan Wurm
Cost: 3RG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
Set/Rarity: Planeshift Rare

Name: Shivan Zombie
Cost: BR
Type: Creature — Barbarian Zombie
Pow/Tgh: (2/2)
Rules Text: Protection from white
Set/Rarity: Invasion Common

Name: Shizo, Death's Storehouse
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Champions of Kamigawa Rare

Name: Shizuko, Caller of Autumn
Cost: 1GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (2/3)
Rules Text: At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps or phases end.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Shock
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Shock deals 2 damage to target creature or player.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Classic Sixth Edition Common, Stronghold Common

Name: Shock Troops
Cost: 3R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name: Shore Snapper
Cost: 2B
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: {U}: Shore Snapper gains islandwalk until end of turn.
Set/Rarity: Shards of Alara Common

Name: Shorecrasher Mimic
Cost: 1(G/U)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
Set/Rarity: Eventide Common

Name: Shoreline Raider
Cost: 2U
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Protection from Kavu
Set/Rarity: Invasion Common

Name: Shoreline Ranger
Cost: 5U
Type: Creature — Bird Soldier
Pow/Tgh: (3/4)
Rules Text: Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Common

Name: Shower of Coals
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Shrapnel Blast
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.
Set/Rarity: Mirrodin Uncommon

Name: Shred Memory
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Exile up to four target cards from a single graveyard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name: Shrewd Hatchling
Cost: 3(U/R)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{(u/r)}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Set/Rarity: Eventide Uncommon

Name: Shriek of Dread
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Planeshift Common

Name: Shrieking Drake
Cost: U
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Set/Rarity: Visions Common

Name: Shrieking Grotesque
Cost: 2W
Type: Creature — Gargoyle
Pow/Tgh: (2/1)
Rules Text: Flying
When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card.
Set/Rarity: Guildpact Common

Name: Shriekmaw
Cost: 4B
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Uncommon

Name: Shrink
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -5/-0 until end of turn.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name: Shriveling Rot
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Rare

Name: Shrouded Lore
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Set/Rarity: Planar Chaos Uncommon

Name: Shuko
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Shunt
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target.
Set/Rarity: Tenth Edition Rare, Darksteel Rare

Name: Shuriken
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Shyft
Cost: 4U
Type: Creature — Shapeshifter
Pow/Tgh: (4/2)
Rules Text: At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
Set/Rarity: Masters Edition II Common, Ice Age Rare

Name: Sibilant Spirit
Cost: 5U
Type: Creature — Spirit
Pow/Tgh: (5/6)
Rules Text: Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Set/Rarity: Masters Edition II Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Sickening Dreams
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Set/Rarity: Torment Uncommon

Name: Sickening Shoal
Cost: XBB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Sickle Ripper
Cost: 1B
Type: Creature — Elemental Warrior
Pow/Tgh: (2/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Sidar Jabari
Cost: 3W
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Set/Rarity: Mirage Rare

Name: Sideswipe
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: You may change any targets of target Arcane spell.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sidewinder Sliver
Cost: W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Time Spiral Common

Name: Siege of Towers
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
Set/Rarity: Guildpact Rare

Name: Siege Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample
Set/Rarity: Ravnica: City of Guilds Common

Name: Siege-Gang Commander
Cost: 3RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
Set/Rarity: Magic 2010 Rare, Duel Decks: Elves vs. Goblins Rare, Tenth Edition Rare, Scourge Rare

Name: Sift
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards, then discard a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common

Name: Sift Through Sands
Cost: 1UU
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
Set/Rarity: Champions of Kamigawa Common

Name: Sighted-Caste Sorcerer
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Shards of Alara Common

Name: Sigil Blessing
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Set/Rarity: Shards of Alara Common

Name: Sigil Captain
Cost: 1GWW
Type: Creature — Rhino Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
Set/Rarity: Alara Reborn Uncommon

Name: Sigil of Distinction
Cost: X
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.
Set/Rarity: Shards of Alara Rare

Name: Sigil of the Empty Throne
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
Set/Rarity: Conflux Rare

Name: Sigil of the Nayan Gods
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name: Sigil of the New Dawn
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Set/Rarity: Onslaught Rare

Name: Sigil Tracer
Cost: 1UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Morningtide Rare

Name: Sigiled Behemoth
Cost: 4GW
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Alara Reborn Common

Name: Sigiled Paladin
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Uncommon

Name: Silent Arbiter
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (1/5)
Rules Text: No more than one creature can attack each combat.
No more than one creature can block each combat.
Set/Rarity: Fifth Dawn Rare

Name: Silent Specter
Cost: 4BB
Type: Creature — Specter
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare, Promo set for Gatherer Rare

Name: Silent-Chant Zubera
Cost: 1W
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Silhana Ledgewalker
Cost: 1G
Type: Creature — Elf Rogue
Pow/Tgh: (1/1)
Rules Text: Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
Set/Rarity: Guildpact Common

Name: Silhana Starfletcher
Cost: 2G
Type: Creature — Elf Druid Archer
Pow/Tgh: (1/3)
Rules Text: Reach (This creature can block creatures with flying.)
As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Guildpact Common

Name: Silkbind Faerie
Cost: 2(W/U)
Type: Creature — Faerie Rogue
Pow/Tgh: (1/3)
Rules Text: Flying
{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Silklash Spider
Cost: 3GG
Type: Creature — Spider
Pow/Tgh: (2/7)
Rules Text: Reach (This creature can block creatures with flying.)
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Set/Rarity: Ninth Edition Rare, Onslaught Rare

Name: Silkwing Scout
Cost: 2U
Type: Creature — Faerie Scout
Pow/Tgh: (2/1)
Rules Text: Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Dissension Common

Name: Silver Drake
Cost: 1WU
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name: Silver Knight
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from red
Set/Rarity: Scourge Uncommon

Name: Silver Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {U} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Silver Seraph
Cost: 5WWW
Type: Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Judgment Rare

Name: Silverback Ape
Cost: 3GG
Type: Creature — Ape
Pow/Tgh: (5/5)
Rules Text:
Set/Rarity: Eighth Edition Uncommon, Starter 1999 Uncommon

Name: Silvergill Adept
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
Set/Rarity: Lorwyn Uncommon

Name: Silvergill Douser
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Set/Rarity: Lorwyn Common

Name: Silverstorm Samurai
Cost: 4WW
Type: Creature — Fox Samurai
Pow/Tgh: (3/3)
Rules Text: Flash
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Silvos, Rogue Elemental
Cost: 3GGG
Type: Legendary Creature — Elemental
Pow/Tgh: (8/5)
Rules Text: Trample
{G}: Regenerate Silvos, Rogue Elemental.
Set/Rarity: Onslaught Rare

Name: Simian Brawler
Cost: 3G
Type: Creature — Ape Warrior
Pow/Tgh: (3/3)
Rules Text: Discard a land card: Simian Brawler gets +1/+1 until end of turn.
Set/Rarity: Coldsnap Common

Name: Simian Spirit Guide
Cost: 2R
Type: Creature — Ape Spirit
Pow/Tgh: (2/2)
Rules Text: Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
Set/Rarity: Planar Chaos Common

Name: Simic Basilisk
Cost: 4GG
Type: Creature — Basilisk Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Set/Rarity: Dissension Uncommon

Name: Simic Growth Chamber
Cost:
Type: Land
Pow/Tgh:
Rules Text: Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.
Set/Rarity: Dissension Common

Name: Simic Guildmage
Cost: (G/U)(G/U)
Type: Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: ({(g/u)} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.
Set/Rarity: Dissension Uncommon

Name: Simic Initiate
Cost: G
Type: Creature — Human Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Set/Rarity: Dissension Common

Name: Simic Ragworm
Cost: 3G
Type: Creature — Worm
Pow/Tgh: (3/3)
Rules Text: {U}: Untap Simic Ragworm.
Set/Rarity: Dissension Common

Name: Simic Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {G}{U} to your mana pool.
Set/Rarity: Dissension Common

Name: Simic Sky Swallower
Cost: 5GU
Type: Creature — Leviathan
Pow/Tgh: (6/6)
Rules Text: Flying; trample; shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Dissension Rare

Name: Simoon
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Simoon deals 1 damage to each creature target opponent controls.
Set/Rarity: Invasion Uncommon, Visions Uncommon

Name: Pure // Simple (Simple)
Cost: 1GW
Type: Sorcery
Pow/Tgh:
Rules Text:
Destroy all Auras and Equipment.
Set/Rarity: Dissension Uncommon

Name: Simplify
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices an enchantment.
Set/Rarity: Odyssey Common

Name: Sindbad
Cost: 1U
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card and reveal it. If it isn't a land card, discard it.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, Arabian Nights Uncommon

Name: Sinew Sliver
Cost: 1W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures get +1/+1.
Set/Rarity: Planar Chaos Common

Name: Singe
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Set/Rarity: Planeshift Common

Name: Singe-Mind Ogre
Cost: 2BR
Type: Creature — Ogre Mutant
Pow/Tgh: (3/2)
Rules Text: When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
Set/Rarity: Alara Reborn Common

Name: Singing Tree
Cost: 3G
Type: Creature — Plant
Pow/Tgh: (0/3)
Rules Text: {T}: Target attacking creature's power becomes 0 until end of turn.
Set/Rarity: Masters Edition Uncommon, Arabian Nights Rare

Name: Sinister Strength
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+1 and is black.
Set/Rarity: Planeshift Common

Name: Sink into Takenuma
Cost: 3B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Set/Rarity: Saviors of Kamigawa Common

Name: Sinking Feeling
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Set/Rarity: Shadowmoor Common

Name: Sins of the Past
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Sinstriker's Will
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
Set/Rarity: Guildpact Uncommon

Name: Sire of the Storm
Cost: 4UU
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sirocco
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.
Set/Rarity: Mirage Uncommon

Name: Sisay's Ingenuity
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Set/Rarity: Planeshift Common

Name: Sisay's Ring
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Visions Common

Name: Sisters of Stone Death
Cost: 4BBGG
Type: Legendary Creature — Gorgon
Pow/Tgh: (7/5)
Rules Text: {G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Sizzle
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Sizzle deals 3 damage to each opponent.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name: Skarrg, the Rage Pits
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Set/Rarity: Guildpact Uncommon

Name: Skarrgan Firebird
Cost: 4RR
Type: Creature — Phoenix
Pow/Tgh: (3/3)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
Set/Rarity: Guildpact Rare

Name: Skarrgan Pit-Skulk
Cost: G
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Set/Rarity: Guildpact Common

Name: Skarrgan Skybreaker
Cost: 4RRG
Type: Creature — Giant Shaman
Pow/Tgh: (3/3)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
Set/Rarity: Guildpact Uncommon

Name: Skeletal Changeling
Cost: 1B
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{1}{B}: Regenerate Skeletal Changeling.
Set/Rarity: Lorwyn Common

Name: Skeletal Kathari
Cost: 4B
Type: Creature — Bird Skeleton
Pow/Tgh: (3/2)
Rules Text: Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
Set/Rarity: Shards of Alara Common

Name: Skeletal Scrying
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
You draw X cards and you lose X life.
Set/Rarity: Odyssey Uncommon

Name: Skeletal Vampire
Cost: 4BB
Type: Creature — Vampire Skeleton
Pow/Tgh: (3/3)
Rules Text: Flying
When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Set/Rarity: Guildpact Rare

Name: Skeleton Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name: Skeleton Ship
Cost: 3UB
Type: Legendary Creature — Skeleton
Pow/Tgh: (0/3)
Rules Text: When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Skeletonize
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
Set/Rarity: Shards of Alara Uncommon

Name: Skill Borrower
Cost: 2U
Type: Artifact Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
Set/Rarity: Shards of Alara Rare

Name: Skinthinner
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Legions Common

Name: Skirk Alarmist
Cost: 1R
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Set/Rarity: Legions Rare

Name: Skirk Commando
Cost: 1RR
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Skirk Drill Sergeant
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Legions Uncommon

Name: Skirk Fire Marshal
Cost: 3RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Onslaught Rare

Name: Skirk Marauder
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
Set/Rarity: Legions Common

Name: Skirk Outrider
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
Set/Rarity: Legions Common

Name: Skirk Prospector
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice a Goblin: Add {R} to your mana pool.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name: Skirk Ridge Exhumer
Cost: 1B
Type: Creature — Zombie Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn."
Set/Rarity: Future Sight Uncommon

Name: Skirk Shaman
Cost: 1RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Planar Chaos Common

Name: Skirk Volcanist
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (3/1)
Rules Text: Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.
Set/Rarity: Scourge Uncommon

Name: Skittering Monstrosity
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (5/5)
Rules Text: When you cast a creature spell, sacrifice Skittering Monstrosity.
Set/Rarity: Time Spiral Uncommon

Name: Skittish Kavu
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Set/Rarity: Invasion Uncommon

Name: Skittish Valesk
Cost: 6R
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Skizzik
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (5/3)
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.
Set/Rarity: Invasion Rare

Name: Skizzik Surger
Cost: 4RR
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Haste
Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Future Sight Uncommon

Name: Skred
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Skred deals damage to target creature equal to the number of snow permanents you control.
Set/Rarity: Coldsnap Common

Name: Skulking Ghost
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Mirage Common

Name: Skulking Knight
Cost: 2B
Type: Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Time Spiral Common

Name: Skull Catapult
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Skull Collector
Cost: 1BB
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Skull Fracture
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Skull of Orm
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Return target enchantment card from your graveyard to your hand.
Set/Rarity: Eighth Edition Rare, The Dark Uncommon

Name: Skullcage
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
Set/Rarity: Fifth Dawn Uncommon

Name: Skullclamp
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Uncommon

Name: Skullmane Baku
Cost: 3BB
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name: Skullmead Cauldron
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Set/Rarity: Dissension Uncommon

Name: Skullmulcher
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
Set/Rarity: Shards of Alara Rare

Name: Skullscorch
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.
Set/Rarity: Torment Rare

Name: Skullsnatcher
Cost: 1B
Type: Creature — Rat Ninja
Pow/Tgh: (2/1)
Rules Text: Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Set/Rarity: Betrayers of Kamigawa Common

Name: Skulltap
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Skulltap, sacrifice a creature.
Draw two cards.
Set/Rarity: Scourge Common

Name: Sky Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Sky Hussar
Cost: 3WU
Type: Creature — Human Knight
Pow/Tgh: (4/3)
Rules Text: Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Uncommon

Name: Sky Swallower
Cost: 3UU
Type: Creature — Leviathan
Pow/Tgh: (8/8)
Rules Text: Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
Set/Rarity: Guildpact Rare

Name: Sky Weaver
Cost: 1U
Type: Creature — Metathran Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name: Skyclaw Thrash
Cost: 3UR
Type: Artifact Creature — Viashino Warrior
Pow/Tgh: (4/4)
Rules Text: Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Set/Rarity: Alara Reborn Uncommon

Name: Skycloud Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name: Skycloud Expanse
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {W}{U} to your mana pool.
Set/Rarity: Odyssey Rare

Name: Skyfire Kirin
Cost: 2RR
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
Set/Rarity: Saviors of Kamigawa Rare

Name: Skyhunter Cub
Cost: 2W
Type: Creature — Cat Knight
Pow/Tgh: (2/2)
Rules Text: As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Set/Rarity: Mirrodin Common

Name: Skyhunter Patrol
Cost: 2WW
Type: Creature — Cat Knight
Pow/Tgh: (2/3)
Rules Text: Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Mirrodin Common

Name: Skyhunter Prowler
Cost: 2W
Type: Creature — Cat Knight
Pow/Tgh: (1/3)
Rules Text: Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Fifth Dawn Common

Name: Skyhunter Skirmisher
Cost: 1WW
Type: Creature — Cat Knight
Pow/Tgh: (1/1)
Rules Text: Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
Set/Rarity: Tenth Edition Uncommon, Fifth Dawn Uncommon

Name: Skyknight Legionnaire
Cost: 1RW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Set/Rarity: Ravnica: City of Guilds Common

Name: Skyreach Manta
Cost: 5
Type: Artifact Creature — Fish
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Set/Rarity: Fifth Dawn Common

Name: Skyrider Trainee
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: As long as Skyrider Trainee is enchanted, it has flying.
Set/Rarity: Guildpact Common

Name: Skyscribing
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Uncommon

Name: Skyship Weatherlight
Cost: 4
Type: Legendary Artifact
Pow/Tgh:
Rules Text: When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Set/Rarity: Planeshift Rare, Planeshift Rare

Name: Skyshooter
Cost: 1G
Type: Creature — Centaur Archer
Pow/Tgh: (1/2)
Rules Text: Reach (This creature can block creatures with flying.)
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Set/Rarity: Odyssey Uncommon

Name: Skyshroud Blessing
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Set/Rarity: Planeshift Uncommon

Name: Skyshroud Falcon
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, vigilance
Set/Rarity: Seventh Edition Common, Stronghold Common

Name: Skyshroud Ranger
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Tenth Edition Common, Tempest Common

Name: Skyward Eye Prophets
Cost: 3GWU
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Set/Rarity: Conflux Uncommon

Name: Skywing Aven
Cost: 2U
Type: Creature — Bird Soldier
Pow/Tgh: (2/1)
Rules Text: Flying
Discard a card: Return Skywing Aven to its owner's hand.
Set/Rarity: Torment Common

Name: Slagwurm Armor
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name: Slate of Ancestry
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}, Discard your hand: Draw a card for each creature you control.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Ninth Edition Rare, Onslaught Rare

Name: Slaughter Pact
Cost: 0
Type: Instant
Pow/Tgh:
Rules Text: Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Set/Rarity: Future Sight Rare

Name: Slaughterhouse Bouncer
Cost: 4B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
Set/Rarity: Dissension Common

Name: Slave of Bolas
Cost: 3(U/R)B
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Set/Rarity: Alara Reborn Uncommon

Name: Slay
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target green creature. It can't be regenerated.
Draw a card.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Planeshift Uncommon

Name: Sleeper Agent
Cost: B
Type: Creature — Minion
Pow/Tgh: (3/3)
Rules Text: When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name: Sleeper's Robe
Cost: UB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Set/Rarity: Invasion Uncommon

Name: Sleeping Potion
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Sleeping Potion enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Set/Rarity: Planeshift Common

Name: Sleight of Hand
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Set/Rarity: Ninth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Second Age Common

Name: Slice and Dice
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Set/Rarity: Onslaught Uncommon

Name: Slimy Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Swamp until end of turn.
Set/Rarity: Invasion Common

Name: Slingshot Goblin
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
Set/Rarity: Planeshift Common

Name: Slinking Giant
Cost: 2RR
Type: Creature — Giant Rogue
Pow/Tgh: (4/4)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Slinking Serpent
Cost: 2UB
Type: Creature — Serpent
Pow/Tgh: (2/3)
Rules Text: Forestwalk
Set/Rarity: Invasion Uncommon

Name: Slippery Bogle
Cost: (G/U)
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: Slippery Bogle can't be the target of spells or abilities your opponents control.
Set/Rarity: Eventide Common

Name: Slipstream Eel
Cost: 5UU
Type: Creature — Fish Beast
Pow/Tgh: (6/6)
Rules Text: Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name: Slipstream Serpent
Cost: 7U
Type: Creature — Serpent
Pow/Tgh: (6/6)
Rules Text: Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Common

Name: Slith Ascendant
Cost: 1WW
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Mirrodin Uncommon

Name: Slith Bloodletter
Cost: BB
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
Set/Rarity: Mirrodin Uncommon

Name: Slith Firewalker
Cost: RR
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Mirrodin Uncommon

Name: Slith Predator
Cost: GG
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Mirrodin Uncommon

Name: Slith Strider
Cost: 1UU
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Mirrodin Uncommon

Name: Slithering Shade
Cost: B
Type: Creature — Shade
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Set/Rarity: Dissension Uncommon

Name: Slithermuse
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Rare

Name: Slithery Stalker
Cost: 1BB
Type: Creature — Nightmare Horror
Pow/Tgh: (1/1)
Rules Text: Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Torment Uncommon

Name: Sliver Legion
Cost: WUBRG
Type: Legendary Creature — Sliver
Pow/Tgh: (7/7)
Rules Text: All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Set/Rarity: Future Sight Rare

Name: Sliver Overlord
Cost: WUBRG
Type: Legendary Creature — Sliver Mutant
Pow/Tgh: (7/7)
Rules Text: {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Set/Rarity: Scourge Rare

Name: Sliversmith
Cost: 2
Type: Artifact Creature — Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.
Set/Rarity: Future Sight Uncommon

Name: Slobad, Goblin Tinkerer
Cost: 1R
Type: Legendary Creature — Goblin Artificer
Pow/Tgh: (1/2)
Rules Text: Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
Set/Rarity: Darksteel Rare

Name: Sludge Strider
Cost: 1WUB
Type: Artifact Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Set/Rarity: Planechase Uncommon, Conflux Uncommon

Name: Slumbering Tora
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Smallpox
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Set/Rarity: Time Spiral Uncommon

Name: Smash
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Draw a card.
Set/Rarity: Tenth Edition Common, Ravnica: City of Guilds Common, Apocalypse Common

Name: Smash to Smithereens
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Set/Rarity: Shadowmoor Common

Name: Smogsteed Rider
Cost: 2BB
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Guildpact Uncommon

Name: Smokebraider
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Set/Rarity: Planechase Common, Lorwyn Common

Name: Smokespew Invoker
Cost: 2B
Type: Creature — Zombie Mutant
Pow/Tgh: (3/1)
Rules Text: {7}{B}: Target creature gets -3/-3 until end of turn.
Set/Rarity: Legions Common

Name: Smolder Initiate
Cost: B
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
Set/Rarity: Shadowmoor Common

Name: Smoldering Butcher
Cost: 3B
Type: Creature — Elemental Warrior
Pow/Tgh: (4/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name: Smoldering Tar
Cost: 2BR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Invasion Uncommon

Name: Smother
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Set/Rarity: Onslaught Uncommon

Name: Snake Basket
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name: Snake Cult Initiation
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Set/Rarity: Future Sight Uncommon

Name: Snakeform
Cost: 2(G/U)
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Set/Rarity: Eventide Common

Name: Snapback
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may exile a blue card from your hand rather than pay Snapback's mana cost.
Return target creature to its owner's hand.
Set/Rarity: Time Spiral Common

Name: Snapping Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ravnica: City of Guilds Common, Beatdown Box Set Common, Starter 1999 Common, Portal Common

Name: Snapping Thragg
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Snarling Undorak
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Sneaky Homunculus
Cost: 1U
Type: Creature — Homunculus Illusion
Pow/Tgh: (1/1)
Rules Text: Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Set/Rarity: Eighth Edition Common, Nemesis Common

Name: Snow Fortress
Cost: 5
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Set/Rarity: Masters Edition II Uncommon, Ice Age Rare

Name: Snow-Covered Forest
Cost:
Type: Basic Snow Land — Forest
Pow/Tgh:
Rules Text: G
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name: Snow-Covered Island
Cost:
Type: Basic Snow Land — Island
Pow/Tgh:
Rules Text: U
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name: Snow-Covered Mountain
Cost:
Type: Basic Snow Land — Mountain
Pow/Tgh:
Rules Text: R
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name: Snow-Covered Plains
Cost:
Type: Basic Snow Land — Plains
Pow/Tgh:
Rules Text: W
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name: Snow-Covered Swamp
Cost:
Type: Basic Snow Land — Swamp
Pow/Tgh:
Rules Text: B
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name: Soar
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Soar any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
Set/Rarity: Mirage Common

Name: Soaring Hope
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
Set/Rarity: Lorwyn Common

Name: Soilshaper
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sokenzan Bruiser
Cost: 4R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Mountainwalk
Set/Rarity: Champions of Kamigawa Common

Name: Sokenzan Renegade
Cost: 2R
Type: Creature — Ogre Samurai Mercenary
Pow/Tgh: (3/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Sokenzan Spellblade
Cost: 4R
Type: Creature — Ogre Samurai Shaman
Pow/Tgh: (2/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Solar Blast
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Solar Blast deals 3 damage to target creature or player.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
Set/Rarity: Onslaught Common

Name: Solar Tide
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Rare

Name: Solarion
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{T}: Double the number of +1/+1 counters on Solarion.
Set/Rarity: Fifth Dawn Rare

Name: Soldevi Digger
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Put the top card of your graveyard on the bottom of your library.
Set/Rarity: Masters Edition II Uncommon, Alliances Rare

Name: Soldevi Excavations
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{U} to your mana pool.
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Soldevi Simulacrum
Cost: 4
Type: Artifact Creature — Soldier
Pow/Tgh: (2/4)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Soldier Replica
Cost: 3
Type: Artifact Creature — Soldier
Pow/Tgh: (1/3)
Rules Text: {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
Set/Rarity: Mirrodin Common

Name: Solemn Simulacrum
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card.
Set/Rarity: Mirrodin Rare

Name: Solfatara
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Visions Common

Name: Solidarity
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+5 until end of turn.
Set/Rarity: Eighth Edition Common, Urza's Destiny Common

Name: Solitary Confinement
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Set/Rarity: Judgment Rare

Name: Sol'kanar the Swamp King
Cost: 2UBR
Type: Legendary Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Swampwalk
Whenever a player casts a black spell, you gain 1 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Chronicles Rare, Legends Rare

Name: Soltari Priest
Cost: WW
Type: Creature — Soltari Cleric
Pow/Tgh: (2/1)
Rules Text: Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Uncommon

Name: Somber Hoverguard
Cost: 5U
Type: Creature — Drone
Pow/Tgh: (3/2)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Set/Rarity: Mirrodin Common

Name: Somnomancer
Cost: 1(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/1)
Rules Text: When Somnomancer enters the battlefield, you may tap target creature.
Set/Rarity: Shadowmoor Common

Name: Song of Blood
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Set/Rarity: Visions Common

Name: Songs of the Damned
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Add {B} to your mana pool for each creature card in your graveyard.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Sonic Seizure
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.
Set/Rarity: Torment Common

Name: Soot Imp
Cost: 1BB
Type: Creature — Imp
Pow/Tgh: (1/2)
Rules Text: Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Eventide Uncommon

Name: Sootfeather Flock
Cost: 4B
Type: Creature — Bird
Pow/Tgh: (3/2)
Rules Text: Flying
Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Common

Name: Sootstoke Kindler
Cost: 1(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: Haste
{T}: Target black or red creature gains haste until end of turn.
Set/Rarity: Shadowmoor Common

Name: Sootwalkers
Cost: 2(B/R)(B/R)
Type: Creature — Elemental Rogue
Pow/Tgh: (3/3)
Rules Text: Sootwalkers can't be blocked by white creatures.
Set/Rarity: Shadowmoor Common

Name: Sophic Centaur
Cost: 3G
Type: Creature — Centaur Spellshaper
Pow/Tgh: (1/1)
Rules Text: {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
Set/Rarity: Planar Chaos Uncommon

Name: Soramaro, First to Dream
Cost: 4UU
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
Set/Rarity: Saviors of Kamigawa Rare

Name: Soratami Cloud Chariot
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Soratami Cloudskater
Cost: 1U
Type: Creature — Moonfolk Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
Set/Rarity: Champions of Kamigawa Common

Name: Soratami Mindsweeper
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/4)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Soratami Mirror-Guard
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (3/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Soratami Mirror-Mage
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Soratami Rainshaper
Cost: 2U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Common

Name: Soratami Savant
Cost: 2UU
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Soratami Seer
Cost: 4U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/3)
Rules Text: Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sosuke, Son of Seshiro
Cost: 2GG
Type: Legendary Creature — Snake Warrior
Pow/Tgh: (3/4)
Rules Text: Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Sosuke's Summons
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Soul Burn
Cost: X2B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
Set/Rarity: Invasion Common, Ice Age Common

Name: Soul Collector
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/4)
Rules Text: Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control.
Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral "Timeshifted" Special, Scourge Rare, Promo set for Gatherer Rare

Name: Soul Echo
Cost: XWW
Type: Enchantment
Pow/Tgh:
Rules Text: Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead.
Set/Rarity: Mirage Rare

Name: Soul Exchange
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Soul Exchange, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Uncommon

Name: Soul Feast
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 4 life and you gain 4 life.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Urza's Destiny Uncommon

Name: Soul Foundry
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.
Set/Rarity: Mirrodin Rare

Name: Soul Kiss
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Common

Name: Soul Link
Cost: 1WB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Set/Rarity: Apocalypse Common

Name: Soul Manipulation
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand.
Set/Rarity: Alara Reborn Common

Name: Soul Net
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Seventh Edition Uncommon, Starter 2000 Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Soul Nova
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature and all Equipment attached to it.
Set/Rarity: Mirrodin Uncommon

Name: Soul of Magma
Cost: 3RR
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
Set/Rarity: Champions of Kamigawa Common

Name: Soul Reap
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Set/Rarity: Eventide Common

Name: Soul Rend
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Uncommon

Name: Soul Scourge
Cost: 4B
Type: Creature — Nightmare Horror
Pow/Tgh: (3/2)
Rules Text: Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
Set/Rarity: Torment Common

Name: Soul Snuffers
Cost: 2BB
Type: Creature — Elemental Shaman
Pow/Tgh: (3/3)
Rules Text: When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
Set/Rarity: Eventide Uncommon

Name: Soul Spike
Cost: 5BB
Type: Instant
Pow/Tgh:
Rules Text: You may exile two black cards from your hand rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
Set/Rarity: Coldsnap Rare

Name: Soul Warden
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever another creature enters the battlefield, you gain 1 life.
Set/Rarity: Planechase Common, Magic 2010 Common, Tenth Edition Uncommon, Ninth Edition Uncommon, Battle Royale Box Set Common, Exodus Common

Name: Soulblast
Cost: 3RRR
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
Set/Rarity: Tenth Edition Rare, Champions of Kamigawa Rare

Name: Soulbright Flamekin
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/1)
Rules Text: {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name: Soulcatcher
Cost: 1W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher.
Set/Rarity: Odyssey Uncommon

Name: Soulcatchers' Aerie
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Set/Rarity: Judgment Uncommon

Name: Soulgorger Orgg
Cost: 3RR
Type: Creature — Nightmare Orgg
Pow/Tgh: (6/6)
Rules Text: Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
Set/Rarity: Judgment Uncommon

Name: Soulless One
Cost: 3B
Type: Creature — Zombie Avatar
Pow/Tgh: (*/*)
Rules Text: Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
Set/Rarity: Planechase Uncommon, Onslaught Uncommon

Name: Soulless Revival
Cost: 1B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Soulquake
Cost: 3UUBB
Type: Sorcery
Pow/Tgh:
Rules Text: Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
Set/Rarity: Alara Reborn Rare

Name: Soul's Fire
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control on the battlefield deals damage equal to its power to target creature or player.
Set/Rarity: Shards of Alara Common

Name: Soul's Grace
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain life equal to target creature's power.
Set/Rarity: Shards of Alara Common

Name: Soul's Majesty
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Draw cards equal to the power of target creature you control.
Set/Rarity: Conflux Rare

Name: Soul's Might
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Put X +1/+1 counters on target creature, where X is that creature's power.
Set/Rarity: Shards of Alara Common

Name: Souls of the Faultless
Cost: WBB
Type: Creature — Spirit
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Set/Rarity: Guildpact Uncommon

Name: Soulscour
Cost: 7WWW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonartifact permanents.
Set/Rarity: Darksteel Rare

Name: Soulshriek
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Set/Rarity: Mirage Common

Name: Soulsworn Jury
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text: Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
Set/Rarity: Dissension Common

Name: Soultether Golem
Cost: 2
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
Set/Rarity: Future Sight Uncommon

Name: Sound the Call
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
Set/Rarity: Coldsnap Common

Name: Southern Paladin
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: {W}{W}, {T}: Destroy target red permanent.
Set/Rarity: Seventh Edition Rare, Weatherlight Rare

Name: Sovereigns of Lost Alara
Cost: 4WU
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
Set/Rarity: Alara Reborn Rare

Name: Sower of Temptation
Cost: 2UU
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Set/Rarity: Lorwyn Rare

Name: Sowing Salt
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name: Spark Elemental
Cost: R
Type: Creature — Elemental
Pow/Tgh: (3/1)
Rules Text: Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
Set/Rarity: Tenth Edition Uncommon, Fifth Dawn Common

Name: Spark Mage
Cost: R
Type: Creature — Dwarf Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Set/Rarity: Odyssey Uncommon

Name: Spark Spray
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name: Sparkcaster
Cost: 2RG
Type: Creature — Kavu
Pow/Tgh: (5/3)
Rules Text: When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.
When Sparkcaster enters the battlefield, it deals 1 damage to target player.
Set/Rarity: Planeshift Uncommon

Name: Sparkmage Apprentice
Cost: 1R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
Set/Rarity: Magic 2010 Common, Ravnica: City of Guilds Common

Name: Sparksmith
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
Set/Rarity: Onslaught Common

Name: Sparkspitter
Cost: 2R
Type: Creature — Elemental Spellshaper
Pow/Tgh: (1/3)
Rules Text: {R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
Set/Rarity: Future Sight Uncommon

Name: Sparring Collar
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name: Sparring Golem
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Invasion Uncommon

Name: Spatial Binding
Cost: UB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 1 life: Until your next upkeep, target permanent can't phase out.
Set/Rarity: Mirage Uncommon

Name: Spawnbroker
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Spawning Pit
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
Set/Rarity: Darksteel Uncommon

Name: Spawning Pool
Cost:
Type: Land
Pow/Tgh:
Rules Text: Spawning Pool enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Uncommon, Urza's Legacy Uncommon

Name: Spawnwrithe
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Trample
Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Spearbreaker Behemoth
Cost: 5GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
Set/Rarity: Shards of Alara Rare

Name: Specter's Shroud
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Uncommon

Name: Spectral Bears
Cost: 1G
Type: Creature — Bear Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Set/Rarity: Masters Edition Uncommon, Homelands Uncommon

Name: Spectral Force
Cost: 3GG
Type: Creature — Elemental Spirit
Pow/Tgh: (8/8)
Rules Text: Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Set/Rarity: Time Spiral Rare

Name: Spectral Guardian
Cost: 2WW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)
Set/Rarity: Mirage Rare

Name: Spectral Lynx
Cost: 1W
Type: Creature — Cat Spirit
Pow/Tgh: (2/1)
Rules Text: Protection from green
{B}: Regenerate Spectral Lynx.
Set/Rarity: Apocalypse Rare

Name: Spectral Procession
Cost: (2/W)(2/W)(2/W)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Shadowmoor Uncommon

Name: Spectral Searchlight
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Spectral Shift
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.)
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Rare

Name: Spectral Sliver
Cost: 2B
Type: Creature — Sliver Spirit
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Set/Rarity: Legions Uncommon

Name: Spell Burst
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
Set/Rarity: Time Spiral Uncommon

Name: Spell Snare
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 2.
Set/Rarity: Dissension Uncommon

Name: Spell Snip
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name: Spell Syphon
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each blue permanent you control.
Set/Rarity: Shadowmoor Common

Name: Spellbane Centaur
Cost: 2G
Type: Creature — Centaur
Pow/Tgh: (3/2)
Rules Text: Creatures you control can't be the targets of blue spells or abilities from blue sources.
Set/Rarity: Odyssey Rare

Name: Spellbinder
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
Set/Rarity: Darksteel Rare

Name: Spellbook
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: You have no maximum hand size.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Exodus Uncommon

Name: Spellbound Dragon
Cost: 3UR
Type: Creature — Dragon
Pow/Tgh: (3/5)
Rules Text: Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
Set/Rarity: Alara Reborn Rare

Name: Spellbreaker Behemoth
Cost: 1RGG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
Set/Rarity: Alara Reborn Rare

Name: Spellgorger Barbarian
Cost: 3R
Type: Creature — Human Nightmare Barbarian
Pow/Tgh: (3/1)
Rules Text: When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.
Set/Rarity: Judgment Common

Name: Spelljack
Cost: 3UUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Set/Rarity: Judgment Rare

Name: Spellshift
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.
Set/Rarity: Planar Chaos Rare

Name: Spellstutter Sprite
Cost: 1U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Set/Rarity: Lorwyn Common

Name: Spelltithe Enforcer
Cost: 3WW
Type: Creature — Elephant Wizard
Pow/Tgh: (3/3)
Rules Text: Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.
Set/Rarity: Guildpact Rare

Name: Spellweaver Helix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Mirrodin Rare

Name: Spellweaver Volute
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Set/Rarity: Future Sight Rare

Name: Spellwild Ouphe
Cost: 1G
Type: Creature — Ouphe
Pow/Tgh: (1/3)
Rules Text: Spells that target Spellwild Ouphe cost {2} less to cast.
Set/Rarity: Future Sight Uncommon

Name: Sphere of Duty
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a green source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name: Sphere of Grace
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a black source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name: Sphere of Law
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a red source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name: Sphere of Purity
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If an artifact would deal damage to you, prevent 1 of that damage.
Set/Rarity: Mirrodin Common

Name: Sphere of Reason
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a blue source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name: Sphere of Truth
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a white source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name: Sphinx of the Steel Wind
Cost: 5WUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (6/6)
Rules Text: Flying, first strike, vigilance, lifelink, protection from red and from green
Set/Rarity: Alara Reborn Mythic Rare

Name: Sphinx Sovereign
Cost: 4WUUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (6/6)
Rules Text: Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
Set/Rarity: Shards of Alara Mythic Rare

Name: Sphinx Summoner
Cost: 3UB
Type: Artifact Creature — Sphinx
Pow/Tgh: (3/3)
Rules Text: Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Conflux Rare

Name: Sphinx's Herald
Cost: U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name: Spider Climb
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Spider Climb any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Set/Rarity: Visions Common

Name: Spiderwig Boggart
Cost: 2B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Lorwyn Common

Name: Spike Feeder
Cost: 1GG
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Stronghold Uncommon

Name: Spike Tiller
Cost: 3GG
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Set/Rarity: Time Spiral Rare

Name: Spikeshot Goblin
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
Set/Rarity: Mirrodin Common

Name: Spiketail Drakeling
Cost: 1UU
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
Set/Rarity: Time Spiral Common

Name: Spiketail Hatchling
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
Set/Rarity: Tenth Edition Uncommon, Eighth Edition Uncommon, Prophecy Common

Name: Spin into Myth
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Set/Rarity: Future Sight Uncommon

Name: Spinal Embrace
Cost: 3UUB
Type: Instant
Pow/Tgh:
Rules Text: Cast Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Set/Rarity: Invasion Rare

Name: Spinal Parasite
Cost: 5
Type: Artifact Creature — Insect
Pow/Tgh: (-1/-1)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
Set/Rarity: Fifth Dawn Uncommon

Name: Spinal Villain
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (1/2)
Rules Text: {T}: Destroy target blue creature.
Set/Rarity: Masters Edition Uncommon, Legends Rare

Name: Spincrusher
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (0/2)
Rules Text: Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
Set/Rarity: Darksteel Uncommon

Name: Spined Basher
Cost: 2B
Type: Creature — Zombie Beast
Pow/Tgh: (3/1)
Rules Text: Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Spined Sliver
Cost: RG
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Time Spiral "Timeshifted" Special, Stronghold Uncommon

Name: Spined Wurm
Cost: 4G
Type: Creature — Wurm
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Stronghold Common, Portal Common

Name: Spineless Thug
Cost: 1B
Type: Creature — Zombie Mercenary
Pow/Tgh: (2/2)
Rules Text: Spineless Thug can't block.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Nemesis Common

Name: Spinerock Knoll
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Set/Rarity: Lorwyn Rare

Name: Spinneret Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have reach. (They can block creatures with flying.)
Set/Rarity: Time Spiral Common

Name: Spiraling Embers
Cost: 3R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name: Spire Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (2/4)
Rules Text: Affinity for Islands (This spell costs {1} less to cast for each Island you control.)
Flying
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Darksteel Common

Name: Spirit Cairn
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Judgment Uncommon

Name: Spirit en-Dal
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Future Sight Uncommon

Name: Spirit Flare
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name: Spirit Link
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name: Spirit Loop
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Spirit of Resistance
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: If you control a permanent of each color, prevent all damage that would be dealt to you.
Set/Rarity: Invasion Rare

Name: Spirit of the Hearth
Cost: 4WW
Type: Creature — Cat Spirit
Pow/Tgh: (4/5)
Rules Text: Flying
You can't be the target of spells or abilities your opponents control.
Set/Rarity: Eventide Rare

Name: Spirit of the Night
Cost: 6BBB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (6/5)
Rules Text: Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
Set/Rarity: Mirage Rare

Name: Spirit Weaver
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target green or blue creature gets +0/+1 until end of turn.
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name: Spiritmonger
Cost: 3BG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
Set/Rarity: Apocalypse Rare

Name: Spiritual Visit
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Put a 1/1 colorless Spirit creature token onto the battlefield.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Common

Name: Spiritualize
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Set/Rarity: Odyssey Uncommon

Name: Spite // Malice (Spite)
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Spitebellows
Cost: 5R
Type: Creature — Elemental
Pow/Tgh: (6/1)
Rules Text: When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Uncommon

Name: Spiteflame Witch
Cost: 1(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (2/1)
Rules Text: {B}{R}: Each player loses 1 life.
Set/Rarity: Shadowmoor Uncommon

Name: Spiteful Visions
Cost: 2(B/R)(B/R)
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Set/Rarity: Shadowmoor Rare

Name: Spitemare
Cost: 2(R/W)(R/W)
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
Set/Rarity: Eventide Uncommon

Name: Spitfire Handler
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.
Set/Rarity: Onslaught Uncommon

Name: Spitting Drake
Cost: 3R
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name: Spitting Earth
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Spitting Earth deals damage equal to the number of Mountains you control to target creature.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Seventh Edition Common, Starter 1999 Uncommon, Classic Sixth Edition Common, Portal Second Age Common, Portal Common, Mirage Common

Name: Spitting Gourna
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Spitting Image
Cost: 4(G/U)(G/U)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a token that's a copy of target creature onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name: Spitting Sliver
Cost: 4B
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have first strike.
Set/Rarity: Planar Chaos Common

Name: Spitting Slug
Cost: 1GG
Type: Creature — Slug
Pow/Tgh: (2/4)
Rules Text: Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Uncommon

Name: Spitting Spider
Cost: 3GG
Type: Creature — Spider
Pow/Tgh: (3/5)
Rules Text: Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name: Splinter
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name: Split-Tail Miko
Cost: 1W
Type: Creature — Fox Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Betrayers of Kamigawa Common

Name: Splitting Headache
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
Set/Rarity: Shadowmoor Common

Name: Spoils of the Vault
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Set/Rarity: Mirrodin Rare

Name: Spore Burst
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
Set/Rarity: Conflux Uncommon

Name: Spore Cloud
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Spore Flower
Cost: GG
Type: Creature — Fungus
Pow/Tgh: (0/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Uncommon

Name: Sporeback Troll
Cost: 3G
Type: Creature — Troll Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Regenerate target creature with a +1/+1 counter on it.
Set/Rarity: Dissension Common

Name: Sporesower Thallid
Cost: 2GG
Type: Creature — Fungus
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Time Spiral Uncommon

Name: Sporoloth Ancient
Cost: 3GG
Type: Creature — Fungus
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
Set/Rarity: Future Sight Common

Name: Spreading Algae
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
Set/Rarity: Eighth Edition Uncommon, Urza's Saga Uncommon

Name: Spreading Plague
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
Set/Rarity: Invasion Rare

Name: Spring Cleaning
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Springing Tiger
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Springjack Knight
Cost: 2W
Type: Creature — Kithkin Knight
Pow/Tgh: (2/1)
Rules Text: Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Springjack Pasture
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
Set/Rarity: Eventide Rare

Name: Springjack Shepherd
Cost: 3W
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/2)
Rules Text: Chroma — When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.
Set/Rarity: Eventide Uncommon

Name: Springleaf Drum
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Common

Name: Sprite Noble
Cost: 1UU
Type: Creature — Faerie
Pow/Tgh: (2/2)
Rules Text: Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
Set/Rarity: Time Spiral Rare

Name: Sprout
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Time Spiral Common

Name: Sprout Swarm
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Future Sight Common

Name: Sprouting Phytohydra
Cost: 4G
Type: Creature — Plant Hydra
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.
Set/Rarity: Dissension Rare

Name: Sprouting Thrinax
Cost: BRG
Type: Creature — Lizard
Pow/Tgh: (3/3)
Rules Text: When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Shards of Alara Uncommon

Name: Sprouting Vines
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Scourge Common

Name: Spurnmage Advocate
Cost: W
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
Set/Rarity: Judgment Uncommon

Name: Spurred Wolverine
Cost: 4R
Type: Creature — Wolverine Beast
Pow/Tgh: (3/2)
Rules Text: Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
Set/Rarity: Onslaught Common

Name: Spy Network
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
Set/Rarity: Onslaught Common

Name: Squall
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Squall deals 2 damage to each creature with flying.
Set/Rarity: Seventh Edition Common, Mercadian Masques Common, Starter 1999 Common

Name: Squall Drifter
Cost: 1W
Type: Snow Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Flying
{W}, {T}: Tap target creature.
Set/Rarity: Coldsnap Common

Name: Squall Line
Cost: XGG
Type: Instant
Pow/Tgh:
Rules Text: Squall Line deals X damage to each creature with flying and each player.
Set/Rarity: Time Spiral Rare

Name: Squandered Resources
Cost: BG
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
Set/Rarity: Visions Rare

Name: Squeaking Pie Grubfellows
Cost: 3B
Type: Creature — Goblin Shaman
Pow/Tgh: (3/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
Set/Rarity: Morningtide Common

Name: Squeaking Pie Sneak
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/2)
Rules Text: As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Lorwyn Uncommon

Name: Squealing Devil
Cost: 1R
Type: Creature — Devil
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name: Squee, Goblin Nabob
Cost: 2R
Type: Legendary Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Set/Rarity: Tenth Edition Rare, Mercadian Masques Rare

Name: Squee's Embrace
Cost: RW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, return that card to its owner's hand.
Set/Rarity: Apocalypse Common

Name: Squee's Revenge
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Set/Rarity: Apocalypse Uncommon

Name: Squelch
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Squire
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Common

Name: Squirrel Mob
Cost: 1GG
Type: Creature — Squirrel
Pow/Tgh: (2/2)
Rules Text: Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
Set/Rarity: Odyssey Rare

Name: Squirrel Nest
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
Set/Rarity: Odyssey Uncommon

Name: Stabilizer
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Players can't cycle cards.
Set/Rarity: Scourge Rare

Name: Nezumi Shortfang (Stabwhisker the Odious)
Cost: 1B
Type: Legendary Creature — Rat Shaman
Pow/Tgh: (3/3)
Rules Text: At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
Set/Rarity: Champions of Kamigawa Rare

Name: Staff of Domination
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Set/Rarity: Fifth Dawn Rare

Name: Stag Beetle
Cost: 3GG
Type: Creature — Insect
Pow/Tgh: (0/0)
Rules Text: Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
Set/Rarity: Onslaught Rare

Name: Stalker Hag
Cost: (B/G)(B/G)(B/G)
Type: Creature — Hag
Pow/Tgh: (3/2)
Rules Text: Swampwalk, forestwalk
Set/Rarity: Eventide Uncommon

Name: Stalking Assassin
Cost: 1UB
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
Set/Rarity: Invasion Rare

Name: Stalking Bloodsucker
Cost: 4BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
Set/Rarity: Odyssey Rare

Name: Stalking Stones
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Set/Rarity: Mirrodin Uncommon, Tempest Uncommon

Name: Stalking Tiger
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Stalking Tiger can't be blocked by more than one creature.
Set/Rarity: Tenth Edition Common, Portal Three Kingdoms Common, Classic Sixth Edition Common, Portal Common, Mirage Common

Name: Stalking Vengeance
Cost: 5RR
Type: Creature — Avatar
Pow/Tgh: (5/5)
Rules Text: Haste
Whenever another creature you control is put into a graveyard from the battlefield, it deals damage equal to its power to target player.
Set/Rarity: Dissension Rare

Name: Stalking Yeti
Cost: 2RR
Type: Snow Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name: Stampede
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures get +1/+0 and gain trample until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Rare, Ice Age Rare

Name: Stampeding Serow
Cost: 2GG
Type: Creature — Antelope Beast
Pow/Tgh: (5/4)
Rules Text: Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Stampeding Wildebeests
Cost: 2GG
Type: Creature — Antelope Beast
Pow/Tgh: (5/4)
Rules Text: Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Set/Rarity: Tenth Edition Uncommon, Visions Uncommon

Name: Stand // Deliver (Stand)
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 2 damage that would be dealt to target creature this turn.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Stand Firm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name: Stand or Fall
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
Set/Rarity: Invasion Rare

Name: Stand Together
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Set/Rarity: Darksteel Uncommon

Name: Standard Bearer
Cost: 1W
Type: Creature — Human Flagbearer
Pow/Tgh: (1/1)
Rules Text: Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.
Set/Rarity: Apocalypse Common

Name: Standardize
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Set/Rarity: Onslaught Rare

Name: Standing Troops
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: Vigilance
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Exodus Common

Name: Standstill
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Set/Rarity: Odyssey Uncommon

Name: Star Compass
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Star Compass enters the battlefield tapped.
{T}: Add to your mana pool one mana of any color a basic land you control could produce.
Set/Rarity: Eighth Edition Uncommon, Planeshift Uncommon

Name: Starlight
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 3 life for each black creature target opponent controls.
Set/Rarity: Seventh Edition Uncommon, Portal Uncommon

Name: Starlight Invoker
Cost: 1W
Type: Creature — Human Cleric Mutant
Pow/Tgh: (1/3)
Rules Text: {7}{W}: You gain 5 life.
Set/Rarity: Tenth Edition Uncommon, Legions Common

Name: Starlit Sanctum
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Set/Rarity: Onslaught Uncommon

Name: Starstorm
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Rare

Name: Starved Rusalka
Cost: G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {G}, Sacrifice a creature: You gain 1 life.
Set/Rarity: Guildpact Uncommon

Name: Stasis Cell
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
Set/Rarity: Ravnica: City of Guilds Common

Name: Stasis Cocoon
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.
Set/Rarity: Fifth Dawn Common

Name: Static Orb
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: If Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name: Staunch Defenders
Cost: 3WW
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: When Staunch Defenders enters the battlefield, you gain 4 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Tempest Uncommon

Name: Steadfast Guard
Cost: WW
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Tenth Edition Common, Mercadian Masques Common

Name: Steal Artifact
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
You control enchanted artifact.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Steam Spitter
Cost: 4G
Type: Creature — Spider
Pow/Tgh: (1/5)
Rules Text: Reach (This creature can block creatures with flying.)
{R}: Steam Spitter gets +1/+0 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name: Steam Vents
Cost:
Type: Land — Island Mountain
Pow/Tgh:
Rules Text: ({T}: Add {U} or {R} to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Set/Rarity: Guildpact Rare

Name: Steam Vines
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
Set/Rarity: Odyssey Uncommon

Name: Steamclaw
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
Set/Rarity: Odyssey Uncommon

Name: Steamcore Weird
Cost: 3U
Type: Creature — Weird
Pow/Tgh: (1/3)
Rules Text: When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.
Set/Rarity: Guildpact Common

Name: Steamflogger Boss
Cost: 3R
Type: Creature — Goblin Rigger
Pow/Tgh: (3/3)
Rules Text: Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Set/Rarity: Future Sight Rare

Name: Steel Golem
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: You can't cast creature spells.
Set/Rarity: Tenth Edition Uncommon, Weatherlight Uncommon

Name: Steel Leaf Paladin
Cost: 4GW
Type: Creature — Elf Knight
Pow/Tgh: (4/4)
Rules Text: First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name: Steel of the Godhead
Cost: 2(W/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
Set/Rarity: Shadowmoor Common

Name: Steel Wall
Cost: 1
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Mirrodin Common

Name: Steelclad Serpent
Cost: 5U
Type: Artifact Creature — Serpent
Pow/Tgh: (4/5)
Rules Text: Steelclad Serpent can't attack unless you control another artifact.
Set/Rarity: Shards of Alara Common

Name: Steeling Stance
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Common

Name: Steelshaper Apprentice
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Darksteel Rare

Name: Steelshaper's Gift
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Fifth Dawn Uncommon

Name: Steely Resolve
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Onslaught Rare

Name: Stenchskipper
Cost: 3B
Type: Creature — Elemental
Pow/Tgh: (6/5)
Rules Text: Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
Set/Rarity: Morningtide Rare

Name: Sterling Grove
Cost: GW
Type: Enchantment
Pow/Tgh:
Rules Text: Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Invasion Uncommon

Name: Stern Judge
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Each player loses 1 life for each Swamp he or she controls.
Set/Rarity: Torment Uncommon

Name: Steward of Valeron
Cost: GW
Type: Creature — Human Druid Knight
Pow/Tgh: (2/2)
Rules Text: Vigilance
{T}: Add {G} to your mana pool.
Set/Rarity: Shards of Alara Common

Name: Stifle
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Set/Rarity: Scourge Rare

Name: Stigma Lasher
Cost: RR
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Set/Rarity: Eventide Rare

Name: Still Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
Set/Rarity: Odyssey Uncommon

Name: Stillmoon Cavalier
Cost: 1(W/B)(W/B)
Type: Creature — Zombie Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white and from black
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
Set/Rarity: Eventide Rare

Name: Stingmoggie
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
Set/Rarity: Morningtide Common

Name: Stingscourger
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Set/Rarity: Planar Chaos Common

Name: Stinkdrinker Bandit
Cost: 3B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Set/Rarity: Morningtide Uncommon

Name: Stinkdrinker Daredevil
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/3)
Rules Text: Giant spells you cast cost {2} less to cast.
Set/Rarity: Lorwyn Common

Name: Stinkweed Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (1/2)
Rules Text: Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Ravnica: City of Guilds Common

Name: Stir the Grave
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Set/Rarity: Betrayers of Kamigawa Common

Name: Stir the Pride
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Uncommon

Name: Stitch in Time
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Flip a coin. If you win the flip, take an extra turn after this one.
Set/Rarity: Guildpact Rare

Name: Stitch Together
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Set/Rarity: Judgment Uncommon

Name: Stoic Angel
Cost: 1GWU
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying, vigilance
Players can't untap more than one creature during their untap steps.
Set/Rarity: Shards of Alara Rare

Name: Stoic Champion
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Set/Rarity: Legions Uncommon

Name: Stoic Ephemera
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
Set/Rarity: Dissension Uncommon

Name: Stomp and Howl
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact and target enchantment.
Set/Rarity: Dissension Uncommon

Name: Stomping Ground
Cost:
Type: Land — Mountain Forest
Pow/Tgh:
Rules Text: ({T}: Add {R} or {G} to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
Set/Rarity: Guildpact Rare

Name: Stomping Slabs
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
Set/Rarity: Morningtide Uncommon

Name: Stone Calendar
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Spells you cast cost up to {1} less to cast.
Set/Rarity: Masters Edition Uncommon, The Dark Rare

Name: Stone Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (3/4)
Rules Text: {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Set/Rarity: Magic 2010 Uncommon, Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Stone Kavu
Cost: 4G
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: {R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
Set/Rarity: Planeshift Common

Name: Stone Rain
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Ninth Edition Common, Champions of Kamigawa Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Mercadian Masques Common, Starter 1999 Common, Portal Three Kingdoms Common, Classic Sixth Edition Common, Portal Second Age Common, Tempest Common, Portal Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Stone Spirit
Cost: 4R
Type: Creature — Elemental Spirit
Pow/Tgh: (4/3)
Rules Text: Stone Spirit can't be blocked by creatures with flying.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Stonebrow, Krosan Hero
Cost: 3RG
Type: Legendary Creature — Centaur Warrior
Pow/Tgh: (4/4)
Rules Text: Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Set/Rarity: Time Spiral Rare

Name: Stonecloaker
Cost: 2W
Type: Creature — Gargoyle
Pow/Tgh: (3/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
Set/Rarity: Planar Chaos Uncommon

Name: Stonehands
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Stonehewer Giant
Cost: 3WW
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
Set/Rarity: Morningtide Rare

Name: Stone-Seeder Hierophant
Cost: 2GG
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
Set/Rarity: Ravnica: City of Guilds Common

Name: Stoneshaker Shaman
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: At the beginning of each player's end step, that player sacrifices an untapped land.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Stone-Tongue Basilisk
Cost: 4GGG
Type: Creature — Basilisk
Pow/Tgh: (4/5)
Rules Text: Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
Set/Rarity: Odyssey Rare

Name: Stonewood Invocation
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Time Spiral Rare

Name: Stonewood Invoker
Cost: 1G
Type: Creature — Elf Mutant
Pow/Tgh: (2/2)
Rules Text: {7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Legions Common

Name: Stonybrook Angler
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: {1}{U}, {T}: You may tap or untap target creature.
Set/Rarity: Lorwyn Common

Name: Stonybrook Banneret
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Islandwalk
Merfolk spells and Wizard spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name: Stonybrook Schoolmaster
Cost: 2W
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.
Set/Rarity: Morningtide Common

Name: Storage Matrix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
Set/Rarity: Ninth Edition Rare, Urza's Destiny Rare

Name: Storm Cauldron
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Alliances Rare

Name: Storm Crow
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Alliances Common, Alliances Common

Name: Storm Elemental
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Storm Entity
Cost: 1R
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Set/Rarity: Future Sight Uncommon

Name: Storm Herd
Cost: 8WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.
Set/Rarity: Guildpact Rare

Name: Storm Seeker
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
Set/Rarity: Masters Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name: Storm Shaman
Cost: 2R
Type: Creature — Human Cleric Shaman
Pow/Tgh: (0/4)
Rules Text: {R}: Storm Shaman gets +1/+0 until end of turn.
Set/Rarity: Seventh Edition Uncommon, Alliances Common, Alliances Common

Name: Storm Spirit
Cost: 3GWU
Type: Creature — Elemental Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
{T}: Storm Spirit deals 2 damage to target creature.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Stormbind
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name: Stormcaller's Boon
Cost: 2WU
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Common

Name: Stormcloud Djinn
Cost: 4U
Type: Creature — Djinn
Pow/Tgh: (3/3)
Rules Text: Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Set/Rarity: Time Spiral Uncommon

Name: Stormfront Riders
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (4/3)
Rules Text: Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Planar Chaos Uncommon

Name: Stormscale Anarch
Cost: 2RR
Type: Creature — Viashino Shaman
Pow/Tgh: (2/2)
Rules Text: {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
Set/Rarity: Dissension Rare

Name: Stormscape Apprentice
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
Set/Rarity: Invasion Common

Name: Stormscape Battlemage
Cost: 2U
Type: Creature — Metathran Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)
When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.
When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
Set/Rarity: Planeshift Uncommon

Name: Stormscape Familiar
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
White spells and black spells you cast cost {1} less to cast.
Set/Rarity: Time Spiral "Timeshifted" Special, Planeshift Common

Name: Stormscape Master
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
Set/Rarity: Invasion Rare

Name: Story Circle
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Uncommon

Name: Strafe
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Strafe deals 3 damage to target nonred creature.
Set/Rarity: Planeshift Uncommon

Name: Strands of Night
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name: Strands of Undeath
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Strands of Undeath enters the battlefield, target player discards two cards.
{B}: Regenerate enchanted creature.
Set/Rarity: Ravnica: City of Guilds Common

Name: Strange Inversion
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Strangling Soot
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Stratadon
Cost: 10
Type: Artifact Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Domain — Stratadon costs {1} less to cast for each basic land type among lands you control.
Trample
Set/Rarity: Planeshift Uncommon

Name: Stratozeppelid
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Flying
Stratozeppelid can block only creatures with flying.
Set/Rarity: Guildpact Uncommon

Name: Stream Hopper
Cost: (U/R)
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {(u/r)}: Stream Hopper gains flying until end of turn.
Set/Rarity: Eventide Common

Name: Stream of Consciousness
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player shuffles up to four target cards from his or her graveyard into his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Stream of Life
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains X life.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Stream of Unconsciousness
Cost: U
Type: Tribal Instant — Wizard
Pow/Tgh:
Rules Text: Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Set/Rarity: Morningtide Common

Name: Streambed Aquitects
Cost: 1UU
Type: Creature — Merfolk Scout
Pow/Tgh: (2/3)
Rules Text: {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
Set/Rarity: Lorwyn Common

Name: Street Savvy
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Set/Rarity: Dissension Common

Name: Street Wraith
Cost: 3BB
Type: Creature — Wraith
Pow/Tgh: (3/4)
Rules Text: Swampwalk
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Set/Rarity: Future Sight Uncommon

Name: Streetbreaker Wurm
Cost: 3RG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Guildpact Common

Name: Strength in Numbers
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Set/Rarity: Time Spiral Common

Name: Strength of Cedars
Cost: 4G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Strength of Isolation
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name: Strength of Lunacy
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name: Strength of Night
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Set/Rarity: Apocalypse Common

Name: Strength of Unity
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name: Strip Bare
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Auras and Equipment attached to target creature.
Set/Rarity: Shadowmoor Common

Name: Stromgald Cabal
Cost: 1BB
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {T}, Pay 1 life: Counter target white spell.
Set/Rarity: Masters Edition II Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Stromgald Crusader
Cost: BB
Type: Creature — Zombie Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name: Strongarm Tactics
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Set/Rarity: Onslaught Rare

Name: Stronghold Assassin
Cost: 1BB
Type: Creature — Zombie Assassin
Pow/Tgh: (2/1)
Rules Text: {T}, Sacrifice a creature: Destroy target nonblack creature.
Set/Rarity: Seventh Edition Rare, Stronghold Rare

Name: Stronghold Discipline
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses 1 life for each creature he or she controls.
Set/Rarity: Tenth Edition Uncommon, Nemesis Common

Name: Stronghold Overseer
Cost: 3BBB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Set/Rarity: Time Spiral Rare

Name: Stronghold Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
Set/Rarity: Future Sight Uncommon

Name: Struggle for Sanity
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Student of Elements
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Student of Elements has flying, flip it.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Stuffy Doll
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (0/1)
Rules Text: As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
Set/Rarity: Time Spiral Rare

Name: Stun
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature can't block this turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common, Tempest Common

Name: Stun Sniper
Cost: RW
Type: Creature — Human Archer
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
Set/Rarity: Alara Reborn Uncommon

Name: Stunted Growth
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Stupefying Touch
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
Set/Rarity: Torment Uncommon

Name: Stupor
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent discards a card at random, then discards a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Sturdy Hatchling
Cost: 3(G/U)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{(g/u)}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Set/Rarity: Eventide Uncommon

Name: Subterranean Shambler
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
Set/Rarity: Time Spiral Common

Name: Subterranean Spirit
Cost: 3RR
Type: Creature — Elemental Spirit
Pow/Tgh: (3/3)
Rules Text: Protection from red
{T}: Subterranean Spirit deals 1 damage to each creature without flying.
Set/Rarity: Mirage Rare

Name: Su-Chi
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool.
Set/Rarity: Masters Edition Rare, Antiquities Uncommon

Name: Sudden Death
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name: Sudden Impact
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Tempest Uncommon

Name: Sudden Shock
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.
Set/Rarity: Time Spiral Uncommon

Name: Sudden Spoiling
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.
Set/Rarity: Time Spiral Rare

Name: Sudden Strength
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.

Draw a card.
Set/Rarity: Judgment Common

Name: Pain // Suffering (Suffering)
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text:
Destroy target land.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Suffocating Blast
Cost: 1UUR
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell and Suffocating Blast deals 3 damage to target creature.
Set/Rarity: Apocalypse Rare

Name: Suicidal Charge
Cost: 3BR
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
Set/Rarity: Conflux Common

Name: Sulam Djinn
Cost: 5G
Type: Creature — Djinn
Pow/Tgh: (6/6)
Rules Text: Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name: Suleiman's Legacy
Cost: RW
Type: Enchantment
Pow/Tgh:
Rules Text: When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
Set/Rarity: Visions Rare

Name: Sulfur Elemental
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
Set/Rarity: Planar Chaos Uncommon

Name: Sulfur Vent
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sulfur Vent enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
Set/Rarity: Invasion Common

Name: Sulfuric Vortex
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Set/Rarity: Scourge Rare

Name: Sulfurous Blast
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Set/Rarity: Time Spiral Uncommon

Name: Sulfurous Springs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Summer Bloom
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You may play up to three additional lands this turn.
Set/Rarity: Ninth Edition Uncommon, Starter 1999 Rare, Classic Sixth Edition Uncommon, Portal Rare, Visions Uncommon

Name: Summon the School
Cost: 3W
Type: Tribal Sorcery — Merfolk
Pow/Tgh:
Rules Text: Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Set/Rarity: Lorwyn Uncommon

Name: Summoner's Egg
Cost: 4
Type: Artifact Creature — Egg
Pow/Tgh: (0/4)
Rules Text: Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Set/Rarity: Fifth Dawn Rare

Name: Summoner's Pact
Cost: 0
Type: Instant
Pow/Tgh:
Rules Text: Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Set/Rarity: Future Sight Rare

Name: Summoning Station
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put a 2/2 colorless Pincher creature token onto the battlefield.
Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
Set/Rarity: Fifth Dawn Rare

Name: Sun Clasp
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
Set/Rarity: Battle Royale Box Set Common, Visions Common

Name: Sun Droplet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Set/Rarity: Mirrodin Uncommon

Name: Sunbeam Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name: Suncrusher
Cost: 9
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Set/Rarity: Fifth Dawn Rare

Name: Sunder from Within
Cost: 2RR
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Sundering Titan
Cost: 8
Type: Artifact Creature — Golem
Pow/Tgh: (7/10)
Rules Text: When Sundering Titan enters the battlefield, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Set/Rarity: Darksteel Rare

Name: Sundering Vitae
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy target artifact or enchantment.
Set/Rarity: Ravnica: City of Guilds Common

Name: Sunfire Balm
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Onslaught Uncommon

Name: Sunflare Shaman
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/1)
Rules Text: {1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
Set/Rarity: Morningtide Common

Name: Sunforger
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}
Set/Rarity: Ravnica: City of Guilds Rare

Name: Sungrass Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name: Sungrass Prairie
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {G}{W} to your mana pool.
Set/Rarity: Odyssey Rare

Name: Sunhome Enforcer
Cost: 2RW
Type: Creature — Giant Soldier
Pow/Tgh: (2/4)
Rules Text: Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Sunhome, Fortress of the Legion
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Set/Rarity: Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name: Sunken City
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Set/Rarity: Masters Edition Uncommon, Fourth Edition Common, The Dark Common

Name: Sunken Hope
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
Set/Rarity: Tenth Edition Rare, Planeshift Rare

Name: Sunken Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Sunlance
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Sunlance deals 3 damage to target nonwhite creature.
Set/Rarity: Planar Chaos Common

Name: Sunrise Sovereign
Cost: 5R
Type: Creature — Giant Warrior
Pow/Tgh: (5/5)
Rules Text: Other Giant creatures you control get +2/+2 and have trample.
Set/Rarity: Lorwyn Rare

Name: Sun's Bounty
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Common

Name: Sunscape Apprentice
Cost: W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Set/Rarity: Invasion Common

Name: Sunscape Battlemage
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
Set/Rarity: Planeshift Uncommon

Name: Sunscape Familiar
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1} less to cast.
Set/Rarity: Planeshift Common

Name: Sunscape Master
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
Set/Rarity: Invasion Rare

Name: Sunscour
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile two white cards from your hand rather than pay Sunscour's mana cost.
Destroy all creatures.
Set/Rarity: Coldsnap Rare

Name: Sunseed Nurturer
Cost: 2W
Type: Creature — Human Druid Wizard
Pow/Tgh: (1/1)
Rules Text: At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name: Sunstrike Legionnaire
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
{T}: Tap target creature with converted mana cost 3 or less.
Set/Rarity: Legions Rare

Name: Suntail Hawk
Cost: W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Judgment Common

Name: Suntouched Myr
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Set/Rarity: Planechase Common, Fifth Dawn Common

Name: Sunweb
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (5/6)
Rules Text: Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Superior Numbers
Cost: GG
Type: Sorcery
Pow/Tgh:
Rules Text: Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Set/Rarity: Mirage Uncommon

Name: Supply // Demand (Supply)
Cost: XGW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Dissension Uncommon

Name: Suppress
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
Set/Rarity: Apocalypse Uncommon

Name: Suppression Field
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Activated abilities cost {2} more to activate unless they're mana abilities.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Supreme Exemplar
Cost: 6U
Type: Creature — Elemental
Pow/Tgh: (10/10)
Rules Text: Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Morningtide Rare

Name: Supreme Inquisitor
Cost: 3UU
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library.
Set/Rarity: Onslaught Rare

Name: Suq'Ata Assassin
Cost: 1BB
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Visions Uncommon

Name: Suq'Ata Firewalker
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
Set/Rarity: Mirage Uncommon

Name: Suq'Ata Lancer
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Common

Name: Surestrike Trident
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Uncommon

Name: Surge of Thoughtweft
Cost: 1W
Type: Tribal Instant — Kithkin
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Set/Rarity: Lorwyn Common

Name: Surge of Zeal
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Surgespanner
Cost: 2UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
Set/Rarity: Lorwyn Rare

Name: Surging Ζther
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
Set/Rarity: Coldsnap Common

Name: Surging Dementia
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
Set/Rarity: Coldsnap Common

Name: Surging Flame
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.
Set/Rarity: Coldsnap Common

Name: Surging Might
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Set/Rarity: Coldsnap Common

Name: Surging Sentinels
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: First strike
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Set/Rarity: Coldsnap Common

Name: Surprise Deployment
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Cast Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Set/Rarity: Planeshift Uncommon

Name: Surveilling Sprite
Cost: 1U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card.
Set/Rarity: Ravnica: City of Guilds Common

Name: Survivor of the Unseen
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library.
Set/Rarity: Coldsnap Common

Name: Sustainer of the Realm
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Seventh Edition Uncommon, Urza's Legacy Uncommon

Name: Sustaining Spirit
Cost: 1W
Type: Creature — Angel Spirit
Pow/Tgh: (0/3)
Rules Text: Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Suture Spirit
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
{(w/b){(w/b){(w/b)}: Regenerate target creature.
Set/Rarity: Eventide Uncommon

Name: Sutured Ghoul
Cost: 4BBB
Type: Creature — Zombie
Pow/Tgh: (*/*)
Rules Text: Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Set/Rarity: Judgment Rare

Name: Svogthos, the Restless Tomb
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Svyelunite Temple
Cost:
Type: Land
Pow/Tgh:
Rules Text: Svyelunite Temple enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Swallowing Plague
Cost: XBB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Swallowing Plague deals X damage to target creature and you gain X life.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Swamp
Cost:
Type: Basic Land — Swamp
Pow/Tgh:
Rules Text: B
Set/Rarity: Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Swamp Mosquito
Cost: 1B
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Time Spiral "Timeshifted" Special, Alliances Common, Alliances Common

Name: Swans of Bryn Argoll
Cost: 2(W/U)(W/U)
Type: Creature — Bird Spirit
Pow/Tgh: (4/3)
Rules Text: Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Set/Rarity: Shadowmoor Rare

Name: Swarm of Rats
Cost: 1B
Type: Creature — Rat
Pow/Tgh: (*/1)
Rules Text: Swarm of Rats's power is equal to the number of Rats you control.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Portal Second Age Common

Name: Swarmyard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
Set/Rarity: Time Spiral Rare

Name: Swat
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common, Urza's Legacy Common

Name: Sway of Illusion
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Any number of target creatures become the color of your choice until end of turn.

Draw a card.
Set/Rarity: Invasion Uncommon

Name: Sway of the Stars
Cost: 8UU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Swell of Courage
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Set/Rarity: Morningtide Uncommon

Name: Swelter
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Swelter deals 2 damage to each of two target creatures.
Set/Rarity: Judgment Uncommon

Name: Swerve
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target.
Set/Rarity: Shards of Alara Uncommon

Name: Swift Maneuver
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Common

Name: Swift Silence
Cost: 2WUU
Type: Instant
Pow/Tgh:
Rules Text: Counter all other spells. Draw a card for each spell countered this way.
Set/Rarity: Dissension Rare

Name: Swirl the Mists
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
Set/Rarity: Champions of Kamigawa Rare

Name: Swirling Sandstorm
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Set/Rarity: Judgment Common

Name: Swirling Spriggan
Cost: 2GG
Type: Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: {(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
Set/Rarity: Eventide Uncommon

Name: Swooping Talon
Cost: 4WW
Type: Creature — Bird Soldier
Pow/Tgh: (2/6)
Rules Text: Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Uncommon

Name: Sword Dancer
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (1/2)
Rules Text: {W}{W}: Target attacking creature gets -1/-0 until end of turn.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name: Sword of Fire and Ice
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip {2}
Set/Rarity: Darksteel Rare

Name: Sword of Kaldra
Cost: 4
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Rare, Promo set for Gatherer Rare

Name: Sword of Light and Shadow
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Set/Rarity: Darksteel Rare

Name: Sword of the Meek
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Set/Rarity: Future Sight Uncommon

Name: Sword of the Paruns
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Set/Rarity: Guildpact Rare

Name: Swords to Plowshares
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. Its controller gains life equal to its power.
Set/Rarity: Masters Edition II Uncommon, Battle Royale Box Set Uncommon, Ice Age Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Sygg, River Cutthroat
Cost: (U/B)(U/B)
Type: Legendary Creature — Merfolk Rogue
Pow/Tgh: (1/3)
Rules Text: At the beginning of the end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Set/Rarity: Shadowmoor Rare

Name: Sygg, River Guide
Cost: WU
Type: Legendary Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
Set/Rarity: Lorwyn Rare

Name: Sylvan Basilisk
Cost: 3GG
Type: Creature — Basilisk
Pow/Tgh: (2/4)
Rules Text: Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Set/Rarity: Tenth Edition Uncommon, Starter 1999 Rare, Portal Second Age Rare

Name: Sylvan Bounty
Cost: 5G
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Conflux Common

Name: Sylvan Echoes
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Set/Rarity: Lorwyn Uncommon

Name: Sylvan Library
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Legends Uncommon

Name: Sylvan Messenger
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Apocalypse Uncommon

Name: Sylvan Might
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Sylvan Safekeeper
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Judgment Rare

Name: Sylvan Scrying
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Tenth Edition Uncommon, Mirrodin Uncommon

Name: Sylvok Explorer
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Fifth Dawn Common

Name: Symbiotic Beast
Cost: 4GG
Type: Creature — Insect Beast
Pow/Tgh: (4/4)
Rules Text: When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Onslaught Uncommon

Name: Symbiotic Deployment
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
Set/Rarity: Apocalypse Rare

Name: Symbiotic Elf
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Onslaught Common

Name: Symbiotic Wurm
Cost: 5GGG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Onslaught Rare

Name: Synapse Sliver
Cost: 4U
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Set/Rarity: Legions Rare

Name: Synchronous Sliver
Cost: 4U
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have vigilance.
Set/Rarity: Planar Chaos Common

Name: Syncopate
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Odyssey Common

Name: Synod Artificer
Cost: 2U
Type: Creature — Vedalken Artificer
Pow/Tgh: (1/2)
Rules Text: {X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
Set/Rarity: Darksteel Rare

Name: Synod Centurion
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: When you control no other artifacts, sacrifice Synod Centurion.
Set/Rarity: Fifth Dawn Uncommon

Name: Synod Sanctum
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
Set/Rarity: Mirrodin Uncommon

Name: Syphon Life
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Uncommon

Name: Syphon Mind
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Each other player discards a card. You draw a card for each card discarded this way.
Set/Rarity: Planechase Common, Onslaught Common

Name: Syphon Soul
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Set/Rarity: Planechase Common, Onslaught Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Legends Common

Name: Szadek, Lord of Secrets
Cost: 3UUBB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Tahngarth, Talruum Hero
Cost: 3RR
Type: Legendary Creature — Minotaur Warrior
Pow/Tgh: (4/4)
Rules Text: Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Set/Rarity: Planeshift Rare, Planeshift Rare

Name: Tahngarth's Glare
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Set/Rarity: Apocalypse Common

Name: Taiga
Cost:
Type: Land — Mountain Forest
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Tainted Ζther
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name: Tainted Field
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Torment Uncommon

Name: Tainted Isle
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Torment Uncommon

Name: Tainted Pact
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Set/Rarity: Odyssey Rare

Name: Tainted Peak
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Torment Uncommon

Name: Tainted Sigil
Cost: 1WB
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Set/Rarity: Alara Reborn Uncommon

Name: Tainted Specter
Cost: 3B
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Rare

Name: Tainted Well
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
Set/Rarity: Invasion Common

Name: Tainted Wood
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Torment Uncommon

Name: Taj-Nar Swordsmith
Cost: 3W
Type: Creature — Cat Soldier
Pow/Tgh: (2/3)
Rules Text: When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Mirrodin Uncommon

Name: Take Possession
Cost: 5UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
Set/Rarity: Future Sight Rare

Name: Takeno, Samurai General
Cost: 5W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Set/Rarity: Champions of Kamigawa Rare

Name: Takeno's Cavalry
Cost: 3W
Type: Creature — Human Samurai Archer
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Set/Rarity: Betrayers of Kamigawa Common

Name: Takenuma Bleeder
Cost: 2B
Type: Creature — Ogre Shaman
Pow/Tgh: (3/3)
Rules Text: Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Set/Rarity: Betrayers of Kamigawa Common

Name: Talara's Bane
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
Set/Rarity: Eventide Common

Name: Talara's Battalion
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (4/3)
Rules Text: Trample
Cast Talara's Battalion only if you've cast another green spell this turn.
Set/Rarity: Eventide Rare

Name: Talisman of Dominance
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name: Talisman of Impulse
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name: Talisman of Indulgence
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name: Talisman of Progress
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name: Talisman of Unity
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name: Tallowisp
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Talon of Pain
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
Set/Rarity: Darksteel Uncommon

Name: Talon Trooper
Cost: 1WU
Type: Creature — Bird Scout
Pow/Tgh: (2/3)
Rules Text: Flying
Set/Rarity: Alara Reborn Common

Name: Talonrend
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (0/5)
Rules Text: Flying
{(u/r)}: Talonrend gets +1/-1 until end of turn.
Set/Rarity: Eventide Uncommon

Name: Talruum Champion
Cost: 4R
Type: Creature — Minotaur
Pow/Tgh: (3/3)
Rules Text: First strike
Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
Set/Rarity: Visions Common

Name: Talruum Minotaur
Cost: 2RR
Type: Creature — Minotaur Berserker
Pow/Tgh: (3/3)
Rules Text: Haste
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Common, Mirage Common

Name: Talruum Piper
Cost: 4R
Type: Creature — Minotaur
Pow/Tgh: (3/3)
Rules Text: All creatures with flying able to block Talruum Piper do so.
Set/Rarity: Visions Uncommon

Name: Tamanoa
Cost: RGW
Type: Creature — Spirit
Pow/Tgh: (2/4)
Rules Text: Whenever a noncreature source you control deals damage, you gain that much life.
Set/Rarity: Coldsnap Rare

Name: Tangle
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Set/Rarity: Invasion Uncommon

Name: Tangle Asp
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (1/2)
Rules Text: Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
Set/Rarity: Fifth Dawn Common

Name: Tangle Golem
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (5/4)
Rules Text: Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Set/Rarity: Darksteel Common

Name: Tangle Spider
Cost: 4GG
Type: Creature — Spider
Pow/Tgh: (3/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Set/Rarity: Tenth Edition Uncommon, Darksteel Common

Name: Tanglebloom
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: You gain 1 life.
Set/Rarity: Ninth Edition Uncommon, Mirrodin Common

Name: Tangleroot
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a creature spell, that player adds {G} to his or her mana pool.
Set/Rarity: Mirrodin Rare

Name: Tanglewalker
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (2/2)
Rules Text: Creatures you control are unblockable as long as defending player controls an artifact land.
Set/Rarity: Darksteel Uncommon

Name: Taniwha
Cost: 3UU
Type: Legendary Creature — Serpent
Pow/Tgh: (7/7)
Rules Text: Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Set/Rarity: Mirage Rare

Name: Tar Fiend
Cost: 5B
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
Set/Rarity: Shards of Alara Rare

Name: Tar Pit Warrior
Cost: 2B
Type: Creature — Cyclops Warrior
Pow/Tgh: (3/4)
Rules Text: When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Beatdown Box Set Common, Visions Common

Name: Tar Pitcher
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name: Tarfire
Cost: R
Type: Tribal Instant — Goblin
Pow/Tgh:
Rules Text: Tarfire deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name: Tarmogoyf
Cost: 1G
Type: Creature — Lhurgoyf
Pow/Tgh: (*/1+*)
Rules Text: Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Set/Rarity: Future Sight Rare

Name: Tarnished Citadel
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
Set/Rarity: Odyssey Rare

Name: Tarox Bladewing
Cost: 2RRR
Type: Legendary Creature — Dragon
Pow/Tgh: (4/3)
Rules Text: Flying, haste
Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Set/Rarity: Future Sight Rare

Name: Taste for Mayhem
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Set/Rarity: Dissension Common

Name: Tatsumasa, the Dragon's Fang
Cost: 6
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard.
Equip {3}
Set/Rarity: Champions of Kamigawa Rare

Name: Tattered Drake
Cost: 4U
Type: Creature — Zombie Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{B}: Regenerate Tattered Drake.
Set/Rarity: Ravnica: City of Guilds Common

Name: Tatterkite
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/1)
Rules Text: Flying
Tatterkite can't have counters placed on it.
Set/Rarity: Shadowmoor Uncommon

Name: Tattermunge Duo
Cost: 2(R/G)
Type: Creature — Goblin Warrior Shaman
Pow/Tgh: (2/3)
Rules Text: Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
Set/Rarity: Shadowmoor Common

Name: Tattermunge Maniac
Cost: (R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Tattermunge Maniac attacks each turn if able.
Set/Rarity: Shadowmoor Uncommon

Name: Tattermunge Witch
Cost: 1(R/G)
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Tattoo Ward
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Set/Rarity: Odyssey Uncommon

Name: Taunting Elf
Cost: G
Type: Creature — Elf
Pow/Tgh: (0/1)
Rules Text: All creatures able to block Taunting Elf do so.
Set/Rarity: Onslaught Common, Urza's Destiny Common

Name: Taurean Mauler
Cost: 2R
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Set/Rarity: Planechase Rare, Morningtide Rare

Name: Tawnos's Coffin
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Tawnos's Coffin during your untap step.
{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
Set/Rarity: Masters Edition Rare, Antiquities Rare

Name: Teardrop Kami
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Teardrop Kami: You may tap or untap target creature.
Set/Rarity: Betrayers of Kamigawa Common

Name: Tears of Rage
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Cast Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Set/Rarity: Darksteel Uncommon

Name: Tectonic Fiend
Cost: 4RR
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.
Set/Rarity: Time Spiral Uncommon

Name: Tectonic Instability
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, tap all lands its controller controls.
Set/Rarity: Invasion Rare

Name: Teeka's Dragon
Cost: 9
Type: Artifact Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Mirage Rare

Name: Teferi, Mage of Zhalfir
Cost: 2UUU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time he or she could cast a sorcery.
Set/Rarity: Time Spiral Rare

Name: Teferi's Care
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
Set/Rarity: Invasion Uncommon

Name: Teferi's Curse
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name: Teferi's Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (3/2)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name: Teferi's Honor Guard
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )
Set/Rarity: Visions Uncommon

Name: Teferi's Imp
Cost: 2U
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Set/Rarity: Mirage Rare

Name: Teferi's Isle
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U} to your mana pool.
Set/Rarity: Mirage Rare

Name: Teferi's Moat
Cost: 3WU
Type: Enchantment
Pow/Tgh:
Rules Text: As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Rare

Name: Teferi's Puzzle Box
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Visions Rare

Name: Teferi's Realm
Cost: 1UU
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they doesn't exist. Each one phases in before its controller untaps during his or her next untap step. )
Set/Rarity: Visions Rare

Name: Teferi's Response
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.
Set/Rarity: Invasion Rare

Name: Tek
Cost: 5
Type: Artifact Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Set/Rarity: Invasion Rare

Name: Telekinesis
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Set/Rarity: Masters Edition Common, Legends Rare

Name: Telekinetic Bonds
Cost: 2UUU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Set/Rarity: Judgment Rare

Name: Telekinetic Sliver
Cost: 2UU
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{T}: Tap target permanent."
Set/Rarity: Time Spiral Uncommon

Name: Telemin Performance
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
Set/Rarity: Conflux Rare

Name: Telepathic Spies
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Telepathic Spies enters the battlefield, look at target opponent's hand.
Set/Rarity: Seventh Edition Common, Urza's Destiny Common

Name: Telepathy
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Your opponents play with their hands revealed.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Telim'Tor
Cost: 4R
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Set/Rarity: Mirage Rare

Name: Telim'Tor's Darts
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
Set/Rarity: Mirage Uncommon

Name: Telim'Tor's Edict
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Rare

Name: Tel-Jilad Archers
Cost: 4G
Type: Creature — Elf Archer
Pow/Tgh: (2/4)
Rules Text: Protection from artifacts; reach (This creature can block creatures with flying.)
Set/Rarity: Mirrodin Common

Name: Tel-Jilad Chosen
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (2/1)
Rules Text: Protection from artifacts
Set/Rarity: Mirrodin Common

Name: Tel-Jilad Exile
Cost: 3G
Type: Creature — Troll Warrior
Pow/Tgh: (2/3)
Rules Text: {1}{G}: Regenerate Tel-Jilad Exile.
Set/Rarity: Mirrodin Common

Name: Tel-Jilad Justice
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Uncommon

Name: Tel-Jilad Lifebreather
Cost: 4G
Type: Creature — Troll Shaman
Pow/Tgh: (3/2)
Rules Text: {G}, {T}, Sacrifice a Forest: Regenerate target creature.
Set/Rarity: Fifth Dawn Common

Name: Tel-Jilad Outrider
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (3/1)
Rules Text: Protection from artifacts
Set/Rarity: Darksteel Common

Name: Tel-Jilad Stylus
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put target permanent you own on the bottom of your library.
Set/Rarity: Mirrodin Uncommon

Name: Tel-Jilad Wolf
Cost: 2G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Set/Rarity: Darksteel Common

Name: Teller of Tales
Cost: 3UU
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Set/Rarity: Champions of Kamigawa Common

Name: Telling Time
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Set/Rarity: Tenth Edition Uncommon, Ravnica: City of Guilds Uncommon

Name: Tempest Drake
Cost: 1WU
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying, vigilance
Set/Rarity: Visions Uncommon

Name: Tempest of Light
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon

Name: Temple Garden
Cost:
Type: Land — Forest Plains
Pow/Tgh:
Rules Text: ({T}: Add {G} or {W} to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Temple of the False God
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
Set/Rarity: Scourge Uncommon

Name: Temporal Adept
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}{U}{U}, {T}: Return target permanent to its owner's hand.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name: Temporal Cascade
Cost: 5UU
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Rare

Name: Temporal Distortion
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature or land becomes tapped, put an hourglass counter on it.
Permanents with hourglass counters on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Set/Rarity: Invasion Rare

Name: Temporal Eddy
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature or land on top of its owner's library.
Set/Rarity: Time Spiral Common

Name: Temporal Extortion
Cost: BBBB
Type: Sorcery
Pow/Tgh:
Rules Text: When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Set/Rarity: Planar Chaos Rare

Name: Temporal Fissure
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name: Temporal Isolation
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Set/Rarity: Time Spiral Common

Name: Temporal Manipulation
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one.
Set/Rarity: Masters Edition II Rare, Portal Second Age Rare

Name: Temporal Spring
Cost: 1GU
Type: Sorcery
Pow/Tgh:
Rules Text: Put target permanent on top of its owner's library.
Set/Rarity: Apocalypse Common

Name: Temporary Insanity
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Torment Uncommon

Name: Tempting Wurm
Cost: 1G
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.
Set/Rarity: Onslaught Rare

Name: Tendo Ice Bridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tendo Ice Bridge enters the battlefield with a charge counter on it.
{T}: Add {1} to your mana pool.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Tendrils of Agony
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Uncommon

Name: Tendrils of Corruption
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Set/Rarity: Magic 2010 Common, Time Spiral Common

Name: Teneb, the Harvester
Cost: 3BGW
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control.
Set/Rarity: Planar Chaos Rare

Name: Tenza, Godo's Maul
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Tephraderm
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
Set/Rarity: Onslaught Rare

Name: Terashi's Cry
Cost: 3W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Tap up to three target creatures.
Set/Rarity: Champions of Kamigawa Common

Name: Terashi's Grasp
Cost: 2W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
Set/Rarity: Betrayers of Kamigawa Common

Name: Terashi's Verdict
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target attacking creature with power 3 or less.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Teremko Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Mirage Common

Name: Terminal Moraine
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Planeshift Uncommon

Name: Terminate
Cost: BR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated.
Set/Rarity: Alara Reborn Common, Planeshift Common

Name: Teroh's Faithful
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: When Teroh's Faithful enters the battlefield, you gain 4 life.
Set/Rarity: Torment Common

Name: Teroh's Vanguard
Cost: 3W
Type: Creature — Human Nomad
Pow/Tgh: (2/3)
Rules Text: Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
Set/Rarity: Torment Uncommon

Name: Terraformer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}: Choose a basic land type. Each land you control becomes that type until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Terramorphic Expanse
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Planechase Common, Magic 2010 Common, Tenth Edition Common, Time Spiral Common

Name: Terrarion
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Ravnica: City of Guilds Common

Name: Terravore
Cost: 1GG
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Set/Rarity: Odyssey Rare

Name: Terror
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonartifact, nonblack creature. It can't be regenerated.
Set/Rarity: Tenth Edition Common, Mirrodin Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Test of Endurance
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 50 or more life, you win the game.
Set/Rarity: Judgment Rare

Name: Test of Faith
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.
Set/Rarity: Darksteel Uncommon

Name: Testament of Faith
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
Set/Rarity: Odyssey Uncommon

Name: Teysa, Orzhov Scion
Cost: 1WB
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/3)
Rules Text: Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Guildpact Rare

Name: Tezzeret the Seeker
Cost: 3UU
Type: Planeswalker — Tezzeret
Loyalty: (4)
Rules Text: +1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Set/Rarity: Shards of Alara Mythic Rare

Name: Thallid
Cost: G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Masters Edition II Common, Time Spiral "Timeshifted" Special, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Thallid Devourer
Cost: 1GG
Type: Creature — Fungus
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Uncommon

Name: Thallid Germinator
Cost: 2G
Type: Creature — Fungus
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Set/Rarity: Time Spiral Common

Name: Thallid Shell-Dweller
Cost: 1G
Type: Creature — Fungus
Pow/Tgh: (0/5)
Rules Text: Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Time Spiral Common

Name: That Which Was Taken
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Thaumatog
Cost: 1GW
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Thawing Glaciers
Cost:
Type: Land
Pow/Tgh:
Rules Text: Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name: The Fallen
Cost: 1BBB
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
Set/Rarity: Masters Edition Uncommon, Chronicles Uncommon, The Dark Uncommon

Name: The Hive
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: The Rack
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Uncommon

Name: The Unspeakable
Cost: 6UUU
Type: Legendary Creature — Spirit
Pow/Tgh: (6/7)
Rules Text: Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Set/Rarity: Champions of Kamigawa Rare

Name: Thelon of Havenwood
Cost: GG
Type: Legendary Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
Set/Rarity: Time Spiral Rare

Name: Thelonite Druid
Cost: 2G
Type: Creature — Human Cleric Druid
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Set/Rarity: Masters Edition II Rare, Fallen Empires Uncommon

Name: Thelonite Hermit
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Time Spiral Rare

Name: Thermal Blast
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Thermal Flux
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Common

Name: Thermal Navigator
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Thermokarst
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If that land was a snow land, you gain 1 life.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Thermopod
Cost: 4R
Type: Snow Creature — Slug
Pow/Tgh: (4/3)
Rules Text: {S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R} to your mana pool.
Set/Rarity: Coldsnap Common

Name: Thicket Basilisk
Cost: 3GG
Type: Creature — Basilisk
Pow/Tgh: (2/4)
Rules Text: Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Thicket Elemental
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
Set/Rarity: Invasion Rare

Name: Thick-Skinned Goblin
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
Set/Rarity: Time Spiral Uncommon

Name: Thief of Hope
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Thieves' Auction
Cost: 4RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all those cards have been chosen.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name: Thieves' Fortune
Cost: 2U
Type: Tribal Instant — Rogue
Pow/Tgh:
Rules Text: Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Morningtide Uncommon

Name: Thieving Magpie
Cost: 2UU
Type: Creature — Bird
Pow/Tgh: (1/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name: Thieving Sprite
Cost: 2B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Set/Rarity: Lorwyn Common

Name: Think Tank
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Set/Rarity: Odyssey Uncommon

Name: Think Twice
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Thirst
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
Set/Rarity: Mirage Common

Name: Thirst for Knowledge
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw three cards. Then discard two cards unless you discard an artifact card.
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name: Thistledown Duo
Cost: 2(W/U)
Type: Creature — Kithkin Soldier Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Set/Rarity: Shadowmoor Common

Name: Thistledown Liege
Cost: 1(W/U)(W/U)(W/U)
Type: Creature — Kithkin Knight
Pow/Tgh: (1/3)
Rules Text: Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name: Thopter Foundry
Cost: (W/B)U
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
Set/Rarity: Alara Reborn Uncommon

Name: Thorn Elemental
Cost: 5GG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Starter 1999 Rare, Urza's Destiny Rare

Name: Thorn of Amethyst
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Noncreature spells cost {1} more to cast.
Set/Rarity: Lorwyn Rare

Name: Thorn Thallid
Cost: 1GG
Type: Creature — Fungus
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name: Thornbite Staff
Cost: 2
Type: Tribal Artifact — Shaman Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
Set/Rarity: Morningtide Uncommon

Name: Thornling
Cost: 3GG
Type: Creature — Elemental Shapeshifter
Pow/Tgh: (4/4)
Rules Text: {G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
Set/Rarity: Conflux Mythic Rare

Name: Thornscape Apprentice
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target creature.
{R}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Invasion Common

Name: Thornscape Battlemage
Cost: 2G
Type: Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
Set/Rarity: Time Spiral "Timeshifted" Special, Planeshift Uncommon

Name: Thornscape Familiar
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (2/1)
Rules Text: Red spells and white spells you cast cost {1} less to cast.
Set/Rarity: Planeshift Common

Name: Thornscape Master
Cost: 2GG
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
Set/Rarity: Invasion Rare

Name: Thorn-Thrash Viashino
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (2/2)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
Set/Rarity: Shards of Alara Common

Name: Thorntooth Witch
Cost: 5B
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/4)
Rules Text: Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Thornwatch Scarecrow
Cost: 6
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Set/Rarity: Shadowmoor Common

Name: Thornweald Archer
Cost: 1G
Type: Creature — Elf Archer
Pow/Tgh: (2/1)
Rules Text: Reach (This creature can block creatures with flying.)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Future Sight Common

Name: Thought Courier
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card, then discard a card.
Set/Rarity: Ninth Edition Uncommon, Fifth Dawn Common

Name: Thought Devourer
Cost: 2UU
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Flying
Your maximum hand size is reduced by four.
Set/Rarity: Odyssey Rare

Name: Thought Dissector
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
Set/Rarity: Darksteel Rare

Name: Thought Eater
Cost: 1U
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Flying
Your maximum hand size is reduced by three.
Set/Rarity: Odyssey Uncommon

Name: Thought Hemorrhage
Cost: 2BR
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
Set/Rarity: Alara Reborn Rare

Name: Thought Lash
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Thought Nibbler
Cost: U
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: Flying
Your maximum hand size is reduced by two.
Set/Rarity: Odyssey Common

Name: Thought Prison
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.
Set/Rarity: Mirrodin Uncommon

Name: Thought Reflection
Cost: 4UUU
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, draw two cards instead.
Set/Rarity: Shadowmoor Rare

Name: Thoughtbind
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 4 or less.
Set/Rarity: Champions of Kamigawa Common

Name: Thoughtbound Primoc
Cost: 2R
Type: Creature — Bird Beast
Pow/Tgh: (2/3)
Rules Text: Flying
At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.
Set/Rarity: Onslaught Uncommon

Name: Thoughtcast
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Set/Rarity: Mirrodin Common

Name: Thoughtcutter Agent
Cost: UB
Type: Artifact Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
Set/Rarity: Shards of Alara Uncommon

Name: Thoughtleech
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Set/Rarity: Seventh Edition Uncommon, Ice Age Uncommon

Name: Thoughtpicker Witch
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Set/Rarity: Ravnica: City of Guilds Common

Name: Thoughts of Ruin
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices a land for each card in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name: Thoughtseize
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Set/Rarity: Lorwyn Rare

Name: Thoughtweft Gambit
Cost: 4(W/U)(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Tap all creatures your opponents control and untap all creatures you control.
Set/Rarity: Shadowmoor Uncommon

Name: Thoughtweft Trio
Cost: 2WW
Type: Creature — Kithkin Soldier
Pow/Tgh: (5/5)
Rules Text: First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
Set/Rarity: Lorwyn Rare

Name: Thousand-legged Kami
Cost: 6GG
Type: Creature — Spirit
Pow/Tgh: (6/6)
Rules Text: Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name: Thousand-Year Elixir
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Set/Rarity: Lorwyn Rare

Name: Thran Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Set/Rarity: Ninth Edition Rare, Urza's Destiny Rare

Name: Thrashing Mudspawn
Cost: 3BB
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Thraximundar
Cost: 4UBR
Type: Legendary Creature — Zombie Assassin
Pow/Tgh: (6/6)
Rules Text: Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Set/Rarity: Alara Reborn Mythic Rare

Name: Threads of Disloyalty
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature with converted mana cost 2 or less
You control enchanted creature.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Threaten
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Onslaught Uncommon

Name: Three Dreams
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Three Tragedies
Cost: 3BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target player discards three cards.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Three Wishes
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Set/Rarity: Visions Rare

Name: Thrill of the Hunt
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+2 until end of turn.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Thriss, Nantuko Primus
Cost: 5GG
Type: Legendary Creature — Insect Druid
Pow/Tgh: (5/5)
Rules Text: {G}, {T}: Target creature gets +5/+5 until end of turn.
Set/Rarity: Judgment Rare

Name: Thrive
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on each of X target creatures.
Set/Rarity: Dissension Common, Prophecy Common

Name: Throat Slitter
Cost: 4B
Type: Creature — Rat Ninja
Pow/Tgh: (2/2)
Rules Text: Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Throne of Bone
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Through the Breach
Cost: 4R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may put a creature card from your hand onto the battlefield. That creature has haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Rare

Name: Thrull Champion
Cost: 4B
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
Set/Rarity: Masters Edition Rare, Fallen Empires Rare

Name: Thrull Retainer
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Fallen Empires Uncommon

Name: Thrull Surgeon
Cost: 1B
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Tenth Edition Uncommon, Exodus Common

Name: Thrumming Stone
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
Set/Rarity: Coldsnap Rare

Name: Thunder of Hooves
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Set/Rarity: Onslaught Uncommon

Name: Thunder Spirit
Cost: 1WW
Type: Creature — Elemental Spirit
Pow/Tgh: (2/2)
Rules Text: Flying, first strike
Set/Rarity: Masters Edition Uncommon, Legends Rare

Name: Thunder Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Set/Rarity: Time Spiral Uncommon

Name: Thunder Wall
Cost: 1UU
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Thunderblade Charge
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
Set/Rarity: Future Sight Rare

Name: Thunderblust
Cost: 2RRR
Type: Creature — Elemental
Pow/Tgh: (7/2)
Rules Text: Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Rare

Name: Thundercloud Elemental
Cost: 5UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Set/Rarity: Scourge Uncommon

Name: Thundercloud Shaman
Cost: 3RR
Type: Creature — Giant Shaman
Pow/Tgh: (4/4)
Rules Text: When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
Set/Rarity: Lorwyn Uncommon

Name: Thunderheads
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.
Set/Rarity: Guildpact Uncommon

Name: Thundering Giant
Cost: 3RR
Type: Creature — Giant
Pow/Tgh: (4/3)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Tenth Edition Uncommon, Beatdown Box Set Uncommon, Urza's Saga Uncommon

Name: Thundermare
Cost: 5R
Type: Creature — Elemental Horse
Pow/Tgh: (5/5)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
Set/Rarity: Ninth Edition Rare, Weatherlight Rare, Portal Rare

Name: Thunderscape Apprentice
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Invasion Common

Name: Thunderscape Battlemage
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
Set/Rarity: Planeshift Uncommon

Name: Thunderscape Familiar
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: First strike
Black spells and green spells you cast cost {1} less to cast.
Set/Rarity: Planeshift Common

Name: Thunderscape Master
Cost: 2RR
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
Set/Rarity: Invasion Rare

Name: Thundersong Trumpeter
Cost: RW
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: {T}: Target creature can't attack or block this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Thunderstaff
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
Set/Rarity: Darksteel Uncommon

Name: Thunder-Thrash Elder
Cost: 2R
Type: Creature — Viashino Warrior
Pow/Tgh: (1/1)
Rules Text: Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Set/Rarity: Shards of Alara Uncommon

Name: Tibor and Lumia
Cost: 2UR
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Set/Rarity: Guildpact Rare

Name: Tidal Courier
Cost: 3U
Type: Creature — Merfolk
Pow/Tgh: (1/2)
Rules Text: When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.
{3}{U}: Tidal Courier gains flying until end of turn.
Set/Rarity: Apocalypse Uncommon

Name: Tidal Kraken
Cost: 5UUU
Type: Creature — Kraken
Pow/Tgh: (6/6)
Rules Text: Tidal Kraken is unblockable.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name: Tidal Visionary
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature becomes the color of your choice until end of turn.
Set/Rarity: Invasion Common

Name: Tidal Wave
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name: Tide of War
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller.
Set/Rarity: Champions of Kamigawa Rare

Name: Tidehollow Sculler
Cost: WB
Type: Artifact Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
Set/Rarity: Shards of Alara Uncommon

Name: Tidehollow Strix
Cost: UB
Type: Artifact Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Shards of Alara Common

Name: Tideshaper Mystic
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
Set/Rarity: Lorwyn Common

Name: Tidespout Tyrant
Cost: 5UUU
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Set/Rarity: Dissension Rare

Name: Tidewalker
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
Set/Rarity: Planar Chaos Uncommon

Name: Tidewater Minion
Cost: 3UU
Type: Creature — Elemental Minion
Pow/Tgh: (4/4)
Rules Text: Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
Set/Rarity: Ravnica: City of Guilds Common

Name: Tidings
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Starter 1999 Uncommon

Name: Tigereye Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} or {W} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Tilling Treefolk
Cost: 2G
Type: Creature — Treefolk Druid
Pow/Tgh: (1/3)
Rules Text: When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
Set/Rarity: Eventide Common

Name: Timber Protector
Cost: 4G
Type: Creature — Treefolk Warrior
Pow/Tgh: (4/6)
Rules Text: Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
Set/Rarity: Lorwyn Rare

Name: Timberland Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: Timberland Ruins enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name: Timbermare
Cost: 3G
Type: Creature — Elemental Horse
Pow/Tgh: (5/5)
Rules Text: Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.
Set/Rarity: Planar Chaos Rare

Name: Timberwatch Elf
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (1/2)
Rules Text: {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Legions Common

Name: Time and Tide
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out.
Set/Rarity: Visions Uncommon

Name: Time Bomb
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name: Time Ebb
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Ninth Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Second Age Common, Tempest Common, Portal Common

Name: Time Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (0/2)
Rules Text: When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Legends Rare

Name: Time of Need
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Time Sieve
Cost: UB
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice five artifacts: Take an extra turn after this one.
Set/Rarity: Alara Reborn Rare

Name: Time Stop
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Set/Rarity: Tenth Edition Rare, Champions of Kamigawa Rare

Name: Time Stretch
Cost: 8UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes two extra turns after this one.
Set/Rarity: Tenth Edition Rare, Odyssey Rare

Name: Timebender
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Set/Rarity: Planar Chaos Uncommon

Name: Timecrafting
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
Set/Rarity: Planar Chaos Uncommon

Name: Timesifter
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
Set/Rarity: Mirrodin Rare

Name: Tin Street Hooligan
Cost: 1R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.
Set/Rarity: Guildpact Common

Name: Tinder Farm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tinder Farm enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
Set/Rarity: Invasion Common

Name: Tinder Wall
Cost: G
Type: Creature — Plant Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Tin-Wing Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name: Tireless Tribe
Cost: W
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: Discard a card: Tireless Tribe gets +0/+4 until end of turn.
Set/Rarity: Odyssey Common

Name: Titanic Bulvox
Cost: 6GG
Type: Creature — Beast
Pow/Tgh: (7/4)
Rules Text: Trample
Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name: Titanic Ultimatum
Cost: RRGGGWW
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
Set/Rarity: Shards of Alara Rare

Name: Titanium Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}{W}: Titanium Golem gains first strike until end of turn.
Set/Rarity: Mirrodin Common

Name: Titan's Revenge
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Rare

Name: Tithe
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
Set/Rarity: Visions Rare

Name: Tivadar of Thorn
Cost: 1WW
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
Set/Rarity: Time Spiral Rare

Name: Tivadar's Crusade
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Goblins.
Set/Rarity: Masters Edition Uncommon, The Dark Uncommon

Name: To Arms!
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap all creatures you control.
Draw a card.
Set/Rarity: Guildpact Uncommon

Name: Student of Elements (Tobita, Master of Winds)
Cost: 1U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Creatures you control have flying.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Toil to Renown
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 1 life for each tapped artifact, creature, and land you control.
Set/Rarity: Shadowmoor Common

Name: Toils of Night and Day
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may tap or untap target permanent, then you may tap or untap another target permanent.
Set/Rarity: Betrayers of Kamigawa Common

Name: Akki Lavarunner (Tok-Tok, Volcano Born)
Cost: 3R
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Set/Rarity: Champions of Kamigawa Rare

Name: Tolaria West
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tolaria West enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Future Sight Uncommon

Name: Tolarian Emissary
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
Set/Rarity: Invasion Uncommon

Name: Tolarian Sentinel
Cost: 3U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/3)
Rules Text: Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
Set/Rarity: Time Spiral Common

Name: Tolarian Winds
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Discard all the cards in your hand, then draw that many cards.
Set/Rarity: Seventh Edition Common, Beatdown Box Set Common, Urza's Saga Common

Name: Tolsimir Wolfblood
Cost: 4GW
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (3/4)
Rules Text: Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Tomb of Urami
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name: Tombfire
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player exiles all cards with flashback from his or her graveyard.
Set/Rarity: Odyssey Rare

Name: Tombstalker
Cost: 6BB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Set/Rarity: Future Sight Rare

Name: Tombstone Stairwell
Cost: 2BB
Type: World Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.
At the beginning of the end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.
Set/Rarity: Mirage Rare

Name: Tomorrow, Azami's Familiar
Cost: 5U
Type: Legendary Creature — Spirit
Pow/Tgh: (1/5)
Rules Text: If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Jushi Apprentice (Tomoya the Revealer)
Cost: 1U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
Set/Rarity: Champions of Kamigawa Rare

Name: Tooth and Nail
Cost: 5GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Rare

Name: Tooth of Chiss-Goria
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Mirrodin Common

Name: Topan Ascetic
Cost: 2G
Type: Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name: Torch Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{R}: Torch Drake gets +1/+0 until end of turn.
Set/Rarity: Guildpact Common

Name: Torchling
Cost: 3RR
Type: Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: {R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
Set/Rarity: Planar Chaos Rare

Name: Torii Watchward
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name: Tormod's Crypt
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Set/Rarity: Time Spiral "Timeshifted" Special, Chronicles Common, The Dark Uncommon

Name: Tornado
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name: Tornado Elemental
Cost: 5GG
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Set/Rarity: Planechase Rare, Fifth Dawn Rare

Name: Torpid Moloch
Cost: R
Type: Creature — Lizard
Pow/Tgh: (3/2)
Rules Text: Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Torpor Dust
Cost: 2(U/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets -3/-0.
Set/Rarity: Shadowmoor Common

Name: Torrent of Fire
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.
Set/Rarity: Scourge Common

Name: Torrent of Lava
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
Set/Rarity: Mirage Rare

Name: Torrent of Souls
Cost: 4(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Torrent of Stone
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Tortoise Formation
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Set/Rarity: Shards of Alara Common

Name: Torture
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
Set/Rarity: Shadowmoor Common, Fifth Edition Common, Homelands Common, Homelands Common

Name: Toshiro Umezawa
Cost: 1BB
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Totem Speaker
Cost: 4G
Type: Creature — Elf Druid
Pow/Tgh: (3/3)
Rules Text: Whenever a Beast enters the battlefield, you may gain 3 life.
Set/Rarity: Legions Uncommon

Name: Touch of Invisibility
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature is unblockable this turn.

Draw a card.
Set/Rarity: Odyssey Common

Name: Tower Above
Cost: (2/G)(2/G)(2/G)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name: Tower Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying
{W}: Tower Drake gets +0/+1 until end of turn.
Set/Rarity: Invasion Common

Name: Tower Gargoyle
Cost: 1WUB
Type: Artifact Creature — Gargoyle
Pow/Tgh: (4/4)
Rules Text: Flying
Set/Rarity: Shards of Alara Uncommon

Name: Tower of Champions
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Target creature gets +6/+6 until end of turn.
Set/Rarity: Mirrodin Rare

Name: Tower of Eons
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: You gain 10 life.
Set/Rarity: Mirrodin Rare

Name: Tower of Fortunes
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Draw four cards.
Set/Rarity: Mirrodin Rare

Name: Tower of Murmurs
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
Set/Rarity: Mirrodin Rare

Name: Towering Baloth
Cost: 6GG
Type: Creature — Beast
Pow/Tgh: (7/6)
Rules Text: Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Toxic Iguanar
Cost: R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Conflux Common

Name: Toxic Stench
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Set/Rarity: Judgment Common

Name: Toxin Sliver
Cost: 3B
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Set/Rarity: Legions Rare

Name: Trace of Abundance
Cost: (R/W)G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Alara Reborn Common

Name: Trade Routes
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name: Trade Secrets
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
Set/Rarity: Onslaught Rare

Name: Train of Thought
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
Set/Rarity: Guildpact Common

Name: Trained Armodon
Cost: 1GG
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name: Trained Orgg
Cost: 6R
Type: Creature — Orgg
Pow/Tgh: (6/6)
Rules Text:
Set/Rarity: Seventh Edition Rare, Starter 2000 Rare, Starter 1999 Rare

Name: Trained Pronghorn
Cost: 1W
Type: Creature — Antelope
Pow/Tgh: (1/1)
Rules Text: Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Set/Rarity: Judgment Common

Name: Traitor's Clutch
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name: Traitor's Roar
Cost: 4(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Tranquil Domain
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy all non-Aura enchantments.
Set/Rarity: Mirage Common

Name: Tranquil Garden
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Tranquil Path
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.

Draw a card.
Set/Rarity: Apocalypse Common

Name: Tranquil Thicket
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tranquil Thicket enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card: Draw a card.)
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name: Tranquility
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Seventh Edition Common, Invasion Common, Battle Royale Box Set Common, Mercadian Masques Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Transcendence
Cost: 3WWW
Type: Enchantment
Pow/Tgh:
Rules Text: You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Set/Rarity: Torment Rare

Name: Transguild Courier
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: Transguild Courier is all colors (even if this card isn't on the battlefield).
Set/Rarity: Dissension Uncommon

Name: Transluminant
Cost: 1G
Type: Creature — Dryad Shaman
Pow/Tgh: (2/2)
Rules Text: {W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.
Set/Rarity: Ravnica: City of Guilds Common

Name: Trap Digger
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: {2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
Set/Rarity: Scourge Rare

Name: Trapjaw Kelpie
Cost: 4(G/U)(G/U)
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flash
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name: Traproot Kami
Cost: G
Type: Creature — Spirit
Pow/Tgh: (0/*)
Rules Text: Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
Set/Rarity: Betrayers of Kamigawa Common

Name: Trash for Treasure
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Set/Rarity: Mirrodin Rare

Name: Traumatic Visions
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Conflux Common

Name: Traumatize
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Odyssey Rare

Name: Traveler's Cloak
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Set/Rarity: Invasion Common

Name: Traveling Plague
Cost: 3BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
Set/Rarity: Odyssey Rare

Name: Treacherous Urge
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step.
Set/Rarity: Planar Chaos Uncommon

Name: Treacherous Vampire
Cost: 4B
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life."
Set/Rarity: Judgment Uncommon

Name: Treacherous Werewolf
Cost: 2B
Type: Creature — Human Wolf Minion
Pow/Tgh: (2/2)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from the battlefield, you lose 4 life."
Set/Rarity: Judgment Common

Name: Treasure Hunter
Cost: 2W
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
Set/Rarity: Tenth Edition Uncommon, Exodus Uncommon

Name: Treasure Trove
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{U}{U}: Draw a card.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Exodus Uncommon

Name: Tree Monkey
Cost: G
Type: Creature — Ape
Pow/Tgh: (1/1)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Ninth Edition Common, Portal Second Age Common

Name: Tree of Tales
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Tree of Tales isn't a spell.)
{T}: Add {G} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Treefolk Harbinger
Cost: G
Type: Creature — Treefolk Druid
Pow/Tgh: (0/3)
Rules Text: When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name: Treefolk Healer
Cost: 4G
Type: Creature — Treefolk Cleric
Pow/Tgh: (2/3)
Rules Text: {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Invasion Uncommon

Name: Treefolk Seedlings
Cost: 2G
Type: Creature — Treefolk
Pow/Tgh: (2/*)
Rules Text: Treefolk Seedlings's toughness is equal to the number of Forests you control.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Treespring Lorian
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name: Treetop Bracers
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Nemesis Common

Name: Treetop Scout
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: Treetop Scout can't be blocked except by creatures with flying.
Set/Rarity: Scourge Common

Name: Treetop Sentinel
Cost: 2UU
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying, protection from green
Set/Rarity: Odyssey Uncommon

Name: Treetop Village
Cost:
Type: Land
Pow/Tgh:
Rules Text: Treetop Village enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Set/Rarity: Tenth Edition Uncommon, Urza's Legacy Uncommon

Name: Tremble
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices a land.
Set/Rarity: Odyssey Common

Name: Tremor
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Tremor deals 1 damage to each creature without flying.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Mercadian Masques Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Second Age Common, Visions Common

Name: Trench Wurm
Cost: 3B
Type: Creature — Wurm
Pow/Tgh: (3/3)
Rules Text: {2}{R}, {T}: Destroy target nonbasic land.
Set/Rarity: Invasion Uncommon

Name: Trespasser il-Vec
Cost: 2B
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Time Spiral Common

Name: Tresserhorn Sinks
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name: Tresserhorn Skyknight
Cost: 5BB
Type: Creature — Zombie Knight
Pow/Tgh: (5/3)
Rules Text: Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Set/Rarity: Coldsnap Uncommon

Name: Treva, the Renewer
Cost: 3GWU
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color. You gain 1 life for each permanent of that color.
Set/Rarity: Invasion Rare

Name: Treva's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Treva's Charm
Cost: GWU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.
Set/Rarity: Planeshift Uncommon

Name: Treva's Ruins
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name: Trial // Error (Trial)
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Return all creatures blocking or blocked by target creature to their owner's hand.
Set/Rarity: Dissension Uncommon

Name: Triangle of War
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.
Set/Rarity: Visions Rare

Name: Tribal Flames
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Common

Name: Tribal Forcemage
Cost: 1G
Type: Creature — Elf Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
Set/Rarity: Legions Rare

Name: Tribal Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
Set/Rarity: Onslaught Rare

Name: Tribal Unity
Cost: X2G
Type: Instant
Pow/Tgh:
Rules Text: Creatures of the creature type of your choice get +X/+X until end of turn.
Set/Rarity: Planechase Uncommon, Onslaught Uncommon

Name: Trickbind
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Set/Rarity: Time Spiral Rare

Name: Trickery Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
Set/Rarity: Onslaught Common

Name: Triclopean Sight
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
Set/Rarity: Lorwyn Common

Name: Trinisphere
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
Set/Rarity: Darksteel Rare

Name: Trinket Mage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Fifth Dawn Common

Name: Trip Noose
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Tap target creature.
Set/Rarity: Shadowmoor Uncommon

Name: Triskelavus
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Set/Rarity: Time Spiral Rare

Name: Triskelion
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Set/Rarity: Mirrodin Rare, Fourth Edition Rare, Antiquities Rare

Name: Troll Ascetic
Cost: 1GG
Type: Creature — Troll Shaman
Pow/Tgh: (3/2)
Rules Text: Troll Ascetic can't be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Rare, Mirrodin Rare

Name: Troll-Horn Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {G} to your mana pool.
Set/Rarity: Invasion Uncommon

Name: Trolls of Tel-Jilad
Cost: 5GG
Type: Creature — Troll Shaman
Pow/Tgh: (5/6)
Rules Text: {1}{G}: Regenerate target green creature.
Set/Rarity: Mirrodin Uncommon

Name: Tromp the Domains
Cost: 5G
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Set/Rarity: Time Spiral Uncommon

Name: Trophy Hunter
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (2/3)
Rules Text: {1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Tropical Storm
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Set/Rarity: Mirage Uncommon

Name: True Believer
Cost: WW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: You have shroud. (You can't be the target of spells or abilities.)
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name: Trusted Advisor
Cost: U
Type: Creature — Human Advisor
Pow/Tgh: (1/2)
Rules Text: Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Truth or Tale
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Set/Rarity: Time Spiral Uncommon

Name: Trygon Predator
Cost: 1GU
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Set/Rarity: Dissension Uncommon

Name: Tsabo Tavoc
Cost: 5BR
Type: Legendary Creature — Horror
Pow/Tgh: (7/4)
Rules Text: First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
Set/Rarity: Invasion Rare

Name: Tsabo's Assassin
Cost: 2BB
Type: Creature — Zombie Assassin
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Set/Rarity: Invasion Rare

Name: Tsabo's Decree
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Set/Rarity: Invasion Rare

Name: Tsabo's Web
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Set/Rarity: Invasion Rare

Name: Tukatongue Thallid
Cost: G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Conflux Common

Name: Rough // Tumble (Tumble)
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text:
Tumble deals 6 damage to each creature with flying.
Set/Rarity: Planar Chaos Uncommon

Name: Tundra
Cost:
Type: Land — Plains Island
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Tundra Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Plains or an Island until end of turn.
Set/Rarity: Apocalypse Common

Name: Tundra Wolves
Cost: W
Type: Creature — Wolf
Pow/Tgh: (1/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name: Tunnel Vision
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Tunneler Wurm
Cost: 6GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Discard a card: Regenerate Tunneler Wurm.
Set/Rarity: Judgment Uncommon

Name: Turbulent Dreams
Cost: UU
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.
Set/Rarity: Torment Rare

Name: Turf Wound
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target player can't play land cards this turn.

Draw a card.
Set/Rarity: Invasion Common

Name: Turn the Tables
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Set/Rarity: Darksteel Rare

Name: Turn to Dust
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Equipment. Then add {G} to your mana pool.
Set/Rarity: Mirrodin Common

Name: Turn to Mist
Cost: 1(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Shadowmoor Common

Name: Turtleshell Changeling
Cost: 3U
Type: Creature — Shapeshifter
Pow/Tgh: (1/4)
Rules Text: Changeling (This card is every creature type at all times.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
Set/Rarity: Lorwyn Uncommon

Name: Twiddle
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target artifact, creature, or land.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Fifth Edition Common, Fourth Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Twigwalker
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
Set/Rarity: Odyssey Uncommon

Name: Twilight Drover
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Twilight Mire
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
Set/Rarity: Eventide Rare

Name: Twilight Shepherd
Cost: 3WWW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Shadowmoor Rare

Name: Twilight's Call
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.
Each player returns all creature cards from his or her graveyard to the battlefield.
Set/Rarity: Invasion Rare

Name: Twinblade Slasher
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Eventide Uncommon

Name: Twincast
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Saviors of Kamigawa Rare

Name: Twinning Glass
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
Set/Rarity: Lorwyn Rare

Name: Twinstrike
Cost: 3BR
Type: Instant
Pow/Tgh:
Rules Text: Twinstrike deals 2 damage to each of two target creatures.
Hellbent — Destroy those creatures instead if you have no cards in hand.
Set/Rarity: Dissension Uncommon

Name: Twist Allegiance
Cost: 6R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Twisted Abomination
Cost: 5B
Type: Creature — Zombie Mutant
Pow/Tgh: (5/3)
Rules Text: {B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Time Spiral "Timeshifted" Special, Scourge Common

Name: Twisted Justice
Cost: 4UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature. You draw cards equal to that creature's power.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Twitch
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target artifact, creature, or land.
Draw a card.
Set/Rarity: Tenth Edition Common, Tempest Common

Name: Two-Headed Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
Set/Rarity: From the Vault: Dragons Rare, Eighth Edition Rare, Mercadian Masques Rare

Name: Two-Headed Sliver
Cost: 1R
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have "This creature can't be blocked except by two or more creatures."
Set/Rarity: Time Spiral Common

Name: Tyrannize
Cost: 3(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards his or her hand unless he or she pays 7 life.
Set/Rarity: Shadowmoor Rare

Name: Tyrranax
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: {1}{G}: Tyrranax gets -1/+1 until end of turn.
Set/Rarity: Fifth Dawn Common

Name: Uba Mask
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: If a player would draw a card, that player exiles that card face up instead.
Each player may play cards he or she exiled with Uba Mask this turn.
Set/Rarity: Champions of Kamigawa Rare

Name: Uktabi Drake
Cost: G
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying, haste
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Planar Chaos Common

Name: Uktabi Faerie
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Set/Rarity: Mirage Common

Name: Uktabi Orangutan
Cost: 2G
Type: Creature — Ape
Pow/Tgh: (2/2)
Rules Text: When Uktabi Orangutan enters the battlefield, destroy target artifact.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name: Uktabi Wildcats
Cost: 4G
Type: Creature — Cat
Pow/Tgh: (*/*)
Rules Text: Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name: Ulasht, the Hate Seed
Cost: 2RG
Type: Legendary Creature — Hellion Hydra
Pow/Tgh: (0/0)
Rules Text: Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Guildpact Rare

Name: Umbra Stalker
Cost: 4BBB
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Set/Rarity: Eventide Rare

Name: Umbral Mantle
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
Set/Rarity: Shadowmoor Uncommon

Name: Umezawa's Jitte
Cost: 2
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip {2}
Set/Rarity: Betrayers of Kamigawa Rare

Name: Unbender Tine
Cost: 2WU
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Untap another target permanent.
Set/Rarity: Alara Reborn Uncommon

Name: Unblinking Bleb
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (1/3)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name: Unburden
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name: Unchecked Growth
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Uncle Istvan
Cost: 1BBB
Type: Creature — Human
Pow/Tgh: (1/3)
Rules Text: Prevent all damage that would be dealt to Uncle Istvan by creatures.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, The Dark Uncommon

Name: Uncontrollable Anger
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.
Set/Rarity: Tenth Edition Common, Champions of Kamigawa Common

Name: Uncontrolled Infestation
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
Set/Rarity: Scourge Common

Name: Undead Gladiator
Cost: 1BB
Type: Creature — Zombie Barbarian
Pow/Tgh: (3/1)
Rules Text: {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Rare

Name: Undead Leotau
Cost: 5B
Type: Creature — Zombie Cat
Pow/Tgh: (3/4)
Rules Text: {R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Common

Name: Undead Warchief
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Scourge Uncommon

Name: Undercity Shade
Cost: 4B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{B}: Undercity Shade gets +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Underground River
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name: Underground Sea
Cost:
Type: Land — Island Swamp
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Undermine
Cost: UUB
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller loses 3 life.
Set/Rarity: Invasion Rare

Name: Undertaker
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Mercadian Masques Common

Name: Underworld Dreams
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Legends Uncommon

Name: Undiscovered Paradise
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Set/Rarity: Visions Rare

Name: Undo
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target creatures to their owners' hands.
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Uncommon, Visions Common

Name: Undying Flames
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Set/Rarity: Saviors of Kamigawa Rare

Name: Undying Rage
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Unearthly Blizzard
Cost: 2R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Up to three target creatures can't block this turn.
Set/Rarity: Champions of Kamigawa Common

Name: Unerring Sling
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
Set/Rarity: Mirage Uncommon

Name: Unforge
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Set/Rarity: Darksteel Common

Name: Unfulfilled Desires
Cost: 1UB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Pay 1 life: Draw a card, then discard a card.
Set/Rarity: Mirage Rare

Name: Unhinge
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Draw a card.
Set/Rarity: Torment Common

Name: Unholy Grotto
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Set/Rarity: Onslaught Rare

Name: Unholy Strength
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1.
Set/Rarity: Magic 2010 Common, Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Unified Strike
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Set/Rarity: Onslaught Common

Name: Unifying Theory
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.
Set/Rarity: Odyssey Rare

Name: Unliving Psychopath
Cost: 2BB
Type: Creature — Zombie Assassin
Pow/Tgh: (0/4)
Rules Text: {B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
Set/Rarity: Dissension Rare

Name: Unmake
Cost: (W/B)(W/B)(W/B)
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature.
Set/Rarity: Eventide Common

Name: Unnatural Selection
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Set/Rarity: Apocalypse Rare

Name: Unnatural Speed
Cost: R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains haste until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name: Unnerving Assault
Cost: 2(U/R)
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)
Set/Rarity: Eventide Uncommon

Name: Unquestioned Authority
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
Set/Rarity: Judgment Uncommon

Name: Unscythe, Killer of Kings
Cost: UBBR
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
Set/Rarity: Alara Reborn Rare

Name: Unseen Walker
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: Forestwalk

{1}{G}{G}: Target creature gains forestwalk until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Unspeakable Symbol
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 3 life: Put a +1/+1 counter on target creature.
Set/Rarity: Scourge Uncommon

Name: Unstable Frontier
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Set/Rarity: Conflux Uncommon

Name: Unstable Hulk
Cost: 1RR
Type: Creature — Goblin Mutant
Pow/Tgh: (2/2)
Rules Text: Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Set/Rarity: Legions Rare

Name: Unstable Mutation
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Arabian Nights Common

Name: Unstoppable Ash
Cost: 3G
Type: Creature — Treefolk Warrior
Pow/Tgh: (5/5)
Rules Text: Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Set/Rarity: Morningtide Rare

Name: Unsummon
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Set/Rarity: Magic 2010 Common, Conflux Common, Tenth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Untaidake, the Cloud Keeper
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Untaidake, the Cloud Keeper enters the battlefield tapped.
{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.
Set/Rarity: Champions of Kamigawa Rare

Name: Untamed Wilds
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name: Unwilling Recruit
Cost: XRRR
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Set/Rarity: Eventide Uncommon

Name: Unyaro Bee Sting
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Unyaro Bee Sting deals 2 damage to target creature or player.
Set/Rarity: Mirage Uncommon

Name: Unyaro Bees
Cost: GGG
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
Set/Rarity: Time Spiral Rare

Name: Unyaro Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Upheaval
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all permanents to their owners' hands.
Set/Rarity: Odyssey Rare

Name: Uproot
Cost: 3G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Put target land on top of its owner's library.
Set/Rarity: Betrayers of Kamigawa Common

Name: Upwelling
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Mana pools don't empty as steps, phases, or turns end.
Set/Rarity: Tenth Edition Rare, Scourge Rare

Name: Urborg Drake
Cost: 1UB
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying
Urborg Drake attacks each turn if able.
Set/Rarity: Invasion Uncommon

Name: Urborg Elf
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G}, {U}, or {B} to your mana pool.
Set/Rarity: Apocalypse Common

Name: Urborg Emissary
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (3/1)
Rules Text: Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
Set/Rarity: Invasion Uncommon

Name: Urborg Mindsucker
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Visions Common

Name: Urborg Panther
Cost: 2B
Type: Creature — Nightstalker Cat
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Common

Name: Urborg Phantom
Cost: 2B
Type: Creature — Spirit Minion
Pow/Tgh: (3/1)
Rules Text: Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
Set/Rarity: Invasion Common

Name: Urborg Shambler
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (4/3)
Rules Text: Other black creatures get -1/-1.
Set/Rarity: Invasion Uncommon

Name: Urborg Skeleton
Cost: B
Type: Creature — Skeleton
Pow/Tgh: (0/1)
Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.)
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name: Urborg Syphon-Mage
Cost: 2B
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Set/Rarity: Time Spiral Common

Name: Urborg Uprising
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to two target creature cards from your graveyard to your hand.

Draw a card.
Set/Rarity: Apocalypse Common

Name: Urborg Volcano
Cost:
Type: Land
Pow/Tgh:
Rules Text: Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Invasion Uncommon

Name: Urborg, Tomb of Yawgmoth
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Each land is a Swamp in addition to its other land types.
Set/Rarity: Planar Chaos Rare

Name: Ur-Golem's Eye
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool.
Set/Rarity: Ninth Edition Uncommon, Darksteel Common

Name: Uril, the Miststalker
Cost: 2RGW
Type: Legendary Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Uril, the Miststalker can't be the target of spells or abilities your opponents control.
Uril gets +2/+2 for each Aura attached to it.
Set/Rarity: Alara Reborn Mythic Rare

Name: Ursapine
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {G}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Ursine Fylgja
Cost: 4W
Type: Creature — Spirit Bear
Pow/Tgh: (3/3)
Rules Text: Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.
Set/Rarity: Coldsnap Uncommon

Name: Urza's Armor
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: If a source would deal damage to you, prevent 1 of that damage.
Set/Rarity: Eighth Edition Rare, Urza's Saga Uncommon

Name: Urza's Bauble
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Urza's Chalice
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Masters Edition Common, Antiquities Common

Name: Urza's Factory
Cost:
Type: Land — Urza’s
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
Set/Rarity: Time Spiral Uncommon

Name: Urza's Filter
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Multicolored spells cost up to {2} less to cast.
Set/Rarity: Invasion Rare

Name: Urza's Guilt
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws two cards, then discards three cards, then loses 4 life.
Set/Rarity: Planeshift Rare

Name: Urza's Mine
Cost:
Type: Land — Urza’s Mine
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Fifth Edition Common, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Antiquities Uncommon, Antiquities Common, Antiquities Uncommon, Antiquities Common

Name: Urza's Power Plant
Cost:
Type: Land — Urza’s Power-Plant
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Fifth Edition Common, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Antiquities Uncommon, Antiquities Common, Antiquities Uncommon, Antiquities Common

Name: Urza's Rage
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
Set/Rarity: Invasion Rare

Name: Urza's Tower
Cost:
Type: Land — Urza’s Tower
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Fifth Edition Common, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Antiquities Uncommon, Antiquities Uncommon, Antiquities Uncommon, Antiquities Common

Name: Uthden Troll
Cost: 2R
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: {R}: Regenerate Uthden Troll.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Utopia Mycon
Cost: G
Type: Creature — Fungus
Pow/Tgh: (0/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
Set/Rarity: Future Sight Uncommon

Name: Utopia Sprawl
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Dissension Common

Name: Utopia Tree
Cost: 1G
Type: Creature — Plant
Pow/Tgh: (0/2)
Rules Text: {T}: Add one mana of any color to your mana pool.
Set/Rarity: Ninth Edition Rare, Invasion Rare

Name: Utopia Vow
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Planar Chaos Common

Name: Utvara Scalper
Cost: 1R
Type: Creature — Goblin Scout
Pow/Tgh: (1/2)
Rules Text: Flying
Utvara Scalper attacks each turn if able.
Set/Rarity: Dissension Common

Name: Uyo, Silent Prophet
Cost: 4UU
Type: Legendary Creature — Moonfolk Wizard
Pow/Tgh: (4/4)
Rules Text: Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Champions of Kamigawa Rare

Name: Vacuumelt
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
Set/Rarity: Guildpact Uncommon

Name: Vagrant Plowbeasts
Cost: 5GW
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: {1}: Regenerate target creature with power 5 or greater.
Set/Rarity: Conflux Uncommon

Name: Valeron Outlander
Cost: GW
Type: Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: Protection from black
Set/Rarity: Conflux Common

Name: Valiant Guard
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (0/3)
Rules Text:
Set/Rarity: Conflux Common

Name: Valley Rannet
Cost: 4RG
Type: Creature — Beast
Pow/Tgh: (6/3)
Rules Text: Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Alara Reborn Common

Name: Valleymaker
Cost: 5(R/G)
Type: Creature — Giant Shaman
Pow/Tgh: (5/5)
Rules Text: {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
Set/Rarity: Shadowmoor Rare

Name: XXValor (Valor)
Cost: 3W
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Set/Rarity: Judgment Uncommon, Time Spiral "Timeshifted" Special

Name: Valor Made Real
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature can block any number of creatures this turn.
Set/Rarity: Dissension Common

Name: Vampire Bats
Cost: B
Type: Creature — Bat
Pow/Tgh: (0/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Tenth Edition Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name: Vampiric Dragon
Cost: 6BR
Type: Creature — Vampire Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
Set/Rarity: Odyssey Rare

Name: Vampiric Link
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Set/Rarity: Planar Chaos Common

Name: Vampiric Sliver
Cost: 3B
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
Set/Rarity: Time Spiral Uncommon

Name: Vampiric Spirit
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
Set/Rarity: Eighth Edition Rare, Portal Second Age Rare

Name: Vampiric Tutor
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name: Vampirism
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Set/Rarity: Visions Uncommon

Name: Vanish into Memory
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.
Set/Rarity: Coldsnap Uncommon

Name: Vanishing
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )
Set/Rarity: Visions Common

Name: Vanquish
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target blocking creature.
Set/Rarity: Fifth Dawn Uncommon

Name: Vaporous Djinn
Cost: 2UU
Type: Creature — Djinn
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. )
Set/Rarity: Mirage Uncommon

Name: Varchild's Crusader
Cost: 3R
Type: Creature — Human Knight
Pow/Tgh: (3/2)
Rules Text: {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name: Varchild's War-Riders
Cost: 1R
Type: Creature — Human Warrior
Pow/Tgh: (3/4)
Rules Text: Cumulative upkeep—Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Masters Edition Rare, Alliances Rare

Name: Vassal's Duty
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Set/Rarity: Champions of Kamigawa Rare

Name: Vault of Whispers
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Vault of Whispers isn't a spell.)
{T}: Add {B} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Vectis Agents
Cost: 3UB
Type: Artifact Creature — Human Rogue
Pow/Tgh: (4/3)
Rules Text: {U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
Set/Rarity: Conflux Common

Name: Vectis Dominator
Cost: 1WB
Type: Artifact Creature — Human Wizard
Pow/Tgh: (0/2)
Rules Text: {T}: Tap target creature unless its controller pays 2 life.
Set/Rarity: Alara Reborn Common

Name: Vectis Silencers
Cost: 2U
Type: Artifact Creature — Human Rogue
Pow/Tgh: (1/2)
Rules Text: {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Shards of Alara Common

Name: Vedalken Ζthermage
Cost: 1U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Ζthermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Future Sight Common

Name: Vedalken Archmage
Cost: 2UU
Type: Creature — Vedalken Wizard
Pow/Tgh: (0/2)
Rules Text: Whenever you cast an artifact spell, draw a card.
Set/Rarity: Mirrodin Rare

Name: Vedalken Dismisser
Cost: 5U
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
Set/Rarity: Ravnica: City of Guilds Common

Name: Vedalken Engineer
Cost: 1U
Type: Creature — Vedalken Artificer
Pow/Tgh: (1/1)
Rules Text: {T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Set/Rarity: Planechase Common, Darksteel Common

Name: Vedalken Entrancer
Cost: 3U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/4)
Rules Text: {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Ravnica: City of Guilds Common

Name: Vedalken Ghoul
Cost: UB
Type: Creature — Vedalken Zombie
Pow/Tgh: (1/1)
Rules Text: Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
Set/Rarity: Alara Reborn Common

Name: Vedalken Heretic
Cost: GU
Type: Creature — Vedalken Rogue
Pow/Tgh: (1/1)
Rules Text: Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
Set/Rarity: Alara Reborn Rare

Name: Vedalken Mastermind
Cost: UU
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: Return target permanent you control to its owner's hand.
Set/Rarity: Tenth Edition Uncommon, Fifth Dawn Uncommon

Name: Vedalken Orrery
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may cast nonland cards as though they had flash.
Set/Rarity: Fifth Dawn Rare

Name: Vedalken Outlander
Cost: WU
Type: Artifact Creature — Vedalken Scout
Pow/Tgh: (2/2)
Rules Text: Protection from red
Set/Rarity: Conflux Common

Name: Vedalken Plotter
Cost: 2U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/1)
Rules Text: When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
Set/Rarity: Guildpact Uncommon

Name: Vedalken Shackles
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Set/Rarity: Fifth Dawn Rare

Name: Veil of Secrecy
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains shroud until end of turn and is unblockable this turn.
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Veiling Oddity
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text: Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.
Set/Rarity: Planar Chaos Common

Name: Veilstone Amulet
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Set/Rarity: Future Sight Rare

Name: Vein Drinker
Cost: 4BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
Set/Rarity: Shards of Alara Rare

Name: Veinfire Borderpost
Cost: 1BR
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Alara Reborn Common

Name: Venarian Glimmer
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
Set/Rarity: Planar Chaos Uncommon

Name: Vendilion Clique
Cost: 1UU
Type: Legendary Creature — Faerie Wizard
Pow/Tgh: (3/1)
Rules Text: Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Set/Rarity: Morningtide Rare

Name: Venerable Kumo
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name: Venerable Monk
Cost: 2W
Type: Creature — Human Monk Cleric
Pow/Tgh: (2/2)
Rules Text: When Venerable Monk enters the battlefield, you gain 2 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Stronghold Common, Portal Uncommon

Name: Vengeance
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target tapped creature.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Portal Three Kingdoms Uncommon, Portal Second Age Uncommon, Portal Uncommon

Name: Vengeful Dead
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.
Set/Rarity: Scourge Common

Name: Vengeful Dreams
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Vengeful Dreams, discard X cards.
Exile X target attacking creatures.
Set/Rarity: Torment Rare

Name: Vengeful Firebrand
Cost: 3R
Type: Creature — Elemental Warrior
Pow/Tgh: (5/2)
Rules Text: Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
Set/Rarity: Morningtide Rare

Name: Vengeful Rebirth
Cost: 4RG
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
Set/Rarity: Alara Reborn Uncommon

Name: Venomous Vines
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target enchanted permanent.
Set/Rarity: Judgment Common

Name: Venomspout Brackus
Cost: 6G
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: {1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Venser, Shaper Savant
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
Set/Rarity: Future Sight Rare

Name: Venser's Diffusion
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent or suspended card to its owner's hand.
Set/Rarity: Future Sight Common

Name: Venser's Sliver
Cost: 5
Type: Artifact Creature — Sliver
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Time Spiral Common

Name: Ventifact Bottle
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {1} to your mana pool for each charge counter removed this way.
Set/Rarity: Mirage Rare

Name: Verdant Eidolon
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name: Verdant Embrace
Cost: 3GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."
Set/Rarity: Time Spiral Rare

Name: Verdant Force
Cost: 5GGG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Tempest Rare

Name: Verdant Succession
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library.
Set/Rarity: Odyssey Rare

Name: Verdeloth the Ancient
Cost: 4GG
Type: Legendary Creature — Treefolk
Pow/Tgh: (4/7)
Rules Text: Kicker {X} (You may pay an additional {X} as you cast this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Rare

Name: Verduran Emissary
Cost: 2G
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
Set/Rarity: Invasion Uncommon

Name: Verduran Enchantress
Cost: 1GG
Type: Creature — Human Druid
Pow/Tgh: (0/2)
Rules Text: Whenever you cast an enchantment spell, you may draw a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Vermiculos
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Set/Rarity: Mirrodin Rare

Name: Vernal Bloom
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Vertigo Spawn
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Set/Rarity: Guildpact Uncommon

Name: Vesper Ghoul
Cost: 2B
Type: Creature — Zombie Druid
Pow/Tgh: (1/1)
Rules Text: {T}, Pay 1 life: Add one mana of any color to your mana pool.
Set/Rarity: Dissension Common

Name: Vesuva
Cost:
Type: Land
Pow/Tgh:
Rules Text: You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
Set/Rarity: Time Spiral Rare

Name: Vesuvan Doppelganger
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."
Set/Rarity: Masters Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Vesuvan Shapeshifter
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name: Veteran Armorer
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Other creatures you control get +0/+1.
Set/Rarity: Ravnica: City of Guilds Common

Name: Veteran Cavalier
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Ninth Edition Common, Starter 1999 Uncommon

Name: Veteran of the Depths
Cost: 3W
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
Set/Rarity: Lorwyn Uncommon

Name: Veteran's Armaments
Cost: 2
Type: Tribal Artifact — Soldier Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
Set/Rarity: Morningtide Uncommon

Name: Vex
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. That spell's controller may draw a card.
Set/Rarity: Darksteel Common

Name: Vexing Arcanix
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
Set/Rarity: Eighth Edition Rare, Ice Age Rare

Name: Vexing Beetle
Cost: 4G
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Set/Rarity: Legions Rare

Name: Vexing Shusher
Cost: (R/G)(R/G)
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Vexing Shusher can't be countered.
{(r/g)}: Target spell can't be countered by spells or abilities.
Set/Rarity: Shadowmoor Rare

Name: Vexing Sphinx
Cost: 1UU
Type: Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it.
Set/Rarity: Coldsnap Rare

Name: Vhati il-Dal
Cost: 2BG
Type: Legendary Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Target creature's power or toughness becomes 1 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Rare

Name: Viashino Bladescout
Cost: 1RR
Type: Creature — Viashino Scout
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
Set/Rarity: Time Spiral Common

Name: Viashino Fangtail
Cost: 2RR
Type: Creature — Viashino Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Viashino Fangtail deals 1 damage to target creature or player.
Set/Rarity: Ravnica: City of Guilds Common

Name: Viashino Grappler
Cost: 2R
Type: Creature — Viashino
Pow/Tgh: (3/1)
Rules Text: {G}: Viashino Grappler gains trample until end of turn.
Set/Rarity: Invasion Common

Name: Viashino Runner
Cost: 3R
Type: Creature — Viashino
Pow/Tgh: (3/2)
Rules Text: Viashino Runner can't be blocked except by two or more creatures.
Set/Rarity: Tenth Edition Common, Urza's Saga Common

Name: Viashino Sandscout
Cost: 1R
Type: Creature — Viashino Scout
Pow/Tgh: (2/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Set/Rarity: Tenth Edition Common, Urza's Legacy Common

Name: Viashino Sandstalker
Cost: 1RR
Type: Creature — Viashino Warrior
Pow/Tgh: (4/2)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Visions Uncommon

Name: Viashino Skeleton
Cost: 3R
Type: Creature — Viashino Skeleton
Pow/Tgh: (2/1)
Rules Text: {1}{B}, Discard a card: Regenerate Viashino Skeleton.
Set/Rarity: Shards of Alara Common

Name: Viashino Slasher
Cost: 1R
Type: Creature — Viashino Warrior
Pow/Tgh: (1/2)
Rules Text: {R}: Viashino Slasher gets +1/-1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Viashino Slaughtermaster
Cost: 1R
Type: Creature — Viashino Warrior
Pow/Tgh: (1/1)
Rules Text: Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
Set/Rarity: Conflux Uncommon

Name: Viashino Warrior
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Common, Mirage Common

Name: Viashivan Dragon
Cost: 2RRGG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
Set/Rarity: Visions Rare

Name: Vicious Betrayal
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Set/Rarity: Fifth Dawn Common

Name: Vicious Hunger
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Eighth Edition Common, Nemesis Common

Name: Vicious Kavu
Cost: 1BR
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
Set/Rarity: Invasion Uncommon

Name: Vicious Shadows
Cost: 6R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Set/Rarity: Shards of Alara Rare

Name: View from Above
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Set/Rarity: Conflux Uncommon

Name: Vigean Graftmage
Cost: 2U
Type: Creature — Vedalken Wizard Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it.
Set/Rarity: Dissension Uncommon

Name: Vigean Hydropon
Cost: 1GU
Type: Creature — Plant Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
Set/Rarity: Dissension Common

Name: Vigean Intuition
Cost: 3GU
Type: Instant
Pow/Tgh:
Rules Text: Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Set/Rarity: Dissension Uncommon

Name: Vigilance
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Set/Rarity: Champions of Kamigawa Common

Name: Vigilant Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying

{2}{U}: Untap Vigilant Drake.
Set/Rarity: Seventh Edition Common, Beatdown Box Set Common, Urza's Legacy Common

Name: Vigilant Martyr
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
Set/Rarity: Mirage Uncommon

Name: Vigilant Sentry
Cost: 1WW
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
Set/Rarity: Judgment Common

Name: Vigor
Cost: 3GGG
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Lorwyn Rare

Name: Vigor Mortis
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Vigorous Charge
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.
Set/Rarity: Invasion Common

Name: Vile Consumption
Cost: 1UB
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Set/Rarity: Invasion Rare

Name: Vile Deacon
Cost: 2BB
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Set/Rarity: Legions Common

Name: Village Elder
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice a Forest: Regenerate target creature.
Set/Rarity: Battle Royale Box Set Common, Mirage Common

Name: Villainous Ogre
Cost: 2B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/2)
Rules Text: Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
Set/Rarity: Champions of Kamigawa Common

Name: Vindicate
Cost: 1WB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target permanent.
Set/Rarity: Apocalypse Rare

Name: Vindictive Mob
Cost: 4BB
Type: Creature — Human Berserker
Pow/Tgh: (5/5)
Rules Text: When Vindictive Mob enters the battlefield, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Vine Kami
Cost: 6G
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Vine Kami can't be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name: Vine Trellis
Cost: 1G
Type: Creature — Plant Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name: Vinelasher Kudzu
Cost: 1G
Type: Creature — Plant
Pow/Tgh: (1/1)
Rules Text: Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Violent Eruption
Cost: 1RRR
Type: Instant
Pow/Tgh:
Rules Text: Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name: Violent Outburst
Cost: 1RG
Type: Instant
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
Set/Rarity: Alara Reborn Common

Name: Violent Ultimatum
Cost: BBRRRGG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy three target permanents.
Set/Rarity: Shards of Alara Rare

Name: Violet Pall
Cost: 4B
Type: Tribal Instant — Faerie
Pow/Tgh:
Rules Text: Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Set/Rarity: Morningtide Common

Name: Viridescent Wisps
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Viridian Acolyte
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Darksteel Common

Name: Viridian Joiner
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.
Set/Rarity: Mirrodin Common

Name: Viridian Longbow
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}: This creature deals 1 damage to target creature or player."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name: Viridian Lorebearers
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (3/3)
Rules Text: {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
Set/Rarity: Fifth Dawn Uncommon

Name: Viridian Scout
Cost: 3G
Type: Creature — Elf Warrior Scout
Pow/Tgh: (1/2)
Rules Text: {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
Set/Rarity: Fifth Dawn Common

Name: Viridian Shaman
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: When Viridian Shaman enters the battlefield, destroy target artifact.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon

Name: Viridian Zealot
Cost: GG
Type: Creature — Elf Warrior
Pow/Tgh: (2/1)
Rules Text: {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Set/Rarity: Darksteel Rare

Name: Virulent Sliver
Cost: G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Set/Rarity: Future Sight Common

Name: Visara the Dreadful
Cost: 3BBB
Type: Legendary Creature — Gorgon
Pow/Tgh: (5/5)
Rules Text: Flying
{T}: Destroy target creature. It can't be regenerated.
Set/Rarity: Onslaught Rare

Name: Viscera Dragger
Cost: 3B
Type: Creature — Zombie Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Common

Name: Viscerid Armor
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name: Viscerid Deepwalker
Cost: 4U
Type: Creature — Homarid Warrior
Pow/Tgh: (2/3)
Rules Text: {U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name: Viscerid Drone
Cost: 1U
Type: Creature — Homarid Drone
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Viscid Lemures
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
Set/Rarity: Time Spiral Common

Name: Vision Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. )
Set/Rarity: Visions Common

Name: Vision Skeins
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Each player draws two cards.
Set/Rarity: Dissension Common

Name: Vital Surge
Cost: 1G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You gain 3 life.
Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name: Vitality Charm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
Set/Rarity: Onslaught Common

Name: Vitalizing Cascade
Cost: XGW
Type: Instant
Pow/Tgh:
Rules Text: You gain X plus 3 life.
Set/Rarity: Mirage Uncommon

Name: Vitaspore Thallid
Cost: 1G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gains haste until end of turn.
Set/Rarity: Planar Chaos Common

Name: Vithian Renegades
Cost: 1RG
Type: Creature — Human Shaman
Pow/Tgh: (3/2)
Rules Text: When Vithian Renegades enters the battlefield, destroy target artifact.
Set/Rarity: Alara Reborn Uncommon

Name: Vithian Stinger
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (0/1)
Rules Text: {T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Common

Name: Vitu-Ghazi, the City-Tree
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Vivid Crag
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Uncommon

Name: Vivid Creek
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Uncommon

Name: Vivid Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Uncommon

Name: Vivid Marsh
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Uncommon

Name: Vivid Meadow
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Uncommon

Name: Vivify
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target land becomes a 3/3 creature until end of turn. It's still a land.

Draw a card.
Set/Rarity: Odyssey Uncommon

Name: Vizzerdrix
Cost: 6U
Type: Creature — Rabbit Beast
Pow/Tgh: (6/6)
Rules Text:
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Starter 2000 Rare, Starter 1999 Rare

Name: Vodalian Hypnotist
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Invasion Uncommon

Name: Vodalian Knights
Cost: 1UU
Type: Creature — Merfolk Knight
Pow/Tgh: (2/2)
Rules Text: First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Set/Rarity: Masters Edition Uncommon, Fallen Empires Rare

Name: Vodalian Merchant
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/2)
Rules Text: When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Set/Rarity: Invasion Common

Name: Vodalian Mystic
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target instant or sorcery spell becomes the color of your choice.
Set/Rarity: Apocalypse Uncommon

Name: Vodalian Serpent
Cost: 3U
Type: Creature — Serpent
Pow/Tgh: (2/2)
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
Set/Rarity: Invasion Common

Name: Vodalian Zombie
Cost: UB
Type: Creature — Merfolk Zombie
Pow/Tgh: (2/2)
Rules Text: Protection from green
Set/Rarity: Invasion Common

Name: Voice of All
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
Set/Rarity: Tenth Edition Rare, Planeshift Uncommon

Name: Voice of the Woods
Cost: 3GG
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Onslaught Rare

Name: Voices from the Void
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Target player discards a card for each basic land type among lands you control.
Set/Rarity: Conflux Uncommon

Name: Void
Cost: 3BR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Rare

Name: Void Maw
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (4/5)
Rules Text: Trample
If another creature would be put into a graveyard from the battlefield, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
Set/Rarity: Coldsnap Rare

Name: Voidmage Apprentice
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Legions Common

Name: Voidmage Husher
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Voidmage Prodigy
Cost: UU
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral "Timeshifted" Special, Onslaught Rare

Name: Voidslime
Cost: GUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Set/Rarity: Dissension Rare

Name: Voidstone Gargoyle
Cost: 3WW
Type: Creature — Gargoyle
Pow/Tgh: (3/3)
Rules Text: Flying
As Voidstone Gargoyle enters the battlefield, name a nonland card.
The named card can't be cast.
Activated abilities of sources with the chosen name can't be activated.
Set/Rarity: Planar Chaos Rare

Name: Volcanic Awakening
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Time Spiral Uncommon

Name: Volcanic Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying, haste
Set/Rarity: Starter 1999 Rare, Classic Sixth Edition Rare, Portal Rare, Mirage Rare

Name: Volcanic Fallout
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Set/Rarity: Conflux Uncommon

Name: Volcanic Geyser
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Volcanic Geyser deals X damage to target creature or player.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Volcanic Hammer
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Volcanic Hammer deals 3 damage to target creature or player.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Second Age Common, Portal Common

Name: Volcanic Spray
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name: Volcanic Submersion
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name: Volcano Hellion
Cost: 2RR
Type: Creature — Hellion
Pow/Tgh: (6/5)
Rules Text: Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Set/Rarity: Planar Chaos Rare

Name: Volcano Imp
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
Set/Rarity: Planeshift Common

Name: Volley of Boulders
Cost: 8R
Type: Sorcery
Pow/Tgh:
Rules Text: Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Rare

Name: Voltaic Construct
Cost: 4
Type: Artifact Creature — Golem Construct
Pow/Tgh: (2/2)
Rules Text: {2}: Untap target artifact creature.
Set/Rarity: Darksteel Uncommon

Name: Voracious Cobra
Cost: 2RG
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: First strike

Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
Set/Rarity: Invasion Uncommon

Name: Voracious Dragon
Cost: 3RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
Set/Rarity: Conflux Rare

Name: Voracious Hatchling
Cost: 3(W/B)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
Set/Rarity: Eventide Uncommon

Name: Vorosh, the Hunter
Cost: 3GUB
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Set/Rarity: Planar Chaos Rare

Name: Vorrac Battlehorns
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name: Votary of the Conclave
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {2}{G}: Regenerate Votary of the Conclave.
Set/Rarity: Ravnica: City of Guilds Common

Name: Voyager Staff
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Vulshok Battlegear
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name: Vulshok Battlemaster
Cost: 4R
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
Set/Rarity: Mirrodin Rare

Name: Vulshok Berserker
Cost: 3R
Type: Creature — Human Berserker
Pow/Tgh: (3/2)
Rules Text: Haste
Set/Rarity: Mirrodin Common

Name: Vulshok Gauntlets
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name: Vulshok Morningstar
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Ninth Edition Uncommon, Darksteel Common

Name: Vulshok Sorcerer
Cost: 1RR
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Haste
{T}: Vulshok Sorcerer deals 1 damage to target creature or player.
Set/Rarity: Fifth Dawn Common

Name: Vulshok War Boar
Cost: 2RR
Type: Creature — Boar Beast
Pow/Tgh: (5/5)
Rules Text: When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
Set/Rarity: Darksteel Uncommon

Name: Vulturous Zombie
Cost: 3BG
Type: Creature — Plant Zombie
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Wail of the Nim
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name: Waiting in the Weeds
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name: Wake of Vultures
Cost: 3B
Type: Creature — Bird
Pow/Tgh: (3/1)
Rules Text: Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
Set/Rarity: Visions Common

Name: Wake Thrasher
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Set/Rarity: Eventide Rare

Name: Wakestone Gargoyle
Cost: 3W
Type: Creature — Gargoyle
Pow/Tgh: (3/4)
Rules Text: Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Set/Rarity: Dissension Rare

Name: Waking Nightmare
Cost: 2B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target player discards two cards.
Set/Rarity: Champions of Kamigawa Common

Name: Walk the Aeons
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Set/Rarity: Time Spiral Rare

Name: Walker of Secret Ways
Cost: 2U
Type: Creature — Human Ninja
Pow/Tgh: (1/2)
Rules Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Walker of the Grove
Cost: 6GG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Uncommon

Name: Walking Archive
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (1/1)
Rules Text: Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
Set/Rarity: Dissension Rare

Name: Walking Desecration
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Set/Rarity: Onslaught Uncommon

Name: Walking Wall
Cost: 4
Type: Artifact Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Wall of Air
Cost: 1UU
Type: Creature — Wall
Pow/Tgh: (1/5)
Rules Text: Defender, flying (This creature can't attack, and it can block creatures with flying.)
Set/Rarity: Tenth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Wall of Blood
Cost: 2B
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Set/Rarity: Mirrodin Uncommon

Name: Wall of Bone
Cost: 2B
Type: Creature — Skeleton Wall
Pow/Tgh: (1/4)
Rules Text: Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2010 Uncommon, Seventh Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Wall of Corpses
Cost: 1B
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Set/Rarity: Mirage Common

Name: Wall of Deceit
Cost: 1U
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
{3}: Turn Wall of Deceit face down.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Legions Uncommon

Name: Wall of Denial
Cost: 1WU
Type: Creature — Wall
Pow/Tgh: (0/8)
Rules Text: Defender, flying, shroud
Set/Rarity: Alara Reborn Uncommon

Name: Wall of Fire
Cost: 1RR
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Wall of Hope
Cost: W
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Set/Rarity: Legions Common

Name: Wall of Kelp
Cost: UU
Type: Creature — Plant Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.
Set/Rarity: Masters Edition II Common, Homelands Rare

Name: Wall of Mulch
Cost: 1G
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
Set/Rarity: Onslaught Uncommon

Name: Wall of Resistance
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Flying
At the beginning of the end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Set/Rarity: Mirage Common

Name: Wall of Reverence
Cost: 3W
Type: Creature — Spirit Wall
Pow/Tgh: (1/6)
Rules Text: Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Set/Rarity: Conflux Rare

Name: Wall of Roots
Cost: 1G
Type: Creature — Plant Wall
Pow/Tgh: (0/5)
Rules Text: Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Common

Name: Wall of Shards
Cost: 1W
Type: Snow Creature — Wall
Pow/Tgh: (1/8)
Rules Text: Defender, flying
Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Uncommon

Name: Wall of Spears
Cost: 3
Type: Artifact Creature — Wall
Pow/Tgh: (2/3)
Rules Text: Defender (This creature can't attack.)
First strike
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Fifth Edition Common, Fourth Edition Common, Antiquities Uncommon

Name: Wall of Stone
Cost: 1RR
Type: Creature — Wall
Pow/Tgh: (0/8)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Eighth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Wall of Swords
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (3/5)
Rules Text: Defender, flying (This creature can't attack, and it can block creatures with flying.)
Set/Rarity: Tenth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Wall of Wonder
Cost: 2UU
Type: Creature — Wall
Pow/Tgh: (1/5)
Rules Text: Defender (This creature can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Set/Rarity: Seventh Edition Rare, Chronicles Uncommon, Legends Uncommon

Name: Wall of Wood
Cost: G
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Tenth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Wallop
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target blue or black creature with flying.
Set/Rarity: Invasion Uncommon

Name: Wand of Denial
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name: Wand of the Elements
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.
{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.
Set/Rarity: Darksteel Rare

Name: Wanderbrine Rootcutters
Cost: 2(U/B)(U/B)
Type: Creature — Merfolk Rogue
Pow/Tgh: (3/3)
Rules Text: Wanderbrine Rootcutters can't be blocked by green creatures.
Set/Rarity: Shadowmoor Common

Name: Wanderer's Twig
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Lorwyn Common

Name: Wanderguard Sentry
Cost: 4U
Type: Creature — Drone
Pow/Tgh: (3/3)
Rules Text: When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Set/Rarity: Ninth Edition Common, Mirrodin Common

Name: Wandering Goblins
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (0/3)
Rules Text: Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
Set/Rarity: Conflux Common

Name: Wandering Graybeard
Cost: 3WW
Type: Creature — Giant Wizard
Pow/Tgh: (4/4)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
Set/Rarity: Morningtide Uncommon

Name: Wandering Ones
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Champions of Kamigawa Common

Name: Wandering Stream
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — You gain 2 life for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name: Wanderlust
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Wanderwine Hub
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Lorwyn Rare

Name: Wanderwine Prophets
Cost: 4UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (4/4)
Rules Text: Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Set/Rarity: Lorwyn Rare

Name: Wax // Wane (Wane)
Cost: W
Type: Instant
Pow/Tgh:
Rules Text:
Destroy target enchantment.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Waning Wurm
Cost: 3B
Type: Creature — Zombie Wurm
Pow/Tgh: (7/6)
Rules Text: Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Set/Rarity: Planar Chaos Uncommon

Name: War Barge
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Uncommon

Name: War Elemental
Cost: RRR
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
Set/Rarity: Mirrodin Rare

Name: Warbreak Trumpeter
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Legions Uncommon

Name: Ward of Bones
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
Set/Rarity: Eventide Rare

Name: Ward of Lights
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Ward of Lights any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Set/Rarity: Mirage Common

Name: Ward of Piety
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name: Ward Sliver
Cost: 4W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
Set/Rarity: Legions Uncommon

Name: Wargate
Cost: XGWU
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
Set/Rarity: Alara Reborn Rare

Name: Warning
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target attacking creature this turn.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Warp World
Cost: 5RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ravnica: City of Guilds Rare

Name: Warped Devotion
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a permanent is returned to a player's hand, that player discards a card.
Set/Rarity: Eighth Edition Rare, Planeshift Uncommon

Name: Warped Researcher
Cost: 4U
Type: Creature — Human Wizard Mutant
Pow/Tgh: (3/4)
Rules Text: Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Legions Uncommon

Name: Warping Wurm
Cost: 2GU
Type: Creature — Wurm
Pow/Tgh: (1/1)
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out.
When Warping Wurm phases in, put a +1/+1 counter on it.
Set/Rarity: Mirage Rare

Name: Warren Pilferers
Cost: 4B
Type: Creature — Goblin Rogue
Pow/Tgh: (3/3)
Rules Text: When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
Set/Rarity: Lorwyn Common

Name: Warren Weirding
Cost: 1B
Type: Tribal Sorcery — Goblin
Pow/Tgh:
Rules Text: Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.
Set/Rarity: Morningtide Uncommon

Name: Warren-Scourge Elf
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Protection from Goblins
Set/Rarity: Lorwyn Common

Name: Warrior's Honor
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Classic Sixth Edition Common, Visions Common

Name: War's Toll
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Set/Rarity: Dissension Rare

Name: War-Spike Changeling
Cost: 3R
Type: Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: Changeling (This card is every creature type at all times.)
{R}: War-Spike Changeling gains first strike until end of turn.
Set/Rarity: Morningtide Common

Name: Warthog
Cost: 1GG
Type: Creature — Boar
Pow/Tgh: (3/2)
Rules Text: Swampwalk
Set/Rarity: Classic Sixth Edition Uncommon, Visions Common

Name: War-Torch Goblin
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
Set/Rarity: Ravnica: City of Guilds Common

Name: Wash Out
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return all permanents of the color of your choice to their owners' hands.
Set/Rarity: Invasion Uncommon

Name: Wasp Lancer
Cost: (U/B)(U/B)(U/B)
Type: Creature — Faerie Soldier
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Shadowmoor Uncommon

Name: Waste Away
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.
Set/Rarity: Torment Common

Name: Watcher Sliver
Cost: 3W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +0/+2.
Set/Rarity: Time Spiral Common

Name: Watchwing Scarecrow
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/4)
Rules Text: Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
Set/Rarity: Shadowmoor Common

Name: Watchwolf
Cost: GW
Type: Creature — Wolf
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Waterspout Djinn
Cost: 2UU
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Visions Uncommon

Name: Waterspout Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
Set/Rarity: Planeshift Rare

Name: Waterspout Weavers
Cost: 3UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (3/3)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
Set/Rarity: Morningtide Uncommon

Name: Waterveil Cavern
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name: Watery Grave
Cost:
Type: Land — Island Swamp
Pow/Tgh:
Rules Text: ({T}: Add {U} or {B} to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Wave Elemental
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
Set/Rarity: Mirage Uncommon

Name: Wave of Indifference
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: X target creatures can't block this turn.
Set/Rarity: Onslaught Common

Name: Waves of Aggression
Cost: 3(R/W)(R/W)
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name: Waveskimmer Aven
Cost: 2GWU
Type: Creature — Bird Soldier
Pow/Tgh: (2/4)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name: Wax // Wane (Wax)
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name: Waxmane Baku
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
Set/Rarity: Betrayers of Kamigawa Common

Name: Wayfarer's Bauble
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Fifth Dawn Common

Name: Wayfaring Giant
Cost: 5W
Type: Creature — Giant
Pow/Tgh: (1/3)
Rules Text: Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Set/Rarity: Invasion Uncommon

Name: Wayward Angel
Cost: 4WW
Type: Creature — Angel Horror
Pow/Tgh: (4/4)
Rules Text: Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Set/Rarity: Odyssey Rare

Name: Wear Away
Cost: GG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name: Weathered Bodyguards
Cost: 5W
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name: Weathered Wayfarer
Cost: W
Type: Creature — Human Nomad Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
Set/Rarity: Ninth Edition Rare, Onslaught Rare

Name: Weatherseed Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Weaver of Lies
Cost: 5UU
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
Set/Rarity: Legions Rare

Name: Web
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Set/Rarity: Ninth Edition Uncommon, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Web of Inertia
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.
Set/Rarity: Judgment Uncommon

Name: Wee Dragonauts
Cost: 1UR
Type: Creature — Faerie Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Set/Rarity: Guildpact Common

Name: Weed Strangle
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Weed-Pruner Poplar
Cost: 4B
Type: Creature — Treefolk Assassin
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
Set/Rarity: Morningtide Common

Name: Weight of Conscience
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Set/Rarity: Morningtide Common

Name: Weight of Spires
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Set/Rarity: Dissension Uncommon

Name: Weird Harvest
Cost: XGG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Ninth Edition Rare, Onslaught Rare

Name: Weirding Shaman
Cost: 1B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
Set/Rarity: Morningtide Rare

Name: Welding Jar
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Welding Jar: Regenerate target artifact.
Set/Rarity: Mirrodin Common

Name: Welkin Guide
Cost: 4W
Type: Creature — Bird Cleric
Pow/Tgh: (2/2)
Rules Text: Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Set/Rarity: Shards of Alara Common

Name: Well of Lost Dreams
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Set/Rarity: Darksteel Rare

Name: Wellgabber Apothecary
Cost: 4W
Type: Creature — Merfolk Cleric
Pow/Tgh: (2/3)
Rules Text: {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Set/Rarity: Lorwyn Common

Name: Well-Laid Plans
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to a creature by another creature if they share a color.
Set/Rarity: Invasion Rare

Name: Wellspring
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Set/Rarity: Mirage Rare

Name: Wellwisher
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {T}: You gain 1 life for each Elf on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name: Werebear
Cost: 1G
Type: Creature — Human Bear Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name: Western Paladin
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: {B}{B}, {T}: Destroy target white creature.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Wheel and Deal
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Any number of target opponents each discards his or her hand and draws seven cards.

Draw a card.
Set/Rarity: Onslaught Rare

Name: Wheel of Fate
Cost:
Type: Sorcery
Pow/Tgh:
Rules Text: Wheel of Fate is red.
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.
Set/Rarity: Time Spiral Rare

Name: Wheel of Sun and Moon
Cost: (G/W)(G/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Set/Rarity: Shadowmoor Rare

Name: Where Ancients Tread
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
Set/Rarity: Shards of Alara Rare

Name: Whetwheel
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Rare

Name: Whimwader
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Whimwader can't attack unless defending player controls a blue permanent.
Set/Rarity: Shadowmoor Common

Name: Whip Sergeant
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: {R}: Target creature gains haste until end of turn. (It can attack this turn.)
Set/Rarity: Ninth Edition Uncommon, Prophecy Uncommon

Name: Whip Silk
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{G}: Return Whip Silk to its owner's hand.
Set/Rarity: Invasion Common

Name: Whipcorder
Cost: WW
Type: Creature — Human Soldier Rebel
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Tap target creature.
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name: Whipgrass Entangler
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
Set/Rarity: Legions Common

Name: Whipkeeper
Cost: 2RR
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
Set/Rarity: Odyssey Uncommon

Name: Whip-Spine Drake
Cost: 3UU
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Common

Name: Whiptail Moloch
Cost: 4R
Type: Creature — Lizard
Pow/Tgh: (6/3)
Rules Text: When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
Set/Rarity: Dissension Common

Name: Whirling Catapult
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name: Whirling Dervish
Cost: GG
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: Protection from black
At the beginning of the end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name: Whirlpool Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Set/Rarity: Apocalypse Uncommon

Name: Whirlpool Rider
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Set/Rarity: Apocalypse Common

Name: Whirlpool Warrior
Cost: 2U
Type: Creature — Merfolk Warrior
Pow/Tgh: (2/2)
Rules Text: When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Set/Rarity: Apocalypse Rare

Name: Whirlpool Whelm
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name: Whispering Shade
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
Set/Rarity: Odyssey Common

Name: Whispers of the Muse
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Uncommon

Name: Whispersilk Cloak
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Darksteel Common

Name: White Knight
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Set/Rarity: Magic 2010 Uncommon, Legions Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: White Shield Crusader
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name: Whitemane Lion
Cost: 1W
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Set/Rarity: Planar Chaos Common

Name: Whiteout
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name: Wicked Akuba
Cost: BB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
Set/Rarity: Champions of Kamigawa Common

Name: Wicked Reward
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Wicked Reward, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
Set/Rarity: Visions Common

Name: Wicker Warcrawler
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (6/6)
Rules Text: Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
Set/Rarity: Shadowmoor Uncommon

Name: Wickerbough Elder
Cost: 3G
Type: Creature — Treefolk Shaman
Pow/Tgh: (4/4)
Rules Text: Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Set/Rarity: Eventide Common

Name: Wiitigo
Cost: 3GGG
Type: Creature — Yeti
Pow/Tgh: (0/0)
Rules Text: Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name: Wild Cantor
Cost: (R/G)
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: ({(r/g)} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Set/Rarity: Guildpact Common

Name: Wild Elephant
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mirage Common

Name: Wild Griffin
Cost: 2W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Second Age Common

Name: Wild Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name: Wild Leotau
Cost: 2GG
Type: Creature — Cat
Pow/Tgh: (5/4)
Rules Text: At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
Set/Rarity: Conflux Common

Name: Wild Mongrel
Cost: 1G
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Set/Rarity: Odyssey Common

Name: Wild Nacatl
Cost: G
Type: Creature — Cat Warrior
Pow/Tgh: (1/1)
Rules Text: Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
Set/Rarity: Shards of Alara Common

Name: Wild Pair
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Planar Chaos Rare

Name: Wild Research
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
Set/Rarity: Apocalypse Rare

Name: Wild Ricochet
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Set/Rarity: Lorwyn Rare

Name: Wild Swing
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose three target nonenchantment permanents. Destroy one of them at random.
Set/Rarity: Shadowmoor Uncommon

Name: Wilderness Elemental
Cost: 1RG
Type: Creature — Elemental
Pow/Tgh: (*/3)
Rules Text: Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
Set/Rarity: Coldsnap Uncommon

Name: Wilderness Hypnotist
Cost: 2UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/3)
Rules Text: {T}: Target red or green creature gets -2/-0 until end of turn.
Set/Rarity: Eventide Common

Name: Wildfield Borderpost
Cost: 1GW
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Alara Reborn Common

Name: Wildfire
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Urza's Saga Rare, Portal Second Age Rare

Name: Wildfire Emissary
Cost: 3R
Type: Creature — Efreet
Pow/Tgh: (2/4)
Rules Text: Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Mirage Uncommon

Name: Wildsize
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Guildpact Common

Name: Wildslayer Elves
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (3/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Willbender
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Time Spiral "Timeshifted" Special, Legions Uncommon

Name: Will-o'-the-Wisp
Cost: B
Type: Creature — Spirit
Pow/Tgh: (0/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Ninth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Wilt-Leaf Cavaliers
Cost: (G/W)(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (3/4)
Rules Text: Vigilance
Set/Rarity: Shadowmoor Uncommon

Name: Wilt-Leaf Liege
Cost: 1(G/W)(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (4/4)
Rules Text: Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Set/Rarity: Shadowmoor Rare

Name: Wind Dancer
Cost: 1U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying

{T}: Target creature gains flying until end of turn.
Set/Rarity: Seventh Edition Uncommon, Tempest Uncommon

Name: Wind Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Magic 2010 Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Battle Royale Box Set Common, Starter 1999 Common, Classic Sixth Edition Common, Tempest Common, Portal Common

Name: Wind Shear
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Set/Rarity: Visions Uncommon

Name: Wind Spirit
Cost: 4U
Type: Creature — Elemental Spirit
Pow/Tgh: (3/2)
Rules Text: Flying
Wind Spirit can't be blocked except by two or more creatures.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name: Windborn Muse
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Tenth Edition Rare, Legions Rare

Name: Windbrisk Heights
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Set/Rarity: Lorwyn Rare

Name: Windbrisk Raptor
Cost: 5WW
Type: Creature — Bird
Pow/Tgh: (5/7)
Rules Text: Flying
Attacking creatures you control have lifelink.
Set/Rarity: Shadowmoor Rare

Name: Windreaper Falcon
Cost: 1RG
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, protection from blue
Set/Rarity: Mirage Uncommon

Name: Windreaver
Cost: 3WU
Type: Creature — Elemental
Pow/Tgh: (1/3)
Rules Text: Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
Set/Rarity: Dissension Rare

Name: Winds of Change
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Set/Rarity: Masters Edition Uncommon, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Legends Uncommon

Name: Windswept Heath
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name: Windwright Mage
Cost: WUB
Type: Artifact Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
Set/Rarity: Shards of Alara Common

Name: Wine of Blood and Iron
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Rare

Name: Wing Shards
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Scourge Uncommon

Name: Wing Snare
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with flying.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Legacy Uncommon

Name: Wingbeat Warrior
Cost: 2W
Type: Creature — Bird Soldier Warrior
Pow/Tgh: (2/1)
Rules Text: Flying
Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Set/Rarity: Legions Common

Name: Winged Coatl
Cost: 1GU
Type: Creature — Snake
Pow/Tgh: (1/1)
Rules Text: Flash
Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Alara Reborn Common

Name: Wingrattle Scarecrow
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Wings of Aesthir
Cost: WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Wings of Hope
Cost: WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+3 and has flying.
Set/Rarity: Invasion Common

Name: Wings of Velis Vel
Cost: 1U
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
Set/Rarity: Lorwyn Common

Name: Winnow
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
Set/Rarity: Invasion Rare

Name: Winnower Patrol
Cost: 2G
Type: Creature — Elf Warrior
Pow/Tgh: (3/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
Set/Rarity: Morningtide Common

Name: Winter Blast
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name: Winter Orb
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Winter's Night
Cost: RGW
Type: World Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name: Wipe Away
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name: Wipe Clean
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name: Wirefly Hive
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.
Set/Rarity: Darksteel Uncommon

Name: Wirewood Channeler
Cost: 3G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.
Set/Rarity: Legions Uncommon

Name: Wirewood Elf
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Onslaught Common

Name: Wirewood Guardian
Cost: 5GG
Type: Creature — Elf Mutant
Pow/Tgh: (6/6)
Rules Text: Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Common

Name: Wirewood Herald
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name: Wirewood Hivemaster
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.
Set/Rarity: Legions Uncommon

Name: Wirewood Lodge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{G}, {T}: Untap target Elf.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name: Wirewood Pride
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Set/Rarity: Onslaught Common

Name: Wirewood Savage
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Whenever a Beast enters the battlefield, you may draw a card.
Set/Rarity: Onslaught Common

Name: Wirewood Symbiote
Cost: G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Scourge Uncommon

Name: Wispmare
Cost: 2W
Type: Creature — Elemental
Pow/Tgh: (1/3)
Rules Text: Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Common

Name: Wistful Selkie
Cost: (G/U)(G/U)(G/U)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Wistful Selkie enters the battlefield, draw a card.
Set/Rarity: Eventide Uncommon

Name: Wistful Thinking
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws two cards, then discards four cards.
Set/Rarity: Planar Chaos Common

Name: Witch Hunter
Cost: 2WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Chronicles Uncommon, The Dark Rare

Name: Witch-Maw Nephilim
Cost: GWUB
Type: Creature — Nephilim
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Set/Rarity: Guildpact Rare

Name: Witch's Mist
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{B}, {T}: Destroy target creature that was dealt damage this turn.
Set/Rarity: Future Sight Uncommon

Name: Withered Wretch
Cost: BB
Type: Creature — Zombie Cleric
Pow/Tgh: (2/2)
Rules Text: {1}: Exile target card from a graveyard.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Legions Uncommon

Name: Withering Boon
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Withering Boon, pay 3 life.
Counter target creature spell.
Set/Rarity: Mirage Uncommon

Name: Withering Gaze
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
Set/Rarity: Ninth Edition Uncommon, Portal Uncommon

Name: Withering Hex
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
Set/Rarity: Onslaught Uncommon

Name: Withering Wisps
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name: Witherscale Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (9/9)
Rules Text: Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
Set/Rarity: Shadowmoor Rare

Name: Withstand
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
Set/Rarity: Guildpact Common

Name: Wit's End
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards his or her hand.
Set/Rarity: Dissension Rare

Name: Wizard Replica
Cost: 3
Type: Artifact Creature — Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
Set/Rarity: Planechase Common, Mirrodin Common

Name: Wizened Cenn
Cost: WW
Type: Creature — Kithkin Cleric
Pow/Tgh: (2/2)
Rules Text: Other Kithkin creatures you control get +1/+1.
Set/Rarity: Lorwyn Uncommon

Name: Wizened Snitches
Cost: 3U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/3)
Rules Text: Flying
Players play with the top card of their libraries revealed.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Woebearer
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Set/Rarity: Mirrodin Uncommon

Name: Woebringer Demon
Cost: 3BB
Type: Creature — Demon
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Woeleecher
Cost: 5W
Type: Creature — Elemental
Pow/Tgh: (3/5)
Rules Text: {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
Set/Rarity: Shadowmoor Common

Name: Wojek Apothecary
Cost: 2WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Wojek Embermage
Cost: 3R
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name: Wojek Siren
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name: Wolf Pack
Cost: 6GG
Type: Creature — Wolf
Pow/Tgh: (7/6)
Rules Text: You may have Wolf Pack assign its combat damage as though it weren't blocked.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Rare

Name: Wolf-Skull Shaman
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.
Set/Rarity: Morningtide Uncommon

Name: Wonder
Cost: 3U
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Set/Rarity: Judgment Uncommon

Name: Wood Elves
Cost: 2G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Uncommon, Exodus Common, Portal Rare

Name: Woodcloaker
Cost: 5G
Type: Creature — Elf
Pow/Tgh: (3/3)
Rules Text: Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.
Set/Rarity: Scourge Common

Name: Wooded Bastion
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Wooded Foothills
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name: Wooden Sphere
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name: Woodfall Primus
Cost: 5GGG
Type: Creature — Treefolk Shaman
Pow/Tgh: (6/6)
Rules Text: Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Woodland Changeling
Cost: 1G
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
Set/Rarity: Lorwyn Common

Name: Woodland Druid
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Odyssey Common

Name: Woodland Guidance
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Exile Woodland Guidance.
Set/Rarity: Lorwyn Uncommon

Name: Woodlurker Mimic
Cost: 1(B/G)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name: Woodwraith Corrupter
Cost: 3BBG
Type: Creature — Elemental Horror
Pow/Tgh: (3/6)
Rules Text: {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
Set/Rarity: Ravnica: City of Guilds Rare

Name: Woodwraith Strangler
Cost: 2BG
Type: Creature — Plant Zombie
Pow/Tgh: (2/2)
Rules Text: Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
Set/Rarity: Ravnica: City of Guilds Common

Name: Woolly Mammoths
Cost: 1GG
Type: Creature — Elephant
Pow/Tgh: (3/2)
Rules Text: Woolly Mammoths has trample as long as you control a snow land.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Woolly Razorback
Cost: 2WW
Type: Creature — Boar Beast
Pow/Tgh: (7/7)
Rules Text: Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.
Whenever Woolly Razorback blocks, remove an ice counter from it.
Set/Rarity: Coldsnap Rare

Name: Woolly Spider
Cost: 1GG
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Common, Ice Age Common

Name: Woolly Thoctar
Cost: RGW
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Shards of Alara Uncommon

Name: Word of Seizing
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Set/Rarity: Time Spiral Rare

Name: Word of Undoing
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature and all white Auras you own attached to it to their owners' hands.
Set/Rarity: Masters Edition Common, Ice Age Common

Name: Words of War
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
Set/Rarity: Onslaught Rare

Name: Words of Waste
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, each opponent discards a card instead.
Set/Rarity: Onslaught Rare

Name: Words of Wilding
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.
Set/Rarity: Onslaught Rare

Name: Words of Wind
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
Set/Rarity: Onslaught Rare

Name: Words of Wisdom
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You draw two cards, then each other player draws a card.
Set/Rarity: Odyssey Common

Name: Words of Worship
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, you gain 5 life instead.
Set/Rarity: Onslaught Rare

Name: Worldgorger Dragon
Cost: 3RRR
Type: Creature — Nightmare Dragon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Set/Rarity: Judgment Rare

Name: Worldheart Phoenix
Cost: 3R
Type: Creature — Phoenix
Pow/Tgh: (2/2)
Rules Text: Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
Set/Rarity: Conflux Rare

Name: Worldly Counsel
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Conflux Common, Invasion Common

Name: Worldly Tutor
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name: Worldpurge
Cost: 4(W/U)(W/U)(W/U)(W/U)
Type: Sorcery
Pow/Tgh:
Rules Text: Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
Set/Rarity: Shadowmoor Rare

Name: Worldslayer
Cost: 5
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Rare

Name: Worm Harvest
Cost: 2(B/G)(B/G)(B/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name: Wormfang Behemoth
Cost: 3UU
Type: Creature — Nightmare Fish Beast
Pow/Tgh: (5/5)
Rules Text: When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
Set/Rarity: Judgment Rare

Name: Wormfang Crab
Cost: 3U
Type: Creature — Nightmare Crab
Pow/Tgh: (3/6)
Rules Text: Wormfang Crab is unblockable.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Uncommon

Name: Wormfang Drake
Cost: 2U
Type: Creature — Nightmare Drake
Pow/Tgh: (3/4)
Rules Text: Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Common

Name: Wormfang Manta
Cost: 5UU
Type: Creature — Nightmare Fish Beast
Pow/Tgh: (6/1)
Rules Text: Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Set/Rarity: Judgment Rare

Name: Wormfang Newt
Cost: 1U
Type: Creature — Nightmare Salamander Beast
Pow/Tgh: (2/2)
Rules Text: When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Common

Name: Wormfang Turtle
Cost: 2U
Type: Creature — Nightmare Turtle Beast
Pow/Tgh: (2/4)
Rules Text: When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Uncommon

Name: Wormwood Dryad
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (3/1)
Rules Text: {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
Set/Rarity: Time Spiral Common

Name: Worship
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name: Wort, Boggart Auntie
Cost: 2BR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Set/Rarity: Lorwyn Rare

Name: Wort, the Raidmother
Cost: 4(R/G)(R/G)
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Set/Rarity: Shadowmoor Rare

Name: Wound Reflection
Cost: 5B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of the end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Set/Rarity: Shadowmoor Rare

Name: Wrap in Vigor
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate each creature you control.
Set/Rarity: Future Sight Common

Name: Wrath of God
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Battle Royale Box Set Rare, Classic Sixth Edition Rare, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name: Wrath of Marit Lage
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Set/Rarity: Eighth Edition Uncommon, Ice Age Rare

Name: Wreak Havoc
Cost: 2RG
Type: Sorcery
Pow/Tgh:
Rules Text: Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.
Set/Rarity: Guildpact Uncommon

Name: Wrecking Ball
Cost: 2BR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature or land.
Set/Rarity: Dissension Common

Name: Wrench Mind
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards unless he or she discards an artifact card.
Set/Rarity: Mirrodin Common

Name: Wren's Run Packmaster
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (5/5)
Rules Text: Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.
Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Lorwyn Rare

Name: Wren's Run Vanquisher
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (3/3)
Rules Text: As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name: Wretched Anurid
Cost: 1B
Type: Creature — Zombie Frog Beast
Pow/Tgh: (3/3)
Rules Text: Whenever another creature enters the battlefield, you lose 1 life.
Set/Rarity: Onslaught Common

Name: Wretched Banquet
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Set/Rarity: Conflux Common

Name: Writ of Passage
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Common

Name: Wurmcalling
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token onto the battlefield.
Set/Rarity: Time Spiral Rare

Name: Wurm's Tooth
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a green spell, you may gain 1 life.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name: Wurmskin Forger
Cost: 5GG
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among any number of target creatures.
Set/Rarity: Mirrodin Common

Name: Wurmweaver Coil
Cost: 4GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.
Set/Rarity: Guildpact Rare

Name: Wydwen, the Biting Gale
Cost: 2UB
Type: Legendary Creature — Faerie Wizard
Pow/Tgh: (3/3)
Rules Text: Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
Set/Rarity: Lorwyn Rare

Name: Wyluli Wolf
Cost: 1G
Type: Creature — Wolf
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Rare, Fifth Edition Rare, Arabian Nights Common, Arabian Nights Common

Name: Xantid Swarm
Cost: G
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Set/Rarity: Scourge Rare

Name: Yamabushi's Flame
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Set/Rarity: Champions of Kamigawa Common

Name: Yamabushi's Storm
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Set/Rarity: Champions of Kamigawa Common

Name: Yare
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Set/Rarity: Mirage Rare

Name: Yavimaya Ancients
Cost: 3GG
Type: Creature — Treefolk
Pow/Tgh: (2/7)
Rules Text: {G}: Yavimaya Ancients gets +1/-2 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name: Yavimaya Ants
Cost: 2GG
Type: Creature — Insect
Pow/Tgh: (5/1)
Rules Text: Trample, haste
Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Uncommon, Alliances Uncommon

Name: Yavimaya Barbarian
Cost: RG
Type: Creature — Elf Barbarian
Pow/Tgh: (2/2)
Rules Text: Protection from blue
Set/Rarity: Invasion Common

Name: Yavimaya Coast
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name: Yavimaya Dryad
Cost: 1GG
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Forestwalk
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Set/Rarity: Time Spiral Uncommon

Name: Yavimaya Enchantress
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (2/2)
Rules Text: Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name: Yavimaya Kavu
Cost: 2RG
Type: Creature — Kavu
Pow/Tgh: (*/*)
Rules Text: Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
Set/Rarity: Invasion Uncommon

Name: Yavimaya's Embrace
Cost: 5GUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Set/Rarity: Apocalypse Rare

Name: Yawgmoth Demon
Cost: 4BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
Set/Rarity: Ninth Edition Rare, Chronicles Rare, Antiquities Rare

Name: Yawgmoth's Agenda
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: You can't cast more than one spell each turn.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Set/Rarity: Invasion Rare

Name: Yawgmoth's Edict
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name: Ydwen Efreet
Cost: RRR
Type: Creature — Efreet
Pow/Tgh: (3/6)
Rules Text: Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name: Yixlid Jailer
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/1)
Rules Text: Cards in graveyards lose all abilities.
Set/Rarity: Future Sight Uncommon

Name: Yoke of the Damned
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When a creature is put into a graveyard from the battlefield, destroy enchanted creature.
Set/Rarity: Conflux Common

Name: Yoked Plowbeast
Cost: 5WW
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name: Yomiji, Who Bars the Way
Cost: 5WW
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Yore-Tiller Nephilim
Cost: WUBR
Type: Creature — Nephilim
Pow/Tgh: (2/2)
Rules Text: Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Set/Rarity: Guildpact Rare

Name: Yosei, the Morning Star
Cost: 4WW
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls.
Set/Rarity: Champions of Kamigawa Rare

Name: Yotian Soldier
Cost: 3
Type: Artifact Creature — Soldier
Pow/Tgh: (1/4)
Rules Text: Vigilance
Set/Rarity: Mirrodin Common, Fourth Edition Common, Antiquities Common

Name: Youthful Knight
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Stronghold Common

Name: Yuki-Onna
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: When Yuki-Onna enters the battlefield, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name: Yukora, the Prisoner
Cost: 2BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (5/5)
Rules Text: When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
Set/Rarity: Betrayers of Kamigawa Rare

Name: Zanam Djinn
Cost: 5U
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name: Zap
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Zap deals 1 damage to target creature or player.

Draw a card.
Set/Rarity: Invasion Common

Name: Zealot il-Vec
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Set/Rarity: Time Spiral Common

Name: Zealous Guardian
Cost: (W/U)
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: Flash
Set/Rarity: Shadowmoor Common

Name: Zealous Inquisitor
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Set/Rarity: Ninth Edition Uncommon, Scourge Common

Name: Zealous Persecution
Cost: WB
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Set/Rarity: Alara Reborn Uncommon

Name: Zebra Unicorn
Cost: 2GW
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text: Whenever Zebra Unicorn deals damage, you gain that much life.
Set/Rarity: Mirage Uncommon

Name: Zephyr Net
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has defender and flying.
Set/Rarity: Lorwyn Common

Name: Zephyr Spirit
Cost: 5U
Type: Creature — Spirit
Pow/Tgh: (0/6)
Rules Text: When Zephyr Spirit blocks, return it to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Common

Name: Zhalfirin Commander
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Uncommon

Name: Zhalfirin Crusader
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
Set/Rarity: Visions Rare

Name: Zhalfirin Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
Set/Rarity: Mirage Common

Name: Zirilan of the Claw
Cost: 3RR
Type: Legendary Creature — Viashino Shaman
Pow/Tgh: (3/4)
Rules Text: {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Mirage Rare

Name: Zodiac Monkey
Cost: 1G
Type: Creature — Ape
Pow/Tgh: (2/1)
Rules Text: Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Set/Rarity: Ninth Edition Common, Portal Three Kingdoms Common

Name: Zoetic Cavern
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Uncommon

Name: Zombie Assassin
Cost: 4B
Type: Creature — Zombie Assassin
Pow/Tgh: (3/2)
Rules Text: {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Odyssey Common

Name: Zombie Boa
Cost: 4B
Type: Creature — Zombie Snake
Pow/Tgh: (3/3)
Rules Text: {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Apocalypse Common

Name: Zombie Brute
Cost: 6B
Type: Creature — Zombie
Pow/Tgh: (5/4)
Rules Text: Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Set/Rarity: Legions Uncommon

Name: Zombie Cannibal
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Set/Rarity: Odyssey Common

Name: Zombie Cutthroat
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/4)
Rules Text: Morph—Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name: Zombie Infestation
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Odyssey Uncommon

Name: Zombie Mob
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (2/0)
Rules Text: Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Set/Rarity: Mirage Uncommon

Name: Zombie Musher
Cost: 3B
Type: Snow Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Snow landwalk
{S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name: Zombie Outlander
Cost: UB
Type: Creature — Zombie Scout
Pow/Tgh: (2/2)
Rules Text: Protection from green
Set/Rarity: Conflux Common

Name: Zombie Trailblazer
Cost: BBB
Type: Creature — Zombie Scout
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Set/Rarity: Torment Uncommon

Name: Zombify
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name: Zoologist
Cost: 3G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Set/Rarity: Odyssey Rare

Name: Zo-Zu the Punisher
Cost: 1RR
Type: Legendary Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
Set/Rarity: Champions of Kamigawa Rare

Name: Zuberi, Golden Feather
Cost: 4W
Type: Legendary Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
Other Griffin creatures get +1/+1.
Set/Rarity: Mirage Rare

Name: Zur the Enchanter
Cost: 1WUB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Coldsnap Rare

Name: Zuran Orb
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a land: You gain 2 life.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name: Zuran Spellcaster
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Zuran Spellcaster deals 1 damage to target creature or player.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name: Zur's Weirding
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare